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You can now split objects using a drawn edge, especially useful when creating slab pour breaks and fixing lazily modeled walls and columns. Thanks Gorgious56!
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@@ -105,6 +105,12 @@ def i_add_a_cube_of_size_size_at_location(size, location):
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bpy.ops.mesh.primitive_cube_add(size=float(size), location=[float(co) for co in location.split(",")])
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@given(parsers.parse('I add a plane of size "{size}" at "{location}"'))
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@when(parsers.parse('I add a plane of size "{size}" at "{location}"'))
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def i_add_a_plane_of_size_size_at_location(size, location):
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bpy.ops.mesh.primitive_plane_add(size=float(size), location=[float(co) for co in location.split(",")])
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@given(parsers.parse('I press "{operator}"'))
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@when(parsers.parse('I press "{operator}"'))
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def i_press_operator(operator):
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