Right-clicking a model in the models panel now offers "View Selected Model",
which frames the camera on just that model's geometry — View All, scoped to
one model. With several models selected the action reads "View Selected
Models" and frames their union, matching how the panel's existing Move to
Group already treats a multi-selection.
The AABB fold behind viewAll moves into InstanceCompose, which exists so this
kind of logic is unit-testable without a Qt window or a wgpu device (populating
ViewportCore's model map needs a real GPU, so the fold was previously
untestable in place). It splits in two:
- sceneWorldAabb — every VISIBLE model, what viewAll frames.
- modelsWorldAabb — only the named models, hidden or not. A model the caller
named explicitly is framed even if hidden; second-guessing
that is worse than honouring it. Models with no loaded
geometry contribute nothing, and if none of them do the
camera is left alone rather than flying to the origin.
Both are covered by six new cases in test_instance_compose (131 total).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Adds a 'Rename' action to the model (non-group) context menu, mirroring
renameGroup: prompts via QInputDialog, trims, and calls
setModelDisplayName + notifyFederationChanged. The Federation already emits
modelChanged, so the panel item text updates in place.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A .rdbview is a zip of model.rdb/ (the lossy IFC data DB — the rdb
serializer skips IfcRepresentationItem) + model.ifcview (baked geometry).
The viewer could produce them but not open them.
- extractRdbview(): unzip a .rdbview (QZipReader) into a session temp dir
keyed by a hash of path+mtime+size (reused on re-open), returning the
extracted model.rdb. The producer's layout means sidecarPath(model.rdb)
resolves the sibling model.ifcview automatically, so it then loads exactly
like any pure .rdb: geometry from the sidecar, data from the .rdb via
ifcopenshell::file(FT_AUTODETECT). No SceneLoader/engine changes.
- detail::loadModels() resolves each source path through it before
queueModels (both fresh-open and project reload go through here), so the
Federation persists the .rdbview while the loader gets the extracted .rdb.
- cleanupRdbviewCache() clears stale extractions at startup.
- .rdbview is offered under "Add Geometry" (the file picker; "Add IFC
Database" is a directory picker), not "Add IFC File" — it's a lossy viewer
bundle, not a source IFC.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The "Backface Culling" checkbox persisted a value and reflected it, but
nothing consumed AppSettings::backfaceCulling — the opaque pipeline
hardcoded cullMode = Back, so toggling had no effect.
Build a second opaque pipeline (cullMode None) alongside the culled one and
pick between them per-frame from a backface_culling_ flag; setBackfaceCulling
flips the flag and requests a redraw (no rebuild). ViewportWindow forwards
it, and MainWindow applies the persisted value at startup and re-applies on
change — same wiring as the nav preset.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Theme QInputDialog (the New Group / Rename Group popup) so it follows
the dark theme instead of rendering light.
- Theme the generic QTabBar that QMainWindow creates for tabbed docks
(previously bright white). The app's own #appTabBar keeps its look via
more specific selectors.
- Reduce QHeaderView::section vertical padding (7px -> 4px) so table/tree
header rows match the body row height throughout the UI.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The filter field now actually filters. Typing shows only the sets whose
name matches, or that contain a matching property name/value — and when
it's a property/value match, only the matching rows are kept (neighbouring
rows are dropped). Matching is case-insensitive.
Set widgets live in a per-section container that's rebuilt from the raw
data on each keystroke, so filtering never recreates the filter field (its
focus and cursor are preserved). Placeholder reads "No properties/
quantities" with no data, "No matching properties/quantities" when the
filter excludes everything.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Replace the mock IfcWall placeholder with a "No item selected" empty
state; the panel only fills in class/attributes/relationships/psets from
a resolved object, and safely stays empty otherwise.
- Show "No properties" / "No quantities" placeholders (muted, themed via
secondary_text) when those sets are empty.
- Drop the base application font 10pt -> 9pt to fit more data. Panel titles
keep their own explicit size and are unaffected.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- helpers/placement: port get_storey_elevation (placement Z, falling back
to the Elevation attribute), matching ifcopenshell.util.placement.
- Add a secondary column: the storey elevation for IfcBuildingStorey,
otherwise the LongName when filled. Elevations are right-aligned.
- Columns: Name is drag-resizable (interactive) and defaults to 20% of the
width, Long Name stretches to fill the rest, and the eye is pinned to the
right at a fixed width. Header shown so the divider can be grabbed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Build the spatial hierarchy panel from the loaded model's real IFC
spatial structure instead of mock data:
- helpers/element: add get_spatial_children (IsDecomposedBy -> RelatedObjects,
filtered to spatial elements) to walk IfcProject -> IfcSite -> IfcBuilding
-> IfcBuildingStorey -> IfcSpace.
- SessionState: relay dataSourceReady as modelDataSourceReady (the .ifc for a
sidecar hit loads asynchronously, so the tree can only build once it arrives).
- spatial_hierarchy/View: walk the active model's IFC file into a TreeNode
tree, naming nodes by Name (fallback to class), mapping site/building/storey
kinds; siblings sorted with natural (numeric) collation.
- spatial_hierarchy/Panel: tree now fills the panel height (setBodyExpanding +
Expanding size policy); right-click menu for recursive Expand/Collapse
Subtree and Expand/Collapse All.
Add the concept of an active model:
- SessionState: activeModelId / setActiveModelId / activeModelChanged; the
first loaded model is active by default; reassigns/clears on removal.
- Models panel: clicking a model makes it active; its cube icon is drawn with
the accent colour (makeAccentSvgIcon) via FederationItemModel::setActiveModelId.
- The spatial hierarchy reflects only the active model.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Populate the Properties and Quantities sections from the pset helper:
get_psets(psets_only) for Pset_*, get_psets(qtos_only) for Qto_* /
BaseQuantities, inheriting occurrence-over-type values. A toPropertySets
converter drops the internal "id" key and non-scalar values, formats
scalars for single-line cells, and skips empty sets. Placeholders are
cleared once a project is loaded.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add helpers to src/helpers/element: get_scalar_attributes (primitive
EXPRESS attributes only — entity refs / aggregates omitted), get_type
and get_container (ports of ifcopenshell.util.element), and a public
get_string_attribute for safe by-name reads.
Wire them into the properties panel:
- Attributes section shows the element's direct primitive attributes for
live entities, or cached GlobalId / Name for geometry-only elements.
