Prioritise editing rendering surface styles over shading surface styles

This commit is contained in:
Dion Moult
2021-10-07 18:51:50 +11:00
parent 9508858fcb
commit f26d43e0cd
44 changed files with 1670 additions and 1468 deletions
@@ -1,43 +1,10 @@
class Usecase:
def __init__(self, file, **settings):
self.file = file
self.settings = {
"name": "Name",
"surface_colour": [], # RGB
"diffuse_colour": [], # RGB
"transparency": 0,
"external_definition": {"location": None, "identification": None, "name": "Name"},
}
self.settings = {"name": None}
for key, value in settings.items():
self.settings[key] = value
def execute(self):
styles = [self.create_surface_style_rendering()]
if self.settings["external_definition"]:
styles.append(self.create_externally_defined_surface_style())
# Name is filled out because Revit treats this incorrectly as the material name
return self.file.createIfcSurfaceStyle(self.settings["name"], "BOTH", styles)
def create_surface_style_rendering(self):
return self.file.create_entity(
"IfcSurfaceStyleRendering",
**{
"SurfaceColour": self.create_colour_rgb(self.settings["surface_colour"]),
"Transparency": self.settings["transparency"],
"ReflectanceMethod": "NOTDEFINED",
"DiffuseColour": self.create_colour_rgb(self.settings["diffuse_colour"]),
}
)
def create_externally_defined_surface_style(self):
self.file.create_entity(
"IfcExternallyDefinedSurfaceStyle",
**{
"Location": self.settings["location"],
"Identification": self.settings["identification"],
"Name": self.settings["name"],
}
)
def create_colour_rgb(self, colour):
return self.file.createIfcColourRgb(None, colour[0], colour[1], colour[2])
return self.file.createIfcSurfaceStyle(self.settings["name"], "BOTH")
@@ -0,0 +1,27 @@
class Usecase:
def __init__(self, file, **settings):
self.file = file
self.settings = {"style": None, "ifc_class": "IfcSurfaceStyleRendering", "attributes": {}}
for key, value in settings.items():
self.settings[key] = value
def execute(self):
for key, value in self.settings["attributes"].items():
if key == "SurfaceColour" and value:
self.settings["attributes"][key] = self.create_colour_rgb(value)
if key == "DiffuseColour" and isinstance(value, dict):
self.settings["attributes"][key] = self.create_colour_rgb(value)
style_item = self.file.create_entity(self.settings["ifc_class"], **self.settings["attributes"])
styles = list(self.settings["style"].Styles or [])
duplicate_items = [s for s in styles if s.is_a(self.settings["ifc_class"])]
for duplicate_item in duplicate_items:
self.file.remove(duplicate_item)
styles.append(style_item)
self.settings["style"].Styles = styles
return style_item
def create_colour_rgb(self, value):
return self.file.createIfcColourRgb(value["Name"], value["Red"], value["Green"], value["Blue"])
@@ -15,9 +15,9 @@ class Usecase:
setattr(self.settings["style"], key, value)
def edit_surface_colour(self, value):
self.settings["style"].SurfaceColour[1] = value[0]
self.settings["style"].SurfaceColour[2] = value[1]
self.settings["style"].SurfaceColour[3] = value[2]
self.settings["style"].SurfaceColour[1] = value["Red"]
self.settings["style"].SurfaceColour[2] = value["Green"]
self.settings["style"].SurfaceColour[3] = value["Blue"]
def is_colour_or_factor(self, name):
return name in [
@@ -29,15 +29,15 @@ class Usecase:
]
def edit_colour_or_factor(self, name, value):
if isinstance(value, (list, tuple)):
if isinstance(value, dict):
attribute = getattr(self.settings["style"], name)
if not attribute or not attribute.is_a("IfcColourRgb"):
colour = self.file.createIfcColourRgb(None, 0, 0, 0)
setattr(self.settings["style"], name, colour)
attribute = getattr(self.settings["style"], name)
attribute[1] = value[0]
attribute[2] = value[1]
attribute[3] = value[2]
attribute[1] = value["Red"]
attribute[2] = value["Green"]
attribute[3] = value["Blue"]
else:
existing_value = getattr(self.settings["style"], name)
if existing_value and existing_value.id():