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https://github.com/IfcOpenShell/IfcOpenShell.git
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ifcviewer: first-person / fly view — share the desktop fly camera with web
DRY the fly camera into ViewportCore so desktop and web share identical math: - flyMove(fwd,back,right,left,up,down,boost,dt): WASD in the view plane, QE along world +Z, forward = eye→target (no snap after orbiting), Shift = 5x, dt clamped to 0.1s. flyLook(dx,dy): turn in place (yaw/pitch, eye pinned, 0.2 deg/px, pitch ±89.9). flyAdjustSpeed(notches): wheel scales speed x1.25. fly_move_speed_ + orbitEye now live in the core (orbitEye's duplicate removed from ViewportWindow). - Desktop ViewportWindow: fpsIntegrate / mouse-look / wheel-speed call the core methods; behaviour unchanged, BonsaiViewer builds clean. - Web main_web: Shift+F (or the Fly toolbar button) enters and pointer-locks the canvas; W/A/S/D/Q/E + Shift are held-tracked (keydown/keyup) and integrated each RAF frame with wall-clock dt; pointer-lock mouse deltas drive flyLook; wheel tunes speed. Exit on Esc OR a canvas click (matches desktop) — a pointerlockchange handler catches the browser eating the first Esc to release the lock (so a single Esc exits), guarded by fly_locked so a denied lock on entry doesn't insta-exit. Fly button reflects/ syncs active state. Verified: web enter→WASD moves→click/Esc exits, 0 GPU errors; 113/113 desktop core + 6/6 web smoke; desktop app builds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -68,6 +68,18 @@ struct AppState {
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float nav_drag_px = 0.0f;
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long down_x = 0;
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long down_y = 0;
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// ---- Fly (first-person) mode ----
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// Shift+F enters (pointer-locks the canvas), Esc exits. While flying, held
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// W/A/S/D/Q/E + Shift are integrated each frame via ViewportCore::flyMove,
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// and pointer-lock mouse deltas drive flyLook. dt from fly_last_ms.
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bool fly_mode = false;
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// True once the browser actually granted pointer lock for this fly session.
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// Distinguishes "lock lost" (Esc/click-out → exit fly) from "lock denied on
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// entry" (headless / permission) where fly stays keyboard-drivable.
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bool fly_locked = false;
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bool k_w = false, k_a = false, k_s = false, k_d = false, k_q = false, k_e = false, k_shift = false;
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double fly_last_ms = 0.0;
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};
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// Click vs drag threshold (CSS px). Below this total travel a left release is
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@@ -78,6 +90,9 @@ constexpr float kClickDragThresholdPx = 4.0f;
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// pointer round-trip (set into Module._app_ptr from on_complete).
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AppState* g_app = nullptr;
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// Defined below (with the fly helpers); onMouseDown needs it to exit fly on click.
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void setFlyMode(AppState* app, bool on);
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// Logical (CSS-pixel) height of the canvas. Mouse movementX/Y deltas are
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// in CSS pixels, so pan's world-units-per-pixel must use CSS-pixel height
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// too (not the DPR-scaled framebuffer height).
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@@ -89,6 +104,8 @@ int canvasCssHeight() {
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EM_BOOL onMouseDown(int, const EmscriptenMouseEvent* e, void* user) {
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auto* app = static_cast<AppState*>(user);
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// In fly mode a click exits (matches the desktop app).
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if (app->fly_mode) { setFlyMode(app, false); return EM_TRUE; }
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if (e->button == 0 || e->button == 1 || e->button == 2) {
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app->nav_active = true;
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app->nav_button = e->button;
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@@ -101,7 +118,13 @@ EM_BOOL onMouseDown(int, const EmscriptenMouseEvent* e, void* user) {
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EM_BOOL onMouseMove(int, const EmscriptenMouseEvent* e, void* user) {
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auto* app = static_cast<AppState*>(user);
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if (!app->ready || !app->nav_active) return EM_FALSE;
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if (!app->ready) return EM_FALSE;
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// Fly mode: pointer-locked mouse deltas turn the camera in place.
