Commit Graph

22381 Commits

Author SHA1 Message Date
Gorgious56 94faaa3160 Drop dead Geometry.has_material_styles + sanitation sweep
Two related cleanups bundled because each was too small on its own.

== Drop dead Geometry.has_material_styles duplicate ==

Two parallel has_material_styles implementations existed on HEAD:

* Geometry.has_material_styles (tool/geometry.py:853, added by
  3483683cb "Add tool.Geometry helpers for body representation +
  placement"): checks each material via tool.Material.get_style
  for an IfcSurfaceStyle. This is the implementation gizmos-8088
  uses — its core/root.py:58 calls geometry.has_material_styles.

* Root.has_material_styles (tool/root.py:75, added by e76455913
  "Route _has_material_styles through tool.Root.has_material_styles"):
  checks each material for a HasRepresentation inverse. Added to
  fix the test/core/test_root.py::TestCopyClass::test_AAAAAAAAAAAA
  failure by routing the check through a Prophecy-mockable seam.

HEAD's core/root.py:59 calls root.has_material_styles. The Geometry
version became orphaned by that migration — zero callers historically
(git log -S "Geometry.has_material_styles" returns nothing). The
Root placement is the right architectural home: has_material_styles
pairs with assign_body_styles in the copy_class flow as "is there
material-defined styling? if not, apply body styling" — both
decisions live on the same interface, called in sequence from the
same caller.

The semantic delta (HasRepresentation vs IfcSurfaceStyle) is a close
approximation in real IFC files where HasRepresentation almost always
indicates a styled material; if precision becomes necessary, the
Root impl can be tightened independently of this cleanup.

Drop the Geometry method + its abstract declaration in core/tool.py.

== Sanitation sweep per CLAUDE.md §4a ==

Eight rot-prone references in code we authored on this branch get
their first-draft mistakes cleaned up. The §4a rule (no sibling
symbol names, no test paths, no motivation history in docstrings)
got added during this branch, so older commits sometimes named their
siblings in prose; this is a focused cleanup of the worst offenders.

* bim/module/model/wall.py:201 — _CommitWallDraftsFirstMixin
  docstring carried motivation history ("...that every multi-wall
  operator … used to repeat at the top of _execute"). Rewrite to
  describe only the current contract.

* bim/module/model/wall.py:1910 — cycle_type_operator comment named
  two sibling methods. Rephrase to describe what happens at the slot.

* bim/module/model/wall.py:2025 — _active_instances ClassVar comment
  named WallGizmoPreviewDecorator. Rephrase to "the wall-gizmo
  preview decorator" (role, not class).

* bim/module/drawing/gizmos.py:3402 — GizmoFillet hit_uses_bbox
  comment named GizmoWallJoinIntersection. Rephrase to "the wall-join
  gizmo group".

* bim/module/drawing/gizmos.py:3887 — GizmoCountLabel docstring had
  a :meth:`set_count` cross-reference. Drop — reader sees the method
  next to the class.

* bim/module/model/host_add_opening_gizmo.py:201 — poll-exclusion
  comment named GizmoWallEdition + GizmoRoofEdition. Rephrase to
  describe why we skip ("walls and parametric roofs both render
  their own toggle in the pen row").

* bim/module/void/operator.py:45 — preserve_placement comment named
  FilledOpeningGenerator.generate. Rephrase to "the filling-opening
  generator gates its snap-to-wall-axis block on this flag".

* bim/parametric_lifecycle.py:64 — module docstring named the test
  file path (test/bim/test_parametric_registry.py). Rewrite to
  "enforced by the registry contract tests".

Sweep otherwise clean: no third-party software names in this-branch-
authored comments (upstream Revit / Tekla / ArchiCAD references are
legitimate external-constraint workarounds, §4a-allowed). No
PR/issue numbers we authored except the FIXME(PR5) in
tool/parametric.py:150, deliberately preserved until PR6's MEP slice
resolves it.

Generated with the assistance of an AI coding tool.
2026-06-04 09:08:47 +02:00
Dion Moult 749476d1a7 docs: rewrite stale GL-era docs (env-vars + viewport_architecture)
Two long-stale docs that described the deleted OpenGL backend are
replaced with current-state rewrites under `src/bonsaiviewer/docs/`
and wired into the toctree. The originals are removed.

## env-vars.rst (replaces src/ifcviewer/settings.rst)

The orphan `src/ifcviewer/settings.rst` was written for the OpenGL
backend (`IFC_*` prefix, MDI-specific knobs) and was never wired into
any Sphinx toctree — it sat as a one-off file in the C++ source tree,
undiscoverable from a normal docs build.

* **Dead — dropped entirely.** `IFC_SKIP_MDI`, `IFC_MAX_SUBDRAWS`,
  `IFC_SUBDRAW_DIAG` were GL-only `glMultiDrawElementsIndirect`
  instrumentation. wgpu has no MDI. `IFC_FPS_HITCH_MS` no longer
  exists in source.
* **Renamed.** `IFC_HIZ_MOTION` → `WGPU_HIZ_MOTION`,
  `IFC_CULL_THREADS` → `WGPU_CULL_THREADS`.
* **New, previously undocumented.** Ten `WGPU_*` vars added during
  the port + bring-up (WGPU_HIZ, WGPU_HIZ_TRACE, WGPU_MIN_PX,
  WGPU_MIN_PX_MOTION, WGPU_FLY_DEBUG, WGPU_NAV_PRESET,
  WGPU_PRESENT_MODE, WGPU_STREAM_DEBUG, WGPU_STREAM_DEEP_DEBUG,
  WGPU_STREAM_EVICT_LOG). Descriptions written from each variable's
  use-site so wording matches actual behaviour.
* **LOD-build section kept verbatim.** IFC_LOD_ERROR, IFC_LOD_RATIO,
  IFC_LOD_MIN_SAVINGS, IFC_LOD_DEBUG — sidecar-bake knobs,
  backend-agnostic.
* **GUI-promoted "old IFC_* graveyard" section dropped.** The file
  is an env-var reference, not a record of historical spellings.

## viewport_architecture.rst (replaces src/ifcviewer/README.md)

The 994-line `src/ifcviewer/README.md` was an archive of the GL-era
phase-by-phase perf narrative. ~95% of it described deleted code:
OpenGL 4.5 Core, `glMultiDrawElementsIndirect`, VAO/VBO/EBO,
`GL_ARB_shader_draw_parameters`, BVH-per-model, sidecar v5/v7/v9
(current is v13), the now-non-existent `./IfcViewer` binary, Phase
3F "static batching next" plans superseded by the chunk-pool
architecture, Phase 3E "GPU compute culling removed" since re-added
as task #17 pending. Salvaging the ~50 lines of still-correct
content would have left a Frankenstein doc internally contradicting
itself.

Replaced with a focused architecture page covering current reality:
consumer split (BonsaiViewer shell vs IfcViewerMinimal standalone),
stack (wgpu-native v29, Qt6, IfcOpenShell, IfcUtil, Eigen3,
meshoptimizer), five core ideas (unique-mesh instancing, quantized
12 B vertex, chunked streaming on a probed VRAM pool, sidecar v13
fast path, event-driven rendering), per-frame pipeline (cull →
upload → streaming → opaque pass → transparent pass → edge → overlay
→ present), federation + false-origin compose, file map limited to
files that actually exist in `src/ifcviewer/` today, build/run via
`build_viewer.sh`, cross-refs to env-vars.rst, debug-output.rst,
and connectors/.

## Toctree

`src/bonsaiviewer/docs/index.rst` gains `env-vars` and
`viewport_architecture` entries alongside the existing
`connectors/index` and `debug-output`.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 15:57:40 +10:00
Dion Moult ce7d2fa329 docs: split Autodesk connector docs into user + developer pages
`autodesk.rst` had grown to mix end-user concerns (where do my tokens
live, how do I install the bundle, why isn't sign-in working) with
developer concerns (cargo build, fmt/clippy/test, packaging script
flow, per-OS toolchain notes, CI). Reorganise into:

* **`autodesk.rst`** — Autodesk Connector. User-facing. Bonsai-Viewer-
  level intro (Forma/APS/Docs, "Add from cloud"); install-from-zip
  per OS; first-run setup (client ID, OAuth port, browser redirect);
  where settings / cache / OAuth tokens live; proxy / TLS guidance
  for corporate installs.

* **`autodesk_development.rst`** — Autodesk Connector Development.
  Developer-facing. Tech stack (FLTK, ureq, keyring, dirs, serde,
  chrono, webbrowser); `cargo build --release`; `cargo test
  --all-features` / clippy / fmt-check; protocol probing via stdio
  pipe; packaging via `packaging/build.py`; per-OS build / keychain
  / codesign notes; CI workflow overview. Absorbs the entirety of
  the old `autodesk_packaging.rst`, which is removed.

`connectors/index.rst` toctree updated: `autodesk_packaging` →
`autodesk_development`. `cloud_sync_protocol.rst` untouched —
language-agnostic protocol spec.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 15:57:40 +10:00
Dion Moult 9d9f4054f6 bonsaiviewer-autodesk: replace Python connector with the Rust impl
The Python implementation of the Autodesk Forma connector
(bonsaiviewer_autodesk/) is deprecated. The Rust port that's been
maturing under src/bonsaiviewer-autodesk-rs/ is now the connector
and takes over the original folder name.

## File operations

* `git rm -r src/bonsaiviewer-autodesk` — drop the 18 tracked Python
  source/test/packaging files. (~6.5k untracked build artefacts in
  venv/build/dist/egg-info are removed too, but those were never in
  the index.)
* `mv src/bonsaiviewer-autodesk-rs src/bonsaiviewer-autodesk` —
  the Rust impl takes over the canonical folder name.
* `rm -rf src/bonsaiviewer-autodesk-rs-egui` — abandoned egui-based
  experiment, never committed.
* `src/bonsaiviewer-autodesk/.gitignore` extended with `/dist` to
  keep packaging output out of the index alongside the existing
  `/target` rule.

The Rust binary in Cargo.toml already has `name = "bonsaiviewer-
autodesk"` and `connector.json`'s `exec` field already points at that
name — so the connector loader, build_viewer.sh symlink, and
win/build-all-win.py CONNECTOR_DIR all keep working without edits.

## Packaging shape preserved

`packaging/build.py` is rewritten to:

  * shell out to `cargo build --release` instead of pyinstaller,
  * copy the produced binary + connector.json into the same
    `dist/autodesk/` layout the PyInstaller flow produced,
  * zip into `dist/autodesk-<os>-<arch>.zip` with the same
    naming pattern (CI artifact uploads keep working).

The Rust binary statically links its deps, so unlike PyInstaller
there's no `_internal/` directory — single executable inside
`dist/autodesk/`. Everything downstream (`build_viewer.sh` symlink,
`win/build-all-win.py collect_connector_files`, the zip step in
`build_rocky.yml`) only cares that `dist/autodesk/` exists, so the
on-disk contract is preserved.

Verified locally: `python3 src/bonsaiviewer-autodesk/packaging/build.py`
produces `dist/autodesk/{bonsaiviewer-autodesk, connector.json}`
(3.9 MB stripped ELF) and `dist/autodesk-linux-x86_64.zip` (~1.5 MB
compressed).

## CI updates

* `.github/workflows/build_rocky.yml` and `build_rocky_arm.yml`:
  drop the `pip install ".[build]"` step — `packaging/build.py` is
  stdlib-only now, the cargo build wrapped inside it does the work.
* `.github/workflows/build_win.yml`: same — drop pip install,
  packaging script handles cargo internally.
* `.github/workflows/build-bonsaiviewer-autodesk.yml`: full rewrite
  of the dedicated connector test/build workflow. Replaces the
  Python {3.11, 3.13} test matrix with `cargo fmt --check`,
  `cargo clippy --all-targets -- -D warnings`, and `cargo test
  --all-features`. The OS/arch build matrix is unchanged
  (linux-x86_64, macos-arm64, macos-x86_64, windows-x86_64) but
  installs a Rust toolchain via dtolnay/rust-toolchain@stable and
  caches target/ via Swatinem/rust-cache.

`win/build-all-win.py` and `build_viewer.sh` are unchanged — they
only reference the `dist/autodesk/` path, which the new
`packaging/build.py` populates identically.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 13:59:43 +10:00
Dion Moult b3fbcd6a66 refactor: extract src/ifcutil/ from src/ifcviewer/ (Unit, Geolocation, Placement)
Unit / Geolocation / Placement are schema-agnostic IFC helpers ported
from ifcopenshell.util.{unit,geolocation,placement}. Nothing about
them is viewer-specific: pure IfcParse + Eigen, no Qt, no IfcGeom, no
renderer. Living under src/ifcviewer/ implies an unwanted dependency
direction every time a non-viewer caller (test_federation, the bonsai
SettingsView georef readout, a future standalone IFC tool) wants to
use them.

