Prioritise editing rendering surface styles over shading surface styles

This commit is contained in:
Dion Moult
2021-10-07 18:51:50 +11:00
parent 9508858fcb
commit f26d43e0cd
44 changed files with 1670 additions and 1468 deletions
+11 -32
View File
@@ -36,43 +36,15 @@ def blender():
@pytest.fixture
def aggregator():
prophet = Prophecy(blenderbim.core.tool.Aggregator)
def aggregate():
prophet = Prophecy(blenderbim.core.tool.Aggregate)
yield prophet
prophet.verify()
@pytest.fixture
def person_editor():
prophet = Prophecy(blenderbim.core.tool.PersonEditor)
yield prophet
prophet.verify()
@pytest.fixture
def role_editor():
prophet = Prophecy(blenderbim.core.tool.RoleEditor)
yield prophet
prophet.verify()
@pytest.fixture
def address_editor():
prophet = Prophecy(blenderbim.core.tool.AddressEditor)
yield prophet
prophet.verify()
@pytest.fixture
def organisation_editor():
prophet = Prophecy(blenderbim.core.tool.OrganisationEditor)
yield prophet
prophet.verify()
@pytest.fixture
def context_editor():
prophet = Prophecy(blenderbim.core.tool.ContextEditor)
def context():
prophet = Prophecy(blenderbim.core.tool.Context)
yield prophet
prophet.verify()
@@ -98,6 +70,13 @@ def selector():
prophet.verify()
@pytest.fixture
def style():
prophet = Prophecy(blenderbim.core.tool.Style)
yield prophet
prophet.verify()
@pytest.fixture
def surveyor():
prophet = Prophecy(blenderbim.core.tool.Surveyor)