Moved all shading style and textures parameters from shader-graph N-panel to general Styles UI. Shader graph now also update in real time on any prop changes in Styles UI.
Now there is practically no need to switch to shader graph to edit styles shaders - all parameters are available from the Styles UI. That also allows you to edit styles and see the results in viewport even if the edited style is not the one that's currently active.
small demo - https://imgur.com/a/i2suoZw
1) it was failing adding a new IfcSurfaceStyle if surface_style_class != Shading/Render as surface_style was not defined
2) It was never creating render material as IfcSurfaceStyleRendering class is a child of IfcSurfaceStyleShading and if statement never got to the is_a("IfcSurfaceStyleRendering") check
Texture path file dialog is also filtering image files now.
Removed subtype from `FILE_PATH` from all related props since `layout.prop()` for those props starts file dialog that cannot return path relative to .ifc. It can return path relative to .blend - though it can be processed in props update to convert to relative to .ifc, this doesn't allow setting relative paths if .blend is not saved. Therefore, I've created a separate operator.
add
Previously you could only create branches by checking out an older
revision, making changes and committing it. This was an annoyance as
typically you are making changes to the HEAD of a branch, then you
realise this should have been a branch - now you can create the branch
on commit (#3096)
This reverts commit 7828508179.
Turned out when I was assuming `bim.add_style` is assigning the style but it wasn't, it was `bim.update_representation` on the file save. So basically during the session style wasn't assigned, therefore I added back explicit style assignment. 😬