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Prioritise editing rendering surface styles over shading surface styles
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@@ -36,43 +36,15 @@ def blender():
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@pytest.fixture
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def aggregator():
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prophet = Prophecy(blenderbim.core.tool.Aggregator)
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def aggregate():
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prophet = Prophecy(blenderbim.core.tool.Aggregate)
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yield prophet
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prophet.verify()
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@pytest.fixture
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def person_editor():
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prophet = Prophecy(blenderbim.core.tool.PersonEditor)
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yield prophet
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prophet.verify()
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@pytest.fixture
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def role_editor():
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prophet = Prophecy(blenderbim.core.tool.RoleEditor)
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yield prophet
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prophet.verify()
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@pytest.fixture
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def address_editor():
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prophet = Prophecy(blenderbim.core.tool.AddressEditor)
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yield prophet
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prophet.verify()
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@pytest.fixture
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def organisation_editor():
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prophet = Prophecy(blenderbim.core.tool.OrganisationEditor)
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yield prophet
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prophet.verify()
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@pytest.fixture
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def context_editor():
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prophet = Prophecy(blenderbim.core.tool.ContextEditor)
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def context():
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prophet = Prophecy(blenderbim.core.tool.Context)
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yield prophet
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prophet.verify()
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@@ -98,6 +70,13 @@ def selector():
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prophet.verify()
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@pytest.fixture
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def style():
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prophet = Prophecy(blenderbim.core.tool.Style)
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yield prophet
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prophet.verify()
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@pytest.fixture
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def surveyor():
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prophet = Prophecy(blenderbim.core.tool.Surveyor)
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