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ifcviewer-web: end-to-end rendering on Chrome + Firefox
Wire up wgpu init + scene load + RAF render so the embedded sample sidecar paints on the canvas in both browsers. Root-cause fix: BufferPool::addSubBuffer spin-waited on PopErrorScope, which resolves via JS microtask on Dawn-web. The spin blocked the JS event loop, so the microtask never fired and the first allocation hung the page indefinitely. Skip the error-scope dance on Emscripten; trust the buffer pointer. ViewportCore: add initWgpuAsyncWeb (nested-callback adapter→device chain with AllowSpontaneous mode, no spin) and loadSidecarFromPath (Qt-free entry point). waitTickInstance becomes a no-op shim on web; cull-threads / streaming_thread_ / wgpuSurfacePresent gated off; chunk I/O runs inline. main_web.cpp: AppState + initWgpuAsyncWeb → buildPipelines (+ HiZ/edge/pick) → loadSidecarFromPath → ready flag → Module._app_ptr handoff. The RAF loop lives in shell.html (NOT here) because any RAF helper called from inside Dawn-web's wgpu Promise.then chain stalls the device callback. CMakeLists.txt: EXIT_RUNTIME=0 + Module.noExitRuntime=true (shell) keeps wasm alive past main() so the device promise lands; no Asyncify; export _raf_tick_c so shell.html's RAF can call it. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -18,42 +18,48 @@
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********************************************************************************/
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// Web entry point. Wires a WebViewportHost to a ViewportCore, brings up
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// wgpu through emdawnwebgpu (the spec-compatible WebGPU header set that
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// shipped with Dawn), then drives a render() per requestAnimationFrame
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// tick. No sidecar load yet — that lands with the emscripten_fetch
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// streaming backend (#88). For this scaffold we render an empty scene
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// with the configured background so init + present is verified
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// end-to-end through the same ViewportCore code path the desktop build
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// uses.
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// wgpu via emdawnwebgpu (the spec-compatible WebGPU header set that
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// shipped with Dawn), loads the embedded sample sidecar, and drives
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// render() per requestAnimationFrame from JS (shell.html).
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//
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// The RAF loop lives in shell.html — NOT here — because any call into
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// Emscripten's main-loop / RAF helpers (or even raw
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// requestAnimationFrame via EM_ASM) made from inside Dawn-web's wgpu
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// promise-resolution chain stalls the device callback. Having JS drive
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// the tick keeps the wasm init path callback-only.
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#include "ViewportCore.h"
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#include "WebViewportHost.h"
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#include "Log.h"
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#include <emscripten/emscripten.h>
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#include <emscripten/html5.h>
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#include <cstdio>
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namespace {
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// Shared by the main_loop trampoline + the cleanup path. Allocated on
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// the heap so Emscripten's set_main_loop callback (which is C-style)
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// can recover state through a void*.
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struct AppState {
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WebViewportHost host{ "#viewer-canvas" };
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ViewportCore core{ &host };
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int last_w = 0;
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int last_h = 0;
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// Set true by the init callback once the device + pipelines are up.
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// raf_tick_c skips render() until then; before that point the wgpu
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// state pointers inside core are still null and any draw would crash.
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bool ready = false;
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};
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// The main_loop is a free function (Emscripten signature em_callback_func)
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// so we can hand it directly to emscripten_set_main_loop_arg.
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void main_loop(void* user) {
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auto* app = static_cast<AppState*>(user);
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// One global so the JS-side RAF loop can recover state through a
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// pointer round-trip (set into Module._app_ptr from on_complete).
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AppState* g_app = nullptr;
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} // namespace
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// Called from shell.html's RAF tick (via Module._raf_tick_c). Exported
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// to JS by EXPORTED_FUNCTIONS in CMakeLists.txt; EMSCRIPTEN_KEEPALIVE
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// also keeps the symbol alive under -O*.