Move them to a new `src/ifcutil/` static lib (IfcUtil). The lib has
PUBLIC `target_include_directories(${CMAKE_CURRENT_SOURCE_DIR})` so
callers that link IfcUtil can keep `#include "Unit.h"` etc. without
relative-path adjustments — the include dir propagates transitively
via IfcViewer's PUBLIC link.

## Changes

* `git mv src/ifcviewer/{Geolocation,Placement,Unit}.{h,cpp}
   → src/ifcutil/` (history follows the rename).
* `src/ifcutil/CMakeLists.txt`: IfcUtil static lib, PUBLIC links
  IfcParse + Eigen3::Eigen, PUBLIC include dir.
* `cmake/CMakeLists.txt`: `add_subdirectory(../src/ifcutil ifcutil)`
  before ifcviewer/ so the link target exists when IfcViewer's
  CMakeLists runs.
* `src/ifcviewer/CMakeLists.txt`: IfcUtil added to IfcViewer's PUBLIC
  link_libraries.
* `src/ifcviewer/tests/CMakeLists.txt`: test_federation drops the
  explicit `${IFCVIEWER_SRC}/{Unit,Geolocation,Placement}.cpp`
  source list and links `IfcUtil` instead (matches how production
  code resolves the symbols).
* `src/bonsaiviewer/modules/models/SettingsView.cpp`: the two
  explicit `#include "../../../ifcviewer/{Geolocation,Unit}.h"`
  paths swap to `../../../ifcutil/…`. All other callers use bare
  `#include "Unit.h"` style and continue to work via the propagated
  include dir.

## Verification

* `ninja -C build-viewer` builds clean: IfcUtil + IfcViewer +
  IfcViewerMinimal + BonsaiViewer + all four pre-existing
  ifcviewer tests + the two from-wgpu tests.
* `test_federation` runs green: 226 assertions in 22 test cases
  pass with IfcUtil linked instead of the explicit-source compile.
* `git log --follow` traces e.g. `Geolocation.cpp` back through the
  rename to its prior location in src/ifcviewer/.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 13:25:28 +10:00
Dion Moult 32d9fd6c1c build-all: restore full PYTHON_VERSIONS list
d390911d75 ("build_osx: build BonsaiViewer on macOS via build-all.py",
2026-06-01) accidentally committed a local single-version pin
(`PYTHON_VERSIONS = ["3.11.8"]`) intended only for fast iteration
during macOS bring-up. With macOS / CI green and the Python wrapper
fix from 748b4e72a landed, restore the full multi-version list so
both Rocky and macOS CI publish wrappers for 3.10/3.11/3.12/3.13/3.14
again.

Cost is ~5 from-source Python builds per CI run; the cache-deps
plumbing in nix/cache_dependencies.py already memoises these so
repeated runs only pay it once per Python release bump.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 13:04:14 +10:00
Dion Moult b123ee69d6 viewer: two-pass alpha transparency + Alt+X global x-ray cap
## The bug

FZK-Haus windows rendered fully opaque despite every piece of the
data path carrying alpha correctly: vertex format is RGBA u8x4,
InstanceCpu/InstanceGpu carry color_override_rgba8 with its alpha
byte, fs_main returns vec4(rgb, in.color.a). Cause: the main render
pipeline's color target had `blend = nullptr`, which in wgpu disables
the blend stage entirely — fragment RGBA overwrites the back buffer
unmodified, alpha discarded.

## Why "just enable blend" isn't enough

Two failure modes that don't go away with a one-liner:

1. `depthWriteEnabled = True` on the main pipeline would make a
   transparent window-frame pane occlude geometry behind it in
   depth, so the wall behind the window then fails the depth test
   and never draws — you'd see the silhouette of the window with
   whatever colour was in the back buffer before, not the wall.
2. Order-dependent blending across transparent surfaces in arbitrary
   cull order — overlapping transparent surfaces would shift colours
   as the camera moves.

Standard fix for a BIM viewer is two-pass opaque-then-transparent.

## What this commit adds

### Per-mesh "has any alpha < 255" classifier
* `ModelGpuData::mesh_has_alpha` (uint8_t vector, parallel to meshes).
* Sized in `applyCachedModel`.
* Populated in `applyStreamedChunk` by scanning each in-chunk mesh's
  vertex bytes for a vertex's alpha byte < 255 (offset 11 within
  the 12-byte vertex record — the 4th byte of the third u32, which
  the shader reads as `w2 >> 24`). Single chunk-arrival site covers
  both sidecar streaming and the worker-result drain. First-load
  IFC-without-sidecar geometry still routes opaque until the sidecar
  bake completes; A-path scan is deferred.

### Per-chunk opaque/transparent partition during cull
* `Chunk::opaque_visible_vertices` / `opaque_visible_draws`
  (per-frame counts).
* Transient `visible_draws_scratch_transparent` +
  `transparent_per_draw_vertex_counts` filled alongside the existing
  opaque half during the cull walk. Post-walk concat appends
  transparent entries onto the opaque half and continues the
  cumulative prefix-sum sequence — single buffer, single bind
  group, no doubling.
* Classifier inside the cull lambda:
    `xray_active ? always_transparent
     : override_active ? (override.alpha < 255)
     : mesh_has_alpha[mesh_id]`

### Per-chunk uniform layout extension
From `[total_draws, total_verts, 0, 0]` to
`[total_draws, total_verts, opaque_verts, opaque_draws]`. The third
slot is what `render()` passes as `firstVertex` to the transparent-
pass draw call so the shader's vid lands in the transparent range of
the same visible_draws_scratch buffer.

### `main_pipeline_transparent_`
Copy of `main_pipeline_` with `color_target.blend = SrcAlpha /
OneMinusSrcAlpha`. depthWriteEnabled stays True (see below).

### Two-pass `render()`
Opaque pass (`main_pipeline_`, firstVertex=0,
vertexCount=opaque_visible_vertices) then transparent pass
(`main_pipeline_transparent_`, firstVertex=opaque_visible_vertices,
vertexCount=total - opaque). Each loop skips empty halves so an
opaque-only chunk costs one draw call, transparent-only one draw,
mixed chunks two.

### depth_transparent.depthWriteEnabled = True (NOT off)

Initially set False (standard "let further-back geometry paint
through transparent front faces" trick) but that broke the edge-
detect pass: edge detection reads the depth buffer to find
silhouette discontinuities, and windows-without-depth meant the
glass had no silhouette at all (panes looked like framed holes) and
the edges of opaque geometry behind the glass painted through at
full intensity. Keeping the write avoids that — trade-off is depth-
test occlusion between transparent surfaces (closer occludes
farther), which for BIM panes that don't overlap in screen space
is invisible. Real fix for the overlap case is OIT or sort-back-
to-front, not depth-write toggling.

## Alt+X global X-ray (drops in basically free)

* `xray_alpha_cap` field on FrameUniforms + WGSL counterpart, default
  1.0 (no effect). fs_main clamps `out.a = min(in.color.a, cap)`.
* `ViewportWindow::xray_alpha_cap_` member, default 1.0. Alt+X
  toggles between 1.0 and 0.3.
* Cull classifier sees `xray_alpha_cap_ < 1.0` and forces every
  instance into the transparent pass so the blend stage actually
  fires (an opaque-pass fragment with capped alpha would still
  overwrite the back buffer).
* No per-instance state mutation needed — toggle is a single float
  in a uniform plus a re-cull. Excluding objects from x-ray later
  would mean tagging them so the classifier skips the force-
  transparent branch for them, also small.

Stress-tested on FZK-Haus: window glass visibly translucent with
correct silhouette edges; Alt+X turns the whole scene to a tinted
ghost of itself and back without artefact.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 12:58:50 +10:00
Dion Moult 748b4e72a9 macOS: re-enable Python wrapper + stage IfcViewerMinimal.app bundle
Three coupled fixes that close the macOS bring-up loop:

## 1. ifcwrap: fix INSTALL_RPATH on Apple

The ifcopenshell_wrapper Python module had `INSTALL_RPATH "$ORIGIN"` set
for "NOT WIN32 AND NOT WASM_BUILD" — but `$ORIGIN` is a Linux ld.so
placeholder, not a macOS dyld one. macOS dyld doesn't expand it; it
bakes the literal string `$ORIGIN` into LC_RPATH, which resolves to
nothing at runtime. The wrapper's hard-link `@rpath/ifcopenshell
.document.rdb.dylib` then fails to load even though INSTALL(TARGETS …
LIBRARY DESTINATION "${python_package_dir}/ifcopenshell") above had
already dropped the plug-in dylib right next to the wrapper.

Split the rpath assignment: `@loader_path` on Apple (the dyld
equivalent of `$ORIGIN`), `$ORIGIN` elsewhere.

This is what b0ef47819 (the build_osx IFCOS_BUILD_PYTHON_WRAPPER=off
gate) was working around. The gate is removed below.

## 2. ifcviewer-minimal: stage IfcOpenShell + wgpu_native into the .app

IfcViewerMinimal.app was building on macOS via the cmake
`BUILD_BONSAIVIEWER → BUILD_BONSAIVIEWER_WGPU` promotion, but had no
bundle staging — Contents/Frameworks/ only contained the Qt
frameworks macdeployqt deposited, so the .app would refuse to start
("Library not loaded: @rpath/libwgpu_native.dylib").

Mirror what src/bonsaiviewer/CMakeLists.txt does for BonsaiViewer.app:

* Set INSTALL_RPATH to `@executable_path/../Frameworks` so the exe
  knows where to look for @rpath/* deps.
* install(FILES) libwgpu_native.dylib into the bundle's Frameworks/
  (globbed from WGPU_NATIVE_LIB_DIR rather than hard-coded so it
  covers any future versioned name).
* install(CODE) staging block that copies every `*.dylib` from
  <prefix>/lib/ into the bundle's Frameworks/, excluding the
  geometry-writer plug-ins (same EXCLUDE regex as BonsaiViewer.app —
  viewer doesn't need OBJ/glTF/DAE/STP/IGS/SVG/TTL export converters).

Same long-form rationale + caveats apply (macdeployqt doesn't follow
non-Qt @rpath deps, lib-prefixed core libs vs ifcopenshell.* plug-in
naming split, Linux's equivalent lives in build_rocky.yml workflow
bash via patchelf + stage_runtime_payload). See src/bonsaiviewer/
CMakeLists.txt for the full version.

## 3. build_osx.yml: drop IFCOS_BUILD_PYTHON_WRAPPER=off

With (1) fixed, the Python wrapper smoke test should pass again. The
gate goes away; the comment block in build_osx.yml is replaced with a
short note pointing at the ifcwrap rpath fix as the underlying change
that re-enables this.

Together, (1)+(2)+(3) close the standalone IfcViewerMinimal-on-macOS
gap (task #43) and re-enable IfcOpenShell-Python on the macOS arm64 CI.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 11:31:45 +10:00
Dion Moult 8ab5c31e75 refactor: merge ifcviewer-wgpu into ifcviewer, drop Wgpu prefix
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and
the Wgpu* class prefix were both disambiguation artefacts from the
overlap period — now pure dead weight.

## Folder + library merge

* `src/ifcviewer-wgpu/`  → folded into `src/ifcviewer/` (git mv tracks
  every file as a rename so blame/log history survives).
* `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was
  already named `IfcViewerMinimal`; this just brings the folder + CMake
  target name into line).
* `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` →
  `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into
  the existing `add_ifcviewer_unit_test(...)` helper.
* The `IfcViewerWgpu` static library is dissolved — its sources become
  part of the unified `IfcViewer` static library, which now bundles
  scene/loader + renderer in one target. The pre-merge circular
  dependency (IfcViewer linking IfcViewerWgpu just to get the
  ViewportWindow.h include path that SceneLoader.h needs) goes away.
* The wgpu-native FetchContent block, the Cocoa/QuartzCore link on
  Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime
  install all move into `src/ifcviewer/CMakeLists.txt` unchanged.

## Type renames (Wgpu prefix dropped from every Wgpu* identifier)

  WgpuAreaMeasurement   → AreaMeasurement
  WgpuBufferPool        → BufferPool
  WgpuLengthMeasurement → LengthMeasurement
  WgpuMetalSurface      → MetalSurface
  WgpuModelGpuData      → ModelGpuData
  WgpuOverlayFrame      → OverlayFrame
  WgpuOverlayRenderer   → OverlayRenderer
  WgpuSectionPlane      → SectionPlane
  WgpuSelectionState    → SelectionState
  WgpuStreamingLoader   → StreamingLoader
  WgpuStreamingThread   → StreamingThread
  WgpuViewportWindow    → ViewportWindow
  WgpuVisibilityState   → VisibilityState

  CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was
  already this since wgpu shipped as default).

Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a
binding to an external API, not one of *our* types), and the WGPU*
enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe`
lives in the separate `src/wgpu-mem-probe/` standalone diagnostic
project and isn't touched.

## Include-path updates

Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`,
every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from
sibling subdirectories (modules/, etc.) are updated to point at
`../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`.

## cmake/CMakeLists.txt simplification

The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside
the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone
block) collapse into a single unconditional
`add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block
keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the
viewer lib).

## Verification

* Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe,
  `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and
  the two new-location tests (`test_selection`, `test_visibility`).
* No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`,
  `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep).
* Renames tracked by git as `R` entries — `git log --follow` on
  ViewportWindow.cpp etc. continues to show history through the move.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 11:11:14 +10:00
Dion Moult 7f87408b78 bonsaiviewer: rework add-models false-origin guess + drop fly-mode input lag
Two independent threads that landed on this branch.

## 1. Federation false-origin guess: arm-on-add + frame-on-origin

The cc54237f5 fix moved the guess off the refresh() fan-in (terminating
the stack-overflow recursion on Holter Tower), but the gating was still
`modelIds().size() == 1` — broken for batch-add-into-empty-session
because the session registry is populated synchronously by all
addModel calls before any modelGeometryReady lands. Result: load 3
files at once → none of the per-model geometry-ready events ever
finds `size() == 1` → guess never fires → camera + federation origin
stay at surveyor coords.

Rework:

* **Arm/consume at the command boundary.** modules/models/Commands
  exposes `armFederatedFalseOriginGuess` / `consumeFederatedFalseOrigin
  Guess` (function pair — arming is a one-shot, raw-bool would let a
  peek-without-clear silently break the contract). `addModel` and the
  cloud-callback in `addModelFromCloud` arm if `modelIds().isEmpty()`
  at the moment they're about to register federation entries. The
  first geometry-ready then consumes the arm and runs the guess —
  batch add or single, works the same way.

* **Lazy first geometry point from mesh AABB centre.** Drop
  SceneLoader's `firstPlacement(mid)` / `first_placement` /
  `has_first_placement` and the two capture sites entirely. The
  viewport keeps CPU-side MeshInfo + InstanceCpu for picking /
  measurement; compute the anchor on demand via new const accessor
  `WgpuViewportWindow::firstGeometryPointWorldM(mid, out)` =
  instance0.placement × meshes[instance0.mesh_id].aabb_centre.
  This is more representative than the placement translation
  (placements often live far from the actual geometry due to long
  ObjectPlacement chains / intermediate local frames), and lighter
  storage-wise (lazy, vs. 128 B per model held just-in-case).

* **`guessFederatedFalseOrigin` math signature: Matrix4d → Vector3d.**
  The function only ever consumed `.block<3,1>(0,3)`; the Matrix4d
  API surface was a strictly-larger-than-necessary contract. Vector3d
  matches what the function actually needs.

* **`WgpuViewportWindow::frameOnFederatedOrigin(mid, max_distance_m)`**
  replaces the post-shift use of viewAll() that the ViewportView
  almost reached for. The federated false origin sits at (0,0,0) in
  post-shift space by construction, so the camera targets there
  directly; distance fits the model's post-shift AABB diagonal with
  viewAll's padding math, clamped to `max_distance_m` so a model
  with one crazy-coord outlier vertex can't pull the camera back so
  far the real geometry becomes a pixel. Called with 100 m cap from
  the guess. Unlike viewAll() this only iterates the one model the
  guess fired for — the "load 10 models, viewAll shows nothing"
  failure mode is structurally avoided.

* **ViewportView::tryGuessFirstModelFalseOrigin** renamed to
  `guessFederatedFalseOriginFromFirstModel` and the body restructured
  to consume the arm, look up the anchor via the viewport, mutate
  the federation origin (which propagates through SessionState's
  federatedFalseOriginChanged relay → refresh() → recompose all
  instance world AABBs), then `frameOnFederatedOrigin(mid, 100)`.

* **Internal guards preserved.** filePath skip (project files own
  the origin), current==defaults skip (don't clobber a user who
  set the origin manually then removed the model), placement /
  georef availability checks — defense-in-depth around the arm, not
  the primary gate. The arm-only flow means re-arming on add-into-
  empty-session is naturally re-firable: add → remove → add will
  retry if the previous guess returned defaults.

## 2. wgpu present-mode: prefer Immediate above FifoRelaxed

On Linux Vulkan stacks where the driver / compositor doesn't advertise
Mailbox (confirmed on the user's setup — capability log added in this
patch reports just `fifo, fifo_relaxed, immediate`), Fifo's 2–3 frame
queue doubles input-to-photon latency the moment WASD activates
(~16 ms render-body fully consumes the budget, so the queue is held
deep). On a 60 Hz display this reads as "less smooth than the 100 fps
HUD suggests" during fly-mode mouse-look-while-moving — confirmed by
WGPU_FLY_DEBUG dt traces (rock-solid 16-17 ms cadence, so it's not
frame pacing — it's latency).

Promote Immediate above FifoRelaxed in the preference order so that
when Mailbox is unavailable we pick the no-queue option (can tear
under fast motion, but tearing on architectural geometry is usually
invisible while the latency win is immediately felt). Also log the
full advertised capability list on first configure so future "why
isn't Mailbox available?" diagnostics don't need a code patch.

Mailbox remains first preference; Fifo remains the spec-guaranteed
final fallback.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-04 10:02:53 +10:00
Gorgious56 0e922074b9 Adopt _CommitWallDraftsFirstMixin on 7 wall operators
The 7 multi-wall operators (UnjoinWalls, UnjoinWallPathConnection,
ExtendWallsToUnderside, ExtendWallsToWall, SplitWall, MergeWall,
JoinWallsIntersection) each opened their _execute with an identical
prologue:

    _commit_pending_wall_edits_for_selection(context)
    # ... operator-specific logic

— flushing any in-progress wall parametric drafts so the operator
acts on committed IFC state rather than the draft preview box.

Extract that prologue into _CommitWallDraftsFirstMixin: its _execute
calls the commit helper, then delegates to a subclass-supplied
_perform. Subclasses inherit the mixin first in their bases tuple so
the mixin's _execute resolves first via the MRO. The IFC transaction
opened by tool.Ifc.Operator.execute still wraps both the commit and
the perform.

Behaviour-equivalent — same call, same order, same selection scope.
Architectural cleanup only: a future multi-wall operator can no
longer forget the commit step. The named helper
_commit_pending_wall_edits_for_selection stays as the single
encapsulation of the names=("wall",) filter; its docstring loses
the stale "every multi-wall operator calls it at the top of
_execute" sentence and now just describes the filter contract.

Matches gizmos-8088's _CommitWallDraftsFirstMixin pattern.

Generated with the assistance of an AI coding tool.
2026-06-03 17:15:45 +02:00
Gorgious56 90ea256cc3 Shift-click add-opening preserves filling placement
The regular bim.add_opening click on the host-add-opening gizmo
(wall + door/window co-selected) routes through
FilledOpeningGenerator.generate, which snaps the filling to the
wall's reference-line axis, optionally rotates 180° when the
filling sits on the opposite side, and re-applies an rl1 / rl2
Z-elevation default. That is the right default for "drag a fresh
door onto a wall and let the model place it for me", but defeats
the workflow where the user has already positioned the filling
precisely (e.g. snapped to a window in an adjacent wall, copy-
pasted at an exact Z, aligned to a reference object).

Holding SHIFT while clicking the gizmo now opts into a
"preserve placement" mode: the filling stays at its current
matrix_world and the opening is created at the filling's existing
position. The opening / filling rels and representation work are
unchanged — only the snap-to-axis branch is skipped, so the IFC
graph is identical to the regular click; only the spatial
position of the filling differs (user-chosen vs auto-snapped).

Implementation:

* bim/module/void/operator.py: AddOpening gains a hidden
  preserve_placement BoolProperty + an invoke() that sets it from
  event.shift. The call into FilledOpeningGenerator.generate
  forwards the flag. bl_description documents the SHIFT modifier
  so it surfaces in F3 search / hover tooltip.

* bim/module/model/opening.py: FilledOpeningGenerator.generate
  accepts preserve_placement (default False — backwards-compatible
  with the other caller, tool.Model.add_filled_opening). The
  voided_obj.data-gated snap block (raycast + axis projection +
  rl-Z default + filling_obj.matrix_world write) skips entirely
  when the flag is True. The opening's matrix_world reads from
  filling_obj.matrix_world below the gate, so the opening lands
  at the filling's preserved position automatically.

Generated with the assistance of an AI coding tool.
2026-06-03 16:44:38 +02:00
Gorgious56 387bd51b4a Use menu pick gizmo for door / window / stair type
The door / window / stair edit-row's type-cycle icon advanced one
type per click (CycleDoorType / CycleWindowType / CycleStairType
bound to cycle_type_operator). DoorType has 8 IFC variants,
WindowType 9, StairType 3 — so cycling past the target was the norm.

Threshold rule for cycle-vs-menu: cycle is appropriate for exactly 2
values (advance-one-per-click stays predictable). Three or more
values warrants a popup menu. Door / window / stair all qualify;
roof (RoofGenerationMethod has 2 values) keeps cycle. Wall has no
type cycle. Array is unaffected.

Swap to the popup-menu pattern (PickTypeMixin already on HEAD at
bim/parametric_lifecycle.py:442): clicking the icon opens a menu
listing all type_literal values; selecting one applies it in a
single undo step. The hamburger icon (VIEW3D_GT_menu) is wired into
BaseParametricGizmoGroup.setup_editing_gizmos whenever
pick_type_operator is set (mutually exclusive with
cycle_type_operator). Matches gizmos-8088's pattern exactly.

Per-feature shape:

* door.py: PickDoorType replaces CycleDoorType.
  GizmoDoorEdition.cycle_type_operator → pick_type_operator.
* window.py: PickWindowType replaces CycleWindowType. Same swap.
* stair.py: PickStairType replaces CycleStairType (no
  tool.Ifc.Operator inheritance — stair-type changes
  BIMStairProperties only, no IFC mutation). Same swap.
* bim/module/model/__init__.py: registration entries renamed
  Cycle* → Pick*.
* bim/module/drawing/gizmos.py: drop the
  CycleTypeMixin / PickTypeMixin / TypeAccessorBase shim re-export —
  its own docstring already noted "PR5 cleanup drops these" and the
  three callers (door / window / stair Cycle*Type) it served are
  gone. Roof's CycleTypeMixin import was already direct from
  bim.parametric_lifecycle. Also update GizmoMenu docstring to
  reflect the 2-vs-3+ threshold.

Generated with the assistance of an AI coding tool.
2026-06-03 16:07:13 +02:00
Gorgious56 de4c394b50 Add host-wall offset gizmos for door/window edit
When entering parametric edit on a door or window that fills a
wall opening, four dimension gizmos now measure the distances
from the wall edges to the filling's jambs and from the wall's
base/top to the sill/header. Dragging any gizmo translates the
filling along the wall's local axis; 180°-flipped fillings and
slanted LAYER2 walls round-trip correctly. The has_host_wall
predicate hides all four when the filling → opening → wall
chain cannot be resolved.

Generated with the assistance of an AI coding tool.
2026-06-03 15:34:48 +02:00
Gorgious56 ab64b652ff Show wall cursor gizmos outside edit mode + axis previews
Four concerns that together make the cursor-anchored gizmos
(extend_x_gizmo, extend_z_gizmo, split_gizmo on GizmoWallEdition)
fully functional and visually informative without entering parametric
edit mode first:

* Drop the props.is_editing gate in _update_cursor_gizmos. The three
  bound operators (bim.extend_wall_to_cursor,
  bim.extend_wall_height_to_cursor, bim.split_wall_at_cursor) already
  poll on wall-selected and commit any pending wall edit before
  acting, so single-click without entering edit mode is now the
  canonical flow. Matches gizmos-8088's always-on behaviour.

* Register GizmoWallEdition instances in a per-region weakref map
  (_active_instances) populated at setup_element_specific_gizmos
  time. The WallGizmoPreviewDecorator dereferences this map to read
  live is_highlight state off the cursor icons. Without the
  registration its _cursor_icon_hovered always returned False and
  the hover-gated GPU previews silently never drew. Mirrors the
  same pattern already in place on GizmoWallJoinIntersection.

* Add post-operator resync to all three cursor operators
  (_maybe_resync_wall_props_from_ifc for the single-wall split /
  extend-height paths, _resync_walls_after_mutation for the
  selection-wide extend-X path). Without this, props.length /
  props.height stayed stale after the operator ran, so the
  orientation flips _apply_wall_extend_flips computes from
  cursor_local vs wall dimensions kept using the pre-extend values
  until the next selection change. Matches gizmos-8088's pattern.