- Relationships section shows the construction Type and spatial Container
by name (falling back to the class when unnamed).
- Placeholders are cleared once a project is loaded, so no mock data leaks.
Also: a deselect (click on empty space -> object_id 0) no longer resets
the panel; it keeps showing the last active object. Project reset/open
still clear it.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add src/helpers/element.{h,cpp}, a schema-dispatched C++ port of
ifcopenshell.util.element.get_predefined_type: prefers the associated
type element's predefined type (IsTypedBy / IsDefinedBy), falls back to
ElementType / ProcessType when USERDEFINED, then the occurrence's own
PredefinedType / ObjectType. Attribute reads are by-name so they work
across the IfcElement / IfcType* subtypes that carry these attributes.
Wire it into the properties panel entity summary: live IFC entities show
their real predefined type; geometry-only elements (a .ifcview loaded
without its .ifc/.rdb) show "N/A". Clears the placeholder so a stale
predefined type no longer leaks once a project is loaded.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename the two overloaded model identifiers and make object_id
assignment single-authority, fixing a pick -> properties mismatch.
Identifiers:
- Per-model UUID fed_id -> model_id; the uint32 runtime handle
model_id -> session_model_id (SessionState accessors + mirror hashes
renamed to match). "fed_id" was a misnomer -- the federation is the
whole collection, not one model.
object_id assignment (fixes wrong class on click):
- Producers (GeometryStreamer, .ifcview sidecar) now stamp model-LOCAL
object_ids; ViewportCore::applyCachedModel is the sole authority that
assigns the session-global id (base + local). Removed
SceneLoader::next_object_id_, GeometryStreamer::lastObjectId(), and the
streamer's start_object_id parameter.
- The element table is stamped by the same base on both load paths
(applySidecarData and onStreamerFinished), so registry ids match the
ids pick returns. Previously the sidecar path double-rebased instances
vs the registry (click IfcSite -> showed IfcDoor); the live-stream path
had the same latent mismatch. Both closed.
Naming / cleanup:
- SceneLoader::addFiles -> queueModels; startStreamLoadFor ->
loadFromGeometryStreamer; readSidecarMetadataOnly -> readSidecarMetadata.
- Federation::addModel takes an explicit display_name (no QFileInfo
fallback); callers pass QFileInfo(path).fileName().
- Disambiguate cryptic short locals (d->sidecar, m->model, c->chunk, ...)
in SceneLoader, Federation, ViewportWindow, AreaMeasurement,
SectionGizmoRenderer, and the SidecarData/SidecarReadPlan spots in
ViewportCore.
Tests: 125/125 pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rewrite the BonsaiViewer viewport architecture page to match the current
renderer (updated type names, streaming/sidecar flow). Add a dedicated
.ifcview sidecar format reference page and link it from the ifcopenshell
formats toctree, and polish the Bonsai intro copy.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rename the streamer/sidecar transfer and record types to describe what
they are rather than how they move:
MeshChunk -> StreamedMesh
InstanceChunk -> StreamedInstance
InstanceCpu -> InstanceInfo
PackedElementInfo -> ElementTableRecord
uploadMeshChunk -> uploadStreamedMesh
uploadInstanceChunk -> uploadStreamedInstance
buildMeshChunk -> buildStreamedMesh
and the two post-index sidecar metadata blocks:
"critical" metadata -> "geometry" metadata (meshes/instances/georef/TOC)
"deferred" metadata -> "element" metadata (elements + string table)
parseSidecarCritical -> parseSidecarGeometryMetadata
parseSidecarDeferred -> parseSidecarElementMetadata
The one behavioural change: the element hierarchy (parent_id) was
carried through ElementInfo, ElementTableRecord, and the sidecar element
table but never consumed, so drop it and bump SIDECAR_VERSION 16 -> 17.
No back-compat: regenerate sidecars. sample.ifcview is regenerated at v17.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Update Bonsai viewer headers to identify Bonsai and GPL licensing, add Bonsai Viewer documentation, and document debug output capture.
Generated with the assistance of an AI coding tool.
Rename short local variables and parameters in the viewer loading, sidecar, and BonsaiViewer command paths to make their responsibilities clearer.\n\nGenerated with the assistance of an AI coding tool.
Make orbit/pan/select mouse bindings pure data owned by ViewportCore so both
hosts and every preset share one source of truth, and add a "Web" preset. This
rounds out the matrix: the desktop gains a web-style scheme and the web inherits
all presets, with no per-platform hardcoding.
- Core: NavBindings { orbit, pan, select button + modifier } + setNavPreset
("blender" default | "rhino" | "revit" | "web") + navBindings(). Select is
preset-driven too (was hardcoded LMB) so "web" moves it to RMB. web = orbit
LMB, pan MMB, select RMB (LMB drag orbits with no click/drag ambiguity; RMB
click-selects / drag-marquees). NavMod uses "Plain" not "None" (X11 #defines
None to 0L).
- Desktop ViewportWindow: applyNavPreset sources the core table (mapped to Qt);
marquee-arm / single-pick dispatch keys off select_button_. Default stays
blender → no behaviour change.
- Desktop config: AppSettings::NavPreset gains Web + navPresetName(); the
Settings dialog lists it. This also FIXES a pre-existing gap — the preset combo
was persisted but never applied (only WGPU_NAV_PRESET env worked). MainWindow
now applies the persisted preset at startup (env override still wins) and live
on navPresetChanged, so all four presets actually work from the dialog.
- Web main_web: classifyPress routes the pressed button through navBindings()
(orbit/pan/select), defaulting to the "web" preset; context menu already
suppressed so RMB is free.
Tests: setNavPreset table (Catch2, 123 total); web smoke select tests use RMB.
BonsaiViewer builds; 9/9 web smoke.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Last round of straight-swap Qt value types in ViewportWindow + its
overlay co-pilot.
setBackgroundColor(const QColor&) → (float r, float g, float b, float a)
QColor background_color_ → Eigen::Vector4f (linear, 0..1)
QPoint {nav_,box_select_,fps_, } → Eigen::Vector2i
{section_drag_start_mouse_}
QSet<int> fps_keys_held_ → std::unordered_set<int>
QElapsedTimer fps_last_tick_, → Stopwatch (new header in
fly_render_clock_, IfcViewerCore — std::chrono-
render_thread_local_ backed, exposes the existing
timers in render() QElapsedTimer .start/.restart/
.elapsed/.nsecsElapsed surface)
Also propagates the QPoint → Eigen::Vector2i change through
OverlayRenderer::encodeMarquee since the marquee corner coords flow
through that interface.
