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https://github.com/IfcOpenShell/IfcOpenShell.git
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/********************************************************************************
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* *
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* This file is part of IfcOpenShell. *
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* *
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* IfcOpenShell is free software: you can redistribute it and/or modify *
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* it under the terms of the Lesser GNU General Public License as published by *
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* the Free Software Foundation, either version 3.0 of the License, or *
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* (at your option) any later version. *
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* *
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* IfcOpenShell is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* Lesser GNU General Public License for more details. *
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* *
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* You should have received a copy of the Lesser GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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********************************************************************************/
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#include <map>
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#include <set>
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#include <stdmat.h>
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#include <istdplug.h>
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#include "IfcMax.h"
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#include "../ifcgeom_schema_agnostic/IfcGeomIterator.h"
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#include "../ifcgeom_schema_agnostic/IfcGeomMaterial.h"
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#include "../ifcgeom/IfcGeomElement.h"
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static const int NUM_MATERIAL_SLOTS = 24;
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BOOL WINAPI DllMain(HINSTANCE /*hinstDLL*/, ULONG /*fdwReason*/, LPVOID /*lpvReserved*/) {
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static int controlsInit = false;
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if (!controlsInit) {
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controlsInit = true;
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InitCommonControls();
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}
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return TRUE;
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}
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static class IFCImpClassDesc :public ClassDesc {
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public:
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int IsPublic() { return 1; }
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void * Create(BOOL /*loading = FALSE*/) { return new IFCImp; }
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// TODO Delete() function?
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const TCHAR * ClassName() { return _T("IFCImp"); }
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SClass_ID SuperClassID() { return SCENE_IMPORT_CLASS_ID; }
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Class_ID ClassID() { return Class_ID(0x3f230dbf, 0x5b3015c2); }
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const TCHAR* Category() { return _T("Chrutilities"); }
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} IFCImpDesc;
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#define DLLEXPORT __declspec(dllexport)
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extern "C" {
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DLLEXPORT const TCHAR* LibDescription() {
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return _T("IfcOpenShell IFC Importer");
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}
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DLLEXPORT int LibNumberClasses() { return 1; }
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DLLEXPORT ClassDesc* LibClassDesc(int i) {
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return i == 0 ? &IFCImpDesc : 0;
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}
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DLLEXPORT ULONG LibVersion() {
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return VERSION_3DSMAX;
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}
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} // extern "C"
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int IFCImp::ExtCount() { return 1; }
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const TCHAR * IFCImp::Ext(int n) {
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return n == 0 ? _T("IFC") : _T("");
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}
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const TCHAR * IFCImp::LongDesc() {
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return _T("IfcOpenShell IFC Importer for 3ds Max");
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}
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const TCHAR * IFCImp::ShortDesc() {
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return _T("Industry Foundation Classes");
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}
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const TCHAR * IFCImp::AuthorName() {
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return _T("Thomas Krijnen");
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}
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const TCHAR * IFCImp::CopyrightMessage() {
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return _T("Copyright (c) 2011-2016 IfcOpenShell");
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}
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const TCHAR * IFCImp::OtherMessage1() {
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return _T("");
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}
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const TCHAR * IFCImp::OtherMessage2() {
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return _T("");
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}
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unsigned int IFCImp::Version() {
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return 12;
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}
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// TODO Use this in IFCImp::ShowAbout() if/when wanted
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//static BOOL CALLBACK AboutBoxDlgProc(HWND /*hWnd*/, UINT /*msg*/, WPARAM /*wParam*/, LPARAM /*lParam*/) {
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// return TRUE;
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//}
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void IFCImp::ShowAbout(HWND /*hWnd*/) {}
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DWORD WINAPI fn(LPVOID /*arg*/) { return 0; }
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#if MAX_RELEASE > 14000
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# define S(x) (TSTR::FromCStr(x.c_str()))
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#elif defined(_UNICODE)
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# define S(x) (WStr(x.c_str()))
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#else
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# define S(x) (CStr(x.c_str()))
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#endif
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static Mtl* FindMaterialByName(MtlBaseLib* library, const std::string& material_name) {
