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https://github.com/IfcOpenShell/IfcOpenShell.git
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Merge branch 'master' into performance_improvements
# Conflicts: # src/ifcconvert/ColladaSerializer.cpp # src/ifcconvert/ColladaSerializer.h # src/ifcgeom/IfcGeomIterator.h # src/ifcgeom/IfcGeomRenderStyles.h
This commit is contained in:
@@ -27,17 +27,10 @@
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#pragma warning(disable : 4201 4512)
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#endif
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#include <COLLADASWStreamWriter.h>
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#include <COLLADASWPrimitves.h>
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#include <COLLADASWLibraryGeometries.h>
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#include <COLLADASWSource.h>
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#include <COLLADASWScene.h>
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#include <COLLADASWNode.h>
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#include <COLLADASWInstanceGeometry.h>
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#include <COLLADASWLibraryVisualScenes.h>
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#include <COLLADASWLibraryEffects.h>
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#include <COLLADASWLibraryMaterials.h>
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#include <COLLADASWBaseInputElement.h>
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#include <COLLADASWAsset.h>
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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@@ -58,12 +51,19 @@ private:
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ColladaGeometries(const ColladaGeometries&); //N/A
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ColladaGeometries& operator =(const ColladaGeometries&); //N/A
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public:
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explicit ColladaGeometries(COLLADASW::StreamWriter& stream)
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explicit ColladaGeometries(COLLADASW::StreamWriter& stream, ColladaSerializer *_serializer)
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: COLLADASW::LibraryGeometries(&stream)
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, serializer(_serializer)
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{}
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void addFloatSource(const std::string& mesh_id, const std::string& suffix, const std::vector<double>& floats, const char* coords = "XYZ");
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void write(const std::string mesh_id, const std::string& default_material_name, const std::vector<double>& positions, const std::vector<double>& normals, const std::vector<int>& faces, const std::vector<int>& edges, const std::vector<int> material_ids, const std::vector<IfcGeom::Material>& materials);
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void addFloatSource(const std::string& mesh_id, const std::string& suffix,
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const std::vector<real_t>& floats, const char* coords = "XYZ");
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void write(const std::string &mesh_id, const std::string& default_material_name,
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const std::vector<real_t>& positions, const std::vector<real_t>& normals,
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const std::vector<int>& faces, const std::vector<int>& edges,
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const std::vector<int> material_ids, const std::vector<IfcGeom::Material>& materials,
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const std::vector<real_t>& uvs);
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void close();
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ColladaSerializer *serializer;
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};
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class ColladaScene : public COLLADASW::LibraryVisualScenes
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{
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@@ -74,13 +74,16 @@ private:
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const std::string scene_id;
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bool scene_opened;
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public:
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ColladaScene(const std::string& scene_id, COLLADASW::StreamWriter& stream)
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ColladaScene(const std::string& scene_id, COLLADASW::StreamWriter& stream, ColladaSerializer *_serializer)
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: COLLADASW::LibraryVisualScenes(&stream)
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, scene_id(scene_id)
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, scene_opened(false)
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, scene_opened(false)
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, serializer(_serializer)
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{}
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void add(const std::string& node_id, const std::string& node_name, const std::string& geom_name, const std::vector<std::string>& material_ids, const std::vector<double>& matrix);
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void add(const std::string& node_id, const std::string& node_name, const std::string& geom_name,
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const std::vector<std::string>& material_ids, const std::vector<real_t>& matrix);
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void write();
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ColladaSerializer *serializer;
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};
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class ColladaMaterials : public COLLADASW::LibraryMaterials
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{
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@@ -97,32 +100,37 @@ private:
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{}
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void write(const IfcGeom::Material& material);
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void close();
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ColladaSerializer *serializer;
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};
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std::vector<IfcGeom::Material> materials;
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ColladaEffects effects;
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public:
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explicit ColladaMaterials(COLLADASW::StreamWriter& stream)
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explicit ColladaMaterials(COLLADASW::StreamWriter& stream, ColladaSerializer *_serializer)
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: COLLADASW::LibraryMaterials(&stream)
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, effects(stream)
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, serializer(_serializer)
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{}
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void add(const IfcGeom::Material& material);
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bool contains(const IfcGeom::Material& material);
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void write();
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ColladaSerializer *serializer;
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ColladaEffects effects;
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};
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class DeferredObject {
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public:
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std::string unique_id, representation_id, type;
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std::vector<double> matrix;
