Merge branch 'master' into performance_improvements

# Conflicts:
#	src/ifcconvert/ColladaSerializer.cpp
#	src/ifcconvert/ColladaSerializer.h
#	src/ifcgeom/IfcGeomIterator.h
#	src/ifcgeom/IfcGeomRenderStyles.h
This commit is contained in:
Thomas Krijnen
2016-03-22 16:15:28 +01:00
30 changed files with 1998 additions and 516 deletions
+105 -51
View File
@@ -21,48 +21,63 @@
#include "ColladaSerializer.h"
#include <COLLADASWPrimitves.h>
#include <COLLADASWSource.h>
#include <COLLADASWScene.h>
#include <COLLADASWNode.h>
#include <COLLADASWInstanceGeometry.h>
#include <COLLADASWBaseInputElement.h>
#include <COLLADASWAsset.h>
#include <boost/lexical_cast.hpp>
#include <string>
#include <cmath>
std::string collada_id(const std::string& s) {
std::string id;
id.reserve(s.size());
for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) {
const std::string::value_type c = *it;
if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c == '_') || ( c == '-')) {
id.push_back(c);
}
}
return id;
static void collada_id(std::string &s)
{
IfcUtil::sanitate_material_name(s);
IfcUtil::escape_xml(s);
}
void ColladaSerializer::ColladaExporter::ColladaGeometries::addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<double>& floats, const char* coords /* = "XYZ" */) {
void ColladaSerializer::ColladaExporter::ColladaGeometries::addFloatSource(const std::string& mesh_id,
const std::string& suffix, const std::vector<real_t>& floats, const char* coords /* = "XYZ" */)
{
COLLADASW::FloatSource source(mSW);
source.setId(mesh_id + suffix);
source.setArrayId(mesh_id + suffix + COLLADASW::LibraryGeometries::ARRAY_ID_SUFFIX);
source.setAccessorStride((unsigned long)strlen(coords));
source.setAccessorCount((unsigned long)floats.size() / 3);
for (unsigned int i = 0; i < source.getAccessorStride(); ++i) {
const size_t num_elems = strlen(coords);
source.setAccessorStride(static_cast<unsigned long>(num_elems));
source.setAccessorCount(static_cast<unsigned long>(floats.size() / num_elems));
for (size_t i = 0; i < num_elems; ++i) {
source.getParameterNameList().push_back(std::string(1, coords[i]));
}
source.prepareToAppendValues();
for (std::vector<double>::const_iterator it = floats.begin(); it != floats.end(); ++it) {
for (std::vector<real_t>::const_iterator it = floats.begin(); it != floats.end(); ++it) {
source.appendValues(*it);
}
source.finish();
}
void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::string mesh_id, const std::string& default_material_name, const std::vector<double>& positions, const std::vector<double>& normals, const std::vector<int>& faces, const std::vector<int>& edges, const std::vector<int> material_ids, const std::vector<IfcGeom::Material>& materials) {
void ColladaSerializer::ColladaExporter::ColladaGeometries::write(
const std::string &mesh_id, const std::string& default_material_name, const std::vector<real_t>& positions,
const std::vector<real_t>& normals, const std::vector<int>& faces, const std::vector<int>& edges,
const std::vector<int> material_ids, const std::vector<IfcGeom::Material>& materials,
const std::vector<real_t>& uvs)
{
openMesh(mesh_id);
// The normals vector can be empty for example when the WELD_VERTICES setting is used.
// IfcOpenShell does not provide them with multiple face normals collapsed into a single vertex.
const bool has_normals = !normals.empty();
const bool has_uvs = !uvs.empty();
addFloatSource(mesh_id, COLLADASW::LibraryGeometries::POSITIONS_SOURCE_ID_SUFFIX, positions);
if (has_normals) {
addFloatSource(mesh_id, COLLADASW::LibraryGeometries::NORMALS_SOURCE_ID_SUFFIX, normals);
if (has_uvs) {
addFloatSource(mesh_id, COLLADASW::LibraryGeometries::TEXCOORDS_SOURCE_ID_SUFFIX, uvs, "UV");
}
}
COLLADASW::VerticesElement vertices(mSW);
@@ -82,20 +97,28 @@ void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::str
current_material_id = *(material_it++);
}
const unsigned long num_triangles = (unsigned long)std::distance(index_range_start, it) / 3;
const size_t num_triangles = std::distance(index_range_start, it) / 3;
if ((previous_material_id != current_material_id && num_triangles > 0) || (it == faces.end())) {
COLLADASW::Triangles triangles(mSW);
triangles.setMaterial(materials[previous_material_id].name());
triangles.setCount(num_triangles);
