set_attribute_value_py turned every Python None into blank{}, so
createIfcSIUnit(None, ...) stored a null in the derived Dimensions slot.
The STEP output still shows "*" and the Python accessor still resolves
the value, but validate() reads the raw slot and reports "Attribute is
derived in subtype" for every such instance. 0.8.5 accepted the same
call and kept the derived marker. Mirror populate_derived_() and store
derived{} when the target slot is derived.
get_special_type_for_prop() reached the declaration through
entity.wrapped_data, which v0.9.0 removed when entity instances started
inheriting from the wrapper type directly. Ten ci-bonsai-daily tests
fail on it (quantification, pset editing, templated quantities). Use the
declaration property the way entity_instance.is_entity() itself does.
v0.9.0 already carries the ifcopenshell::file rename this harness was
originally adapted for, but moved Logger into the ifcopenshell namespace
too (logger::root() -> ifcopenshell::logger::root()) and never had a
BUILD_ONLY_COMMON_SCHEMAS cmake option - schema selection there has always
been via the SCHEMA_VERSIONS list. Verified with -fsyntax-only against the
system-installed v0.9.0 headers.
Logger::SetOutput was never called by the harness, so every parse
warning/error (e.g. "Overwriting instance with name #N") was silently
discarded. This directly cost time root-causing a leak: grepping stdout
for an expected warning found nothing, looking like it ruled out a
hypothesis that was actually correct, because the message was just never
printed anywhere.
Only enable it when the binary is given an explicit file argument
(single-input repro, e.g. `-runs=1 <file>`), not during a real campaign
against a corpus directory, where logging on every execution would
dominate the runtime. Verified with -fsyntax-only against this branch's
headers (a real CMake build of ifcviewer-wgpu wasn't attempted, same as
the harness's prior namespace-rename commit).
Generated with the assistance of an AI coding tool.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
ifcviewer-wgpu renamed IfcParse::IfcFile to ifcopenshell::file (header
moved to ifcparse/file.h) and Base::toString to Base::to_string. Update
the harness and README to match; verified with a syntax-only compile
against this branch's headers.
Construction of IfcFile already tokenizes, type-checks, and resolves
every attribute of every instance, so toString() isn't what makes
tokenizer/argument bugs reachable.
A coverage-guided libFuzzer harness (src/ifcfuzz/ifcparse_fuzzer.cpp) that
constructs IfcFile directly from in-memory input and calls toString() on
every parsed instance to force full lazy attribute evaluation, rather than
only observing IfcConvert's exit code from a fuzzed subprocess.
Gated behind a new BUILD_FUZZERS option (OFF by default) so it has no
effect on existing builds; enabling it requires a Clang toolchain built
with -fsanitize=fuzzer. -fsanitize=fuzzer itself stays scoped to the one
new target rather than going into the global compiler flags, since it
supplies its own main() and would otherwise break every other target
including CMake's own compiler checks.
Already found and fixed three real bugs this way: two null-pointer
dereferences (in header parsing and reference resolution) and a leak of
IfcSpfLexer on early return/exception during file scanning.
See src/ifcfuzz/README.md for build and usage instructions.
Bonsai's Pset/Qto editor could display a property or quantity's own Unit
override, but had no UI to author one -- only the project-level Project
Units panel existed, which sets defaults, not per-instance overrides.
Builds on the edit_pset/edit_qto Unit-wrapping support and the
get_unit_scale/get_candidate_units helpers added in the previous commit.
- bim/prop.py: Attribute gains unit_id (the STEP id of the property's own
override, 0 = project default) and unit_id_enum (the dropdown-driving
dynamic enum, "Default (<symbol>)" plus every candidate unit for the
attribute's measure type). update_attribute_unit_id converts the stored
value live when a different unit is picked, so the physical quantity is
preserved rather than the number being silently relabeled.
- tool/pset.py: is_measurable_special_type/get_candidate_units_for_special_type/
resolve_effective_unit/convert_attribute_unit support the picker and the
live conversion. get_special_type_for_prop classifies a property by its
value's own declared measure type, falling back to an explicitly-attached
Unit for generic numeric types (e.g. IfcReal) whose spec carries no unit
semantics of its own but which may still legitimately carry one. Seeding
in import_pset_from_existing ignores a stray Unit attached to a property
whose value has no numeric/measure semantics at all (e.g. text), which
used to crash trying to select an identifier the picker's enum items
never include.