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TSTR mat_name = S(material_name);
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const int mat_index = library->FindMtlByName(mat_name);
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Mtl* m = 0;
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if (mat_index != -1) {
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m = static_cast<Mtl*>((*library)[mat_index]);
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}
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return m;
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}
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static Mtl* FindOrCreateMaterial(MtlBaseLib* library, Interface* max_interface, int& slot, const IfcGeom::Material& material) {
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Mtl* m = FindMaterialByName(library, material.name());
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if (m == 0) {
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StdMat2* stdm = NewDefaultStdMat();
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const TimeValue t = -1;
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if (material.hasDiffuse()) {
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const double* diffuse = material.diffuse();
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stdm->SetDiffuse(Color(diffuse[0], diffuse[1], diffuse[2]),t);
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}
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if (material.hasSpecular()) {
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const double* specular = material.specular();
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stdm->SetSpecular(Color(specular[0], specular[1], specular[2]),t);
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}
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if (material.hasSpecularity()) {
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stdm->SetShininess((float)material.specularity(), t);
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}
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if (material.hasTransparency()) {
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stdm->SetOpacity(1.0f - (float)material.transparency(), t);
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}
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m = stdm;
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m->SetName(S(material.name()));
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library->Add(m);
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if (slot < NUM_MATERIAL_SLOTS) {
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max_interface->PutMtlToMtlEditor(m,slot++);
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}
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}
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return m;
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}
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static Mtl* ComposeMultiMaterial(std::map<std::vector<std::string>, Mtl*>& multi_mats, MtlBaseLib* library,
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Interface* max_interface, int& slot, const std::vector<IfcGeom::Material>& materials,
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const std::string& object_type, const std::vector<int>& material_ids)
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{
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std::vector<std::string> material_names;
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bool needs_default = std::find(material_ids.begin(), material_ids.end(), -1) != material_ids.end();
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if (needs_default) {
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material_names.push_back(object_type);
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}
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for (auto it = materials.begin(); it != materials.end(); ++it) {
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material_names.push_back(it->name());
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}
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Mtl* default_material = 0;
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if (needs_default) {
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default_material = FindMaterialByName(library, object_type);
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if (default_material == 0) {
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default_material = NewDefaultStdMat();
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default_material->SetName(S(object_type));
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library->Add(default_material);
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if (slot < NUM_MATERIAL_SLOTS) {
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max_interface->PutMtlToMtlEditor(default_material, slot++);
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}
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}
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}
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if (material_names.size() == 1) {
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if (needs_default) {
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return default_material;
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} else {
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return FindOrCreateMaterial(library, max_interface, slot, *materials.begin());
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}
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}
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std::map<std::vector<std::string>, Mtl*>::const_iterator i = multi_mats.find(material_names);
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if (i != multi_mats.end()) {
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return i->second;
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}
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MultiMtl* multi_mat = NewDefaultMultiMtl();
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multi_mat->SetNumSubMtls((int)material_names.size());
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int mtl_id = 0;
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if (needs_default) {
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multi_mat->SetSubMtlAndName(mtl_id ++, default_material, default_material->GetName());
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}
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for (auto it = materials.begin(); it != materials.end(); ++it) {
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Mtl* mtl = FindOrCreateMaterial(library, max_interface, slot, *it);
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multi_mat->SetSubMtl(mtl_id ++, mtl);
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}
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library->Add(multi_mat);
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if (slot < NUM_MATERIAL_SLOTS) {
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max_interface->PutMtlToMtlEditor(multi_mat,slot++);
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}
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multi_mats.insert(std::pair<std::vector<std::string>, Mtl*>(material_names, multi_mat));
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return multi_mat;
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}
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int IFCImp::DoImport(const TCHAR *name, ImpInterface *impitfc, Interface *itfc, BOOL /*suppressPrompts*/) {
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IfcGeom::IteratorSettings settings;
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settings.set(IfcGeom::IteratorSettings::USE_WORLD_COORDS, false);
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settings.set(IfcGeom::IteratorSettings::WELD_VERTICES, true);
