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Fix add_boolean removing second operands from unrelated representations
add_boolean was removing second operands from ALL IfcShapeRepresentations that referenced them, which could corrupt unrelated shapes and leave representations with empty Items (bug #7803). The API no longer modifies Items — callers manage this explicitly. validate_type and Bonsai's AddBoolean operator now handle their own item removal scoped to the correct representation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -31,17 +31,6 @@ def add_boolean(
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) -> list[ifcopenshell.entity_instance]:
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"""Adds a boolean operation to two or more representation items
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If an IfcBooleanOperand is part of the top level items in an
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IfcShapeRepresentation, it will be removed from that level whilst being
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added to the IfcBooleanResult. This is because it is generally intuitive
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that an item is either participating in a boolean operation, or being an
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item in its own right, but not both.
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However, if an IfcBooleanOperand is part of another boolean operation
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already, it will not be removed from the existing operation. A new
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operation will be created, and therefore it will participate in two
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operations.
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This function protects against recursive booleans.
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After a boolean operation is made, since the items of
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@@ -101,9 +90,6 @@ def add_boolean(
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booleans = []
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for second_item in second_items:
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for inverse in file.get_inverse(second_item):
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if inverse.is_a("IfcShapeRepresentation"):
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inverse.Items = list(set(inverse.Items) - {second_item})
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if first.is_a("IfcTesselatedFaceSet"):
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first.Closed = True # For now, trust the user to do the right thing.
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if second_item.is_a("IfcTesselatedFaceSet"):
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@@ -83,6 +83,7 @@ def validate_type(
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if remaining_items:
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ifcopenshell.api.geometry.add_boolean(file, preferred_item, remaining_items, "UNION")
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representation.Items = [i for i in representation.Items if i not in remaining_items]
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representation.RepresentationType = ifcopenshell.util.representation.guess_type(representation.Items)
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if representation.RepresentationType == "CSG":
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