- bim/module/pset/ui.py: the picker widget itself, next to the value field
in edit mode, gated on the attribute being measurable.
- bim/module/pset/operator.py: EditPset wraps measurable values with their
chosen Unit on save, for both properties and quantities. The qto
rounding-loop fix reaches into the wrapped dict instead of assuming a
bare float/int, which would otherwise zero out every unit-overridden
quantity.
Adds regression tests across all of the above, including conversion
correctness, explicit-clear/default round-trips, an unrelated sibling
property's override surviving untouched, and the stray-Unit crash guard.
edit_pset()'s unpack_unit_value() couldn't distinguish "no Unit dict was
passed" from "{"Unit": None, ...} passed to explicitly clear an existing
override" -- both collapsed to a bare None, and every consuming call site
checked truthiness, so there was no way to actually clear a previously-set
property Unit override once one existed. Fixed with a private _NO_UNIT
sentinel; bare (unwrapped) values still leave Unit untouched exactly as
before.
edit_qto() had no Unit-handling capability at all: neither
update_existing_property() nor add_new_properties() ever read or wrote a
quantity's Unit attribute. Added the same {"Unit": ..., "NominalValue": ...}
wrapped-dict convention edit_pset() already supports, disambiguated from
the pre-existing IfcPhysicalComplexQuantity dict convention
({"Discrimination": ..., "HasQuantities": ...}) by checking for a "Unit"
key -- a complex-quantity spec never contains one.
ifcopenshell.util.unit gains two small helpers:
- get_unit_scale(unit): dispatches to get_derived_unit_scale/
get_named_unit_scale depending on unit type, also used to de-duplicate
calculate_unit_scale()'s own inline dispatch of the same logic.
- get_candidate_units(ifc_file, unit_type): all units in a file matching a
given unit type, unlike get_project_unit()'s single-default lookup.
Adds regression tests for all of the above, including explicit-clear,
bare-value-preserves-override, and complex-quantity-routing-unaffected
cases.
Previously, unit symbols only appeared while a Pset/Qto was in edit mode
(pencil icon) -- the read-only summary view read raw {name: value} dicts
straight from ifcopenshell.util.element.get_psets(), a completely separate
path from the Attribute/unit_symbol machinery, so it never showed a label
even after the earlier fixes. This matters for the "someone in the field
just looking at values" use case, not just editing.
- bim/module/pset/data.py: switch to get_psets(verbose=True) to get each
property's own entity id, then resolve its unit symbol the same
override-aware way the edit-mode path does (tool.Pset.get_unit_symbol_for_prop).
Falls back gracefully (empty symbol) for IfcPreDefinedPropertySet
attributes, which aren't IfcProperty entities and can't carry a Unit
override.
- bim/module/pset/ui.py: read-only value button now shows "250 mm" instead
of just "250".
Also adds the regression tests planned but not yet committed:
- test/tool/test_pset.py: edit a property with its own Unit override and
write it back, confirming no rescale and the override survives.
- test/bim/test_prop.py (new): get_display_name() falls back to the plain
name (no crash) when no unit is resolvable or the project has no units
assigned at all.
NominalValue is optional -- IfcPropertySingleValue permits a null value --
but get_property_unit() unconditionally accessed prop.NominalValue.is_a(),
crashing on any single-value property that's legitimately blank.
Also adds a regression test confirming IfcContextDependentUnit symbols
("each", "boxes", etc.) aren't shadowed by the IfcDerivedUnit branch added
in the previous commit.
IfcSIUnit.Dimensions is a schema-derived attribute that isn't computed for
Bonsai's SQLite-linked "large model" file representation, returning None
there instead of an IfcDimensionalExponents entity. #9278 added an
unconditional unit.Dimensions.LengthExponent access to every IfcSIUnit
processed by calculate_unit_scale(), so it crashed project loading for
any linked file, even ones with no unit prefixes at all -- not just the
prefixed-area/volume case the fix targeted.
Fixed by reading dimensions from the existing si_dimensions table (keyed
by the unit's stored Name, not the unresolvable derived attribute) instead
of unit.Dimensions.
See the PR discussion for a standalone reproduction script.
* Modifications to build C++ with Visual Studio 2026 and the v145 toolset.
