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https://github.com/IfcOpenShell/IfcOpenShell.git
synced 2026-09-27 18:57:17 +00:00
New usecase for adding conversion based units
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@@ -25,3 +25,4 @@ from blenderbim.tool.ifc import Ifc
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from blenderbim.tool.owner import Owner
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from blenderbim.tool.style import Style
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from blenderbim.tool.surveyor import Surveyor
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from blenderbim.tool.unit import Unit
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@@ -0,0 +1,157 @@
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# BlenderBIM Add-on - OpenBIM Blender Add-on
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# Copyright (C) 2021 Dion Moult <dion@thinkmoult.com>
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#
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# This file is part of BlenderBIM Add-on.
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#
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# BlenderBIM Add-on is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# BlenderBIM Add-on is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with BlenderBIM Add-on. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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import json
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import ifcopenshell
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import blenderbim.core.tool
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import blenderbim.tool as tool
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class Unit(blenderbim.core.tool.Unit):
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@classmethod
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def clear_active_unit(cls):
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bpy.context.scene.BIMUnitProperties.active_unit_id = 0
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@classmethod
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def disable_editing_units(cls):
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bpy.context.scene.BIMUnitProperties.is_editing = False
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@classmethod
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def enable_editing_units(cls):
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bpy.context.scene.BIMUnitProperties.is_editing = True
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@classmethod
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def export_unit_attributes(cls):
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def callback(attributes, prop):
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if prop.name == "Dimensions":
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try:
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attributes[prop.name] = json.loads(prop.get_value())
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except:
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attributes[prop.name] = (0, 0, 0, 0, 0, 0, 0)
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return True
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props = bpy.context.scene.BIMUnitProperties
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return blenderbim.bim.helper.export_attributes(props.unit_attributes, callback=callback)
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@classmethod
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def get_scene_unit_name(cls, unit_type):
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props = bpy.context.scene.unit_settings
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is_metric = props.system == "METRIC" or props.system == "NONE"
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if is_metric:
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name = "METRE"
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elif props.length_unit == "MILES":
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name = "mile"
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elif props.length_unit == "FEET" or props.length_unit == "ADAPTIVE":
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name = "foot"
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elif props.length_unit == "INCHES":
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name = "inch"
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elif props.length_unit == "THOU":
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name = "thou"
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if unit_type == "length":
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return name
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elif unit_type == "area":
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if is_metric:
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return f"SQUARE_{name}"
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return f"square {name}"
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elif unit_type == "volume":
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if is_metric:
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return f"CUBIC_{name}"
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return f"cubic {name}"
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@classmethod
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def get_scene_unit_si_prefix(cls):
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props = bpy.context.scene.unit_settings
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if props.length_unit == "ADAPTIVE" or props.length_unit == "METERS":
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return
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return props.length_unit.replace("METERS", "")
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@classmethod
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def get_si_name_from_unit_type(cls, unit_type):
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return ifcopenshell.util.unit.si_type_names.get(unit_type, None)
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@classmethod
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def get_unit_class(cls, unit):
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return unit.is_a()
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@classmethod
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def import_unit_attributes(cls, unit):
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def callback(name, prop, data):
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if name == "Dimensions" and data["type"] != "IfcSIUnit":
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new = bpy.context.scene.BIMUnitProperties.unit_attributes.add()
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new.name = name
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new.is_null = data[name] is None
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new.is_optional = False
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new.data_type = "string"
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new.string_value = json.dumps([e for e in tool.Ifc.get().by_id(data["id"]).Dimensions])
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return True
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props = bpy.context.scene.BIMUnitProperties
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props.unit_attributes.clear()
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blenderbim.bim.helper.import_attributes2(unit, props.unit_attributes, callback=callback)
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@classmethod
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def import_units(cls):
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props = bpy.context.scene.BIMUnitProperties
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props.units.clear()
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units = []
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for unit_class in ["IfcDerivedUnit", "IfcMonetaryUnit", "IfcNamedUnit"]:
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units += tool.Ifc.get().by_type(unit_class)
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assigned_units = tool.Ifc.get().by_type("IfcUnitAssignment")
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if assigned_units:
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assigned_units = assigned_units[0].Units
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for unit in units:
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name = ""
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if unit.is_a("IfcMonetaryUnit"):
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name = unit.Currency
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elif not unit.is_a("IfcDerivedUnit"):
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name = unit.Name or ""
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if unit.is_a("IfcSIUnit") and unit.Prefix:
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if "_" in name:
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name_components = name.split("_")
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name = f"{name_components[0]} {unit.Prefix}{name_components[1]}"
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else:
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name = f"{unit.Prefix}{name}"
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if unit.is_a("IfcMonetaryUnit"):
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unit_type = "CURRENCY"
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else:
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unit_type = getattr(unit, "UserDefinedType", None)
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if not unit_type:
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unit_type = getattr(unit, "UnitType", None)
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new = props.units.add()
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new.ifc_definition_id = unit.id()
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new.name = name
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new.unit_type = unit_type
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new.is_assigned = unit in assigned_units
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new.ifc_class = unit.is_a()
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@classmethod
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def is_scene_unit_metric(cls):
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return bpy.context.scene.unit_settings.system in ["METRIC", "NONE"]
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@classmethod
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def set_active_unit(cls, unit):
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bpy.context.scene.BIMUnitProperties.active_unit_id = unit.id()
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