Merge branch 'master' into performance_improvements

# Conflicts:
#	src/ifcconvert/ColladaSerializer.cpp
#	src/ifcconvert/ColladaSerializer.h
#	src/ifcgeom/IfcGeomIterator.h
#	src/ifcgeom/IfcGeomRenderStyles.h
This commit is contained in:
Thomas Krijnen
2016-03-22 16:15:28 +01:00
30 changed files with 1998 additions and 516 deletions
+48 -8
View File
@@ -103,6 +103,7 @@ namespace IfcGeom {
std::vector<int> _faces;
std::vector<int> _edges;
std::vector<P> _normals;
std::vector<P> uvs_;
std::vector<int> _material_ids;
std::vector<Material> _materials;
VertexKeyMap welds;
@@ -113,8 +114,10 @@ namespace IfcGeom {
const std::vector<int>& faces() const { return _faces; }
const std::vector<int>& edges() const { return _edges; }
const std::vector<P>& normals() const { return _normals; }
const std::vector<P>& uvs() const { return uvs_; }
const std::vector<int>& material_ids() const { return _material_ids; }
const std::vector<Material>& materials() const { return _materials; }
Triangulation(const BRep& shape_model)
: Representation(shape_model.settings())
, _id(shape_model.getId())
@@ -133,7 +136,7 @@ namespace IfcGeom {
}
}
if (settings().apply_default_materials() && surface_style_id == -1) {
if (settings().get(IteratorSettings::APPLY_DEFAULT_MATERIALS) && surface_style_id == -1) {
Material material(IfcGeom::get_default_style(settings().element_type()));
std::vector<Material>::const_iterator mit = std::find(_materials.begin(), _materials.end(), material);
if (mit == _materials.end()) {
@@ -182,8 +185,9 @@ namespace IfcGeom {
BRepGProp_Face prop(face);
std::map<int,int> dict;
// Vertex normals are only calculated if vertices are not welded
const bool calculate_normals = !settings().weld_vertices();
// Vertex normals are only calculated if vertices are not welded and calculation is not disable explicitly.
const bool calculate_normals = !settings().get(IteratorSettings::WELD_VERTICES) &&
!settings().get(IteratorSettings::NO_NORMALS);
for( int i = 1; i <= nodes.Length(); ++ i ) {
coords.push_back(nodes(i).Transformed(loc).XYZ());
@@ -246,6 +250,10 @@ namespace IfcGeom {
}
}
if (!_normals.empty() && settings().get(IfcGeom::IteratorSettings::GENERATE_UVS)) {
uvs_ = box_project_uvs(_verts, _normals);
}
if (num_faces == 0) {
// Edges are only emitted if there are no faces. A mixed representation of faces
// and loose edges is discouraged by the standard. An alternative would be to use
@@ -277,14 +285,46 @@ namespace IfcGeom {
}
}
virtual ~Triangulation() {}
/// Generates UVs for a single mesh using box projection.
/// @todo Very simple impl. Assumes that input vertices and normals match 1:1.
static std::vector<P> box_project_uvs(const std::vector<P> &vertices, const std::vector<P> &normals)
{
std::vector<P> uvs;
uvs.resize(vertices.size() / 3 * 2);
for (size_t uv_idx = 0, v_idx = 0;
uv_idx < uvs.size() && v_idx < vertices.size() && v_idx < normals.size();
uv_idx += 2, v_idx += 3) {
P n_x = normals[v_idx], n_y = normals[v_idx + 1], n_z = normals[v_idx + 2];
P v_x = vertices[v_idx], v_y = vertices[v_idx + 1], v_z = vertices[v_idx + 2];
if (std::abs(n_x) > std::abs(n_y) && std::abs(n_x) > std::abs(n_z)) {
uvs[uv_idx] = v_z;
uvs[uv_idx + 1] = v_y;
}
if (std::abs(n_y) > std::abs(n_x) && std::abs(n_y) > std::abs(n_z)) {
uvs[uv_idx] = v_x;
uvs[uv_idx + 1] = v_z;
}
if (std::abs(n_z) > std::abs(n_x) && std::abs(n_z) > std::abs(n_y)) {
uvs[uv_idx] = v_x;
uvs[uv_idx + 1] = v_y;
}
}
return uvs;
}
private:
// Welds vertices that belong to different faces
int addVertex(int material_index, const gp_XYZ& p) {
const P X = static_cast<P>(settings().convert_back_units() ? (p.X() / settings().unit_magnitude()) : p.X());
const P Y = static_cast<P>(settings().convert_back_units() ? (p.Y() / settings().unit_magnitude()) : p.Y());
const P Z = static_cast<P>(settings().convert_back_units() ? (p.Z() / settings().unit_magnitude()) : p.Z());
const bool convert = settings().get(IteratorSettings::CONVERT_BACK_UNITS);
const P X = static_cast<P>(convert ? (p.X() / settings().unit_magnitude()) : p.X());
const P Y = static_cast<P>(convert ? (p.Y() / settings().unit_magnitude()) : p.Y());
const P Z = static_cast<P>(convert ? (p.Z() / settings().unit_magnitude()) : p.Z());
int i = (int) _verts.size() / 3;
if (settings().weld_vertices()) {
if (settings().get(IteratorSettings::WELD_VERTICES)) {
const VertexKey key = std::make_pair(material_index, std::make_pair(X, std::make_pair(Y, Z)));
typename VertexKeyMap::const_iterator it = welds.find(key);
if ( it != welds.end() ) return it->second;
@@ -310,4 +350,4 @@ namespace IfcGeom {
}
}
#endif
#endif