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You can now split objects using a drawn edge, especially useful when creating slab pour breaks and fixing lazily modeled walls and columns. Thanks Gorgious56!
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@@ -243,11 +243,12 @@ endif
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# Required by IFC4D
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mkdir dist/working
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cd dist/working && wget https://files.pythonhosted.org/packages/b0/bb/9c4dddd3ca173cb56241cfb2eddfae24690dc676d357ac4cab17d0a36d9d/PyP6Xer-1.13.0.tar.gz
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cd dist/working && tar -xzvf xerparser*
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cp -r dist/working/xerparser-1.13.0/xerparser dist/blenderbim/libs/site/packages/
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cd dist/working && tar -xzvf PyP6Xer*
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cp -r dist/working/PyP6Xer-1.13.0/xerparser dist/blenderbim/libs/site/packages/
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rm -rf dist/working
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# Required by xerparser and IFC4D
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# TODO: remove this dependency. It's only used to show a progress bar.
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mkdir dist/working
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cd dist/working && wget https://files.pythonhosted.org/packages/9f/7b/76c4e5ef1a1b528fcaada4133f972e77d33c252831676cf414119ca6093d/tqdm-4.50.0.tar.gz
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cd dist/working && tar -xzvf tqdm*
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