API-level helpers:
toV2i(QPoint) — small inline in ViewportWindow.cpp, isolates
the QMouseEvent→Vector2i conversion at the
five mouse-event handlers
Stopwatch.h — new file, IfcViewerCore. Same call shape as
QElapsedTimer; backed by std::chrono::steady_clock.
QSet method swaps:
.isEmpty() → .empty()
.contains(k) → .count(k) (C++17, no std contains() until C++20)
.remove(k) → .erase(k)
Eigen::Vector2i doesn't have .manhattanLength(); the box-select drag
threshold uses std::abs(diff.x()) + std::abs(diff.y()) inline.
Bonsai side: View.cpp's setBackgroundColor wrapper now decomposes the
QColor into floats at the call site (kept locally so the bonsai UI
keeps its QColor-driven theming).
Closes#81 + the QElapsedTimer half of #83. QTimer
(pivot_indicator_hide_timer_) still uses Qt — it needs the host's
scheduleOnce mechanism that lands with #85.
Builds: desktop / bonsai / web all green. Tests 100/100.
Take QString out of ViewportWindow's outward-facing surface so it can
eventually move into a Qt-free ViewportCore:
void queueLoadSidecar(const QString&) → (const std::string&)
uint32_t loadSidecar(const QString&) → (const std::string&)
QString cameraString() const → std::string …
void captureNextFrameToPng(const QString&, bool)
→ (const std::string&, bool)
void setHudText(const QString&) → (const std::string&)
Internal members also moved off QString:
std::deque<QString> pending_sidecars_ → std::deque<std::string>
QString pending_screenshot_path_ → std::string
Implementation strategy: convert at the boundary where ViewportWindow
still leans on Qt internals — `loadSidecar` bridges to QString once
for QFile/QDir/QFileInfo path handling; the screenshot save path
constructs a QString locally for QImage::save; the OverlayRenderer's
HUD setter still takes QString so setHudText converts before calling
through. Each of those bridges goes away when ViewportCore lands and
OverlayRenderer / SceneLoader / SidecarBuilder get their own de-Qt
sweeps. cameraString now produces its CSV via snprintf — no QString
ever instantiated.
Bonsai-side updates (compile-only):
ifcviewer-minimal/main.cpp — queueLoadSidecar / captureNextFrameToPng
callers add .toStdString() on the QString
parser result
modules/viewport/View.cpp — setHudText callers add .toStdString() to
their `QString::arg(...)` formatter chains;
two `QString()` empty sentinels become
`std::string()`
Measurement.cpp — same pattern, two setHudText sites
ifcviewer/LengthMeasurement.cpp — same, three sites
The cameraString string-streaming fix-up in ViewportWindow.cpp drops
the temporary .toUtf8().constData() bridge from #82 — Log::Stream's
std::string overload now handles it directly.
Builds: desktop / bonsai / web all green. Tests 100/100. Closes#80.
Replace Qt math wrappers with Eigen across ViewportWindow, OverlayRenderer,
Federation, and the bonsai-side viewport modules. Eigen was already the
canonical type for the actually-important matrix work (InstanceCompose,
ModelGpuData, federation matrices); QVector3D/QVector4D/QMatrix4x4 were
leftover from when Qt was the path of least resistance. They offered
nothing over Eigen for our use case beyond a few graphics helpers
(lookAt / perspective / ortho) which were 30 lines to write.
Substitutions:
QMatrix4x4 → Eigen::Matrix4f
QVector2D → Eigen::Vector2f
QVector3D → Eigen::Vector3f
QVector4D → Eigen::Vector4f
API rewrites:
.lengthSquared() → .squaredNorm()
.length() → .norm()
.isNull() → .isZero()
.setToIdentity() → .setIdentity()
.constData() → .data()
.toVector3D() → .head<3>()
.inverted(&ok) → tryInvert4f(M, out)
Q::dotProduct(a,b) → a.dot(b)
Q::crossProduct(a,b) → a.cross(b)
QMat4x4(... row-major) → Eigen::Map<const Matrix4f>(col-major buf)
QMat4x4().lookAt(...) → lookAtRH(eye, target, up)
QMat4x4().perspective(.) → perspectiveYFovGL(fovy, aspect, n, f)
QMat4x4().ortho(...) → orthoGL(l, r, b, t, n, f)
Default-init divergence handled explicitly (QMatrix4x4() = identity,
QVector3D() = zero; Eigen leaves both uninitialized). Public API
(CameraState, HomeView, ViewportWindow::computeObjectAabb, the
addSectionPlaneAtSurface / pickSurfaceAt / raycast signatures) follows
through to Eigen too; bonsai-side View.cpp and Commands.cpp updated to
match.
Camera helpers (lookAtRH, perspectiveYFovGL, orthoGL, tryInvert4f)
extracted to a new CameraMath.h so OverlayRenderer's gizmo MVP and
ViewportWindow's buildViewProj share the same definitions. Federation
drops its <QVector3D> include in favour of <Eigen/Dense> (already had
the latter for the georef matrices).
Builds: desktop IfcViewerMinimal ✓, BonsaiViewer ✓, web IfcViewerWeb ✓.
Tests: 100/100 pass. Closes#78 + #79; opens the door for #80-#83.
Two long-stale docs that described the deleted OpenGL backend are
replaced with current-state rewrites under `src/bonsaiviewer/docs/`
and wired into the toctree. The originals are removed.
## env-vars.rst (replaces src/ifcviewer/settings.rst)
The orphan `src/ifcviewer/settings.rst` was written for the OpenGL
backend (`IFC_*` prefix, MDI-specific knobs) and was never wired into
any Sphinx toctree — it sat as a one-off file in the C++ source tree,
undiscoverable from a normal docs build.
* **Dead — dropped entirely.** `IFC_SKIP_MDI`, `IFC_MAX_SUBDRAWS`,
`IFC_SUBDRAW_DIAG` were GL-only `glMultiDrawElementsIndirect`
instrumentation. wgpu has no MDI. `IFC_FPS_HITCH_MS` no longer
exists in source.