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settings.set(IfcGeom::IteratorSettings::SEW_SHELLS, true);
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#ifdef _UNICODE
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int fn_buffer_size = WideCharToMultiByte(CP_UTF8, 0, name, -1, 0, 0, 0, 0);
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char* fn_mb = new char[fn_buffer_size];
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WideCharToMultiByte(CP_UTF8, 0, name, -1, fn_mb, fn_buffer_size, 0, 0);
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#else
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const char* fn_mb = name;
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#endif
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IfcParse::IfcFile file(fn_mb);
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IfcGeom::Iterator<float> iterator(settings, &file);
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delete fn_mb;
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if (!iterator.initialize()) return false;
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itfc->ProgressStart(_T("Importing file..."), TRUE, fn, NULL);
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MtlBaseLib* mats = itfc->GetSceneMtls();
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int slot = mats->Count();
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std::map<std::vector<std::string>, Mtl*> material_cache;
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do{
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const IfcGeom::TriangulationElement<float>* o = static_cast<const IfcGeom::TriangulationElement<float>*>(iterator.get());
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TSTR o_type = S(o->type());
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TSTR o_guid = S(o->guid());
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Mtl *m = ComposeMultiMaterial(material_cache, mats, itfc, slot, o->geometry().materials(), o->type(), o->geometry().material_ids());
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TriObject* tri = CreateNewTriObject();
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const int numVerts = (int)o->geometry().verts().size()/3;
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tri->mesh.setNumVerts(numVerts);
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for( int i = 0; i < numVerts; i ++ ) {
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tri->mesh.setVert(i,o->geometry().verts()[3*i+0],o->geometry().verts()[3*i+1],o->geometry().verts()[3*i+2]);
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}
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const int numFaces = (int)o->geometry().faces().size()/3;
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tri->mesh.setNumFaces(numFaces);
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bool needs_default = std::find(o->geometry().material_ids().begin(), o->geometry().material_ids().end(), -1) != o->geometry().material_ids().end();
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typedef std::pair<int, int> edge_t;
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std::set<edge_t> face_boundaries;
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for(std::vector<int>::const_iterator it = o->geometry().edges().begin(); it != o->geometry().edges().end();) {
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const int v1 = *it++;
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const int v2 = *it++;
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const edge_t e((std::min)(v1, v2), (std::max)(v1, v2));
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face_boundaries.insert(e);
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}
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for( int i = 0; i < numFaces; i ++ ) {
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const int v1 = o->geometry().faces()[3*i+0];
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const int v2 = o->geometry().faces()[3*i+1];
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const int v3 = o->geometry().faces()[3*i+2];
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const edge_t e1((std::min)(v1, v2), (std::max)(v1, v2));
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const edge_t e2((std::min)(v2, v3), (std::max)(v2, v3));
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const edge_t e3((std::min)(v3, v1), (std::max)(v3, v1));
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const bool b1 = face_boundaries.find(e1) != face_boundaries.end();
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const bool b2 = face_boundaries.find(e2) != face_boundaries.end();
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const bool b3 = face_boundaries.find(e3) != face_boundaries.end();
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tri->mesh.faces[i].setVerts(v1, v2, v3);
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tri->mesh.faces[i].setEdgeVisFlags(b1, b2, b3);
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MtlID mtlid = (MtlID)o->geometry().material_ids()[i];
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if (needs_default) {
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mtlid ++;
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}
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tri->mesh.faces[i].setMatID(mtlid);
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}
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tri->mesh.buildNormals();
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// Either use this or undefine the FACESETS_AS_COMPOUND option in IfcGeom.h to have
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// properly oriented normals. Using only the line below will result in a consistent
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// orientation of normals across shells, but not always oriented towards the
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// outside.
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// tri->mesh.UnifyNormals(false);
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tri->mesh.BuildStripsAndEdges();
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tri->mesh.InvalidateTopologyCache();
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tri->mesh.InvalidateGeomCache();
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ImpNode* node = impitfc->CreateNode();
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node->Reference(tri);
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node->SetName(o_guid);
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node->GetINode()->Hide(o->type() == "IfcOpeningElement" || o->type() == "IfcSpace");
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if (m) {
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node->GetINode()->SetMtl(m);
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}
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const std::vector<float>& matrix_data = o->transformation().matrix().data();
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node->SetTransform(0,Matrix3 ( Point3(matrix_data[0],matrix_data[1],matrix_data[2]),Point3(matrix_data[3],matrix_data[4],matrix_data[5]),
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Point3(matrix_data[6],matrix_data[7],matrix_data[8]),Point3(matrix_data[9],matrix_data[10],matrix_data[11]) ));
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impitfc->AddNodeToScene(node);
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itfc->ProgressUpdate(iterator.progress(), true, _T(""));
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} while (iterator.next());
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itfc->ProgressEnd();
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return true;
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}
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