* feature_faster_unit_method > main: added constants
* feature_faster_unit_method > main: extended `file` class to dynamically save unit information
* feature_faster_unit_method > main: refactored `get_property_unit` method
1. split out case that returns the wrong type (dictionary of units) into its own method
2. cleaned up (but preserved) logic
3. refactored common part of all cases (the method which prioritises unit then value-entity then measure_class)
---------
Co-authored-by: raj-open <raj-open@users.noreply.github.com>
Co-authored-by: Dion Moult <dion@thinkmoult.com>
As it also has a third value "UNKNOWN" which has it's own meanig in IFC and therefore IfcLogical cannot be represented by simple booleans.
Example in Bonsai - https://i.imgur.com/xuPMcwA.png
Since calculate_unit_scale now requires a project.
def calculate_unit_scale(ifc_file: ifcopenshell.file, unit_type: str = "LENGTHUNIT") -> float:
"""Returns a unit scale factor to convert to and from IFC project units and SI units.
Example:
.. code:: python
ifc_project_length * unit_scale = si_meters
si_meters / unit_scale = ifc_project_length
:param ifc_file: The IFC file.
:param unit_type: The type of SI unit, defaults to "LENGTHUNIT"
:returns: The scale factor
"""
> if not (units := ifc_file.by_type("IfcProject")[0].UnitsInContext):
E IndexError: list index out of range
If you move a wall, and that wall has features (e.g. openings), it's
desirable to also move those openings (because they are invisible). This
is a special exception to `should_transform_children` because the
definition of the feature (opening) is inherently tied to the parent
(wall).
What wasn't considered is that this would typically then also move
subchildren of the features (e.g. fills like doors). I'm surprised
nobody caught this earlier.
I did also consider another approach where if you move a wall, it moves
all unfilled openings, and if you move a door which fills a opening, it
moves the opening too. Intuitively it sounds nice, but it doesn't work
because:
- Openings can have multiple fillings. If you move all fillings, they
all fight to move the openings.
- All logic about children goes one way: a placement may have child
placements relative to it. This breaks the convention (if moving a door
instead moves its opening) which can make brains explode.
- It starts to conflate rules about relative / referenced placements
with spatial decomposition. We assume all IFCs are valid and follows the
convention of relative placement but we cannot guarantee this. This also
leads to brain explosion.
Previously the code looked for additive facets (entity, instance)
anywhere in the query, and then only added the default basket once at
the beginning of the query. This change makes it look for additive
facets in order (that way you could start with a default selection, and
then later use an additive facet) and does it per facet list (so you can
omit the additive facet at the beginning of each list).