* **Renamed.** `IFC_HIZ_MOTION` → `WGPU_HIZ_MOTION`,
`IFC_CULL_THREADS` → `WGPU_CULL_THREADS`.
* **New, previously undocumented.** Ten `WGPU_*` vars added during
the port + bring-up (WGPU_HIZ, WGPU_HIZ_TRACE, WGPU_MIN_PX,
WGPU_MIN_PX_MOTION, WGPU_FLY_DEBUG, WGPU_NAV_PRESET,
WGPU_PRESENT_MODE, WGPU_STREAM_DEBUG, WGPU_STREAM_DEEP_DEBUG,
WGPU_STREAM_EVICT_LOG). Descriptions written from each variable's
use-site so wording matches actual behaviour.
* **LOD-build section kept verbatim.** IFC_LOD_ERROR, IFC_LOD_RATIO,
IFC_LOD_MIN_SAVINGS, IFC_LOD_DEBUG — sidecar-bake knobs,
backend-agnostic.
* **GUI-promoted "old IFC_* graveyard" section dropped.** The file
is an env-var reference, not a record of historical spellings.
## viewport_architecture.rst (replaces src/ifcviewer/README.md)
The 994-line `src/ifcviewer/README.md` was an archive of the GL-era
phase-by-phase perf narrative. ~95% of it described deleted code:
OpenGL 4.5 Core, `glMultiDrawElementsIndirect`, VAO/VBO/EBO,
`GL_ARB_shader_draw_parameters`, BVH-per-model, sidecar v5/v7/v9
(current is v13), the now-non-existent `./IfcViewer` binary, Phase
3F "static batching next" plans superseded by the chunk-pool
architecture, Phase 3E "GPU compute culling removed" since re-added
as task #17 pending. Salvaging the ~50 lines of still-correct
content would have left a Frankenstein doc internally contradicting
itself.
Replaced with a focused architecture page covering current reality:
consumer split (BonsaiViewer shell vs IfcViewerMinimal standalone),
stack (wgpu-native v29, Qt6, IfcOpenShell, IfcUtil, Eigen3,
meshoptimizer), five core ideas (unique-mesh instancing, quantized
12 B vertex, chunked streaming on a probed VRAM pool, sidecar v13
fast path, event-driven rendering), per-frame pipeline (cull →
upload → streaming → opaque pass → transparent pass → edge → overlay
→ present), federation + false-origin compose, file map limited to
files that actually exist in `src/ifcviewer/` today, build/run via
`build_viewer.sh`, cross-refs to env-vars.rst, debug-output.rst,
and connectors/.
## Toctree
`src/bonsaiviewer/docs/index.rst` gains `env-vars` and
`viewport_architecture` entries alongside the existing
`connectors/index` and `debug-output`.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Unit / Geolocation / Placement are schema-agnostic IFC helpers ported
from ifcopenshell.util.{unit,geolocation,placement}. Nothing about
them is viewer-specific: pure IfcParse + Eigen, no Qt, no IfcGeom, no
renderer. Living under src/ifcviewer/ implies an unwanted dependency
direction every time a non-viewer caller (test_federation, the bonsai
SettingsView georef readout, a future standalone IFC tool) wants to
use them.
Move them to a new `src/ifcutil/` static lib (IfcUtil). The lib has
PUBLIC `target_include_directories(${CMAKE_CURRENT_SOURCE_DIR})` so
callers that link IfcUtil can keep `#include "Unit.h"` etc. without
relative-path adjustments — the include dir propagates transitively
via IfcViewer's PUBLIC link.
## Changes
* `git mv src/ifcviewer/{Geolocation,Placement,Unit}.{h,cpp}
→ src/ifcutil/` (history follows the rename).
* `src/ifcutil/CMakeLists.txt`: IfcUtil static lib, PUBLIC links
IfcParse + Eigen3::Eigen, PUBLIC include dir.
* `cmake/CMakeLists.txt`: `add_subdirectory(../src/ifcutil ifcutil)`
before ifcviewer/ so the link target exists when IfcViewer's
CMakeLists runs.
* `src/ifcviewer/CMakeLists.txt`: IfcUtil added to IfcViewer's PUBLIC
link_libraries.
* `src/ifcviewer/tests/CMakeLists.txt`: test_federation drops the
explicit `${IFCVIEWER_SRC}/{Unit,Geolocation,Placement}.cpp`
source list and links `IfcUtil` instead (matches how production
code resolves the symbols).
* `src/bonsaiviewer/modules/models/SettingsView.cpp`: the two
explicit `#include "../../../ifcviewer/{Geolocation,Unit}.h"`
paths swap to `../../../ifcutil/…`. All other callers use bare
`#include "Unit.h"` style and continue to work via the propagated
include dir.
## Verification
* `ninja -C build-viewer` builds clean: IfcUtil + IfcViewer +
IfcViewerMinimal + BonsaiViewer + all four pre-existing
ifcviewer tests + the two from-wgpu tests.
* `test_federation` runs green: 226 assertions in 22 test cases
pass with IfcUtil linked instead of the explicit-source compile.
* `git log --follow` traces e.g. `Geolocation.cpp` back through the
rename to its prior location in src/ifcviewer/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and
the Wgpu* class prefix were both disambiguation artefacts from the
overlap period — now pure dead weight.
## Folder + library merge
* `src/ifcviewer-wgpu/` → folded into `src/ifcviewer/` (git mv tracks
every file as a rename so blame/log history survives).
* `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was
already named `IfcViewerMinimal`; this just brings the folder + CMake
target name into line).
* `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` →
`src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into
the existing `add_ifcviewer_unit_test(...)` helper.
* The `IfcViewerWgpu` static library is dissolved — its sources become
part of the unified `IfcViewer` static library, which now bundles
scene/loader + renderer in one target. The pre-merge circular
dependency (IfcViewer linking IfcViewerWgpu just to get the
ViewportWindow.h include path that SceneLoader.h needs) goes away.
* The wgpu-native FetchContent block, the Cocoa/QuartzCore link on
Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime
install all move into `src/ifcviewer/CMakeLists.txt` unchanged.
