Fix add_boolean removing second operands from unrelated representations

add_boolean was removing second operands from ALL IfcShapeRepresentations
that referenced them, which could corrupt unrelated shapes and leave
representations with empty Items (bug #7803).

The API no longer modifies Items — callers manage this explicitly.
validate_type and Bonsai's AddBoolean operator now handle their own
item removal scoped to the correct representation.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dion Moult
2026-03-21 18:21:41 +11:00
parent bcfad8d96d
commit fca258fb07
5 changed files with 38 additions and 37 deletions
@@ -540,6 +540,16 @@ class AddBoolean(Operator, tool.Ifc.Operator):
booleans = ifcopenshell.api.geometry.add_boolean(tool.Ifc.get(), first_item, second_items, props.operator)
rep_obj = tool.Geometry.get_geometry_props().representation_obj
if booleans:
# Users typically select two top-level items and expect the
# operand to be absorbed into the boolean, not remain as a
# standalone item alongside it.
representation = tool.Geometry.get_active_representation(rep_obj)
representation = ifcopenshell.util.representation.resolve_representation(representation)
second_items_set = set(second_items)
new_items = [i for i in representation.Items if i not in second_items_set]
if new_items:
representation.Items = new_items
rep_element = tool.Ifc.get_entity(rep_obj)
tool.Model.mark_manual_booleans(rep_element, booleans)
tool.Geometry.reload_representation(rep_obj)