* Fixes linker settings for rocksdb for Debug and Release builds
* module is a C++ 20 keyword. Explicitly stating namespace allows cpp20 projects to build against the library
* Fixes crash when initializing an object with the initialize function when some of the attributes are empty, {}, or omitted, std::nullopt
* cleanup for vs2026 v145 toolset per @aothms review
* Fixes bug, IfcCurveSegment.setStartLength was setSegmentLength in alignment_helper.cpp
* Bumps boost to 1.92
The imperial list ran the architectural scales from 1'=1'-0" down to
1/128"=1'-0", then restarted at 1"=10' for the engineering scales. Merge
both groups into a single sequence ordered by ratio, largest scale first.
The metric list was already ordered by ratio and is unchanged.
Also fix the enum cache invalidation, which compared the cached list's
length against hardcoded 13/31 while the imperial list has 32 entries, so
switching a scene from imperial back to metric kept showing imperial
scales. Track the unit system the cache was built for instead.
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
First v0.9.0alpha0 binary set, so the version prefix moves with it.
The bump trackers had drifted (bonsai's OLD pointed at 3e7b739 while
ifcopenshell-python pinned e333c1c), so this was done by hand;
'make bump' works again from here.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Upstream binary builds no longer produce macos64 zips (build_osx builds
arm64 only since wgpu Qt), and Blender dropped Intel Mac support in 5.0,
so there is nothing left to package for that platform.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The coarse motion threshold (15 px vs the 3 px still floor) followed the
per-frame "did the camera move" test directly. During a slow drag on a
janky main thread — the 66-model web session at 20 fps, mouse events
coalesced — some frames see no camera change, so the cull alternated
between thresholds every few frames: 84% of the visible set vanishing
and reappearing (139k <-> 22k objects in the log), with a full
visible-set re-upload at each flip feeding the very jank that caused the
gaps. On screen it read as the model sporadically jumping and returning
while orbiting slowly, easing as streaming and caching settled — which
is exactly how it was reported.
The motion state now latches: any camera movement arms it, and it only
drops after 250 ms of stillness, with the render loop kept alive over
the hold so the fine-threshold re-cull actually runs in an on-demand
loop. A drag degrades once at its start and restores once shortly after
it ends. Measured with a deliberately gappy scripted drag: two
transitions for the whole drag where each 120 ms pause previously
flipped it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On the single-threaded web build the CPU cull WAS the frame: 52-60 ms
of a 60 ms frame at 640k instances (desktop hides the same cost across
cores via std::async, which web cannot use without COOP/COEP+pthreads).
Two changes, both also helping desktop:
- ModelGpuData::CullInstance packs the six AABB floats and three ids the
cull reads into 40 contiguous bytes. InstanceInfo is 232 bytes with
the AABB 200 bytes away from the ids, so the walk paid two or three
cache lines per instance. Rebuilt by rebuildCullInstances at model
apply and inside uploadInstanceRecords, which every recompose,
transform and colour-override change already funnels through.
Measured on web: 94 ns/instance -> 36 ns/instance during a continuous
orbit (~2.6x).
- render() re-culls only when a cull input changed: the camera, a
cull-relevant setting (contribution px, LOD px, x-ray, HiZ on/off), a
fresh HiZ pyramid, or scene_epoch_ — bumped by chunk residency,
visibility, colours, transforms, model add/remove/hide/unload. A
frame requested for an overlay redraw, pick feedback, or a streaming
tick where nothing landed draws from the buffers the last cull
uploaded and skips the walk entirely. Benchmarks are exempt so bench
numbers keep measuring the real cull.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Filling only from the viewer's reads meant the cache converged on the
bytes the camera had needed — a user had to orbit every model into view
(unloading others to get there) before an entry could finish. Now a
filling entry fetches its uncovered spans in order, 8 MB at a time,
whenever the viewer has been quiet for 1.5 s, yielding the moment real
reads resume so interactive streaming always wins. A 42 MB model that
levelled off at 85% viewed now completes seconds after load with no
interaction.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Streaming a federation over the network re-downloads everything on every
visit: browsers do not populate their HTTP cache from ranged fetches
(measured at 0 of 78 range requests served from cache even with a strong
ETag). Host pages have started hand-rolling OPFS caches against the
library's own source seam — this is the second app to port the same ~350
lines — so the capability moves into the library.