## Type renames (Wgpu prefix dropped from every Wgpu* identifier)
WgpuAreaMeasurement → AreaMeasurement
WgpuBufferPool → BufferPool
WgpuLengthMeasurement → LengthMeasurement
WgpuMetalSurface → MetalSurface
WgpuModelGpuData → ModelGpuData
WgpuOverlayFrame → OverlayFrame
WgpuOverlayRenderer → OverlayRenderer
WgpuSectionPlane → SectionPlane
WgpuSelectionState → SelectionState
WgpuStreamingLoader → StreamingLoader
WgpuStreamingThread → StreamingThread
WgpuViewportWindow → ViewportWindow
WgpuVisibilityState → VisibilityState
CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was
already this since wgpu shipped as default).
Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a
binding to an external API, not one of *our* types), and the WGPU*
enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe`
lives in the separate `src/wgpu-mem-probe/` standalone diagnostic
project and isn't touched.
## Include-path updates
Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`,
every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from
sibling subdirectories (modules/, etc.) are updated to point at
`../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`.
## cmake/CMakeLists.txt simplification
The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside
the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone
block) collapse into a single unconditional
`add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block
keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the
viewer lib).
## Verification
* Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe,
`BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and
the two new-location tests (`test_selection`, `test_visibility`).
* No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`,
`src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep).
* Renames tracked by git as `R` entries — `git log --follow` on
ViewportWindow.cpp etc. continues to show history through the move.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Two independent threads that landed on this branch.
## 1. Federation false-origin guess: arm-on-add + frame-on-origin
The cc54237f5 fix moved the guess off the refresh() fan-in (terminating
the stack-overflow recursion on Holter Tower), but the gating was still
`modelIds().size() == 1` — broken for batch-add-into-empty-session
because the session registry is populated synchronously by all
addModel calls before any modelGeometryReady lands. Result: load 3
files at once → none of the per-model geometry-ready events ever
finds `size() == 1` → guess never fires → camera + federation origin
stay at surveyor coords.
Rework:
* **Arm/consume at the command boundary.** modules/models/Commands
exposes `armFederatedFalseOriginGuess` / `consumeFederatedFalseOrigin
Guess` (function pair — arming is a one-shot, raw-bool would let a
peek-without-clear silently break the contract). `addModel` and the
cloud-callback in `addModelFromCloud` arm if `modelIds().isEmpty()`
at the moment they're about to register federation entries. The
first geometry-ready then consumes the arm and runs the guess —
batch add or single, works the same way.
* **Lazy first geometry point from mesh AABB centre.** Drop
SceneLoader's `firstPlacement(mid)` / `first_placement` /
`has_first_placement` and the two capture sites entirely. The
viewport keeps CPU-side MeshInfo + InstanceCpu for picking /
measurement; compute the anchor on demand via new const accessor
`WgpuViewportWindow::firstGeometryPointWorldM(mid, out)` =
instance0.placement × meshes[instance0.mesh_id].aabb_centre.
This is more representative than the placement translation
(placements often live far from the actual geometry due to long
ObjectPlacement chains / intermediate local frames), and lighter
storage-wise (lazy, vs. 128 B per model held just-in-case).
* **`guessFederatedFalseOrigin` math signature: Matrix4d → Vector3d.**
The function only ever consumed `.block<3,1>(0,3)`; the Matrix4d
API surface was a strictly-larger-than-necessary contract. Vector3d
matches what the function actually needs.
* **`WgpuViewportWindow::frameOnFederatedOrigin(mid, max_distance_m)`**
replaces the post-shift use of viewAll() that the ViewportView
almost reached for. The federated false origin sits at (0,0,0) in
post-shift space by construction, so the camera targets there
directly; distance fits the model's post-shift AABB diagonal with
viewAll's padding math, clamped to `max_distance_m` so a model
with one crazy-coord outlier vertex can't pull the camera back so
far the real geometry becomes a pixel. Called with 100 m cap from
the guess. Unlike viewAll() this only iterates the one model the
guess fired for — the "load 10 models, viewAll shows nothing"
failure mode is structurally avoided.
* **ViewportView::tryGuessFirstModelFalseOrigin** renamed to
`guessFederatedFalseOriginFromFirstModel` and the body restructured
to consume the arm, look up the anchor via the viewport, mutate
the federation origin (which propagates through SessionState's
federatedFalseOriginChanged relay → refresh() → recompose all
instance world AABBs), then `frameOnFederatedOrigin(mid, 100)`.
* **Internal guards preserved.** filePath skip (project files own
the origin), current==defaults skip (don't clobber a user who
set the origin manually then removed the model), placement /
georef availability checks — defense-in-depth around the arm, not
the primary gate. The arm-only flow means re-arming on add-into-
empty-session is naturally re-firable: add → remove → add will
retry if the previous guess returned defaults.
## 2. wgpu present-mode: prefer Immediate above FifoRelaxed
On Linux Vulkan stacks where the driver / compositor doesn't advertise
Mailbox (confirmed on the user's setup — capability log added in this
patch reports just `fifo, fifo_relaxed, immediate`), Fifo's 2–3 frame
queue doubles input-to-photon latency the moment WASD activates
(~16 ms render-body fully consumes the budget, so the queue is held
deep). On a 60 Hz display this reads as "less smooth than the 100 fps
HUD suggests" during fly-mode mouse-look-while-moving — confirmed by
WGPU_FLY_DEBUG dt traces (rock-solid 16-17 ms cadence, so it's not
frame pacing — it's latency).
Promote Immediate above FifoRelaxed in the preference order so that
when Mailbox is unavailable we pick the no-queue option (can tear
under fast motion, but tearing on architectural geometry is usually
invisible while the latency win is immediately felt). Also log the
full advertised capability list on first configure so future "why
isn't Mailbox available?" diagnostics don't need a code patch.
Mailbox remains first preference; Fifo remains the spec-guaranteed
final fallback.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The .app bundle's Frameworks/ staging rule was only globbing
ifcopenshell.*.dylib (the dlopen-only plug-ins) on the assumption
that macdeployqt would follow BonsaiViewer's link-time @rpath deps
for the lib-prefixed core shared libs. In practice it doesn't —
non-Qt @rpath deps whose source path is outside the standard system
/ Qt prefixes get skipped silently.
