New usecase for adding conversion based units

This commit is contained in:
Dion Moult
2021-10-12 18:31:18 +11:00
parent e455f87305
commit fc2e12bff6
20 changed files with 974 additions and 207 deletions
@@ -25,3 +25,4 @@ from blenderbim.tool.ifc import Ifc
from blenderbim.tool.owner import Owner
from blenderbim.tool.style import Style
from blenderbim.tool.surveyor import Surveyor
from blenderbim.tool.unit import Unit
+157
View File
@@ -0,0 +1,157 @@
# BlenderBIM Add-on - OpenBIM Blender Add-on
# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
#
# This file is part of BlenderBIM Add-on.
#
# BlenderBIM Add-on is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# BlenderBIM Add-on is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
import bpy
import json
import ifcopenshell
import blenderbim.core.tool
import blenderbim.tool as tool
class Unit(blenderbim.core.tool.Unit):
@classmethod
def clear_active_unit(cls):
bpy.context.scene.BIMUnitProperties.active_unit_id = 0
@classmethod
def disable_editing_units(cls):
bpy.context.scene.BIMUnitProperties.is_editing = False
@classmethod
def enable_editing_units(cls):
bpy.context.scene.BIMUnitProperties.is_editing = True
@classmethod
def export_unit_attributes(cls):
def callback(attributes, prop):
if prop.name == "Dimensions":
try:
attributes[prop.name] = json.loads(prop.get_value())
except:
attributes[prop.name] = (0, 0, 0, 0, 0, 0, 0)
return True
props = bpy.context.scene.BIMUnitProperties
return blenderbim.bim.helper.export_attributes(props.unit_attributes, callback=callback)
@classmethod
def get_scene_unit_name(cls, unit_type):
props = bpy.context.scene.unit_settings
is_metric = props.system == "METRIC" or props.system == "NONE"
if is_metric:
name = "METRE"
elif props.length_unit == "MILES":
name = "mile"
elif props.length_unit == "FEET" or props.length_unit == "ADAPTIVE":
name = "foot"
elif props.length_unit == "INCHES":
name = "inch"
elif props.length_unit == "THOU":
name = "thou"
if unit_type == "length":
return name
elif unit_type == "area":
if is_metric:
return f"SQUARE_{name}"
return f"square {name}"
elif unit_type == "volume":
if is_metric:
return f"CUBIC_{name}"
return f"cubic {name}"
@classmethod
def get_scene_unit_si_prefix(cls):
props = bpy.context.scene.unit_settings
if props.length_unit == "ADAPTIVE" or props.length_unit == "METERS":
return
return props.length_unit.replace("METERS", "")
@classmethod
def get_si_name_from_unit_type(cls, unit_type):
return ifcopenshell.util.unit.si_type_names.get(unit_type, None)
@classmethod
def get_unit_class(cls, unit):
return unit.is_a()
@classmethod
def import_unit_attributes(cls, unit):
def callback(name, prop, data):
if name == "Dimensions" and data["type"] != "IfcSIUnit":
new = bpy.context.scene.BIMUnitProperties.unit_attributes.add()
new.name = name
new.is_null = data[name] is None
new.is_optional = False
new.data_type = "string"
new.string_value = json.dumps([e for e in tool.Ifc.get().by_id(data["id"]).Dimensions])
return True
props = bpy.context.scene.BIMUnitProperties
props.unit_attributes.clear()
blenderbim.bim.helper.import_attributes2(unit, props.unit_attributes, callback=callback)
@classmethod
def import_units(cls):
props = bpy.context.scene.BIMUnitProperties
props.units.clear()
units = []
for unit_class in ["IfcDerivedUnit", "IfcMonetaryUnit", "IfcNamedUnit"]:
units += tool.Ifc.get().by_type(unit_class)
assigned_units = tool.Ifc.get().by_type("IfcUnitAssignment")
if assigned_units:
assigned_units = assigned_units[0].Units
for unit in units:
name = ""
if unit.is_a("IfcMonetaryUnit"):
name = unit.Currency
elif not unit.is_a("IfcDerivedUnit"):
name = unit.Name or ""
if unit.is_a("IfcSIUnit") and unit.Prefix:
if "_" in name:
name_components = name.split("_")
name = f"{name_components[0]} {unit.Prefix}{name_components[1]}"
else:
name = f"{unit.Prefix}{name}"
if unit.is_a("IfcMonetaryUnit"):
unit_type = "CURRENCY"
else:
unit_type = getattr(unit, "UserDefinedType", None)
if not unit_type:
unit_type = getattr(unit, "UnitType", None)
new = props.units.add()
new.ifc_definition_id = unit.id()
new.name = name
new.unit_type = unit_type
new.is_assigned = unit in assigned_units
new.ifc_class = unit.is_a()
@classmethod
def is_scene_unit_metric(cls):
return bpy.context.scene.unit_settings.system in ["METRIC", "NONE"]
@classmethod
def set_active_unit(cls, unit):
bpy.context.scene.BIMUnitProperties.active_unit_id = unit.id()