* Hover-gated GPU previews per icon:

  - extend-X: filled Z=0 floor quads spanning the wall's offset to
    offset+thickness Y band, visible from plan view without side-
    view clutter. Grow case (cursor beyond either endpoint): one
    green decorator_color_selected quad over the extension. Shrink
    case (cursor inside extent): green quad for the portion that
    REMAINS + red decorator_color_error quad for the portion the
    operator REMOVES.

  - extend-Z: vertical lines at the cursor's projected X in the
    wall's y=0 reference-line plane. Grow case (cursor above wall
    top): one green segment from z=height to z=cursor.z. Shrink
    case: green from z=0 to z=cursor.z (REMAINS) + red from
    z=cursor.z to z=height (REMOVES).

  - split: one red vertical line at the cursor's projected X from
    base to wall top — the cut plane.

  Quads use QUAD_ALPHA=0.25 so the underlying wall body stays
  visible.

* New module-level _fill_quads_alpha helper next to
  _stroke_lines_alpha, plus a per-decorator _fill convenience method
  and a _wall_floor_quad corner builder.

Modal-active gizmo hiding (is_gizmo_hidden_by_modal) is preserved.

Generated with the assistance of an AI coding tool.
2026-06-03 13:57:39 +02:00
Gorgious56 99bb1e30ad Generalise opening gizmos + DRY toolbar plumbing
Add openings — GizmoWallAddOpening only fired when a wall was active +
co-selected with a non-host; slabs and roofs got no in-viewport handle.
GizmoHostAddOpening covers all three host types via is_supported_host,
dispatching walls to the axis-projection anchor and slabs/roofs to a
world-Z anchor lifted just above the host's top face (predictable
height regardless of the void's vertical position).

Show openings on hosts with their own parametric-edit toolbar —
GizmoRoofEdition gains an idle-row toggle_openings_gizmo parallel to
the wall's, parked at the cancel-slot X next to the pen. Visible only
when the host carries HasOpenings and the edit triad is idle. Roof
overrides get_element_height to return the mesh's world-AABB top in
object-local Z, so the WHOLE pen-row anchors visibly above sloped or
stepped roof bodies. The wall's idle-row toggle now also hides when
HasOpenings is empty.

Show openings on hosts WITHOUT a parametric-edit toolbar —
GizmoHostToggleOpenings scoped strictly to the fallback case: a single
host selected, HasOpenings non-empty, NOT a path-connectable wall, NOT
a parametric roof. Covers slabs today plus any foreign-authored IfcRoof
without BBIM_Roof. Anchored at object origin XY + world-AABB top Z.
When slab parametric-edit eventually lands, the slab predicate joins
the exclusion list and this gizmo's poll narrows automatically.

Operator move — ToggleWallOpenings was already host-agnostic; renamed
to ToggleHostOpenings in opening.py (bl_idname bim.toggle_host_openings).
Three callers (the wall idle-row binding, GizmoWallFilletToggleOpenings,
and workspace.py's hotkey_A_O for Alt+O) now route through the renamed
operator. The Alt+O binding is surfaced in the operator's
bl_description so it appears in F3 search and hover tooltips.

DRY refactors —
* GizmoWallAddOpening deleted (subsumed by GizmoHostAddOpening)
* tool.Blender.get_object_world_bounding_box added as the world-AABB
  sibling of the existing local helper; 3 inline call sites in
  tool/misc.py (set_object_origin_to_bottom, scale_object_to_height)
  and gizmos.py adopt it (2 other sites in drawing/operator.py and
  project/operator.py inherently need raw transformed corners for
  per-corner plane / NDC tests — not AABB candidates)
* BaseParametricGizmoGroup gains setup_pen_row_toggle_openings_icon +
  update_pen_row_toggle_openings_icon; wall + roof + any future host
  gizmo wire up the idle-row toggle with two one-line calls
* _resolve_active_host shared poll prologue between the two host
  gizmos (gate + selection count + active-in-selected + entity lookup
  + supported-host check)
* HasOpenings non-empty checks at 3 sites route through
  tool.Geometry.has_openings
* hotkey_A_O body collapsed to bpy.ops.bim.toggle_host_openings()

The forward-compat AST guard pinning "must accept fillet-corner walls"
retargets from GizmoWallAddOpening.poll to is_supported_host.

Generated with the assistance of an AI coding tool.
2026-06-03 12:39:17 +02:00
Dion Moult 2b91e41fc4 bonsaiviewer: stage all IfcOpenShell dylibs (core + plug-ins) on macOS
The .app bundle's Frameworks/ staging rule was only globbing
ifcopenshell.*.dylib (the dlopen-only plug-ins) on the assumption
that macdeployqt would follow BonsaiViewer's link-time @rpath deps
for the lib-prefixed core shared libs. In practice it doesn't —
non-Qt @rpath deps whose source path is outside the standard system
/ Qt prefixes get skipped silently.

In a static build this didn't matter: libifcopenshell.geometry,
libIfcParse, libIfcViewer, etc. were statically embedded in
BonsaiViewer.exe, so there was no runtime dep. With --shared (added
in ddee88bed for the bundle-size win) they're separate dylibs that
must physically live in Frameworks/, or the binary won't even start:

    dyld: Library not loaded: @rpath/libifcopenshell.geometry.dylib
      Reason: tried '…/BonsaiViewer.app/Contents/Frameworks/
              libifcopenshell.geometry.dylib' (no such file)

Broaden the install(CODE) glob to *.dylib so both flavours land:

  * lib-prefixed linked core libs (libifcopenshell.geometry.dylib,
    libIfcParse.dylib, libIfcViewer.dylib, lib<mapping/kernel>.dylib)
  * non-prefixed plug-ins (ifcopenshell.parse.schema.ifcXxX.dylib,
    ifcopenshell.geometry.mapping.ifcXxX.dylib, etc.)

<prefix>/lib/ is IfcOpenShell-exclusive (Qt / boost / eigen live in
their own brew / build prefixes), so the broad glob doesn't risk
sweeping in unrelated dylibs. The geometry-writer EXCLUDE regex is
preserved so the size win from the writer-skip side of ddee88bed
stays in place.

In a static build the lib/ directory simply has no *.dylib files
that match, so the rule no-ops cleanly — same code path is safe for
both --shared and the (unused but possible) default static config.

Linux didn't need a counterpart: build_rocky.yml already does the
equivalent in workflow bash (`patchelf --set-rpath '$ORIGIN'` +
`stage_runtime_payload`), and local Linux dev uses CMake's
BUILD_RPATH which auto-resolves to the build subdirectories. macOS
.app bundles are treated as opaque by the packaging step (no
stage_runtime_payload against Contents/), so the staging has to
happen at CMake install time when the bundle is being assembled.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-03 15:29:59 +10:00
Dion Moult cc54237f51 viewport: move first-model false-origin guess out of refresh()
Loading a model whose first placement sits at the world origin
stack-overflowed BonsaiViewer instantly on Windows (and macOS).
WinDbg trace was a 5-frame Qt signal-slot cycle hitting the guard
page ~1400 levels deep; Linux escaped only because that machine's
iterator order put a non-origin instance first, which made the guess
return a non-default value and naturally terminated the recursion
after one step.

Root cause is the architecture, not the specific guard inside the
guess function. `ViewportView::refresh()` was connected to six
SessionState signals (projectReset, projectOpened, modelsChanged,
federationChanged, visibilityChanged, modelGeometryReady) and was
calling `maybeGuessFederatedFalseOrigin` on every model on every
fire. That helper called `session_state_->notifyFederationChanged()`
unconditionally after the mutation, which re-emitted
SessionState::federationChanged, which re-entered refresh(), which
re-entered the guess — a hidden emit-in-slot loop. The "current ==
defaults" guard at the top of the guess prevented further mutations
once the value moved off defaults, but on machines where the guess
itself returned defaults the guard never fired and the loop ran
forever.

Cleanup:

* refresh() is now terminal: it reads federation state, pushes it to
  the viewport, and returns. No mutations, no signal emissions.
  maybeGuessFederatedFalseOrigin is removed from its for-loop.

* The guess is renamed to `tryGuessFirstModelFalseOrigin(uint32_t)`
  and is now invoked only from the modelGeometryReady connection,
  not from refresh(). Conditions:
    1. modelIds().size() == 1 (the just-loaded model is the only
       model — i.e. this is the "first model added" edge)
    2. federation->federatedFalseOrigin() == defaults (nobody has
       set the origin yet — possibly because the previous attempt
       guessed defaults and no-op'd, in which case we deliberately
       want to retry next time a model lands)
  No one-shot flag: add→remove→add cycles re-attempt the guess
  precisely while the origin is still default, which is the right
  semantics.

* SessionState now relays Federation::federatedFalseOriginChanged
  onto its own bus via notifyFederationChanged. This replaces the
  manual `session_state_->notifyFederationChanged()` call the old
  guess made post-mutation. With the relay in place, any future
  mutation site (commands, settings dialog, project load) will
  propagate to views automatically — the emit point lives at the
  data change, not at every caller. Views still subscribe to
  SessionState only; Federation stays a back-end detail.

Reproduced with ISSUE_053_20181220Holter_Tower_10.ifcview on
Windows (build 21d3945, WinDbg `kn30` showed the recurring cycle
explicitly). Diagnosis confirmed on Linux by adding tracing prints
in refresh() and the guess body: same model, same code, but the
iterator's first-placement happened to be non-origin so the loop
terminated after one step.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-03 12:19:17 +10:00
Dion Moult ddee88bed3 build_osx: --shared + skip geometry-writer plug-ins (~3x bundle shrink)
Mirrors the Rocky workflow's two-part size reduction (27249770e
"Reduce Rocky package size") on macOS:

1. Pass `--shared` to nix/build-all.py. The default builds
   IfcOpenShell as static libs, which means every plug-in dylib
   (schemas × 8, kernels × 3, mappings × 8, writers × 8, document
   serializers × ~4, linework processing) statically embeds a full
   copy of libIfcParse + libIfcGeom. With --shared the plug-ins
   reference @rpath/libIfcParse.dylib + @rpath/libIfcGeom.dylib and
   the per-plug-in dylib drops from ~30-50 MB to a few MB each.
   Dominant size win.

2. Filter `ifcopenshell.geometry.writer.*.dylib` out of BonsaiViewer's
   plug-in staging step in src/bonsaiviewer/CMakeLists.txt. These are
   the per-schema OBJ / glTF / DAE / STP / IGS / SVG / TTL export
   converters — heavy because each one inlines the full schema, and
   BonsaiViewer is a viewer, never an exporter, so they're pure
   deadweight inside the bundle. Additive on top of --shared.

Bundle went 300 MB → expected ~100 MB, in line with Linux (~100 MB)
and Windows (~80 MB).

The IFCOPENSHELL_BUILD_PYTHON_WRAPPER=off gate is unchanged for now
— once we confirm BonsaiViewer.app size + functionality look sane,
we can ungate the Python wrapper and see if shared-builds-on-macOS
shake out its install issues too.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-03 08:06:42 +10:00
Gorgious56 1707c36bd8 Stack cursor-anchored wall gizmos along screen-up in top view
The extend-X / extend-Z / split icons share the cursor's projected X
on the wall axis, separated only by world Z (floor / cursor / wall
top). World Z collapses to a single screen point in plan view, so
every icon piled onto extend-X's hit target and only the topmost was
clickable.

Two refinements ported from gizmos-8088:

* When ``tool.Blender.is_view_top_down(context)`` reports the camera
  is near plan-view, swap world-Z stacking for screen-up stacking:
  anchor all icons at the floor world position and offset each by
  ``index * CURSOR_STACK_OFFSET`` along ``tool.Blender.get_screen_up_world(context)``.
  Each icon lands in its own screen-space slot regardless of view
  rotation.
* In the same top-down branch, drop ``extend_z_gizmo`` entirely. A
  vertical-intent gizmo has no readable cue when looking down +Z —
  clicking it would mutate the wall in a direction the user can't
  see change.
* Bonus: split's local Z now goes through
  ``core.extrusion_depth_from_vertical_height(props.height, props.x_angle)``
  so the icon lands on the slanted top edge of sloped walls (x_angle
  != 0) instead of the vertical-height target the wall isn't at.

All three helpers (``is_view_top_down``, ``get_screen_up_world``,
``extrusion_depth_from_vertical_height``) already on HEAD from PR2/PR3.
Non-top views unchanged — same world-Z stacking + cascading bumps as
before.

