Corrected L shapes in window lining after e89a9cd #3271

From this - https://i.imgur.com/hQuCcR3.png
To this - https://i.imgur.com/qZ2Lyfo.png

It's a bit hacky since we still use really small offsets to keep "The outer curve shall enclose all inner curves." rule for IfcArbitraryProfileDefWithVoids valid.
This commit is contained in:
Andrej730
2023-06-27 19:29:10 +05:00
parent 8f18db64cf
commit f88835b87b
3 changed files with 58 additions and 51 deletions
@@ -262,16 +262,19 @@ def create_bm_window(
frame_thickness,
glass_thickness,
position: Vector,
frame_position: Vector = None,
x_offsets: list = None
):
"""`lining_thickness` expected to be defined as a list,
"""`lining_thickness` and `x_offsets` are expected to be defined as a list,
similarly to `create_bm_window_frame` `thickness` argument"""
if x_offsets is None:
x_offsets = [lining_to_panel_offset_x] * 4
# window lining
window_lining_verts = create_bm_window_frame(bm, lining_size, lining_thickness)
# window frame
if frame_position is None:
frame_position = V(lining_to_panel_offset_x, lining_to_panel_offset_y_full, lining_to_panel_offset_x)
frame_position = V(x_offsets[0], lining_to_panel_offset_y_full, x_offsets[3])
frame_verts = create_bm_window_frame(bm, frame_size, frame_thickness, frame_position)
# window glass
@@ -363,9 +366,6 @@ def update_window_modifier_bmesh(context):
frame_depth = props.frame_depth[panel_i]
frame_thickness = props.frame_thickness[panel_i]
base_frame_clear = lining_to_panel_offset_x + frame_thickness - lining_thickness
current_offset_x = base_frame_clear - frame_thickness + mullion_thickness
current_offset_z = base_frame_clear - frame_thickness + transom_thickness
# add window
window_lining_size = V(
panel_width,
@@ -383,20 +383,22 @@ def update_window_modifier_bmesh(context):
]
lining_to_panel_offset_y_full = (lining_depth - frame_depth) + lining_to_panel_offset_y
frame_position = V(
current_offset_x if right_to_mullion else lining_to_panel_offset_x,
lining_to_panel_offset_y_full,
current_offset_z if top_to_transom else lining_to_panel_offset_x
)
# x offsets can differ if there are mullions or transoms because we're trying to maintain symmetry
base_frame_clear = lining_to_panel_offset_x + frame_thickness - lining_thickness
current_offset_x = base_frame_clear - frame_thickness + mullion_thickness
current_offset_z = base_frame_clear - frame_thickness + transom_thickness
x_offsets = [
current_offset_x if right_to_mullion else lining_to_panel_offset_x, # LEFT
current_offset_z if bottom_to_transom else lining_to_panel_offset_x, # TOP
current_offset_x if left_to_mullion else lining_to_panel_offset_x, # RIGHT
current_offset_z if top_to_transom else lining_to_panel_offset_x, # BOTTOM
]
frame_size = window_lining_size.copy()
frame_size.y = frame_depth
frame_size.x -= current_offset_x if left_to_mullion else lining_to_panel_offset_x
frame_size.x -= current_offset_x if right_to_mullion else lining_to_panel_offset_x
frame_size.z -= current_offset_z if top_to_transom else lining_to_panel_offset_x
frame_size.z -= current_offset_z if bottom_to_transom else lining_to_panel_offset_x
frame_size.x -= (x_offsets[0] + x_offsets[2])
frame_size.z -= (x_offsets[1] + x_offsets[3])
window_position = V(accumulated_width, 0, accumulated_height[column_i])
lining_verts, panel_verts, glass_verts = create_bm_window(
@@ -409,7 +411,7 @@ def update_window_modifier_bmesh(context):
frame_thickness,
glass_thickness,
window_position,
frame_position
x_offsets
)
built_panels.append(panel_i)