In a static build this didn't matter: libifcopenshell.geometry,
libIfcParse, libIfcViewer, etc. were statically embedded in
BonsaiViewer.exe, so there was no runtime dep. With --shared (added
in ddee88bed for the bundle-size win) they're separate dylibs that
must physically live in Frameworks/, or the binary won't even start:
dyld: Library not loaded: @rpath/libifcopenshell.geometry.dylib
Reason: tried '…/BonsaiViewer.app/Contents/Frameworks/
libifcopenshell.geometry.dylib' (no such file)
Broaden the install(CODE) glob to *.dylib so both flavours land:
* lib-prefixed linked core libs (libifcopenshell.geometry.dylib,
libIfcParse.dylib, libIfcViewer.dylib, lib<mapping/kernel>.dylib)
* non-prefixed plug-ins (ifcopenshell.parse.schema.ifcXxX.dylib,
ifcopenshell.geometry.mapping.ifcXxX.dylib, etc.)
<prefix>/lib/ is IfcOpenShell-exclusive (Qt / boost / eigen live in
their own brew / build prefixes), so the broad glob doesn't risk
sweeping in unrelated dylibs. The geometry-writer EXCLUDE regex is
preserved so the size win from the writer-skip side of ddee88bed
stays in place.
In a static build the lib/ directory simply has no *.dylib files
that match, so the rule no-ops cleanly — same code path is safe for
both --shared and the (unused but possible) default static config.
Linux didn't need a counterpart: build_rocky.yml already does the
equivalent in workflow bash (`patchelf --set-rpath '$ORIGIN'` +
`stage_runtime_payload`), and local Linux dev uses CMake's
BUILD_RPATH which auto-resolves to the build subdirectories. macOS
.app bundles are treated as opaque by the packaging step (no
stage_runtime_payload against Contents/), so the staging has to
happen at CMake install time when the bundle is being assembled.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Loading a model whose first placement sits at the world origin
stack-overflowed BonsaiViewer instantly on Windows (and macOS).
WinDbg trace was a 5-frame Qt signal-slot cycle hitting the guard
page ~1400 levels deep; Linux escaped only because that machine's
iterator order put a non-origin instance first, which made the guess
return a non-default value and naturally terminated the recursion
after one step.
Root cause is the architecture, not the specific guard inside the
guess function. `ViewportView::refresh()` was connected to six
SessionState signals (projectReset, projectOpened, modelsChanged,
federationChanged, visibilityChanged, modelGeometryReady) and was
calling `maybeGuessFederatedFalseOrigin` on every model on every
fire. That helper called `session_state_->notifyFederationChanged()`
unconditionally after the mutation, which re-emitted
SessionState::federationChanged, which re-entered refresh(), which
re-entered the guess — a hidden emit-in-slot loop. The "current ==
defaults" guard at the top of the guess prevented further mutations
once the value moved off defaults, but on machines where the guess
itself returned defaults the guard never fired and the loop ran
forever.
Cleanup:
* refresh() is now terminal: it reads federation state, pushes it to
the viewport, and returns. No mutations, no signal emissions.
maybeGuessFederatedFalseOrigin is removed from its for-loop.
* The guess is renamed to `tryGuessFirstModelFalseOrigin(uint32_t)`
and is now invoked only from the modelGeometryReady connection,
not from refresh(). Conditions:
1. modelIds().size() == 1 (the just-loaded model is the only
model — i.e. this is the "first model added" edge)
2. federation->federatedFalseOrigin() == defaults (nobody has
set the origin yet — possibly because the previous attempt
guessed defaults and no-op'd, in which case we deliberately
want to retry next time a model lands)
No one-shot flag: add→remove→add cycles re-attempt the guess
precisely while the origin is still default, which is the right
semantics.
* SessionState now relays Federation::federatedFalseOriginChanged
onto its own bus via notifyFederationChanged. This replaces the
manual `session_state_->notifyFederationChanged()` call the old
guess made post-mutation. With the relay in place, any future
mutation site (commands, settings dialog, project load) will
propagate to views automatically — the emit point lives at the
data change, not at every caller. Views still subscribe to
SessionState only; Federation stays a back-end detail.
Reproduced with ISSUE_053_20181220Holter_Tower_10.ifcview on
Windows (build 21d3945, WinDbg `kn30` showed the recurring cycle
explicitly). Diagnosis confirmed on Linux by adding tracing prints
in refresh() and the guess body: same model, same code, but the
iterator's first-placement happened to be non-origin so the loop
terminated after one step.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirrors the Rocky workflow's two-part size reduction (27249770e
"Reduce Rocky package size") on macOS:
1. Pass `--shared` to nix/build-all.py. The default builds
IfcOpenShell as static libs, which means every plug-in dylib
(schemas × 8, kernels × 3, mappings × 8, writers × 8, document
serializers × ~4, linework processing) statically embeds a full
copy of libIfcParse + libIfcGeom. With --shared the plug-ins
reference @rpath/libIfcParse.dylib + @rpath/libIfcGeom.dylib and
the per-plug-in dylib drops from ~30-50 MB to a few MB each.
Dominant size win.
2. Filter `ifcopenshell.geometry.writer.*.dylib` out of BonsaiViewer's
plug-in staging step in src/bonsaiviewer/CMakeLists.txt. These are
the per-schema OBJ / glTF / DAE / STP / IGS / SVG / TTL export
converters — heavy because each one inlines the full schema, and
BonsaiViewer is a viewer, never an exporter, so they're pure
deadweight inside the bundle. Additive on top of --shared.
Bundle went 300 MB → expected ~100 MB, in line with Linux (~100 MB)
and Windows (~80 MB).
The IFCOPENSHELL_BUILD_PYTHON_WRAPPER=off gate is unchanged for now
— once we confirm BonsaiViewer.app size + functionality look sane,
we can ungate the Python wrapper and see if shared-builds-on-macOS
shake out its install issues too.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
# What
Two upstream-shaped fixes to ifcopenshell's runtime plug-in discovery
so the schema/serializer plug-ins are findable in deployment layouts
other than a flat \`<prefix>/lib/\` (specifically: macOS .app bundles).
## (1) Stable anchor variable instead of a function pointer
\`schema_plugin_directory()\` used \`&load_schema_plugins\` as the
anchor whose containing module \`dladdr\` is asked to resolve. Function
addresses are not reliably equal to a single canonical location across
toolchains — on macOS arm64 with BonsaiViewer.app, \`&load_schema_plugins\`
took the address of a PLT/stub inside the consumer binary rather than
the actual symbol inside \`libIfcParse.dylib\`. \`dladdr\` then dutifully
returned the consumer's path and the loader started searching
\`BonsaiViewer.app/Contents/MacOS/\` for plug-ins that were never
installed there.