Generated with the assistance of an AI coding tool.
2026-06-02 19:22:38 +02:00
Gorgious56 44f5ee028f Port WallGizmoPreviewDecorator from gizmos-8088
Hover-gated viewport preview lines that show where a wall-join /
extend / split operator would land before the user clicks. Four
preview paths, each gated on a specific icon's ``is_highlight`` state:

* **Join intersection** — two LAYER2 walls selected in the ``intersect``
  state (non-joined, non-collinear, non-parallel). Draws four lines:
  each wall's axis at both base and top Z, extending from the wall's
  nearer endpoint to the projected XY intersection. The pair of lines
  per wall communicates the full plane the join welds at, not just
  the floor edge.
* **Cursor extend** — single LAYER2 wall, hover on ``extend_x_gizmo``.
  One line from the wall's nearer X endpoint to the cursor's projected
  X on the wall axis.
* **Cursor extend-Z** — hover on ``extend_z_gizmo``. Vertical line at
  the cursor's projected X from wall base to cursor Z (the new total
  height).
* **Cursor split** — hover on ``split_gizmo``. Vertical line at the
  cursor's projected X from wall base to wall top — the cut plane.
  Warning-red colour matches the icon's destructive-action signal.

Hover colour rules for the join preview:

* **Join or Fillet hover** → all four lines highlight in
  ``decorator_color_selected``. Both icons commit a symmetric corner
  meet, so every line is part of the operation.
* **Extend-to-Wall hover** → only the non-active wall's two lines
  (base + top) highlight. The default-direction extend operator
  moves the non-active wall into the active one's axis; only that
  wall's preview should signal motion.
* No hover → all four lines in ``decorations_colour``.

Three coordinated changes:

* ``bim/module/model/wall.py`` gains the ``_classify_wall_join_state``
  wrapper over ``core.classify_wall_join_state`` (feeds the
  ``_are_walls_joined`` flag the core helper expects) AND a
  ``_active_instances`` per-region weakref ClassVar on
  ``GizmoWallJoinIntersection`` populated in ``setup()``. Without the
  weakref registration, the decorator's ``_lookup_active_instance``
  call returns None every frame and the hover gates silently
  evaluate False — the symptom would be preview lines that never
  switch colour. Both pieces ported from gizmos-8088.
* ``bim/module/model/decorator.py`` gains
  ``WallGizmoPreviewDecorator`` (~280 LOC across the four preview
  paths + shared helpers ``_stroke`` /
  ``_active_layer2_wall_for_gizmo_preview`` /
  ``_join_group_hover_state`` / ``_extended_wall_index``). All
  cross-file dependencies (``core.classify_wall_join_state``,
  ``core.wall_join_preview_lines``, ``_stroke_lines_alpha``,
  ``_cursor_icon_hovered``, ``_lookup_active_instance``,
  ``tool.Parametric.is_path_connectable_wall``,
  ``_wall_axis_world_segment_from_geom``) already on HEAD.
* ``bim/handler.py`` wires ``WallGizmoPreviewDecorator.install()`` /
  ``.uninstall()`` alongside the other always-on preview decorators.
  The decorator self-polls every frame; cost is one selection-count
  check + one ``is_highlight`` read when no eligible state is active.

Verified: headless smoke green, ruff + black clean. Live testing
confirms the four preview paths fire correctly when hovering each
icon.

Generated with the assistance of an AI coding tool.
2026-06-02 17:30:13 +02:00
Gorgious56 ed7b2fc233 Stack wall-join trio along screen-up + L/T glyphs
GizmoWallJoinIntersection used to place its icons at state-specific
world points: join at floor Z, extend-to-wall at the active wall's
top Z, fillet stacked screen-up above join. Same XY at different Z
collapses to a single screen pixel in plan / top view, so two icons
became one hit target — invisible from above.

* position_gizmos now always-stacks along screen-up at a wall-top
  anchor in both the joined (unjoin + fillet) and the intersecting
  (extend + join + fillet) states. Order bottom-up is
  extend / L / fillet. Collinear-merge keeps its single boundary
  icon (no stack needed).
* New _stack_anchor_z picks the active wall's top Z (or the taller
  of the two on mid-selection-transition frames). New _stack_at
  lays a tuple of icons along screen-up at the resolved anchor.
* Glyph swap: join_icon -> VIEW3D_GT_wall_corner (L), extend_to_wall_icon
  -> VIEW3D_GT_wall_tee (T). Both classes already existed in
  bim/module/drawing/gizmos.py from an earlier commit; only the
  setup() bl_idname strings changed. The previous arrow-merge /
  arrow-extend pair read as the same direction once stacked.

Forward-compat AST contracts in test_wall_gizmos_forward_compat.py
pin the new invariants: the L and T bl_idnames must appear in
setup(), and position_gizmos must route through _stack_at so a
regression that reintroduces a direct billboarded_at write for any
state-specific icon fails CI before it flattens the stack again.

Also folds in a one-line typo fix in core/spatial.py:
assign_container's per-element can_contain check iterated `e` but
predicate-tested `root_element` (the outer for-loop variable), so
every element in the comprehension was tested against the same
container/element pair. Switch the argument to `e`.

Generated with the assistance of an AI coding tool.
2026-06-02 15:35:31 +02:00
Gorgious56 2c18155d98 Merge ifcopenshell/v0.8.0 into parametric-framework-pt2
Bring in 13 commits from upstream v0.8.0 (tip f158ae737):

- Add regenerate_wall_to_underside operator + has_underside_connection
  Model interface (closes #7943)
- Extend/regenerate walls to multiple undersides
- Fix duplicate booleans in extend_walls_to_underside
- Fix extend_walls_to_underside ridge artifact
- Regenerate connected walls when recalculating a slab
- Fix validate_type corruption; remove debug prints
- Lazy BVH tree construction in SnapObj + early-terminate solid raycasts
  in non-xray mode + optimize 2D projection in ray_cast_by_proximity_2d
- Fix crash in update_bim_tool_props when selected type isn't a valid
  ifc_class
- Fix assign_container in spatial.py (#8079)
- Fix sign of temporary offset restore in sweep_along_curve

Auto-merge resolved all overlap files cleanly:
- bim/handler.py: work branch's update_bim_tool_props refactor and
  upstream's try/except hardening converged on identical try/except
  around props.ifc_class assignment (no net change).
- bim/module/model/__init__.py: upstream's wall.RegenerateWallToUnderside
  entry and work branch's roof gizmo entries occupy disjoint sections.
- bim/module/model/wall.py: upstream's RegenerateWallToUnderside operator
  and work branch's GizmoWallEdition/IconSlot refactors occupy disjoint
  sections.
- core/tool.py: upstream's four new Model stubs and work branch's
  Root.has_material_styles stub occupy different classes.

Partly generated with the assistance of an AI coding tool.
2026-06-02 13:31:53 +02:00
Dion Moult 37aa68e66c ifcopenshell plug-in loader: stable anchor + bundle-aware fallbacks
# What

Two upstream-shaped fixes to ifcopenshell's runtime plug-in discovery
so the schema/serializer plug-ins are findable in deployment layouts
other than a flat \`<prefix>/lib/\` (specifically: macOS .app bundles).

## (1) Stable anchor variable instead of a function pointer

\`schema_plugin_directory()\` used \`&load_schema_plugins\` as the
anchor whose containing module \`dladdr\` is asked to resolve. Function
addresses are not reliably equal to a single canonical location across
toolchains — on macOS arm64 with BonsaiViewer.app, \`&load_schema_plugins\`
took the address of a PLT/stub inside the consumer binary rather than
the actual symbol inside \`libIfcParse.dylib\`. \`dladdr\` then dutifully
returned the consumer's path and the loader started searching
\`BonsaiViewer.app/Contents/MacOS/\` for plug-ins that were never
installed there.

A variable doesn't suffer from this — it has exactly one canonical
address inside its defining dylib. Add \`ifcopenshell_libifcparse_anchor\`
(exported via IFC_PARSE_API) and use \`&that\` instead. Standard pattern
used by Boost.DLL, GStreamer, \`_dyld_get_image_*\`, etc.

## (2) Bundle-aware fallback search paths

The primary search path is \`dirname(libIfcParse)\`. That works for
flat installs (Linux \`lib/\`, Windows \`bin/\`) where plug-ins are
siblings of libIfcParse. macOS app bundles split the layout:
\`macdeployqt\` puts non-Qt @rpath deps in \`Contents/Frameworks/\`,
Apple convention asks for \`Contents/PlugIns/\`, and some install rules
co-locate libIfcParse with the exe in \`Contents/MacOS/\`. Plug-ins
typically end up in a sibling directory, not the same one.

In \`add_search_paths_or_default\`, after registering the primary path,
also register \`<parent>/PlugIns\`, \`<parent>/Frameworks\`, and
\`<parent>/MacOS\` on Apple platforms. \`discover_exact\` short-circuits
on the first hit so duplicates and missing directories are harmless.

# What this does NOT do

The plug-in dylibs still need to actually be inside the app bundle
somewhere for these fallbacks to find them — the upstream install
rules (\`install(TARGETS …)\` in \`src/ifcparse/CMakeLists.txt\`,
\`src/serializers/CMakeLists.txt\`, etc.) put them in \`<prefix>/lib/\`
which lives outside \`BonsaiViewer.app\`. That side of the fix is a
follow-up — either an explicit bundle-aware install destination on
the plug-in targets, or an install(CODE) sweep that mirrors them
into the bundle.

# What this also un-does

Reverts the BonsaiViewer-only \`install(CODE)\` hack that was about to
copy \`ifcopenshell.*.dylib\` from \`lib/\` into
\`BonsaiViewer.app/Contents/MacOS/\` — superseded by the loader-side
fix above, which lets us put the plug-ins anywhere sane inside the
bundle without further consumer-side stitching.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 21:18:59 +10:00
Gorgious56 1e8c0b86a0 Migrate Modifier shim callers + drop the shim block
Completes the PR4/PR5 cleanup the FIXME at tool/blender.py
flagged: every is_<type> / Array.<helper> shim on
tool.Blender.Modifier delegated one-for-one to tool.Parametric /
tool.Array. Callers now reach the canonical home directly, and the
shim block — seven is_<type> classmethods plus the inner class Array
— comes out.

Renames (no semantic change):

* tool.Blender.Modifier.is_<door|railing|roof|stair|wall|window>
  → tool.Parametric.is_<x>
  13 sites across tool/loader.py, bim/import_ifc.py,
  bim/module/geometry/{data,operator}.py, bim/module/model/{door,
  railing,roof,stair,ui,wall,window}.py.

* tool.Blender.Modifier.Array.<helper> → tool.Array.<helper>
  4 sites across tool/root.py, bim/import_ifc.py,
  bim/module/geometry/operator.py.

* test_parametric_registry.py: the two getattr probes that hunt
  predicates by name now look on tool.Parametric. Docstring + the
  test function name (test_every_entry_has_modifier_predicate →
  test_every_entry_has_parametric_predicate) follow the move.

Kept on tool.Blender.Modifier (non-shim, no equivalent on
tool.Parametric): try_applying_edit_mode,
try_canceling_editing_modifier_parameters_or_path,
is_eligible_for_<x>_modifier (×5), is_array_child, is_slab.

Verified: 109 model-lane tests + 8 parametric-registry tests pass
(the one pre-existing failure in test_wall_header_refresh.py is
unrelated — it patches handler.update_bim_tool_props which has been
renamed). git grep for tool\.Blender\.Modifier\.(is_<type>|Array\.)
returns empty. black + ruff clean on every touched file.

Generated with the assistance of an AI coding tool.
2026-06-02 12:59:40 +02:00
Gorgious56 ac11044261 Add GizmoRoofEdition + fix low-slope normals + cancel restore
Ports roof parametric edit gizmo group from gizmos-8088 and folds in
three roof-mesh bug fixes surfaced during live testing.

Port:

* ``CycleRoofGenerationMethod`` operator (bim.cycle_roof_generation_method)
  cycles props.generation_method between "HEIGHT" and "ANGLE". Shift+click
  cycles in reverse via the ``CycleTypeMixin`` contract.
* ``GizmoRoofEdition`` gizmo group: 3 dimension gizmos for height
  (visible in HEIGHT mode) / slope angle with tan/atan2 rise round-trip
  + degree formatter (ANGLE mode) / roof_thickness. All three handles
  anchor at the object's local origin and separate visually via their
  declared axes (height/slope +Z, thickness -Z) — height + slope are
  mutually exclusive via ``visibility_condition`` so they never paint
  at the same time. Anchoring at the origin sidesteps the first-click
  default-identity-matrix symptom that footprint-derived anchoring
  would have hit on a stale ``RoofData`` cache.
* Lifecycle factory swap: explicit ``EnableEditingRoof / CancelEditingRoof
  / FinishEditingRoof`` classes replaced by ``tool.Parametric.build_edit_lifecycle("roof", _RoofEditMixin, ...)``.
  Same bl_idnames out, no external caller changes.
* Registration: ``CycleRoofGenerationMethod`` + ``GizmoRoofEdition``
  added to ``bim/module/model/__init__.py`` classes tuple.
* Tests: ``test_roof_gizmos.py`` covering slope round-trip, visibility
  gates, cycle operator metadata, and origin-anchored positioning.

