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Get BrepElement to triangulate + serialize from it
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@@ -54,10 +54,10 @@ public:
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bool ready();
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void writeHeader();
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void writeMaterial(const IfcGeom::Material& style);
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void write(const IfcGeom::TriangulationElement<real_t>* o);
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void write(const IfcGeom::BRepElement<real_t>* /*o*/) {}
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void write(const IfcGeom::BRepElement<real_t>* o);
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void write(const IfcGeom::TriangulationElement<real_t>* /*o*/) {}
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void finalize() {}
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bool isTesselated() const { return true; }
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bool isTesselated() const { return false; }
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void setUnitNameAndMagnitude(const std::string& /*name*/, float /*magnitude*/) {}
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void setFile(IfcParse::IfcFile*) {}
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};
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