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ifcviewer-full: print object volume on click via lazy GPU readback
Adds neutral primitives on ViewportWindow (readbackMeshTriangles, findInstance) so consumers can compute per-object geometry queries without the library retaining a CPU triangle copy. Measurement.cpp in ifcviewer-full uses them to sum signed-tetrahedra in mesh-local space, weighted by |det(placement_3x3)| per instance for mapped-item scaling. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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/********************************************************************************
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* This file is part of IfcOpenShell. *
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********************************************************************************/
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#ifndef IFCVIEWER_FULL_MEASUREMENT_H
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#define IFCVIEWER_FULL_MEASUREMENT_H
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#include <cstdint>
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#include <vector>
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class ViewportWindow;
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// Sum of mesh-local volumes (m³) of every instance whose object_id is in
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// `object_ids`. Groups by (model, mesh) so each unique mesh is read back
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// from the GPU at most once per call; instances of the same mesh are scaled
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// by |det(placement_3x3)| to pick up mapped-item scale/mirror. Volume is
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// taken as the absolute value of the signed-tetrahedra sum, so winding
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// convention does not matter. Returns 0.0 for empty input or when nothing
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// resolves. Recomputes from scratch on every call — no cache.
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double volumeOfObjects(ViewportWindow& vp,
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const std::vector<uint32_t>& object_ids);
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#endif // IFCVIEWER_FULL_MEASUREMENT_H
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