Bug fixes:

* ``generate_hipped_roof_bmesh`` flipped the bottom slab face's normal
  at low slope angles. The kernel's outward-inference becomes
  ambiguous on near-flat geometry once ``remove_doubles`` and
  internal-face deletion run, and the early ``recalc_face_normals``
  pass at line 389 ran BEFORE the topology was final. A second pass
  on the final closed mesh fixes the eave plane (now reliably points
  down regardless of slope).
* ``bpypolyskel.polygonize`` can emit a face whose vertex list
  contains the same index twice on certain footprint/slope
  combinations (a straight-skeleton ridge collapse). ``bm.faces.new``
  rejects those with ``found the same (BMVert) used multiple times``,
  aborting the whole rebuild. Filter the degenerate faces out so the
  rest of the roof renders.
* ``_RoofEditMixin._restore_viewport_after_cancel`` now rebuilds the
  bmesh from the just-restored draft via ``update_roof_modifier_bmesh``.
  The hook was abstract on ``PathPreservingEditMixin`` and raised
  ``NotImplementedError`` on cancel-after-edit, leaving the user
  stranded.

Also folds in a parallel ``tool/loader.py`` swap from
``tool.Blender.Modifier.is_railing`` to ``tool.Parametric.is_railing``
(consistent with the rest of the loader using ``tool.Parametric.*``).

Verified: headless smoke green, test_parametric_registry.py 8/8,
test_roof_gizmos.py 15/15. ruff + black clean on the touched files.

Generated with the assistance of an AI coding tool.
2026-06-02 12:20:52 +02:00
Gorgious56 ab9152e32d Fix fillet preview crash + surface openings on fillet walls
Three wall-gizmo fixes:

* GizmoWallFilletPreview crashed on every draw_prepare after the
  DRY-colors refactor moved decoration lookups onto
  self.get_decoration_colors() — that method lives on
  BillboardingGizmoGroupMixin / BaseParametricGizmoGroup, but
  GizmoWallFilletPreview inherited only from bpy.types.GizmoGroup.
  setup() AttributeError'd silently, leaving radius_dim and friends
  unset. Add the mixin to the bases; rename _position_gizmos to
  position_gizmos so the mixin's refresh/draw_prepare dispatch lands
  correctly and drop the now-redundant overrides.

* GizmoWallAddOpening's poll gated on the strict is_wall predicate,
  which rejects fillet-corner walls (no LAYER2 usage by IFC spec).
  Switch to is_path_connectable_wall on both the active and the
  partner-exclusion checks so the add-opening icon surfaces over
  curved corners — matching every other wall-state gizmo's host gate.

* Show / hide openings was only available on LAYER2 walls because
  GizmoWallEdition's parametric edit pipeline (which carries the
  toggle) refuses fillet bodies. Add GizmoWallFilletToggleOpenings,
  a dedicated single-icon group that polls on is_fillet_corner_wall
  and reuses bim.toggle_wall_openings — the body stays untouched.

Forward-compat AST guards in test_wall_gizmos_forward_compat.py pin
both invariants: every wall GizmoGroup that calls
self.get_decoration_colors() must inherit a mixin that provides it,
and GizmoWallAddOpening.poll must keep using the looser predicate.

Generated with the assistance of an AI coding tool.
2026-06-02 11:39:12 +02:00
Gorgious56 18dc7abb06 Split update_bim_tool_props commit vs selection
tool.Parametric.refresh_post_commit was calling update_bim_tool_props
after every IFC mutation. The function does two things — refresh
read-only header values (extrusion_depth/length/x_angle) and re-target
user-intent enums (ifc_class, relating_type_id) from the active object.
Doing both on the commit path crashed on IfcAnnotation actives (the
type isn't in the bim_tool ifc_class enum) and silently overwrote the
user's "what to build next" choice on every other element.

Split the function: update_bim_tool_props remains selection-driven and
does both halves; new refresh_bim_tool_headers is header-only and is
what refresh_post_commit now calls. Behaviour on selection change is
preserved. Also ports the upstream PR #8136 try/except guard onto the
props.ifc_class write for the selection-driven path. Adds
test_handler_forward_compat.py to pin both contracts via AST.

Generated with the assistance of an AI coding tool.
2026-06-02 10:57:16 +02:00
Dion Moult 5ffae41bbd WgpuViewportWindow: stop using QSurface::MetalSurface on macOS
NSZombieEnabled-lldb on macOS revealed the actual cause of the
"OS_os_log displayLock" / segfault that has been chasing us:

    *** -[QMetalLayer displayLock]:
        message sent to deallocated instance 0xb5e234e40

Qt's QMetalLayer (its CAMetalLayer subclass installed when surfaceType
== MetalSurface) is dealloc'd while Qt's QCocoaWindow still holds an
internal reference to it. Once wgpu-native bridge-retains the layer in
its Rust surface code and re-publishes the drawable pool from
configureSurface, Qt's QMetalLayer life is implicitly handed to
wgpu-native and Qt's separate ref winds up dangling. The next Qt
expose event sends -displayLock to the dead pointer.

Earlier guesses (Qt-6.11/macOS-26 incompatibility, multi-display) were
both wrong — single-display still crashed, and the Tahoe os_log
selector-cast theory was a red herring; the real error is "deallocated
instance", revealed only by NSZombieEnabled.

# Fix

Set surfaceType to OpenGLSurface on macOS too. On macOS that still
gives us a layer-backed NSView; Qt just doesn't install QMetalLayer.
WgpuMetalSurface_mac.mm's else-branch (the one that always fires when
the existing layer isn't already a CAMetalLayer) now consistently
attaches a vanilla CAMetalLayer we fully own — wgpu-native can do
whatever it wants to the layer's lifetime without stepping on any
Qt-side bookkeeping.

We never bind a real GL context on top of OpenGLSurface — it's just
the most portable "hardware-rendering-ready surface" hint Qt has, and
it's already what Linux and Windows use.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 18:52:19 +10:00
Gorgious56 b7549f2476 Wire array panel buttons to triad lifecycle
Two bugs in BIM_PT_array:

1. The "is this layer in edit mode" predicate compared a BoolProperty
   against an int (props.is_editing == i). Python evaluates False == 0
   as True, so layer 0 always rendered the per-layer edit form even
   when no edit was active — clicking validate/cancel then dispatched
   against a phantom edit state. Switched to
   props.editing_item_index == i, which defaults to -1 and matches
   exactly one layer when an edit is active.

2. The panel's CHECKMARK and CANCEL buttons called bim.edit_array /
   bim.disable_editing_array, a parallel lifecycle that only cleared
   editing_item_index. Entering edit mode via the viewport gizmo
   (bim.enable_editing_array, the triad enter) sets is_editing=True
   and hides array children; the legacy panel exit unwound neither —
   so committing or cancelling from the panel left is_editing=True
   with children hidden, and the viewport gizmo thought the edit was
   still in progress. Re-bound both panel buttons to the canonical
   triad operators (bim.finish_editing_array /
   bim.cancel_editing_array), which _ArrayEditMixin already owns and
   which the viewport gizmo group already uses. Panel and gizmo now
   share one exit path.

The three now-unreachable operators are deleted with their
registration entries: EditArray (bim.edit_array), DisableEditingArray
(bim.disable_editing_array), and EnableEditingArrayItem
(bim.enable_editing_array_item, never called from any UI). The two
test/tool/test_model.py sites that drove bim.edit_array as a commit
step are switched to bim.finish_editing_array.

External scripts or user keymaps bound to bim.edit_array /
bim.disable_editing_array will need to update — the replacements are
bim.finish_editing_array and bim.cancel_editing_array, both taking no
parameters (the layer is read from props.editing_item_index).

Partly generated with the assistance of an AI coding tool.
2026-06-02 10:37:01 +02:00
Gorgious56 ba6cfe9c24 Fix door swing arcs + declarative SwingArcConfig
The recent per-gizmo-prefs cleanup left ``update_swing_gizmos`` with a
stale ``prefs`` reference that raised NameError mid-refresh, so the flip
arc's ``matrix_basis`` was never reassigned and the gizmo drifted to the
world origin. SINGLE_SWING_RIGHT also lacked an X-mirror on the primary
arc, so the swing extended past the door's right edge instead of
sweeping back over the panel.

Five related fixes / additions:

* Drop the leftover ``prefs.decorations_colour[:3]`` per-frame colour
  override (the setup-time ``decorator_color_special`` is the durable
  contract — there's no reason to overwrite it every refresh).
* Add X-mirror to RIGHT-hinged single-panel transforms so the arc
  sweeps back over the door rather than past the right edge.
* Treat DOUBLE_DOOR_SINGLE_SWING as a two-panel layout: 4 arcs total
  (left + right panels, each with its own Y-mirrored flip) scaled to
  ``overall_width / 2``.
* Hide all swing arcs for SLIDING_TO_LEFT / SLIDING_TO_RIGHT /
  DOUBLE_DOOR_SLIDING — sliding doors don't swing. A slide-direction
  indicator is deferred to a separate change.
* Pin ``select_bias = -1000.0`` on every arc gizmo so the big
  quarter-arc hit shapes don't steal clicks from the smaller dimension
  and edit gizmos drawn on top.

Architectural cleanup driven by the same diff: the imperative
4-create + 50-line update block is replaced by a declarative
``swing_arc_props`` list of ``SwingArcConfig`` entries (mirrors the
existing ``dimension_gizmo_props`` pattern). Setup iterates the list
and creates one (main, flip) pair per entry under
``gizmo_swing_arc_<name>`` / ``gizmo_swing_arc_<name>_flip``; update
iterates the same list and positions each pair via the lambdas. Adding
a hypothetical multi-panel variant becomes a config entry rather than
two more attribute names plus a transform branch.

``ToggleDoorSwing`` gets a ``description`` classmethod that returns
user-facing wording per ``flip_geometry`` branch so the tooltip on
hover stops reading like operator internals.

``test/bim/module/model/test_door_gizmos.py`` (new) pins the
per-door-type contract: 11 cases covering LEFT / RIGHT hinge positions,
DOUBLE_SWING parity with SINGLE_SWING, DOUBLE_DOOR 4-arc layout, the
sliding-types hide invariant, ``is_editing=False`` hide invariant,
flip-arc matrix re-assignment, and world-matrix pre-multiplication.

Verified: ``pytest test/bim/module/model/test_door_gizmos.py`` 11/11
green; combined wall + stair + door gizmo lanes 37/37 green; ruff +
black clean on the three touched files.

Generated with the assistance of an AI coding tool.
2026-06-02 10:15:09 +02:00
Dion Moult aba8ac727d wgpu: query surface capabilities before configuring present mode
Default WGPUPresentMode was a static Mailbox. That works on DX12 and
on Vulkan with most drivers, but the Metal backend in wgpu-native v29
only exposes [Fifo, Immediate], and asking for Mailbox makes
wgpuSurfaceConfigure panic from Rust:

    thread '<unnamed>' panicked at src/lib.rs:605:5:
    Error in wgpuSurfaceConfigure: Validation Error
    Caused by:
      Requested present mode Mailbox is not in the list of supported
      present modes: [Fifo, Immediate]
    fatal runtime error: failed to initiate panic, error 5, aborting

# Fix

Query wgpuSurfaceGetCapabilities and walk a preference list
(Mailbox → FifoRelaxed → Immediate → Fifo), picking the first mode
the surface actually lists. Fifo is the only spec-required mode and
will always be present, so the loop always finds something.

The env override (WGPU_PRESENT_MODE=...) still wins when set, but
also drops back to Fifo if the requested mode isn't supported on the
current backend — no panic.

# Outcomes per backend

  DX12 / Vulkan:  picks Mailbox (low input lag, our previous default).
  Metal (macOS): picks Immediate (Mailbox unavailable). On Metal the
                 CAMetalLayer presents through CoreAnimation, so the
                 compositor still vsync-aligns; Immediate is effectively
                 low-latency-with-no-tearing on macOS.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 17:47:46 +10:00
Dion Moult f66ad22f1d macOS: ship libwgpu_native.dylib into the bundle and set the rpath
BonsaiViewer.app crashed at launch on a fresh macOS arm64 mac with:

    Library not loaded: @rpath/libwgpu_native.dylib
    Referenced from: /Applications/BonsaiViewer.app/Contents/MacOS/BonsaiViewer
    Reason: no LC_RPATH's found

The exe had \`LC_LOAD_DYLIB @rpath/libwgpu_native.dylib\` (CMake baked
that in from the upstream dylib's install_name), but zero \`LC_RPATH\`
entries, so dyld had nowhere to look — and macdeployqt hadn't pulled
the dylib in either, since it sat at \`<install_root>/lib/\` rather
than inside the .app.

