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synced 2026-08-12 10:33:20 +00:00
Prioritise editing rendering surface styles over shading surface styles
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@@ -1,43 +1,10 @@
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class Usecase:
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def __init__(self, file, **settings):
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self.file = file
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self.settings = {
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"name": "Name",
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"surface_colour": [], # RGB
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"diffuse_colour": [], # RGB
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"transparency": 0,
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"external_definition": {"location": None, "identification": None, "name": "Name"},
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}
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self.settings = {"name": None}
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for key, value in settings.items():
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self.settings[key] = value
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def execute(self):
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styles = [self.create_surface_style_rendering()]
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if self.settings["external_definition"]:
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styles.append(self.create_externally_defined_surface_style())
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# Name is filled out because Revit treats this incorrectly as the material name
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return self.file.createIfcSurfaceStyle(self.settings["name"], "BOTH", styles)
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def create_surface_style_rendering(self):
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return self.file.create_entity(
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"IfcSurfaceStyleRendering",
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**{
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"SurfaceColour": self.create_colour_rgb(self.settings["surface_colour"]),
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"Transparency": self.settings["transparency"],
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"ReflectanceMethod": "NOTDEFINED",
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"DiffuseColour": self.create_colour_rgb(self.settings["diffuse_colour"]),
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}
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)
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def create_externally_defined_surface_style(self):
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self.file.create_entity(
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"IfcExternallyDefinedSurfaceStyle",
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**{
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"Location": self.settings["location"],
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"Identification": self.settings["identification"],
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"Name": self.settings["name"],
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}
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)
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def create_colour_rgb(self, colour):
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return self.file.createIfcColourRgb(None, colour[0], colour[1], colour[2])
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return self.file.createIfcSurfaceStyle(self.settings["name"], "BOTH")
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