A variable doesn't suffer from this — it has exactly one canonical
address inside its defining dylib. Add \`ifcopenshell_libifcparse_anchor\`
(exported via IFC_PARSE_API) and use \`&that\` instead. Standard pattern
used by Boost.DLL, GStreamer, \`_dyld_get_image_*\`, etc.
## (2) Bundle-aware fallback search paths
The primary search path is \`dirname(libIfcParse)\`. That works for
flat installs (Linux \`lib/\`, Windows \`bin/\`) where plug-ins are
siblings of libIfcParse. macOS app bundles split the layout:
\`macdeployqt\` puts non-Qt @rpath deps in \`Contents/Frameworks/\`,
Apple convention asks for \`Contents/PlugIns/\`, and some install rules
co-locate libIfcParse with the exe in \`Contents/MacOS/\`. Plug-ins
typically end up in a sibling directory, not the same one.
In \`add_search_paths_or_default\`, after registering the primary path,
also register \`<parent>/PlugIns\`, \`<parent>/Frameworks\`, and
\`<parent>/MacOS\` on Apple platforms. \`discover_exact\` short-circuits
on the first hit so duplicates and missing directories are harmless.
# What this does NOT do
The plug-in dylibs still need to actually be inside the app bundle
somewhere for these fallbacks to find them — the upstream install
rules (\`install(TARGETS …)\` in \`src/ifcparse/CMakeLists.txt\`,
\`src/serializers/CMakeLists.txt\`, etc.) put them in \`<prefix>/lib/\`
which lives outside \`BonsaiViewer.app\`. That side of the fix is a
follow-up — either an explicit bundle-aware install destination on
the plug-in targets, or an install(CODE) sweep that mirrors them
into the bundle.
# What this also un-does
Reverts the BonsaiViewer-only \`install(CODE)\` hack that was about to
copy \`ifcopenshell.*.dylib\` from \`lib/\` into
\`BonsaiViewer.app/Contents/MacOS/\` — superseded by the loader-side
fix above, which lets us put the plug-ins anywhere sane inside the
bundle without further consumer-side stitching.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
BonsaiViewer.app crashed at launch on a fresh macOS arm64 mac with:
Library not loaded: @rpath/libwgpu_native.dylib
Referenced from: /Applications/BonsaiViewer.app/Contents/MacOS/BonsaiViewer
Reason: no LC_RPATH's found
The exe had \`LC_LOAD_DYLIB @rpath/libwgpu_native.dylib\` (CMake baked
that in from the upstream dylib's install_name), but zero \`LC_RPATH\`
entries, so dyld had nowhere to look — and macdeployqt hadn't pulled
the dylib in either, since it sat at \`<install_root>/lib/\` rather
than inside the .app.
Two changes:
- \`src/ifcviewer-wgpu/CMakeLists.txt\`: on macOS, when
BUILD_BONSAIVIEWER is on, install libwgpu_native.dylib straight
into \`BonsaiViewer.app/Contents/Frameworks/\` instead of
\`<prefix>/lib/\`. That matches the standard macOS bundle layout.
- \`src/bonsaiviewer/CMakeLists.txt\`: set
\`INSTALL_RPATH "@executable_path/../Frameworks"\` on the
BonsaiViewer target on Apple. That's where dyld looks at launch,
and where the dylib now lives.
Together the @rpath load resolves at launch without depending on
macdeployqt to follow non-Qt @rpath references (it usually only
chases Qt frameworks).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Linux (Rocky manylinux, GCC 11):
- WgpuAreaMeasurement.h: include <cstddef> directly. GCC 11 does not
transitively pull `size_t` through <vector>, so triangleCount()'s
return type fails to parse.
- WgpuViewportWindow.cpp:meshLocalToGlobal: use static_cast<double>(...)
instead of double(mesh_local[N]) when constructing the Eigen::Vector4d.
The latter triggers GCC 11's most-vexing-parse: it reads
`Vector4d local(double(mesh_local[0]), double(mesh_local[1]), ...)`
as a function declaration of `local` taking parameters
`double mesh_local[0]` etc., colliding with the outer `mesh_local`
parameter and failing with "redefinition of double* mesh_local".
macOS arm64:
- IfcViewerWgpuMinimal + BonsaiViewer install rules: change
`BUNDLE DESTINATION bin` → `BUNDLE DESTINATION .`. Qt's deploy
generator emits `macdeployqt <Target>.app` with no path prefix, which
only resolves when the bundle sits at the install-prefix root.
`BUNDLE DESTINATION bin` put it at `<prefix>/bin/Target.app` and the
install/strip step failed with "Could not find app bundle".
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bundles four portability fixes uncovered by manually firing the platform
workflows against this branch:
- WgpuOverlayRenderer.cpp: GCC 11 (Rocky manylinux runner) does not parse
a multi-line raw string inside `#define`. Converted
THICK_LINE_HELPERS_WGSL from a `#define` to a `static const char*` and
switched AXIS_WGSL / SECTION_WGSL / MARQUEE_WGSL to `std::string` so
they can concatenate at static-init time. Three call sites now pass
`.c_str()` to svFromCStr.
- bonsaiviewer/CMakeLists.txt: added BUNDLE DESTINATION to the install
rule (same fix already applied to IfcViewerWgpuMinimal). MACOSX_BUNDLE
targets fail at configure on macOS without it even when nobody runs
`make install`.
- build_osx.yml: dropped the x64 (Intel cross-compile) matrix row. The
runner is arm64 so `brew --prefix qt` returns the arm64 prefix; we'd
need a separate x86_64 Qt install under /usr/local to cross-build
BonsaiViewer. Revisit if Intel-Mac demand resurfaces.
- build_win.yml: dropped the ARM64 matrix row. wgpu-native does not ship
a Windows-ARM64 binary, so IfcViewerWgpu's link step fails with ~60
unresolved wgpu* externs. Re-enable when upstream publishes that
target.
Cherry-pick this commit to v0.8.0 so the workflow_dispatch buttons see
the dropped rows.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bonsai now drives the wgpu viewport for both sidecar and direct-IFC
loads. The GL viewer and its supporting state classes are gone.
SceneLoader rewire:
- Takes WgpuViewportWindow* instead of ViewportWindow*.
- Sidecar path reads metadata only (readSidecarMetadataOnly) and hands
the StreamingSidecar off to the new applyCachedModel. Field accesses
inside applySidecarData go through .meta.
