You can now split objects using a drawn edge, especially useful when creating slab pour breaks and fixing lazily modeled walls and columns. Thanks Gorgious56!

This commit is contained in:
Dion Moult
2021-10-27 12:06:12 +11:00
parent 04b3b9b60e
commit f69de3324a
12 changed files with 117 additions and 4 deletions
+6
View File
@@ -105,6 +105,12 @@ def i_add_a_cube_of_size_size_at_location(size, location):
bpy.ops.mesh.primitive_cube_add(size=float(size), location=[float(co) for co in location.split(",")])
@given(parsers.parse('I add a plane of size "{size}" at "{location}"'))
@when(parsers.parse('I add a plane of size "{size}" at "{location}"'))
def i_add_a_plane_of_size_size_at_location(size, location):
bpy.ops.mesh.primitive_plane_add(size=float(size), location=[float(co) for co in location.split(",")])
@given(parsers.parse('I press "{operator}"'))
@when(parsers.parse('I press "{operator}"'))
def i_press_operator(operator):