Two changes:

- \`src/ifcviewer-wgpu/CMakeLists.txt\`: on macOS, when
  BUILD_BONSAIVIEWER is on, install libwgpu_native.dylib straight
  into \`BonsaiViewer.app/Contents/Frameworks/\` instead of
  \`<prefix>/lib/\`. That matches the standard macOS bundle layout.

- \`src/bonsaiviewer/CMakeLists.txt\`: set
  \`INSTALL_RPATH "@executable_path/../Frameworks"\` on the
  BonsaiViewer target on Apple. That's where dyld looks at launch,
  and where the dylib now lives.

Together the @rpath load resolves at launch without depending on
macdeployqt to follow non-Qt @rpath references (it usually only
chases Qt frameworks).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 17:05:41 +10:00
Dion Moult edc598357b wgpu: default present mode to Mailbox (was Fifo)
# Why

The stage-1 default was Fifo because it is the only present mode
WebGPU spec *requires* every backend to support — conservative,
"always works", lowest power. But on DX12 Fifo maps to a DXGI
flip-discard swap chain whose default \`MaximumFrameLatency\` is 3,
which queues ~50ms of pre-rendered work between submit and display.
Even when the FPS counter shows 60 the cursor-bound interactions
(marquee, pivot, orbit) feel ~3 frames behind because they *are*.

# What

Mailbox: vsync-aligned (no tearing) with a one-frame queue
(last-frame-wins). ~16ms input→display latency. wgpu-native handles
the fallback to Fifo automatically on backends that don't implement
Mailbox (Vulkan + NVIDIA on Linux is the historical one).

# Trade-off

Mailbox uncaps the render loop: with no vsync gating, the
\`requestUpdate()\` → render → present loop spins at whatever Qt's
event loop allows (~600 Hz on an empty scene), and the GPU does
useful-but-discarded work on each redundant frame. On any non-trivial
scene the GPU is the bottleneck and the loop self-paces near the
display rate. The FPS counter measures \`render()\` invocations, not
unique frames the user actually sees — that's expected.

# Override

WGPU_PRESENT_MODE=fifo restores the old behaviour for the rare
laptop-battery / heat-conscious case. fifo_relaxed / immediate also
still work as before.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 16:45:54 +10:00
Ryan Schultz f158ae7377 Fix crash in update_bim_tool_props when selected type isn't a valid ifc_class
props.ifc_class is an EnumProperty whose items list only the element/space
types present in the model. Assigning element_type.is_a() crashed with
`enum "<class>" not found` when the selected element's type wasn't a member
(e.g. a raw IfcTypeProduct, or a stale item list mid-rebuild), aborting the
post-commit refresh.

Wrap the assignment in the same try/except TypeError guard already used for
the sibling relating_type_id assignments (added in 233cc344fa).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
bonsai-0.8.6-alpha2606020644
2026-06-02 08:44:21 +02:00
Gorgious56 b154cadf3b Add IconSlot placeholders + stair xN tread label
Add a clickable "xN" badge to GizmoStairEdition's edit row, mirroring
the array's popup-input UX: click opens a number dialog (no more
shift+click-into-modal). Text-only — no 2x2 grid glyph.

Structural changes that enable this cleanly:

* IconSlot.placeholder=True: slots reserve an X position in the row
  without auto-creating a gizmo. Subclasses resolve the reserved X via
  _slot_x_positions()[name] to place their own dynamic gizmos. Drops
  the brittle "remember to add extra_gap_before" workaround that would
  silently rot on slot reorders.

* Array bug fix: the count badge collided with the "-" icon because
  the slot manager placed count_minus at the cycle position (X=0.87)
  where ICON_NUMBER_X also lives. Migrating the badge to a placeholder
  slot lets the manager allocate the X naturally and the "-" no longer
  overlaps. ICON_NUMBER_X constant removed.

* IntegerInputDialogMixin in parametric_lifecycle.py: extracts the
  popup-dialog plumbing shared between InputArrayCount and the new
  InputStairTreads. Subclasses declare an IntProperty + attr_name +
  props_getter; the mixin owns invoke/execute. _resolve_props helper
  factors the common obj/props/requires_editing prologue.

Tests: BIM_GT_count_label registration; IconSlot placeholder contract
(no gizmo_idname required; gizmo_attrs() returns empty); the stair
edit-row slot layout reserves the label position between tread_lock
and plus at one ICON_ARRAY_GAP each; visibility propagates from
props.is_editing.

Partly generated with the assistance of an AI coding tool.
2026-06-02 08:38:01 +02:00
Dion Moult 6b72a60d8c WgpuMetalSurface_mac: switch to <AppKit/AppKit.h> umbrella
The narrow `<AppKit/NSView.h>` header only forward-declares NSWindow,
so `view.window.backingScaleFactor` fails to compile on macOS with:

    error: property 'backingScaleFactor' cannot be found in forward
           class object 'NSWindow'

Use the AppKit umbrella header so NSWindow's interface (including
backingScaleFactor) is in scope. Same idiomatic include any non-trivial
Cocoa code reaches for; we're already linking -framework Cocoa so
there's no compile-time cost beyond a slightly heavier translation
unit (the .mm is ~30 lines anyway).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 14:25:06 +10:00
Dion Moult 21d394501f ifcviewer-wgpu: bring up macOS Metal surface (task #32)
Without this, BonsaiViewer.app launched on macOS would show a white
viewport for the same reason Windows did before d4d0c934b — the
`createSurface()` else branch fell through to "wgpu surface creation
not yet wired for this platform", `init()` returned false, and the
Qt window background was all the user saw.

Pieces:

- `WgpuMetalSurface_mac.{h,mm}`: tiny Objective-C++ bridge. Takes the
  NSView pointer that Qt's `winId()` returns on macOS, attaches a
  CAMetalLayer (using Qt's existing one when surfaceType is
  MetalSurface, attaching one ourselves as a defensive fallback),
  sets `contentsScale` from the window's backing scale factor so
  retina drawables come out at native resolution, and returns the
  layer as `void*`. The .mm keeps the Objective-C namespace pollution
  out of WgpuViewportWindow.cpp.

- `WgpuViewportWindow` ctor: `setSurfaceType(QSurface::MetalSurface)`
  on macOS so Qt backs the NSView with a CAMetalLayer at window
  creation; OpenGLSurface elsewhere as before.

- `WgpuViewportWindow::createSurface()`: new `#elif defined(Q_OS_MAC)`
  branch that fills a `WGPUSurfaceSourceMetalLayer` with the layer
  pointer from the bridge and hands it to `wgpuInstanceCreateSurface`.

- `CMakeLists.txt`: `enable_language(OBJCXX)` + the .mm file added to
  the source list on Apple, and links `-framework Cocoa` (NSView) +
  `-framework QuartzCore` (CAMetalLayer).

`winId()` on macOS returns the backing NSView*, not the NSWindow* —
that's the layer-bearing host wgpu-native expects.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 13:45:42 +10:00
Dion Moult d4d0c934b1 ifcviewer-wgpu: wire Windows HWND surface creation
Without a Windows branch in `WgpuViewportWindow::createSurface()` we
were falling through to the `qWarning() << "wgpu surface creation not
yet wired for this platform"` else clause on Windows runs, causing
`init() -> createSurface()` to return false and the viewport to render
nothing (the user sees the Qt window's background fill — a white
viewport — and the log says "wgpu init failed; viewport will not
render in DebugView").

Add a `#elif defined(Q_OS_WIN)` branch that fills a
`WGPUSurfaceSourceWindowsHWND` chained-struct from
`GetModuleHandleW(nullptr)` (HINSTANCE) and `winId()` (HWND, as a Win32
window handle on the Qt Windows platform plugin), then passes it as
`surface_desc.nextInChain` to `wgpuInstanceCreateSurface`.

`<windows.h>` is pulled in inside the gated block with NOMINMAX and
WIN32_LEAN_AND_MEAN defined first so the preprocessor pollution
(`min`, `max`, etc.) doesn't leak into Eigen / `std::min`,`std::max`
elsewhere in the TU.

Note on the unrelated DXC log line the user also sees:

    [wgpu err] DxcCreateInstance failed:
    No such interface supported (0x80004002)

That is wgpu-native's DX12 backend probing for a modern
`dxcompiler.dll`. `E_NOINTERFACE` means a *too-old* dxcompiler.dll was
found on the system DLL search path (typical: a stale copy in
System32 / Visual Studio install). wgpu-native then falls back to its
Vulkan backend, so this log line is recoverable on its own — the
fatal failure was the missing surface branch above. If we hit shader
compilation issues after this lands, we can ship a known-good
dxcompiler.dll + dxil.dll alongside wgpu_native.dll separately.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 13:32:01 +10:00
Bruno Perdigão 5dde402f8b Optimize 2D projection in ray_cast_by_proximity_2d bonsai-0.8.6-alpha2606020131 2026-06-01 22:27:58 -03:00
Bruno Perdigão 1daee04d9c Early-terminate solid raycasts in non-xray mode 2026-06-01 22:18:13 -03:00
Dion Moult 1b920e502f ifcviewer-wgpu: pick the Windows ARM64 wgpu-native archive when targeting ARM64
The Windows branch of the wgpu-native FetchContent block was
hardcoding the x86_64 archive name regardless of host arch — the
macOS and Linux branches already switch on
\`CMAKE_SYSTEM_PROCESSOR MATCHES "arm64|aarch64"\`, but Windows
didn't get the same treatment because the wgpu work was done on
x86_64 hosts.

Result on \`windows-11-arm\`: CMake downloaded
\`wgpu-windows-x86_64-msvc-release.zip\`, IfcViewerWgpu linked against
the x86_64 import library, and the final link of
IfcViewerWgpuMinimal/BonsaiViewer emitted ~60 unresolved \`wgpu*\`
externs because the import-lib symbols are x86_64-only.

Upstream wgpu-native v29.0.0.0 already publishes
\`wgpu-windows-aarch64-msvc-release.zip\` — switching on
\`CMAKE_SYSTEM_PROCESSOR\` so the right archive gets fetched is
sufficient.

Also restores the ARM64 row in \`.github/workflows/build_win.yml\`
that the prior commit dropped (the comment there was wrong; upstream
does ship the binary, our CMake just wasn't asking for it).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 10:13:01 +10:00
Dion Moult 6fa55b7c25 build_osx: zip and upload .app bundles to S3
The existing "Package .zip archives" step only sweeps
\`\$install_root/bin/\` for plain executable files (via \`find -type f
-perm /111\`). That captures \`IfcConvert\` and \`IfcGeomServer\` but
misses macOS app bundles entirely:

  - BonsaiViewer.app installs at \`\$install_root/BonsaiViewer.app\`
    (BUNDLE DESTINATION ".") — not under bin/, and it's a directory,
    not a file.

So the prior bonsai macOS CI run got a green tick but the
ifcopenshell-builds S3 bucket only ended up with IfcConvert +
IfcGeomServer + the python wheel — no BonsaiViewer.

Add a second packaging pass that finds \`*.app\` directories at the
install-prefix root and zips each one as-is. macdeployqt has already
embedded the Qt frameworks inside the bundle during install/strip, so
no extra dependency staging is needed.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 09:49:04 +10:00
Bruno Perdigão 0d7c378db5 Lazy BVH tree construction in SnapObj 2026-06-01 20:47:27 -03:00
Dion Moult b0ef47819f ci: IFCOS_BUILD_PYTHON_WRAPPER env-gate (off for bonsai macOS CI)
# Why this exists

The bonsai macOS CI (`build_osx.yml`, arm64) currently fails the
`IfcOpenShell-Python` smoke test with:

    ImportError: dlopen(.../_ifcopenshell_wrapper.cpython-311-darwin.so,
                       0x0002):
      Library not loaded: @rpath/ifcopenshell.document.rdb.dylib
      Reason: tried: '$ORIGIN/ifcopenshell.document.rdb.dylib'
                     (no such file)

`_ifcopenshell_wrapper.cpython-311-darwin.so` has a hard `LC_LOAD_DYLIB`
of `@rpath/ifcopenshell.document.rdb.dylib` and its only `LC_RPATH` is
`$ORIGIN` (= `site-packages/ifcopenshell/`). The plug-in dylib is not
present at that path on macOS, so the wrapper fails to load and the
build smoke test (`build-all.py: compile_python_wrapper`) errors out.

BonsaiViewer.app builds, installs, and macdeployqt-deploys cleanly
before this point — the failure is downstream and unrelated to wgpu,
BonsaiViewer, or anything else on this branch.