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if (app->fly_mode) {
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app->core.flyLook(float(e->movementX), float(e->movementY));
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return EM_TRUE;
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}
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if (!app->nav_active) return EM_FALSE;
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const float dx = float(e->movementX);
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const float dy = float(e->movementY);
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@@ -151,19 +174,59 @@ EM_BOOL onWheel(int, const EmscriptenWheelEvent* e, void* user) {
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double dy = e->deltaY;
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if (e->deltaMode == DOM_DELTA_LINE) dy *= 16.0;
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else if (e->deltaMode == DOM_DELTA_PAGE) dy *= 800.0;
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// In fly mode the wheel tunes move speed (Blender convention), not zoom.
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if (app->fly_mode) { app->core.flyAdjustSpeed(-float(dy) / 100.0f); return EM_TRUE; }
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app->core.dollyBy(-float(dy) / 100.0f);
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return EM_TRUE; // consume so the page doesn't scroll
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}
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// Viewport nav hotkeys, matching the desktop bindings (ViewportWindow):
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// Home view all F zoom to selected P ortho/persp toggle
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// X/Y/Z front/right/top Shift+X/Y/Z back/left/bottom
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// `.code` is layout-independent (physical key), so this works on any keymap.
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// Track a held fly movement key (W/A/S/D/Q/E/Shift). Returns true if `code` was
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// one. Physical `.code` so it's keymap-independent.
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bool setFlyKey(AppState* app, const char* code, bool down) {
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if (!std::strcmp(code, "KeyW")) app->k_w = down;
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else if (!std::strcmp(code, "KeyA")) app->k_a = down;
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else if (!std::strcmp(code, "KeyS")) app->k_s = down;
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else if (!std::strcmp(code, "KeyD")) app->k_d = down;
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else if (!std::strcmp(code, "KeyQ")) app->k_q = down;
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else if (!std::strcmp(code, "KeyE")) app->k_e = down;
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else if (!std::strcmp(code, "ShiftLeft") || !std::strcmp(code, "ShiftRight"))
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app->k_shift = down;
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else return false;
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return true;
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}
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// Enter/leave fly mode: pointer-lock the canvas for mouse-look on enter, release
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// on exit. Shared camera math is ViewportCore::flyMove/flyLook.
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void setFlyMode(AppState* app, bool on) {
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if (app->fly_mode == on) return;
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app->fly_mode = on;
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if (on) {
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app->fly_last_ms = emscripten_get_now();
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emscripten_request_pointerlock(kCanvasSelector, EM_TRUE);
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Log::info() << "[fly] on — WASD/QE move, mouse looks, Shift boosts, wheel = speed, Esc exits";
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} else {
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app->k_w = app->k_a = app->k_s = app->k_d = app->k_q = app->k_e = app->k_shift = false;
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app->fly_locked = false;
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emscripten_exit_pointerlock();
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Log::info() << "[fly] off";
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}
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app->host.requestFrame();
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}
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// Viewport hotkeys, matching the desktop bindings (ViewportWindow):
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// Home view all · F zoom to selected · P ortho/persp · X/Y/Z (+Shift) views
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// Shift+F enter fly · Esc exit fly · while flying: W/A/S/D/Q/E held + Shift.
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EM_BOOL onKeyDown(int, const EmscriptenKeyboardEvent* e, void* user) {
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auto* app = static_cast<AppState*>(user);
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if (!app->ready || e->repeat) return EM_FALSE;
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if (!app->ready) return EM_FALSE;
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const char* code = e->code;
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const bool shift = e->shiftKey;
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// Shift+F toggles fly; Esc leaves it.
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if (!std::strcmp(code, "KeyF") && shift && !e->repeat) { setFlyMode(app, !app->fly_mode); return EM_TRUE; }
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if (!std::strcmp(code, "Escape") && app->fly_mode) { setFlyMode(app, false); return EM_TRUE; }
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// While flying, WASDQE/Shift are held-movement keys, not hotkeys.