The design keeps what those pages got right: the cache fills FROM THE
VIEWER'S OWN RANGED READS (no second download, and only bytes the camera
actually needed), entries are keyed by a hash of the URL and validated
by ETag (falling back to Last-Modified + size), and a byte-span ledger
guarantees a partial copy is never mistaken for a whole one. What it
fixes: writes go through a FileSystemSyncAccessHandle in an inline
worker — positional writes with no copy-on-open, where the pages'
createWritable({keepExistingData}) paid a whole-file copy per flush
(quadratic as the cache fills) and buffered up to 48 MB per model in JS
to compensate — the handle's exclusive lock makes a second tab fall back
to plain network instead of corrupting the entry; a complete copy now
opens when the server is unreachable (offline was dead before despite
the bytes being local); and entry names are hashes, where prefix-matched
sanitised names could delete a sibling model's cache.
viewer.cacheInfo() reports entries and the storage estimate;
viewer.clearCache(url?) drops one or all. Browsers without OPFS or sync
handles, servers without validators, and second tabs all degrade to
exactly today's network streaming.
Verified: the sample round-trips to zero range requests on reload, and a
42 MB model goes from 108 range requests to 5 on the second visit — the
85% the camera had viewed comes off disk, coverage honestly reports
incomplete for the bytes streaming never needed. The test server now
sends a content-hash ETag so the specs exercise real validation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On web there is no device-memory query, so the budget sat at the wasm
heap cap while the pool grew until Chrome's GPU process refused
(observed at 1920 MB on a 66-model session). Nothing acted on that
refusal: the cache kept the last byte, and the next attachment
reallocation (orbit resize, 76 MB) had to fail first — a few frames of
invalid-TextureView errors — before pressure feedback carved out room.
The refusal IS the query-less platform's device report. render() now
answers the first one by lowering the budget by the required-tier
margin and shrinking the pool to it, so attachments and model buffers
find headroom without ever failing. Desktop gets the same fallback for
drivers GpuMemory cannot answer for.
Reproduced under Playwright with a native process squeezing the GPU:
Chrome refuses at 512 MB, the margin (256 MB) is released on the next
frame, and the session continues with zero uncaptured WebGPU errors —
previously the same squeeze produced invalid-view frames before
recovery.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
getObjects() is on every real host page's path — a click hands back an
object id, and resolving it to a GlobalId/name/type needs the element
tables (the JS layer also builds its GUID index from this call). The
implementation materialised a vector of ElementRef (three fresh
std::strings per element), serialised the entire scene into one JSON
string grown by +=, and UTF8ToString'd the whole thing — several
hundred MB simultaneously alive at ~600k elements. The wasm heap never
returns pages, so that transient became the session's permanent floor.
ViewportCore::visitModelElements hands out one model's elements as
slices into its string table (no per-element copies), and the export
serialises straight from those, one model per batch, reusing one string
whose capacity grows only to the largest model. The JS side accumulates
batches and resolves the same array as before — the page API is
unchanged. Peak is now one model's JSON instead of the scene's.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The wasm heap grew past 2 GB on a 66-model session (surfacing first as
the setBindGroup 2 GB TypeError, fixed separately) because CPU memory
attached to loaded geometry never shrank while the GPU pool did:
- mesh_triangles_cache — the dequantised positions + LOD0 indices the
surface raycasts and measurement tools read — was filled once per mesh
on first residency (gated on mesh_local_volumes == 0) and never
released, converging over a session to the whole federation's geometry
on the heap: 12 B/vertex + 4 B/index, 400 MB - 1 GB at this scale. And
on web nothing reads it at all (no measurement tools yet).
- Every chunk's cull scratch was reserved at model load (20 B/instance
scene-wide) and the scratch + uploaded mirrors survived eviction.
- Cull ran the HiZ test and emitted VisibleDrawGpu entries — then
uploaded them — for non-resident chunks render() cannot draw.
Now the shadow follows GPU residency: a per-mesh resident-chunk refcount
(the spatial planner may duplicate a mesh into several chunks) is
counted up in applyStreamedChunk and down in unloadChunk, releasing the
mesh's entry at zero and refilling from the chunk bytes on the next
residency. mesh_local_volumes (8 B/mesh) is kept across eviction so the
Volume tool still covers evicted meshes. Hosts opt in via
ViewportHost::wantsCpuMeshTriangles(): Qt yes, web no until the tools
are ported — so on web the shadow costs nothing.
