- Turns out, you need the keyword "graph=" in graph_at() to actually select a graph of that name from the collection, otherwise it just returns the entire collection, so I changed that, which correctly isolates the project from the collection for serialization now.
- With this same change, I opted turn BrickStore.VersionedGraphCollection simply into BrickStore.graph and create a new BrickStore.get_project() to return the isolated graph. - This meant I should remove the reload_graph() function because I was actually just loading the entire collection into it still, and its functionality breaks when it isn't the entire collection
f attributes holding entity lists are expanded in SQL, this means that you end up with significantly more rows. Also, you cannot have the ifc_id marked as a UNIQUE field / benefit from unique primary key index. So leaving the fields as JSON is actually significantly more efficient (almost 10X faster to load a model into BBIM).
All the right code seems to be in place, but it seems the package won't go through with the serialize function because of read/write permissions (ERRNO 13)
I wanted to just have a BrickStore.clear() which would so this:
BrickStore.VersionedGraphCollection = None
BrickStore.graph = None
BrickStore.path = None
(aka not also set BrickStore.schema = None, since it should theoretically just load in the same path anyway) but for some reason Blender crashes when clearing a project and loading one again this way.
Added new panel. in shader graph N-panel that allows you to create fully GLTF and IFC compatible shader graphs by just tweaking parameters from the panel. Note that it's still saved to IFC only when you hit "Save Current Style", before that it's still just stored in blender.
https://imgur.com/a/vmkoLPH
The premise is that if you want to have non-external style you'd be able to create it entirely from this panel - so there will no need to guess or to remember which parameters from the graph are supported by IFC and which are not.
It's still work in progress, still need to polish it, add support for more reflectance methods and add suport for textures (need to be able to import/export it with .ifc and set them from this panel).
Taking into account that now we have error messages if user will try to remove the last material layer which would make layer set invalid ifc.
FAILED test/bim/test_feature.py::test_remove_material_set_layer - AssertionError: Failed to run operator bpy.ops.bim.remove_layer(layer=IfcStore.get_file().by_id(93).MaterialLayers[...
Some bim test was failing because of it
FAILED test/bim/test_feature.py::test_assign_material__material_profile_set - AssertionError: No material Default found in profiled materials: []
FAILED test/bim/test_feature.py::test_export_ifc__with_basic_contents_and_saving_as_a_relative_path - AssertionError: Value is C:\IfcOpenShell\src\blenderbim\test\files\temp\export.ifc
Duplicated objects were not able to have their own collection after 586707dd2
Also fixed bim test
FAILED test/bim/test_feature.py::test_copy_a_storey - AssertionError: assert 'IfcBuildingStorey/My Storey.001' in ['IfcBuildingStorey/My Storey']
Unlinking was using copied object name for the unlinked object instead of the original one.
So it worked like Cube -> IfcWall/Cube -> Cube.001 and bim test was failing:
FAILED test/bim/test_feature.py::test_unlink_object - AssertionError: The object "Cube" does not exist