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if (app->fly_mode) { if (setFlyKey(app, code, true)) return EM_TRUE; return EM_FALSE; }
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if (e->repeat) return EM_FALSE;
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using SV = ViewportCore::StandardView;
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if (!std::strcmp(code, "Home")) app->core.viewAll();
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else if (!std::strcmp(code, "KeyF") && !shift) app->core.frameSelection();
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@@ -176,6 +239,26 @@ EM_BOOL onKeyDown(int, const EmscriptenKeyboardEvent* e, void* user) {
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return EM_TRUE;
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}
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EM_BOOL onKeyUp(int, const EmscriptenKeyboardEvent* e, void* user) {
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auto* app = static_cast<AppState*>(user);
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return setFlyKey(app, e->code, false) ? EM_TRUE : EM_FALSE;
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}
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// Pointer-lock is the fly-look mechanism. When it's LOST (the browser eats the
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// first Esc to release it, or the user clicks out) leave fly mode — this is what
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// makes a single Esc exit cleanly. `fly_locked` guards against a denied lock on
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// entry (headless / permission) firing this and insta-exiting: we only treat a
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// loss as an exit if we'd actually acquired the lock.
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EM_BOOL onPointerLockChange(int, const EmscriptenPointerlockChangeEvent* e, void* user) {
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auto* app = static_cast<AppState*>(user);
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if (e->isActive) {
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app->fly_locked = true;
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} else if (app->fly_locked && app->fly_mode) {
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setFlyMode(app, false);
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}
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return EM_TRUE;
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}
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// Register pointer + wheel handlers once the app is live. mousedown binds
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// to the canvas; mousemove/up bind to the window so a drag keeps tracking
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// when the pointer leaves the canvas. A JS-side contextmenu suppressor
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@@ -186,6 +269,9 @@ void installInputHandlers(AppState* app) {
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emscripten_set_mouseup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, app, EM_FALSE, onMouseUp);
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emscripten_set_wheel_callback(kCanvasSelector, app, EM_FALSE, onWheel);
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emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, app, EM_FALSE, onKeyDown);
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emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, app, EM_FALSE, onKeyUp);
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emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, app, EM_FALSE,
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onPointerLockChange);
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EM_ASM({
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var c = document.querySelector(UTF8ToString($0));
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if (c) c.addEventListener('contextmenu', function(ev) { ev.preventDefault(); });
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@@ -209,6 +295,17 @@ extern "C" EMSCRIPTEN_KEEPALIVE void raf_tick_c(void* user) {
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app->last_h = h;
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}
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// Fly mode: integrate held-key movement each frame (dt from wall clock).
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// flyMove schedules a frame when it actually moves, so a still fly camera
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// costs nothing.
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if (app->fly_mode) {
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const double now = emscripten_get_now();
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const float dt = float((now - app->fly_last_ms) / 1000.0);
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app->fly_last_ms = now;
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app->core.flyMove(app->k_w, app->k_s, app->k_d, app->k_a,
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app->k_e, app->k_q, app->k_shift, dt);
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}
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if (app->host.consumeFrameRequest()) {
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app->core.render();
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}
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@@ -250,6 +347,15 @@ extern "C" EMSCRIPTEN_KEEPALIVE void toggle_projection_c() {
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extern "C" EMSCRIPTEN_KEEPALIVE int projection_is_ortho_c() {
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return (g_app && g_app->ready && g_app->core.projectionOrtho()) ? 1 : 0;
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}
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// Toggle fly (first-person) mode from the toolbar. The button click is a user
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// gesture, so the pointer-lock request inside succeeds.
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extern "C" EMSCRIPTEN_KEEPALIVE void toggle_fly_c() {
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if (g_app && g_app->ready) setFlyMode(g_app, !g_app->fly_mode);
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}
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extern "C" EMSCRIPTEN_KEEPALIVE int fly_is_active_c() {
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return (g_app && g_app->ready && g_app->fly_mode) ? 1 : 0;
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}
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// id: 0 Front, 1 Back, 2 Left, 3 Right, 4 Top, 5 Bottom.
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extern "C" EMSCRIPTEN_KEEPALIVE void standard_view_c(int id) {
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if (!g_app || !g_app->ready || id < 0 || id > 5) return;
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