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https://github.com/IfcOpenShell/IfcOpenShell.git
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Fix bug where editing then switching to the current representation crashes.
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@@ -272,7 +272,9 @@ class TestSwitchRepresentation:
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def test_updating_a_representation_if_the_blender_object_has_been_edited_prior_to_switching(self, geometry):
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geometry.is_edited("obj").should_be_called().will_return(True)
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geometry.is_box_representation("mapped_rep").should_be_called().will_return(False)
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geometry.get_representation_id("mapped_rep").should_be_called().will_return("representation_id")
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geometry.run_geometry_update_representation(obj="obj").should_be_called()
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geometry.does_representation_id_exist("representation_id").should_be_called().will_return(True)
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geometry.resolve_mapped_representation("mapped_rep").should_be_called().will_return("representation")
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geometry.get_representation_data("representation").should_be_called().will_return("data")
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geometry.change_object_data("obj", "data", is_global=False).should_be_called()
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@@ -287,6 +289,22 @@ class TestSwitchRepresentation:
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should_sync_changes_first=True,
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)
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def test_not_switching_if_an_updated_representation_is_the_same_one_we_were_going_to_switch_to(self, geometry):
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geometry.is_edited("obj").should_be_called().will_return(True)
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geometry.is_box_representation("mapped_rep").should_be_called().will_return(False)
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geometry.get_representation_id("mapped_rep").should_be_called().will_return("representation_id")
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geometry.run_geometry_update_representation(obj="obj").should_be_called()
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geometry.does_representation_id_exist("representation_id").should_be_called().will_return(False)
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subject.switch_representation(
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geometry,
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obj="obj",
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representation="mapped_rep",
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should_reload=False,
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enable_dynamic_voids=False,
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is_global=False,
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should_sync_changes_first=True,
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)
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class TestGetRepresentationIfcParameters:
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def test_run(self, geometry):
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