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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-08-19 19:54:07 +00:00
More robust processing of IfcPolyline and IfcPolyLoop
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@@ -47,15 +47,18 @@
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#include <TColgp_Array1OfPnt2d.hxx>
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#include <TColStd_Array1OfReal.hxx>
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#include <TColStd_Array1OfInteger.hxx>
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#include <Geom_Line.hxx>
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#include <Geom_Circle.hxx>
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#include <Geom_Ellipse.hxx>
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#include <Geom_TrimmedCurve.hxx>
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#include <BRepOffsetAPI_Sewing.hxx>
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#include <BRepBuilderAPI_MakeVertex.hxx>
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#include <BRepBuilderAPI_MakeFace.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepBuilderAPI_MakeWire.hxx>
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#include <BRepBuilderAPI_MakeShell.hxx>
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#include <BRepBuilderAPI_MakeSolid.hxx>
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#include <BRepBuilderAPI_MakePolygon.hxx>
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#include <BRepBuilderAPI_MakeVertex.hxx>
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@@ -63,23 +66,21 @@
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#include <TopoDS_Wire.hxx>
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#include <TopoDS_Face.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopLoc_Location.hxx>
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#include <TopTools_ListOfShape.hxx>
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#include <BRepPrimAPI_MakePrism.hxx>
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#include <BRepBuilderAPI_MakeShell.hxx>
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#include <BRepBuilderAPI_MakeSolid.hxx>
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#include <BRepPrimAPI_MakeHalfSpace.hxx>
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#include <BRepAlgoAPI_Cut.hxx>
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#include <BRepOffsetAPI_Sewing.hxx>
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#include <BRepPrimAPI_MakePrism.hxx>
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#include <BRepPrimAPI_MakeHalfSpace.hxx>
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#include <BRepFilletAPI_MakeFillet2d.hxx>
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#include <BRep_Tool.hxx>
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#include <ShapeFix_Shape.hxx>
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#include <ShapeFix_ShapeTolerance.hxx>
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#include <ShapeFix_Solid.hxx>
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#include <BRepFilletAPI_MakeFillet2d.hxx>
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#include <TopLoc_Location.hxx>
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#include <BRep_Tool.hxx>
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#include "../ifcgeom/IfcGeom.h"
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bool IfcGeom::convert(const IfcSchema::IfcCompositeCurve* l, TopoDS_Wire& wire) {
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@@ -274,13 +275,20 @@ bool IfcGeom::convert(const IfcSchema::IfcTrimmedCurve* l, TopoDS_Wire& wire) {
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bool IfcGeom::convert(const IfcSchema::IfcPolyline* l, TopoDS_Wire& result) {
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IfcSchema::IfcCartesianPoint::list::ptr points = l->Points();
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BRepBuilderAPI_MakeWire w;
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gp_Pnt P1;gp_Pnt P2;
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for( IfcSchema::IfcCartesianPoint::list::it it = points->begin(); it != points->end(); ++ it ) {
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IfcGeom::convert(*it,P2);
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if ( it != points->begin() && ( !P1.IsEqual(P2,GetValue(GV_POINT_EQUALITY_TOLERANCE)) ) )
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w.Add(BRepBuilderAPI_MakeEdge(P1,P2));
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P1 = P2;
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// Parse and store the points in a sequence
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TColgp_SequenceOfPnt polygon;
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for(IfcSchema::IfcCartesianPoint::list::it it = points->begin(); it != points->end(); ++ it) {
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gp_Pnt pnt;
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IfcGeom::convert(*it, pnt);
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polygon.Append(pnt);
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}
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// Remove points that are too close to one another
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remove_redundant_points_from_loop(polygon, false);
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BRepBuilderAPI_MakePolygon w;
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for (int i = 1; i <= polygon.Length(); ++i) {
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w.Add(polygon.Value(i));
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}
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result = w.Wire();
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@@ -290,24 +298,42 @@ bool IfcGeom::convert(const IfcSchema::IfcPolyline* l, TopoDS_Wire& result) {
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bool IfcGeom::convert(const IfcSchema::IfcPolyLoop* l, TopoDS_Wire& result) {
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IfcSchema::IfcCartesianPoint::list::ptr points = l->Polygon();
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BRepBuilderAPI_MakeWire w;
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gp_Pnt P1;gp_Pnt P2;gp_Pnt F;
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int count = 0;
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for( IfcSchema::IfcCartesianPoint::list::it it = points->begin(); it != points->end(); ++ it ) {
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IfcGeom::convert(*it,P2);
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if ( it != points->begin() && ( !P1.IsEqual(P2,GetValue(GV_POINT_EQUALITY_TOLERANCE)) ) ) {
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w.Add(BRepBuilderAPI_MakeEdge(P1,P2));
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count ++;
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} else if ( ! count ) F = P2;
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P1 = P2;
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// Parse and store the points in a sequence
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TColgp_SequenceOfPnt polygon;
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for(IfcSchema::IfcCartesianPoint::list::it it = points->begin(); it != points->end(); ++ it) {
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gp_Pnt pnt;
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IfcGeom::convert(*it, pnt);
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polygon.Append(pnt);
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}
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if ( !P1.IsEqual(F,GetValue(GV_POINT_EQUALITY_TOLERANCE)) ) {
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w.Add(BRepBuilderAPI_MakeEdge(P1,F));
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count ++;
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}
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if ( count < 3 ) return false;
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result = w.Wire();
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// A loop should consist of at least three vertices
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int original_count = polygon.Length();
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if (original_count < 3) {
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Logger::Message(Logger::LOG_ERROR, "Not enough edges for:", l->entity);
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return false;
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}
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// Remove points that are too close to one another
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remove_redundant_points_from_loop(polygon, true);
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int count = polygon.Length();
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if (original_count - count != 0) {
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std::stringstream ss; ss << (original_count - count) << " edges removed for:";
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Logger::Message(Logger::LOG_WARNING, ss.str(), l->entity);
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}
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if (count < 3) {
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Logger::Message(Logger::LOG_ERROR, "Not enough edges for:", l->entity);
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return false;
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}
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BRepBuilderAPI_MakePolygon w;
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for (int i = 1; i <= polygon.Length(); ++i) {
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w.Add(polygon.Value(i));
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}
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w.Close();
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result = w.Wire();
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return true;
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}
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