Commit Graph

3476 Commits

Author SHA1 Message Date
Andrej730 7eff4db4eb reuse add_tracked_opening 2025-01-15 18:41:19 +05:00
Andrej730 689688c76b Fix error selecting material usage in Materials UI
Previously it would error, now it selects related profile / layer set.
2025-01-15 18:41:19 +05:00
Andrej730 0ea513818b Support assigning material sets as usages from UI #5933
It's on alt+click in Materials UI, see example - https://imgur.com/a/8gP7iAZ
2025-01-15 18:41:19 +05:00
Andrej730 2fdcb41c4e black . 2025-01-15 18:41:19 +05:00
Dion Moult 65c99c57cd Prefill class / product type if using a particular BIM tool for convenience, and hide fields. 2025-01-15 22:04:58 +11:00
Dion Moult fe54b24f5f Fix bug where box decoration when adding empty geometry failed 2025-01-15 22:04:24 +11:00
Dion Moult 7fdfdbf8b4 Fix #5971. You can now specify a name and description when adding objects. Clean naming and description is critical! 2025-01-15 20:57:19 +11:00
Dion Moult 53906d824a Fix #5977. Silly mistake I forgot all([]) is still True. 2025-01-15 20:47:56 +11:00
Dion Moult 06e8e2b35c Remove obsolete separate_verts_layer when marking edge angles for roofs
New roof system automatically handles this scenario (using poke
operator) so no need to mark it.
2025-01-15 19:46:34 +11:00
Dion Moult fd51b9a9e9 Fix #5968. Fix #4040. Rewrote roof generation using per face extrusions and cutting planes instead of edge sliding.
WARNING! The roof generation is now quite significantly different. This
WILL change your geometry when you refresh roofs from existing models.

 - The roof profile now always represents the top of eave. This better
represents how things are built rather than bottom of eave which was
previous.
 - The roof therefore always grows down from the profile. The rafter
edge angle can only be acute. This means that the roof will never grow
larger than the footprint profile that you've drawn. (before, the
footprint was not guaranteed to match).
 - The roof thickness is now the actual thickness of the roof, not the
"vertical dimension" of the roof. This means that the roof thickness can
now match intended layer thicknesses instead of you needing to do math
to work it out.

I've rewritten the internals of how roofs were generated to be hopefully
a lot simpler but as a tradeoff it's more restrictive. After the
skeleton is generated, non-uniform angles would be handled through
vertex splitting and moving. This works in simple scenarios but fails in
more complex ones. The new approach only handles non-uniform angles on
triangular faces. These faces are really easy to handle compared to
ngons, but are also more robust. The rafter edge angle is also now
handled using a clipping plane, which is a lot, lot simpler than vertex
sliding math.

Each face is now processed separately and then merged at the end. This
means that if a face has a different angle, it will now correctly
represent the different thickness at that portion of the roof.

In the process consistent roof thickness / rafter angle bugs were fixed.
2025-01-15 19:43:39 +11:00
Andrej730 3f2f296d5f Fix error with Shift-E #5975
E.g. two objects are selected - tesselation and profile and tesellation being active object. Using s-e with deselect tesselation object as it doens't have a usage but Bonsai would still try to run bim.enable_editing_extrusion_profile on it leading to the error.