std::string material_name = (serializer->settings().get(IfcGeom::IteratorSettings::USE_MATERIAL_NAMES)
? materials[previous_material_id].original_name() : materials[previous_material_id].name());
collada_id(material_name);
triangles.setMaterial(material_name);
triangles.setCount((unsigned long)num_triangles);
int offset = 0;
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX,"#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset++ ) );
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX,"#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset++));
if (has_normals) {
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::NORMAL,"#" + mesh_id + COLLADASW::LibraryGeometries::NORMALS_SOURCE_ID_SUFFIX, offset++ ) );
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::NORMAL,"#" + mesh_id + COLLADASW::LibraryGeometries::NORMALS_SOURCE_ID_SUFFIX, offset++));
}
if (has_uvs) {
triangles.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::TEXCOORD,"#" + mesh_id + COLLADASW::LibraryGeometries::TEXCOORDS_SOURCE_ID_SUFFIX, offset++));
}
triangles.prepareToAppendValues();
for (std::vector<int>::const_iterator jt = index_range_start; jt != it; ++jt) {
const int idx = *jt;
if (has_normals) {
if (has_normals && has_uvs) {
triangles.appendValues(idx, idx, idx);
} else if(has_normals) {
triangles.appendValues(idx, idx);
} else {
triangles.appendValues(idx);
@@ -134,10 +157,13 @@ void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::str
for (linelist_t::const_iterator it = linelist.begin(); it != linelist.end(); ++it) {
COLLADASW::Lines lines(mSW);
lines.setMaterial(materials[it->first].name());
std::string material_name = (serializer->settings().get(IfcGeom::IteratorSettings::USE_MATERIAL_NAMES)
? materials[it->first].original_name() : materials[it->first].name());
collada_id(material_name);
lines.setMaterial(material_name);
lines.setCount((unsigned long)it->second.size());
int offset = 0;
lines.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX, "#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset++));
lines.getInputList().push_back(COLLADASW::Input(COLLADASW::InputSemantic::VERTEX, "#" + mesh_id + COLLADASW::LibraryGeometries::VERTICES_ID_SUFFIX, offset));
lines.prepareToAppendValues();
lines.appendValues(it->second);
lines.finish();
@@ -150,8 +176,11 @@ void ColladaSerializer::ColladaExporter::ColladaGeometries::write(const std::str
void ColladaSerializer::ColladaExporter::ColladaGeometries::close() {
closeLibrary();
}
void ColladaSerializer::ColladaExporter::ColladaScene::add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<double>& matrix) {
void ColladaSerializer::ColladaExporter::ColladaScene::add(
const std::string& node_id, const std::string& node_name, const std::string& geom_name,
const std::vector<std::string>& material_ids, const std::vector<real_t>& matrix)
{
if (!scene_opened) {
openVisualScene(scene_id);
scene_opened = true;
@@ -165,18 +194,24 @@ void ColladaSerializer::ColladaExporter::ColladaScene::add(const std::string& no
// The matrix attribute of an entity is basically a 4x3 representation of its ObjectPlacement.
// Note that this placement is absolute, ie it is multiplied with all parent placements.
double matrix_array[4][4] = {
{matrix[0], matrix[3], matrix[6], matrix[ 9]},
{matrix[1], matrix[4], matrix[7], matrix[10]},
{matrix[2], matrix[5], matrix[8], matrix[11]},
{ 0, 0, 0, 1}
{ (double)matrix[0], (double)matrix[3], (double)matrix[6], (double)matrix[ 9] },
{ (double)matrix[1], (double)matrix[4], (double)matrix[7], (double)matrix[10] },
{ (double)matrix[2], (double)matrix[5], (double)matrix[8], (double)matrix[11] },
{ 0, 0, 0, 1 }
};
matrix_array[0][3] += serializer->settings().offset[0];
matrix_array[1][3] += serializer->settings().offset[1];
matrix_array[2][3] += serializer->settings().offset[2];
node.start();
node.addMatrix(matrix_array);
COLLADASW::InstanceGeometry instanceGeometry(mSW);
instanceGeometry.setUrl ("#" + geom_name);
for (std::vector<std::string>::const_iterator it = material_ids.begin(); it != material_ids.end(); ++it) {
COLLADASW::InstanceMaterial material (*it, "#" + *it);
foreach(std::string material_name, material_ids) {
/// @todo This is done 6 times in this file, try to perform this once and be done with the material naming for the export.
