From f9cfd1730323f2db6f550fe5aa0b32bffc74e4ea Mon Sep 17 00:00:00 2001 From: Dion Moult Date: Tue, 31 Jan 2023 11:04:23 +1100 Subject: [PATCH] Fix #2251. Fix #2603. Bug where annotations don't show because redeclaration of built-in glsl variables is not allowed. --- src/blenderbim/blenderbim/bim/module/drawing/decoration.py | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/blenderbim/blenderbim/bim/module/drawing/decoration.py b/src/blenderbim/blenderbim/bim/module/drawing/decoration.py index f62f1d5db5..67d65d6cd7 100644 --- a/src/blenderbim/blenderbim/bim/module/drawing/decoration.py +++ b/src/blenderbim/blenderbim/bim/module/drawing/decoration.py @@ -122,7 +122,6 @@ class BaseDecorator: in vec3 pos; in uint topo; in vec3 next_vert; - out vec4 gl_Position; out uint type; out vec4 v_next_vert; @@ -984,7 +983,6 @@ class HiddenDecorator(BaseDecorator): FRAG_GLSL = """ uniform float viewportDrawingScale; uniform vec4 color; - in vec2 gl_FragCoord; in float dist; out vec4 fragColor; @@ -1043,7 +1041,6 @@ class MiscDecorator(BaseDecorator): FRAG_GLSL = """ uniform vec4 color; - in vec2 gl_FragCoord; in float dist; out vec4 fragColor; @@ -1401,7 +1398,6 @@ class GridDecorator(BaseDecorator): FRAG_GLSL = """ uniform vec4 color; - in vec2 gl_FragCoord; in float dist; out vec4 fragColor;