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extern "C" EMSCRIPTEN_KEEPALIVE void raf_tick_c(void* user) {
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auto* app = static_cast<AppState*>(user);
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if (!app->ready) return;
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// Reconfigure when the canvas resizes. The first tick also lands
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// here because last_w / last_h start at 0.
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int w = 0, h = 0;
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app->host.framebufferSize(w, h);
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if (w != app->last_w || h != app->last_h) {
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@@ -62,54 +68,44 @@ void main_loop(void* user) {
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app->last_h = h;
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}
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// Only render when something has requested a frame — CPU stays
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// idle while the scene is static. WebViewportHost's ctor arms one
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// initial frame request so the canvas always paints at startup;
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// subsequent paints come from core_.render() rearming itself
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// (motion settle, streaming in flight, bench mode) and, once
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// input is wired (#85), from mouse / key events flagging the host.
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if (app->host.consumeFrameRequest()) {
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app->core.render();
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}
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}
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} // namespace
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int main(int /*argc*/, char** /*argv*/) {
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Log::info() << "ifcviewer-web: starting";
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g_app = new AppState();
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g_app->core.initWgpuAsyncWeb([](bool ok) {
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if (!ok) {
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Log::warn() << "ifcviewer-web: wgpu init failed";
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return;
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}
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if (!g_app->core.buildPipelines()) {
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Log::warn() << "ifcviewer-web: buildPipelines failed";
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return;
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}
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// HiZ + edge + pick pipelines: built up-front to match the
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// desktop path. ViewportCore::shutdown expects each resource
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// to be either constructed or null, so building them all here
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// keeps teardown symmetric.
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g_app->core.buildHizPipeline();
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g_app->core.buildEdgePipeline();
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g_app->core.buildPickPipeline();
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auto* app = new AppState();
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// Load the embedded sample sidecar (mounted into MEMFS via
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// --embed-file in CMakeLists.txt). Replaced by an
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// emscripten_fetch + Range backend in #88.
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if (!g_app->core.loadSidecarFromPath("/sample.ifcview")) {
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Log::warn() << "ifcviewer-web: sample sidecar load failed";
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}
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// Web limits floor: requestDevice the WebGPU spec's mandatory floor
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// (maxStorageBufferBindingSize=128MB, maxBufferSize=256MB) so the
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// chunking + pool probe see the same constraints they would hit in
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// any browser. Desktop --web-limits did this opt-in; on web it's
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// the only sensible default.
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if (!app->core.initWgpu(/*web_limits=*/true)) {
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std::fprintf(stderr, "[viewer-web] initWgpu failed\n");
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delete app;
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return 1;
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}
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if (!app->core.buildPipelines()) {
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std::fprintf(stderr, "[viewer-web] buildPipelines failed\n");
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delete app;
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return 1;
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}
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// HiZ + edge + pick pipelines: built up-front to match the desktop
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// path's lifetime. shutdown() in ViewportCore expects each
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// resource to be either constructed or null, so building them all
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// here keeps teardown symmetric.
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app->core.buildHizPipeline();
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app->core.buildEdgePipeline();
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app->core.buildPickPipeline();
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g_app->ready = true;
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// fps = 0 means "use the browser's natural rate (RAF)" — Emscripten
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// schedules the callback once per requestAnimationFrame tick.
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// simulate_infinite_loop = false because we want main() to return
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// so the runtime + JS event loop keep ticking. The AppState leaks
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// on tab close, which is fine — emscripten_force_exit (called
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// from host_->quit()) is the only formal shutdown path on web.
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emscripten_set_main_loop_arg(main_loop, app, /*fps=*/0,
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/*simulate_infinite_loop=*/0);
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// Hand the app pointer to the JS-side RAF loop (set up in
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// shell.html's onRuntimeInitialized). The loop polls for
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// Module._app_ptr before invoking _raf_tick_c.
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EM_ASM({ Module._app_ptr = $0; }, (void*)g_app);
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});
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return 0;
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}
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