collada_id(material_name);
COLLADASW::InstanceMaterial material (material_name, "#" + material_name);
instanceGeometry.getBindMaterial().getInstanceMaterialList().push_back(material);
}
instanceGeometry.add();
@@ -192,9 +227,13 @@ void ColladaSerializer::ColladaExporter::ColladaScene::write() {
scene.add();
}
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::write(const IfcGeom::Material& material) {
openEffect(collada_id(material.name()) + "-fx");
void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::write(const IfcGeom::Material& material)
{
std::string material_name = (serializer->settings().get(IfcGeom::IteratorSettings::USE_MATERIAL_NAMES)
? material.original_name() : material.name());
collada_id(material_name);
openEffect(material_name + "-fx");
COLLADASW::EffectProfile effect(mSW);
effect.setShaderType(COLLADASW::EffectProfile::LAMBERT);
if (material.hasDiffuse()) {
@@ -223,7 +262,7 @@ void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::write
void ColladaSerializer::ColladaExporter::ColladaMaterials::ColladaEffects::close() {
closeLibrary();
}
void ColladaSerializer::ColladaExporter::ColladaMaterials::add(const IfcGeom::Material& material) {
if (!contains(material)) {
effects.write(material);
@@ -237,15 +276,19 @@ bool ColladaSerializer::ColladaExporter::ColladaMaterials::contains(const IfcGeo
void ColladaSerializer::ColladaExporter::ColladaMaterials::write() {
effects.close();
for (std::vector<IfcGeom::Material>::const_iterator it = materials.begin(); it != materials.end(); ++it) {
const std::string& material_name = collada_id((*it).name());
foreach(const IfcGeom::Material& material, materials) {
std::string material_name = (serializer->settings().get(IfcGeom::IteratorSettings::USE_MATERIAL_NAMES)
? material.original_name() : material.name());
std::string material_name_unescaped = material_name; // workaround double-escaping that would occur in addInstanceEffect()
IfcUtil::sanitate_material_name(material_name_unescaped);
collada_id(material_name);
openMaterial(material_name);
addInstanceEffect("#" + material_name + "-fx");
addInstanceEffect("#" + material_name_unescaped + "-fx");
closeMaterial();
}
closeLibrary();
}
void ColladaSerializer::ColladaExporter::startDocument(const std::string& unit_name, float unit_magnitude) {
stream.startDocument();
@@ -256,16 +299,28 @@ void ColladaSerializer::ColladaExporter::startDocument(const std::string& unit_n
asset.add();
}
void ColladaSerializer::ColladaExporter::write(const std::string& unique_id, const std::string& representation_id, const std::string& type, const std::vector<double>& matrix, const std::vector<double>& vertices, const std::vector<double>& normals, const std::vector<int>& faces, const std::vector<int>& edges, const std::vector<int>& material_ids, const std::vector<IfcGeom::Material>& _materials) {
void ColladaSerializer::ColladaExporter::write(const IfcGeom::TriangulationElement<real_t>* o)
{
const IfcGeom::Representation::Triangulation<real_t>& mesh = o->geometry();
const std::string name = serializer->settings().get(IfcGeom::IteratorSettings::USE_ELEMENT_GUIDS) ?
o->guid() : (serializer->settings().get(IfcGeom::IteratorSettings::USE_ELEMENT_NAMES) ? o->name() : o->unique_id());
const std::string representation_id = "representation-" + boost::lexical_cast<std::string>(o->geometry().id());
std::vector<std::string> material_references;
for (std::vector<IfcGeom::Material>::const_iterator it = _materials.begin(); it != _materials.end(); ++it) {
const IfcGeom::Material& material = *it;
foreach(const IfcGeom::Material& material, mesh.materials()) {
if (!materials.contains(material)) {
materials.add(material);
}
material_references.push_back(collada_id(material.name()));
std::string material_name = (serializer->settings().get(IfcGeom::IteratorSettings::USE_MATERIAL_NAMES)
? material.original_name() : material.name());
collada_id(material_name);
material_references.push_back(material_name);
}
deferreds.push_back(DeferredObject(unique_id, representation_id, type, matrix, vertices, normals, faces, edges, material_ids, _materials, material_references));
deferreds.push_back(
DeferredObject(name, representation_id, o->type(), o->transformation().matrix().data(), mesh.verts(), mesh.normals(),
mesh.faces(), mesh.edges(), mesh.material_ids(), mesh.materials(), material_references, mesh.uvs())
);
}
void ColladaSerializer::ColladaExporter::endDocument() {
@@ -278,7 +333,7 @@ void ColladaSerializer::ColladaExporter::endDocument() {
continue;
}
geometries_written.insert(it->representation_id);
geometries.write(it->representation_id, it->type, it->vertices, it->normals, it->faces, it->edges, it->material_ids, it->materials);
geometries.write(it->representation_id, it->type, it->vertices, it->normals, it->faces, it->edges, it->material_ids, it->materials, it->uvs);
}
geometries.close();
for (std::vector<DeferredObject>::const_iterator it = deferreds.begin(); it != deferreds.end(); ++it) {
@@ -288,7 +343,7 @@ void ColladaSerializer::ColladaExporter::endDocument() {
scene.write();
stream.endDocument();
}
bool ColladaSerializer::ready() {
return true;
}
@@ -297,9 +352,8 @@ void ColladaSerializer::writeHeader() {
exporter.startDocument(unit_name, unit_magnitude);
}
void ColladaSerializer::write(const IfcGeom::TriangulationElement<double>* o) {
const IfcGeom::Representation::Triangulation<double>& mesh = o->geometry();
exporter.write(o->unique_id(), "representation-" + boost::lexical_cast<std::string>(o->geometry().id()), o->type(), o->transformation().matrix().data(), mesh.verts(), mesh.normals(), mesh.faces(), mesh.edges(), mesh.material_ids(), mesh.materials());
void ColladaSerializer::write(const IfcGeom::TriangulationElement<real_t>* o) {
exporter.write(o);
}
void ColladaSerializer::finalize() {