Also fix possible issues for hotkey executed without active object (it seems all operators in hotkey do require active object)
2025-01-14 17:42:03 +05:00
Andrej730 adb61c5a16 bonsai makefile - use new option for old no-clobber behaviour
Apparently (https://debbugs.gnu.org/cgi/bugreport.cgi?bug=62572) coreutils have changed `mv -n` to throw an error now instead of working silently, therefore our build was failing on Mac when Github Action switched from Ubuntu 22 to 24.
`--update=none` seems to restore the old behaviour.
2025-01-14 17:41:58 +05:00
Andrej730 a50973ede7 typing 2025-01-14 17:41:58 +05:00
Gorgious56 ac2e69bd66 Don't close type manager when using the enum search feature while adding a new type
Also reduce the attribute name a bit
2025-01-14 08:44:21 +01:00
Dion Moult 595a3b3f87 Preselect IFC class when adding elements for convenience. 2025-01-14 14:22:15 +11:00
Dion Moult 48f534e7c1 Say "Type" instead of None in the general BIM tool. 2025-01-14 14:13:39 +11:00
Dion Moult adcc23541a Fix bug where starting a new file in an existing session would prompt an error.
Bpy.context.active_object is not available in-between loading / starting
a new file.
2025-01-14 13:35:01 +11:00
Dion Moult 9a77c94758 Fix #5967. Incorrect logic in the for/else block when adding new elements.
The for/else block was too greedy, meaning that if nothing was selected,
it would still try to create slabs from walls. I find for/else confusing
so I restructured the section to do more early returns and unindent the
logic.
2025-01-14 12:20:22 +11:00
tim 228e9d0571 Refactor detect_icon_color_mode to accept attribute path suffix
•	Removed bpy.context.preferences.themes[0] from the input and hardcoded it in the function.
	•	color_path now only requires the attribute path suffix (e.g., "user_interface.wcol_regular.text").
	•	Updated error handling to default to "dm" instead of "lm".
2025-01-14 09:22:53 +11:00
tim 7280669725 Typo 2025-01-14 09:22:53 +11:00
tim 83b8bb153d One function for model and cad custom icons
Apply detect_icon_color_mode function to model and cad workspaces
2025-01-14 09:22:53 +11:00
tim 88891409fd New icon color mode function
New function for determining which icon color mode to use: dark (dm) or light (lm)
2025-01-14 09:22:53 +11:00
tim b6ba1aaa8c Hide shortcuts from header 2025-01-14 09:22:22 +11:00
Dion Moult efede9eb03 No idea why Github actions is failing for MacOS. All code looks good to me. 2025-01-14 00:14:03 +11:00
Andrej730 74c6480808 bim.add_element to select added object 2025-01-13 17:53:01 +05:00
Gorgious56 039dcbaefa Stair Modifier : You can now set a total length target that will update individual tread runs automatically. You can lock the total length target and modify tread run or number of treads to keep the same global dimensions. 2025-01-13 12:04:13 +01:00
Gorgious56 2f0f9fe08b Merge branch 'v0.8.0' of https://github.com/IfcOpenShell/IfcOpenShell into update_type_manager 2025-01-13 09:38:41 +01:00
Gorgious56 50ed75fcc2 Fix potential bug where a class doesn't have a predefined type 2025-01-13 09:32:23 +01:00
Gorgious56 9eaf41c9f0 The filter search field now also filters description and predefined type 2025-01-13 09:28:56 +01:00
Dion Moult 581a674654 Fix #5952. Aggressively block scaling of IFC elements to prevent user confusion. 2025-01-13 18:01:25 +11:00
tim 95fa6f39c4 New furniture icon
Chair icon for furniture
2025-01-13 10:47:35 +11:00
Dion Moult 0eb987fc07 Black 2025-01-12 22:43:41 +11:00
Dion Moult 04092d19be Refactor common function for parametric objects into tool.Model 2025-01-12 22:43:34 +11:00
Dion Moult 8364c87777 Fix #5941. Context override when adding objects should only have one object. This is a temporary fix.
The proper fix is to refactor add_door and friends into core. That way
it can be properly reused instead of this hacky context override.
2025-01-12 22:39:32 +11:00
Dion Moult 2d38d8520c Fix regression where you couldn't move spatial elements from the new aggregate move override. 2025-01-12 21:47:42 +11:00
tim f0e1be765d New Roof and Railing icons
https://github.com/IfcOpenShell/IfcOpenShell/issues/5375
2025-01-12 17:38:57 +11:00
Lucas Nascimento a2bfc006b7 black formatting 2025-01-12 17:25:21 +11:00
Lucas Nascimento dff9f56ce3 black formatting and changes in shader typing 2025-01-12 17:25:21 +11:00
Lucas Nascimento a329de9f71 licence comment 2025-01-12 17:25:21 +11:00
Lucas Nascimento 1918138f68 cleanup 2025-01-12 17:25:21 +11:00
Lucas Nascimento aa21fe9060 separate shader file from decoration data 2025-01-12 17:25:21 +11:00
Lucas Nascimento 6eee445502 Cleaning up and type hints 2025-01-12 17:25:21 +11:00
Lucas Nascimento 3eb29af496 seems to be working 2025-01-12 17:25:21 +11:00
Lucas Nascimento 2912580087 shit ton of changes 2025-01-12 17:25:21 +11:00
Lucas Nascimento 477725529b now with shader for point loads 2025-01-12 17:25:21 +11:00
Lucas Nascimento d915dc9df0 update decorator to match shader + changes to text rendering 2025-01-12 17:25:21 +11:00
Lucas Nascimento 53a2b87c97 updates to shader class 2025-01-12 17:25:21 +11:00
Lucas Nascimento d10b327c5f Initial commit, able to show structural curve action on the sample file of IFC documentation 2025-01-12 17:25:21 +11:00
Dion Moult 8e77011dda Fix #5949. Remove material set psets panel in favour of merging into material manager psets panel.
Previously, to edit a single IfcMaterial pset, you'd do so in the
material manager. In contrast, to edit a IfcMaterialSet pset, you'd do
so only when assigned to an object. Not only is it bad to edit psets in
two locations, it also means you can't edit psets until you've first
assigned the material set to an object which is bad. Now it's less code,
and material / material set psets are in the same spot.

There still more consolidation work to do, to allow editing of sets in
the material manager and to figure out how to show item psets, but it's
a step in the right direction.
2025-01-12 15:45:02 +11:00
Dion Moult 02632440b0 See #5949. Only show material psets and classifications if actually editing in the material manager.
Previously, you could disable editing and it would still show irrelevant
psets or classifications.
2025-01-12 15:45:02 +11:00