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std::vector<double> vertices;
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std::vector<double> normals;
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std::vector<real_t> matrix;
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std::vector<real_t> vertices;
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std::vector<real_t> normals;
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std::vector<int> faces;
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std::vector<int> edges;
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std::vector<int> material_ids;
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std::vector<IfcGeom::Material> materials;
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std::vector<std::string> material_references;
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DeferredObject(const std::string& unique_id, const std::string& representation_id, const std::string& type, const std::vector<double>& matrix, const std::vector<double>& vertices,
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const std::vector<double>& normals, const std::vector<int>& faces, const std::vector<int>& edges, const std::vector<int>& material_ids,
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const std::vector<IfcGeom::Material>& materials, const std::vector<std::string>& material_references)
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std::vector<real_t> uvs;
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DeferredObject(const std::string& unique_id, const std::string& representation_id, const std::string& type, const std::vector<real_t>& matrix,
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const std::vector<real_t>& vertices, const std::vector<real_t>& normals, const std::vector<int>& faces,
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const std::vector<int>& edges, const std::vector<int>& material_ids, const std::vector<IfcGeom::Material>& materials,
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const std::vector<std::string>& material_references, const std::vector<real_t>& uvs)
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: unique_id(unique_id)
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, representation_id(representation_id)
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, type(type)
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@@ -134,39 +142,48 @@ private:
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, material_ids(material_ids)
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, materials(materials)
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, material_references(material_references)
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, uvs(uvs)
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{}
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};
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COLLADABU::NativeString filename;
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COLLADASW::StreamWriter stream;
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ColladaGeometries geometries;
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ColladaScene scene;
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ColladaMaterials materials;
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public:
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ColladaExporter(const std::string& scene_name, const std::string& fn)
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: filename(fn.c_str())
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, stream(filename)
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, geometries(stream)
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, scene(scene_name, stream)
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, materials(stream)
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{}
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ColladaExporter(const std::string& scene_name, const std::string& fn, ColladaSerializer *_serializer)
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: filename(fn)
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, stream(filename, sizeof(real_t) == sizeof(double)) // utilise Collada stream's double precision feature
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, geometries(stream, _serializer)
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, scene(scene_name, stream, _serializer)
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, materials(stream, _serializer)
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, serializer(_serializer)
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{
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}
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ColladaMaterials materials;
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ColladaSerializer *serializer;
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ColladaGeometries geometries;
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std::vector<DeferredObject> deferreds;
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virtual ~ColladaExporter() {}
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void startDocument(const std::string& unit_name, float unit_magnitude);
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void write(const std::string& unique_id, const std::string& representation_id, const std::string& type, const std::vector<double>& matrix, const std::vector<double>& vertices, const std::vector<double>& normals, const std::vector<int>& faces, const std::vector<int>& edges, const std::vector<int>& material_ids, const std::vector<IfcGeom::Material>& materials);
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void write(const IfcGeom::TriangulationElement<real_t>* o);
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void endDocument();
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};
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ColladaExporter exporter;
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std::string unit_name;
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float unit_magnitude;
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public:
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ColladaSerializer(const std::string& dae_filename)
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: GeometrySerializer()
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, exporter("IfcOpenShell", dae_filename)
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{}
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ColladaSerializer(const std::string& dae_filename, const IfcGeom::IteratorSettings &settings)
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: GeometrySerializer(settings)
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, exporter("IfcOpenShell", dae_filename, this)
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{
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exporter.serializer = this;
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exporter.materials.serializer = this;
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exporter.materials.effects.serializer = this;
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exporter.geometries.serializer = this;
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}
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bool ready();
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void writeHeader();
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void write(const IfcGeom::TriangulationElement<double>* o);
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void write(const IfcGeom::BRepElement<double>* /*o*/) {}
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void write(const IfcGeom::TriangulationElement<real_t>* o);
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void write(const IfcGeom::BRepElement<real_t>* /*o*/) {}
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void finalize();
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bool isTesselated() const { return true; }
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void setUnitNameAndMagnitude(const std::string& name, float magnitude) {
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