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#2185 Set up auto generated API reference documentation via sphinx-autoapi
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@@ -29,7 +29,7 @@ The bottom right **Properties** panel shows data and relationships.
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The **Properties** panel has tabs to switch between different types of
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properties. Make sure you have the **Scene Properties** tab activated, and find
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the **IFC Project** subpanel. Click on the **Load Project** and browse to your
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the **IFC Project** subpanel. Click on **Load Project** and browse to your
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``.ifc`` file.
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.. image:: properties-loadproject.png
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@@ -210,7 +210,7 @@ Press the **Select Icon** to select all objects that are of the same
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**IfcSlab** **Class**. Then, you can isolate these elements by going to ``Object
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> Show/Hide > Hide Unselected`` (hotkey ``Shift-H``). To show all elements again, you can use
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``Object > Show/Hide > Show Hidden Objects`` (hotkey ``Alt-H``). If you want to
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hide elements instead, you can use ``Object > Show/Hiden > Hide Selected``
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hide elements instead, you can use ``Object > Show/Hidden > Hide Selected``
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(hotkey ``H``).
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.. image:: element-class-select.png
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@@ -295,8 +295,13 @@ You can find **Quantities** in the **IFC Quantity Sets** subpanel.
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.. image:: qtos.png
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Viewing construction types
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--------------------------
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Finding the location of objects
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-------------------------------
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TODO
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Checking construction types
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---------------------------
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Almost everything in the built environment will have a **Construction Type**.
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For example, an architect will specify a door type for every door in a project.
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@@ -332,7 +337,7 @@ You can visually inspect types in isolation to the rest of the model. Types are
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hidden by default, so first enable the visibility of the **Types** collection in
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the **Outliner** by pressing the **Visibility Icon**. Then, select a type, and
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click on ``View > Local View > Toggle Local View`` (hotkey ``/``) in the
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**Viewport**. Toggle the view again to see the entire model again.
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**Viewport**. Toggle the view to see the entire model again.
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.. image:: type-local-view.png
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@@ -343,8 +348,16 @@ click on ``View > Local View > Toggle Local View`` (hotkey ``/``) in the
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occurrence (such as a wall, which varies based on the wall length), the
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**Construction Type** will typically have no geometry.
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Viewing materials
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-----------------
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Filtering by materials
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----------------------
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Everything in the built environment is made from a physical raw **Material**
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resources. For example, a **Material** might be a 140mm core filled block.
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Another **Material** might be a 190mm hollowcore block. **Materials** are
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grouped into categories like steel, concrete, brick, block, and so on.
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We can see a list of **Materials** used in the project in the **IFC Materials**
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subpanel in the **Scene Properties** tab.
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TODO
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@@ -352,3 +365,8 @@ Taking simple measurements
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--------------------------
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TODO
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What else is there?
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-------------------
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TODO
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