diff --git a/src/bonsai/bonsai/bim/module/aggregate/decorator.py b/src/bonsai/bonsai/bim/module/aggregate/decorator.py index 2cd1c1bca0..eb389a58bd 100644 --- a/src/bonsai/bonsai/bim/module/aggregate/decorator.py +++ b/src/bonsai/bonsai/bim/module/aggregate/decorator.py @@ -101,7 +101,7 @@ class AggregateDecorator: cls.is_installed = False def dotted_line_shader(self): - vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty:ignore[too-many-positional-arguments] + vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") vert_out.smooth("FLOAT", "v_ArcLength") shader_info = gpu.types.GPUShaderCreateInfo() diff --git a/src/bonsai/bonsai/bim/module/nest/decorator.py b/src/bonsai/bonsai/bim/module/nest/decorator.py index 4a3637caa6..28c3835ba7 100644 --- a/src/bonsai/bonsai/bim/module/nest/decorator.py +++ b/src/bonsai/bonsai/bim/module/nest/decorator.py @@ -101,7 +101,7 @@ class NestDecorator: cls.is_installed = False def dotted_line_shader(self): - vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty:ignore[too-many-positional-arguments] + vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") vert_out.smooth("FLOAT", "v_ArcLength") shader_info = gpu.types.GPUShaderCreateInfo() diff --git a/src/bonsai/bonsai/bim/module/structural/shader.py b/src/bonsai/bonsai/bim/module/structural/shader.py index 9688ce9f0e..b9b5a5c7bc 100644 --- a/src/bonsai/bonsai/bim/module/structural/shader.py +++ b/src/bonsai/bonsai/bim/module/structural/shader.py @@ -83,7 +83,7 @@ class DecorationShader: PARALLEL DISTRIBUTED FORCE, DISTRIBUTED MOMENT, """ - vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty:ignore[too-many-positional-arguments] + vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") vert_out.smooth("VEC3", "forces") vert_out.smooth("VEC3", "co") @@ -203,7 +203,7 @@ class DecorationShader: """param: pattern: type of pattern SINGLE FORCE, SINGLE MOMENT""" - vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty: ignore[too-many-positional-arguments] + vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") vert_out.smooth("VEC3", "co") shader_info = gpu.types.GPUShaderCreateInfo() @@ -253,7 +253,7 @@ class DecorationShader: def get_planar_shader(self) -> gpu.types.GPUShader: """shader for planar loads""" - vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") # ty: ignore[too-many-positional-arguments] + vert_out = gpu.types.GPUStageInterfaceInfo("my_interface") vert_out.smooth("VEC3", "co") shader_info = gpu.types.GPUShaderCreateInfo() diff --git a/src/bonsai/bonsai/tool/ifcgit.py b/src/bonsai/bonsai/tool/ifcgit.py index 2db7a5a171..49e6440bae 100644 --- a/src/bonsai/bonsai/tool/ifcgit.py +++ b/src/bonsai/bonsai/tool/ifcgit.py @@ -286,7 +286,7 @@ class IfcGit: if re.match("^Ifc", obj.name): bpy.data.objects.remove(obj, do_unlink=True) - bpy.data.orphans_purge(do_recursive=True) # ty:ignore[unknown-argument] + bpy.data.orphans_purge(do_recursive=True) import bonsai.bim.handler from bonsai.bim.module.model.data import AuthoringData