You can now split objects using a drawn edge, especially useful when creating slab pour breaks and fixing lazily modeled walls and columns. Thanks Gorgious56!

This commit is contained in:
Dion Moult
2021-10-27 12:06:12 +11:00
parent 04b3b9b60e
commit f69de3324a
12 changed files with 117 additions and 4 deletions
+3 -2
View File
@@ -243,11 +243,12 @@ endif
# Required by IFC4D
mkdir dist/working
cd dist/working && wget https://files.pythonhosted.org/packages/b0/bb/9c4dddd3ca173cb56241cfb2eddfae24690dc676d357ac4cab17d0a36d9d/PyP6Xer-1.13.0.tar.gz
cd dist/working && tar -xzvf xerparser*
cp -r dist/working/xerparser-1.13.0/xerparser dist/blenderbim/libs/site/packages/
cd dist/working && tar -xzvf PyP6Xer*
cp -r dist/working/PyP6Xer-1.13.0/xerparser dist/blenderbim/libs/site/packages/
rm -rf dist/working
# Required by xerparser and IFC4D
# TODO: remove this dependency. It's only used to show a progress bar.
mkdir dist/working
cd dist/working && wget https://files.pythonhosted.org/packages/9f/7b/76c4e5ef1a1b528fcaada4133f972e77d33c252831676cf414119ca6093d/tqdm-4.50.0.tar.gz
cd dist/working && tar -xzvf tqdm*