- Direct-IFC path uses the wgpu A-path (upload{Mesh,Instance}Chunk +
finalizeModel). The applyLodExtension call is dropped — wgpu has no
live LOD1 splice; LOD1 still lands in the on-disk sidecar for the
next open.
Bonsai migration:
- ViewportWindow → WgpuViewportWindow across MainWindow, Measurement,
SessionState, and every modules/*/{Commands,Panel,View}.{h,cpp} —
116 sites total. Same s/OverlayRenderer::/WgpuOverlayRenderer::/
rename, 12 sites.
- Includes flipped from ../ifcviewer/ViewportWindow.h to
../ifcviewer-wgpu/WgpuViewportWindow.h. OverlayRenderer.h include
dropped (transitively reached via the viewport header).
- BonsaiViewer links IfcViewerWgpu in addition to IfcViewer for the
duration of the migration; the GL-side IfcViewer also publicly links
IfcViewerWgpu so SceneLoader can resolve WgpuViewportWindow.
GL backend deletion:
- src/ifcviewer/ViewportWindow.{cpp,h}, BvhAccel.*, OverlayRenderer.*,
Selection.*, Visibility.* all gone.
- src/ifcviewer-minimal/ removed entirely (MinimalWindow drove the GL
viewport).
- src/ifcviewer/tests: test_bvh_accel, test_selection, test_visibility
removed. The first has no replacement (wgpu doesn't use a per-instance
BVH); the latter two are ported separately. test_lod_builder,
test_sidecar_cache, test_instanced_geometry, test_federation remain
(backend-agnostic).
- IfcViewer's CMakeLists drops OpenGL, Qt::OpenGL, Qt::Widgets — none
of the surviving translation units reach for them.
Build flag plumbing:
- BUILD_BONSAIVIEWER now auto-enables BUILD_BONSAIVIEWER_WGPU since
SceneLoader requires the wgpu lib for its WgpuViewportWindow* arg.
- The wgpu subprojects add_subdirectory ahead of the GL one so
IfcViewerWgpu exists when IfcViewer's link evaluates.
- src/ifcviewer-minimal subdir reference removed from cmake/CMakeLists.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Introduce pytest coverage for the previously untested connector — rpc,
cache, settings, autodesk (auth + APS client) and connector handlers —
94 tests, runnable via the new `test` optional-dependency extra.
To make HTTP, time and the OAuth redirect testable without a network or
real sockets, add dependency-injection seams to autodesk.py:
AuthSessionService and ApsClient accept an optional httpx transport;
AuthSessionService accepts an injectable clock and callback_waiter; and
_wait_for_callback is extracted to the module-level wait_for_oauth_callback.
All seams default to the previous behaviour.
Remove the APS_CLIENT_ID environment-variable override: the client id now
comes solely from settings.json, collapsing settings.load_client_id and
simplifying the settings dialog.
CI: the build-bonsaiviewer-autodesk workflow gains a `test` job
(Python 3.11 + 3.13) that gates the build matrix.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Compile the Bonsai Viewer as part of the Linux and Windows binary builds,
and ship the Autodesk connector alongside the viewer executable.
Qt6 dependencies:
- The viewer links Qt6::Svg for runtime icon tinting. Svg is a separate
base-Qt archive, so aqt now installs "qtbase qtsvg" (plus icu on Linux)
rather than qtbase alone, on both Linux and Windows.
- Qt6::CorePrivate is exposed differently across Qt versions: Qt 6.8 ships
the target inside Qt6Core, while Qt 6.10 provides it only as a separate
CorePrivate config package. The viewer CMakeLists requests it via
OPTIONAL_COMPONENTS so it resolves on both.
- When cross-compiling Windows ARM64, windeployqt runs from the host x64
Qt, so qtsvg is installed into the host Qt as well.
Windows build:
- build-all-win.py passed -DBUILD_IFCVIEWER, a flag since renamed to
BUILD_BONSAIVIEWER, so the Windows build compiled no viewer at all. It
now passes -DBUILD_BONSAIVIEWER.
- The Autodesk connector is bundled under connectors/ next to
BonsaiViewer.exe in the packaged archive, mirroring the Linux builds.
- The Windows workflow builds the connector (PyInstaller) before the main
build so it is available to bundle.
Connector bundling:
- The Linux rocky workflows build the connector and bundle it into the
BonsaiViewer archive; the Windows build now does the same.
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Connector discovery scanned a per-user data directory
(QStandardPaths::GenericDataLocation -> ~/.local/share/IfcOpenShell/
BonsaiViewer/connectors and the macOS/Windows equivalents). Connectors
are now meant to ship with the application, so there is no reason to
look outside the install tree.
Replace userConnectorsDir() with bundledConnectorsDir(), which returns
QCoreApplication::applicationDirPath() + "/connectors". discoverConnectors()
scans only that path; its first-wins / malformed-manifest handling is
unchanged.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Models panel: replace the manual resizeEvent column-sizing hack with
QHeaderView Stretch/Fixed modes, re-applied via sectionCountChanged so
they survive the model rebuilds that QHeaderView resets them on.
Dialog: only wrap the body in a QScrollArea when scrollable, mirroring
Panel. The scroll area caps its sizeHint at 36x24 cells, which turned
wide fixed-size dialog content into spurious scrollbars.
Add Model dialog: reserve a stable, font-metrics-measured height for the
hover description so longer text never reflows the buttons; regroup the
buttons into LOCAL / CLOUD / TOOLS.
Buttons: move the trailing-separator decision out of makeButtonGroup
into a new addButtonGroups row builder, so the last group in a row
never draws a dangling divider.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Create a standalone Sphinx docs tree for Bonsai Viewer and migrate the Autodesk connector Markdown documentation into RST.\n\nGenerated with the assistance of an AI coding tool.
Replace the "Open Recent coming soon" placeholder with a working
most-recently-used project list. RecentProjects persists .ifcfed paths
via QSettings, capped and pruned to existing files. The Open Recent
ribbon button now shows a popup menu of recent projects; every
successful open or save (local or cloud) records an entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Directory src/ifcviewer-full -> src/bonsaiviewer, CMake target
IfcViewerFull -> BonsaiViewer, namespace ifcviewerfull -> bonsaiviewer,
QApplication / window titles / connector path now use the new brand.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>