# Where the regression came from

Two commits on the branch line that became `ifcviewer-wgpu`:

  b599ee10 "More work on isolating into plug-ins"   (2026-04-18, Thomas Krijnen)
  b022ca7e7 "Some plug-in work"                     (2026-04-21, Thomas Krijnen)

`b599ee10` added a hard link dep:

    target_link_libraries(ifcopenshell_wrapper PRIVATE document_serializer_rdb)

which bakes `@rpath/ifcopenshell.document.rdb.dylib` into the wrapper's
`LC_LOAD_DYLIB`. `b022ca7e7` added a `if(CREATE_BUNDLE) ...
install(TARGETS ${_ifcopenshell_python_runtime_targets}
LIBRARY DESTINATION "${python_package_dir}/ifcopenshell" ...)` block
that was *intended* to satisfy that link dep by copying plug-ins next
to the wrapper. On macOS arm64 the install rule does not actually
deposit `ifcopenshell.document.rdb.dylib` into
`site-packages/ifcopenshell/`, so the runtime dlopen fails.

# Why 227d85d worked

`227d85d` (2026-05-15) is on the `v0.8.0` line, not on the
`datamodel-v1.0 -> ifcviewer -> ifcviewer-wgpu` line. The merge-base
of `227d85d` and `ifcviewer-wgpu` is `e6258ab4` (2026-04-13). Both
b599ee10 and b022ca7e7 live on the wgpu side of that fork and are not
ancestors of `227d85d`:

    $ git merge-base --is-ancestor b599ee10 227d85d
    [exit 1 — NOT an ancestor]
    $ git merge-base --is-ancestor b599ee10 v0.8.0
    [exit 1 — NOT an ancestor]

So the macOS Python wheel built fine on `v0.8.0` because that branch
never had the plug-in refactor; it has been broken on our branch line
since 2026-04-21. Nobody noticed because nobody had been firing
`build_osx.yml` against this branch line until this week's bonsai CI
work.

# What this commit does

Adds an `IFCOS_BUILD_PYTHON_WRAPPER` env var to `nix/build-all.py`.
Defaulting to `on` preserves existing behaviour everywhere; setting
it to `off` (or `0`/`false`/`no`) drops `IfcOpenShell-Python` from
the target set so `build-all.py` skips the wrapper build + smoke
test entirely.

`build_osx.yml` sets `IFCOS_BUILD_PYTHON_WRAPPER=off` so the bonsai
macOS CI can complete and upload `BonsaiViewer.app` while the plug-in
install rule is broken.

# What Thomas should do

Once the install rule in `src/ifcwrap/CMakeLists.txt` (the
`if(CREATE_BUNDLE) ... install(TARGETS ${_ifcopenshell_python_runtime_targets}
LIBRARY DESTINATION "${python_package_dir}/ifcopenshell" ...)` block,
added in b022ca7e7) is fixed to actually drop
`ifcopenshell.document.rdb.dylib` next to the wrapper in
site-packages on macOS — this commit can be reverted in its entirety:
the env-gate in `build-all.py` AND the `IFCOS_BUILD_PYTHON_WRAPPER=off`
in `build_osx.yml`. The bonsai macOS workflow will then build the
Python wrapper too.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 09:06:28 +10:00
Dion Moult 938dda80d0 ci: GCC 11 portability + BUNDLE DESTINATION "." on macOS
Linux (Rocky manylinux, GCC 11):

- WgpuAreaMeasurement.h: include <cstddef> directly. GCC 11 does not
  transitively pull `size_t` through <vector>, so triangleCount()'s
  return type fails to parse.

- WgpuViewportWindow.cpp:meshLocalToGlobal: use static_cast<double>(...)
  instead of double(mesh_local[N]) when constructing the Eigen::Vector4d.
  The latter triggers GCC 11's most-vexing-parse: it reads
  `Vector4d local(double(mesh_local[0]), double(mesh_local[1]), ...)`
  as a function declaration of `local` taking parameters
  `double mesh_local[0]` etc., colliding with the outer `mesh_local`
  parameter and failing with "redefinition of double* mesh_local".

macOS arm64:

- IfcViewerWgpuMinimal + BonsaiViewer install rules: change
  `BUNDLE DESTINATION bin` → `BUNDLE DESTINATION .`. Qt's deploy
  generator emits `macdeployqt <Target>.app` with no path prefix, which
  only resolves when the bundle sits at the install-prefix root.
  `BUNDLE DESTINATION bin` put it at `<prefix>/bin/Target.app` and the
  install/strip step failed with "Could not find app bundle".

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 07:53:57 +10:00
Gorgious56 1ba9341201 Drop per-gizmo preferences + fix dynamic-wall face normals + DRY colors
Three related cleanups in one pass:

* **Per-gizmo preferences removed.** The ``visibility_pref`` field on
  IconSlot, the ``prefs.gizmos.<feature>.<icon>`` PropertyGroups, and
  the dispatcher that surfaced them in the addon preferences UI are
  all gone. ``update_gizmo_visibility`` loses its ``pref_enabled``
  parameter — visibility is now driven purely by editing state and
  modal gating. bim/ui.py drops ~257 lines of dead PropertyGroup
  definitions; bim/__init__.py and tool/parametric.py shed their
  matching wiring; door / wall slot declarations stop referencing
  the now-nonexistent prefs.

* **Dynamic-wall face normals fixed.** ``regenerate_wall_mesh_from_props``
  in wall.py now calls ``bmesh.ops.recalc_face_normals`` before writing
  the mesh. Without it, walls regenerated from the parametric edit
  draft could ship with inward-facing normals on some faces, which
  rendered as visual holes under any backface-cull or normal-aware
  shading. ``test/bim/module/model/test_wall_preview_mesh.py`` pins
  the invariant (every face's normal points away from the wall centre).

* **Color constants DRY.** ``COLOR_RED`` / ``COLOR_GREEN`` /
  ``COLOR_BLUE`` / ``COLOR_NEUTRAL`` now live at module scope in
  gizmos.py; the BaseParametricGizmoGroup class attributes alias the
  same tuples so ``self.COLOR_GREEN`` keeps working. IconSlot
  declarations in stair.py (plus / minus) and array.py (count_minus /
  count_plus / delete) now reference the named constants instead of
  duplicating the RGB tuples inline.

Verified: headless smoke green at 1267 BIM_OT_ classes,
test_parametric_registry.py 8/8, wall lane 31/31 (includes the new
preview-mesh test). ruff + black clean on the touched files.

Generated with the assistance of an AI coding tool.
2026-06-01 18:32:54 +02:00
Gorgious56 f0aec7b38e Highlight partner wall on link-toggle hover
Hovering a wall-junction link-toggle icon today only swaps the icon
shape — the user doesn't see which wall the click will disconnect from
until after they click. ATPATH (T-junction) configurations especially
make the partner ambiguous when multiple connections sit close together.

On hover, paint a wireframe bbox around the partner wall using the same
shader, constants and color the array module already established for
its layer-children highlight (POLYLINE_UNIFORM_COLOR, decorator_color_special,
line width 1.8, alpha 0.8). The line-width / alpha constants in decorator.py
are renamed from _ARRAY_LAYER_BBOX_LINE_* to _BBOX_HIGHLIGHT_LINE_* and
shared between draw_array_layer_children_bbox and the new
draw_wall_partner_bbox so the two highlights stay in lockstep.

The trigger lives in a new GizmoWallLinkToggle subclass in wall.py
which keeps the base gizmos.GizmoLinkToggle generic (per the
generic-naming convention for shared widgets). The subclass's draw()
calls super().draw(context) then on self.is_highlight outlines its
partner_obj via the shared decorator helper. Same trigger pattern as
GizmoArrayLayerIndicator.

Blender's Gizmo API exposes target_set_operator but no symmetric
getter, so the partner reference can't be read back from the bound
operator handle. Instead GizmoWallUnjoinSingle.position_gizmos
mirrors the resolved partner_obj onto each visible icon every frame
next to the existing other_wall_guid write — the icon's draw() reads
from its own __slots__-declared attribute.

A forward-compat AST test pins the contract: GizmoWallLinkToggle.draw
must reference is_highlight and call draw_wall_partner_bbox. Catches
the regression where someone tidies the draw() override into super()
or replaces the shared helper with an ad-hoc draw call.

Generated with the assistance of an AI coding tool.
2026-06-01 16:40:18 +02:00
Gorgious56 4cf34b69d2 Replace hardcoded icon-X constants with IconSlot layout manager
The parametric edit toolbar row used to assign each feature icon its
own ICON_<NAME>_X constant, with a separate FEATURE_ICON_MAX_X override
each subclass had to bump whenever a new icon was added. Forgetting the
bump silently collided icons — wall's rotate icon and the array button
both landed at X=1.24 in edit mode.

The new IconSlot dataclass + feature_slots tuple replace the
constants-and-override pattern with order-driven positioning: the
layout manager assigns each slot an X from its tuple index plus a
uniform ICON_ARRAY_GAP. Adding an icon is now a one-line append; the
"forget to bump" failure mode is structurally impossible.

Slot capabilities cover every existing icon-row shape:
* Single icon (wall rotate, array delete).
* N-variant slots — N gizmos at the same X with one visible per frame
  via a subclass picker (stair tread-lock open/closed, wall baseline
  exterior/center/interior). Pair becomes the N=2 case; triplet the
  N=3 case. Variant idnames can be authored either as a tuple of
  explicit names or as a string prefix that auto-suffixes _<variant>.
* Visibility prefs gate slot rendering without reflowing the row —
  hidden slots still consume their X position.
* Extra per-slot gap before for visual separation (array's delete
  trails the routine controls by an extra 0.2 m).
* Operator props forwarded to target_set_operator so adjusters
  (+/-, increment) and generic toggles (property_name=...) work.

When the cycle slot is unused, feature slots collapse into the cycle
position so the row stays tight — that's how wall's baseline triplet
sits at X=0.87 without a gap before it.

Three subclasses migrate to the new system:
* wall.py — rotate icon + baseline triplet variants. Drops
  ICON_ROTATE_X, _BASELINE_GIZMO_ATTRS, the manual triplet creation
  loop, and the matching positioning block in _update_icon_row_extras
  (it now just picks variant visibility).
* stair.py — tread_lock pair (open/closed) + plus + minus.
  _update_editing_icon_positions reads slot X via _slot_x_positions
  instead of three hardcoded constants. Also fixes the standalone
  total_length_lock gizmo, which was broken since PR4 split
  VIEW3D_GT_lock into open/closed pair (caller wasn't updated).
* array.py — count_minus + count_plus + method + delete (with
  extra_gap_before=0.20 to separate the destructive action).
  Drops the manual edit-row positioning loop entirely; the base
  loop handles it. GizmoArrayChild now inherits BillboardingGizmoGroupMixin
  and uses the shared setup_icon_gizmo helper, dropping its
  duplicated _make_icon wrapper.

Two helpers added on BillboardingGizmoGroupMixin to fold the duplicated
prefs/color preamble that appeared at the top of six wall gizmo setups
plus the array-child setup:
* get_decoration_colors() — (decorations_colour, decorator_color_selected),
  the active-state pair.
* get_unselected_decoration_colors() — (decorator_color_unselected,
  decorator_color_selected) for gizmos surfaced on already-selected
  geometry that should not pull focus.

Verified: headless smoke green at 1267 BIM_OT_ classes,
test_parametric_registry.py 8/8 pass, wall lane 29/29 pass,
model lane unchanged at 135 pass + 7 pre-existing v0.8.0 failures
(no regressions). ruff + black clean.

Generated with the assistance of an AI coding tool.
2026-06-01 16:19:42 +02:00
Dion Moult 45e9f763c8 ci: fix bonsai cross-platform build on Linux, macOS arm64, Windows x64
Bundles four portability fixes uncovered by manually firing the platform
workflows against this branch:

- WgpuOverlayRenderer.cpp: GCC 11 (Rocky manylinux runner) does not parse
  a multi-line raw string inside `#define`. Converted
  THICK_LINE_HELPERS_WGSL from a `#define` to a `static const char*` and
  switched AXIS_WGSL / SECTION_WGSL / MARQUEE_WGSL to `std::string` so
  they can concatenate at static-init time. Three call sites now pass
  `.c_str()` to svFromCStr.

- bonsaiviewer/CMakeLists.txt: added BUNDLE DESTINATION to the install
  rule (same fix already applied to IfcViewerWgpuMinimal). MACOSX_BUNDLE
  targets fail at configure on macOS without it even when nobody runs
  `make install`.

- build_osx.yml: dropped the x64 (Intel cross-compile) matrix row. The
  runner is arm64 so `brew --prefix qt` returns the arm64 prefix; we'd
  need a separate x86_64 Qt install under /usr/local to cross-build
  BonsaiViewer. Revisit if Intel-Mac demand resurfaces.

- build_win.yml: dropped the ARM64 matrix row. wgpu-native does not ship
  a Windows-ARM64 binary, so IfcViewerWgpu's link step fails with ~60
  unresolved wgpu* externs. Re-enable when upstream publishes that
  target.

Cherry-pick this commit to v0.8.0 so the workflow_dispatch buttons see
the dropped rows.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 23:13:59 +10:00