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Integrate ifccityjson in BlenderBIM (#1859)
* ifccityjson-BB integration: include CJIO in makefile * Add ifccityjson to BlenderBIM * Make ifccityjson work like a package * Use pip while installing CJIO dependency for ifccityjson * revert removal of brick module * Changes from pull request review * Use ifccityjson as CLI and as package for BlenderBIM
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@@ -134,6 +134,8 @@ endif
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# Provides IFC5D functionality
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cp -r dist/working/IfcOpenShell-0.7.0/src/ifc5d/ifc5d dist/blenderbim/libs/site/packages/
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rm -rf dist/working
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# Provides IFCCityJSON functionality
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cp -r dist/working/IfcOpenShell-0.7.0/src/ifccityjson dist/blenderbim/libs/site/packages/
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# Provides Mustache templating in construction documentation
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mkdir dist/working
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@@ -259,6 +261,14 @@ endif
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mkdir dist/working
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cd dist/working && wget $(HPPFCL_URL)
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cd dist/working && tar -xf hpp-fcl*
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# Required by IFCCityJSON
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mkdir dist/working
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cd dist/working && python -m venv env
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cd dist/working && . env/bin/activate && pip install cjio
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cp -r dist/working/env/Lib/site-packages dist/blenderbim/libs/site/packages/
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rm -rf dist/working
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ifeq ($(PLATFORM), linux)
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cp -r dist/working/lib/$(PYLIBDIR)/site-packages/hppfcl dist/blenderbim/libs/site/packages/
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cp -r dist/working/lib/*.so* dist/blenderbim/libs/
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@@ -63,6 +63,7 @@ modules = {
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"bimtester": None,
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"diff": None,
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"patch": None,
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"gis": None,
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"covetool": None,
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"augin": None,
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"debug": None,
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@@ -0,0 +1,17 @@
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import bpy
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from . import prop
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from . import operator
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from . import ui
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classes = (
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prop.BIMCityJsonProperties,
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operator.BIM_OT_cityjson2ifc,
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operator.BIM_OT_find_cityjson_lod,
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ui.BIM_PT_cityjson_converter,
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)
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def register():
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bpy.types.Scene.ifccityjson_properties = bpy.props.PointerProperty(type=prop.BIMCityJsonProperties)
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def unregister():
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del bpy.types.Scene.ifccityjson_properties
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@@ -0,0 +1,47 @@
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import bpy
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from bpy.types import Operator
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from cjio import cityjson
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from ifccityjson.cityjson2ifc.cityjson2ifc import Cityjson2ifc
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class BIM_OT_cityjson2ifc(Operator):
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bl_idname = "bim.convert_cityjson2ifc"
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bl_label = "Convert CityJSON to IFC"
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bl_context = "scene"
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def execute(self, context):
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props = context.scene.ifccityjson_properties
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city_model = cityjson.load(props.input, transform=False)
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data = {
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"file_destination": props.output,
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"lod": props.lod,
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"split": props.split_lod,
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}
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if props.name is not "":
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data["name_attribute"] = props.name
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converter = Cityjson2ifc()
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converter.configuration(**data)
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converter.convert(city_model)
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if props.load_after_convert:
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bpy.ops.bim.load_project(filepath=props.output)
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return {'FINISHED'}
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class BIM_OT_find_cityjson_lod(Operator):
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bl_idname = "bim.find_cityjson_lod"
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bl_label = "Find LODs in CityJSON file"
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bl_context = "scene"
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def execute(self, context):
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props = context.scene.ifccityjson_properties
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city_model = cityjson.load(props.input)
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lods = set()
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for obj_id, obj in city_model.get_cityobjects().items():
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for geometry in obj.geometry:
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lod = str(geometry.lod)
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if lod not in lods:
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lods.add(lod)
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props.lods.add()
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props.lods[-1].name = lod
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props.is_lod_found = True
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return {'FINISHED'}
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@@ -0,0 +1,16 @@
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from bpy.types import PropertyGroup
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from bpy.props import StringProperty, BoolProperty, EnumProperty, CollectionProperty
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from blenderbim.bim.prop import StrProperty
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class BIMCityJsonProperties(PropertyGroup):
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def get_lods(self, context):
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return [(item.name, "LOD" + item.name, "Level of Detail " + item.name) for item in self.lods]
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input: StringProperty(name="cj_input", default="", subtype='FILE_PATH')
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output: StringProperty(name="ifc_output", default="", subtype='FILE_PATH')
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name: StringProperty(name="identifier", default="")
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split_lod: BoolProperty(name="split_lod", default=True)
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lods: CollectionProperty(name="lods", type=StrProperty)
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lod: EnumProperty(name="lod", description="", items=get_lods, options={'ANIMATABLE'}, default=None)
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is_lod_found: BoolProperty(name="is_lod_found", default=False)
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load_after_convert: BoolProperty(name="load_after_convert", default=True)
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@@ -0,0 +1,32 @@
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from bpy.types import Panel
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class BIM_PT_cityjson_converter(Panel):
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bl_label = "IFC CityJSON converter"
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bl_idname = "BIM_PT_ifccityjson"
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bl_options = {"DEFAULT_CLOSED"}
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bl_space_type = "PROPERTIES"
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bl_region_type = "WINDOW"
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bl_context = "scene"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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props = scene.ifccityjson_properties
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row = layout.row(align=True)
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row.prop(props, "input")
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row = layout.row(align=True)
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row.operator("bim.find_cityjson_lod")
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row = layout.row(align=True)
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row.prop(props, "output")
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row = layout.row(align=True)
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row.prop(props, "name")
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row = layout.row(align=True)
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row.prop(props, "split_lod")
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row.prop(props, "load_after_convert")
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row = layout.row(align=True)
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row.prop(props, "lod")
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if not props.is_lod_found:
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row.enabled = False
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row = layout.row(align=True)
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row.operator("bim.convert_cityjson2ifc")
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