Commit Graph

5 Commits

Author SHA1 Message Date
Dion Moult b73cdd1a0e ifcviewer: filter iterator to net IfcElements, void-limit setting
Mirror bonsai's IfcImporter.process_element_filter so the streamer
walks only IfcElement (plus IfcProxy on IFC2X3/IFC4), drops
IfcFeatureElement except IfcSurfaceFeature, and routes elements
with more openings than the configurable void limit through a
second iterator pass with disable-opening-subtractions=true.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-29 08:54:35 +10:00
Dion Moult 8f7c8dc1d2 ifcviewer: load rdb/ifc as property data source on sidecar hit
Sidecar hits skipped opening the underlying .rdb/.ifc, so ifcFile() was
null and the property panel only showed cached name/type/guid. Now, after
a sidecar hit, a background thread opens <stem>.rdb (preferred) or
<stem>.ifc and hands the file to GeometryStreamer via setIfcFile(), with
a dataSourceReady signal so the UI refreshes the current selection.

Gated behind a new AppSettings::loadDataSource toggle (default on) so
users can opt into geometry-only viewing; when off, the sidecar-hit
thread is skipped and the stream-path ifc_file_ is released after
the sidecar write completes.

Also adds *.ifcview to the Add Files dialog filter so a cache can be
opened directly without its source file present.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-04-24 13:45:04 +10:00
Dion Moult 3110c98429 Backface culling with reflection-aware two-pass MDI
Enables GL_CULL_FACE by default (user-toggleable in Settings) so
closed solids skip shading their back halves.  The catch is that
IFC placements can contain reflections (mat4 with det<0 — mirrored
families, symmetric instances).  Naively culling would make every
mirrored instance vanish because the rasterizer sees its screen-space
winding as backwards.

Fix: detect reflections at upload time via determinant sign, bucket
visible instances into forward (det>=0) and reverse (det<0) per mesh
during culling, and issue two glMultiDrawElementsIndirect calls per
model with glFrontFace toggled CCW/CW between them.  The indirect
buffer is still one buffer — just split into a forward slice followed
by a reverse slice, with m.indirect_forward_count recording the split.

Vertex shader flips the normal when the transform has negative
determinant, keeping lighting correct on mirrored instances.  The
fragment shader keeps the gl_FrontFacing fallback as a safety net
when culling is disabled (e.g. for files with open shells).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 6f6bebf387 Add performance stats overlay in status bar
Show FPS, frame time, visible/total objects, and visible/total
triangles in the status bar. Toggled via Settings > Show Performance
Stats, persisted in app settings.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-23 21:32:24 +10:00
Dion Moult 06eca938d7 Dump of hello world ifc viewer code 2026-04-23 21:32:24 +10:00