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Fix #2898. You can now copy materials from the materials tab.
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@@ -21,65 +21,44 @@ import ifcopenshell.util.element
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class Usecase:
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def __init__(self, file, material=None, element=None):
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"""Copies a material to an element
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def __init__(self, file, material=None):
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"""Copies a material
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This convenience function exists to allow you to easily unassign any
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existing material an element has, and assign a new material to it.
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Essentially, it is a form a copy / pasting a material from one element
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to another.
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All material psets and styles are copied. The copied material is not
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associated to any elements.
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It's a bit out of place, and will likely be redesigned or removed in the
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future. It's not recommended to use this function, and
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ifcopenshell.api.material.assign_material should be used instead.
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:param material: The IfcMaterial to assign to the element.
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:param material: The IfcMaterial to copy
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:type material: ifcopenshell.entity_instance.entity_instance
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:param element: The IfcElement or IfcElementType to remove all previous
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materials from and assign the new material to.
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:type element: ifcopenshell.entity_instance.entity_instance
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:return: None
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:rtype: None
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:return: The new copy of the material
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:rtype: ifcopenshell.entity_instance.entity_instance
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Example:
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.. code:: python
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concrete = ifcopenshell.api.run("material.add_material", model, name="CON01", category="concrete")
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wood = ifcopenshell.api.run("material.add_material", model, name="TIM01", category="wood")
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# Let's imagine a concrete bench made out of concrete.
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bench = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
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ifcopenshell.api.run("material.assign_material", model,
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product=bench, type="IfcMaterial", material=concrete)
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# And some street furniture made from wood.
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street_furniture = ifcopenshell.api.run("root.create_entity", model, ifc_class="IfcFurniture")
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ifcopenshell.api.run("material.assign_material", model,
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product=street_furniture, type="IfcMaterial", material=wood)
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# Let's copy the concrete over to the street furniture.
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ifcopenshell.api.run("material.copy_material", model, material=wood, element=street_furniture)
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# Let's duplicate the concrete material
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concrete_copy = ifcopenshell.api.run("material.copy_material", model, material=concrete)
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"""
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self.file = file
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self.settings = {"material": material, "element": element}
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self.settings = {"material": material}
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def execute(self):
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ifcopenshell.api.run("material.unassign_material", self.file, product=self.settings["element"])
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if self.settings["material"].is_a("IfcMaterial"):
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ifcopenshell.api.run(
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"material.assign_material",
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self.file,
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product=self.settings["element"],
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type="IfcMaterial",
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material=self.settings["material"],
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)
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# No other material type can be copied right now.
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# 1. Material lists and constituents may have shape aspects and I
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# haven't implemented it yet.
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# 2. Material layer and profile sets implicitly define parametric
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# geometry and we have no way of guaranteeing that this constraint is
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# satisfied.
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# 3. Material set usages follow an unofficial constraint that all
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# instances must have a usage of their type's material set. We cannot
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# guarantee that constraint.
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new = ifcopenshell.util.element.copy(self.file, self.settings["material"])
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for inverse in self.file.get_inverse(self.settings["material"]):
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if inverse.is_a("IfcMaterialProperties"):
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# Properties must not be shared between objects for convenience of authoring
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inverse = ifcopenshell.util.element.copy(self.file, inverse)
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properties = []
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for pset in inverse.Properties:
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properties.append(ifcopenshell.util.element.copy_deep(self.file, pset))
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inverse.Properties = properties
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inverse.Material = new
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elif inverse.is_a("IfcMaterialDefinitionRepresentation"):
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inverse = ifcopenshell.util.element.copy_deep(
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self.file, inverse, exclude=["IfcRepresentationContext", "IfcMaterial"]
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)
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inverse.RepresentedMaterial = new
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return new
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