Cull stops at the streaming counters for non-resident chunks, the eager
scratch reserve is gone, and unloadChunk releases the scratch and
uploaded mirrors. Clearing the mirrors also fixes a real staleness bug
in unload/load: the model's cull buffers are recreated on load, and a
stale mirror would make the memcmp dirty-check skip the first upload
into the fresh (garbage) buffer.
The heartbeat log reports the shadow (cpuTris). Measured on a 3-model /
990 MB scene: shadow tracks residency (493 MB at a 530 MB resident set,
flat over minutes of streaming churn; previously monotonic), unload
drops it to zero, reload refills it (verified via readbackMeshTriangles
round trip).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Emscripten's generated WebGPU shim implements the dynamic-offset path of
wgpuRenderPassEncoderSetBindGroup as
pass.setBindGroup(index, group, HEAPU32, ptr >>> 2, count);
where HEAPU32 is the view over the entire wasm linear memory. Browsers
validate the byte length of that whole backing buffer, not the slice
actually read, and refuse anything over 2 GB. This build lets the heap
grow to 4 GB because large federations need it, so on a big enough
session (66 models) every dynamic-offset draw — the axis gizmo, section
gizmo and overlay lines, all drawn every frame — throws
TypeError: GPURenderPassEncoder.setBindGroup: Argument 3 can't be an
ArrayBuffer or an ArrayBufferView larger than 2 GB
on every frame for the life of the page.
ifcviewer::setBindGroupDynamic copies the handful of offsets into a
small Uint32Array on web (HEAPU32.slice, not subarray, which would alias
the heap again) and forwards straight through natively. The five
dynamic-offset call sites route through it. A Playwright spec spies on
setBindGroup and asserts the largest buffer it is ever handed is the
offsets themselves (4 bytes), where the shim previously passed the full
268 MB heap 35 times in three seconds of idle rendering.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The memory work (cache budget, pressure handling, unloadModel) lives in
ViewportCore and so already ran in the wasm, but the page could not see
or use any of it: the web host had no onFrameStats, and there were no
bindings for residency.
- WebViewportHost latches the last FrameStats; ifcv_get_frame_stats_c
hands them to JS as doubles, and viewer.stats() returns {fps,
frameTimeMs, objects, triangles, drawCalls, vram{used, capacity,
budget}, workingSet{chunks, chunksMissing, missingBytes}} — the same
figures BonsaiViewer's status bar shows. Device-wide VRAM is omitted:
there is no query for it on web.
- viewer.unloadModel / loadModel / modelUnloaded / modelVramBytes, keyed
by source id like the other per-model calls.
- The demo page shows a GPU memory line that turns into a "full: N of M
visible chunks not loaded" notice once a shortfall persists for 3 s,
and each model's MB with an Unload/Load button.
- memory.spec.mjs covers stats() and the unload/load round trip.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
When the geometry in view needs more GPU memory than the cache can
hold, the viewer keeps the largest on-screen chunks resident and streams
the rest as the camera moves. That is the right degradation, but it was
invisible: nothing told the user the scene did not fit, and the only
lever was removing or hiding models, neither of which is "keep it in the
federation but stop spending GPU memory on it".
Viewer core:
- ModelGpuData::unloaded, with drawable() = !hidden && !unloaded now the
test every cull / draw / pick / streaming pass uses. unloadModel evicts
every chunk and releases the model's own buffers; loadModel recreates
them from the CPU mirrors (no disk read) and lets chunks stream back.
Recompose keeps the CPU instances current while a model is unloaded so
a reload sees up-to-date transforms. The MeshGpu/InstanceGpu record
builders are factored out so load and reload share them.
- FrameStats reports the camera's working set: chunks wanted, how many
of those are not resident, and their bytes.
- modelVramBytes / isModelUnloaded accessors, forwarded by ViewportWindow.
BonsaiViewer:
- Models tree gains a memory column (name | MB | eye) refreshed once a
second and on load-state changes; unloaded models read "unloaded" in
italics. The viewport stays the single authority for the state;
SessionState only carries the modelLoadStateChanged notification.
- Context menu: "Unload Model" / "Load Model", distinct from hide and
remove, reporting the MB freed in the status bar.
- Status bar notice, independent of the perf-stats toggle, once the
shortfall has persisted for 3 s (a moment of missing chunks after any
camera move is normal): "GPU memory full: N of M visible chunks (X MB)
not loaded", with a tooltip pointing at Unload. The perf label also
shows "N/M chunks waiting".
Verified on the GPU: unloading a 497 MB model frees it immediately with
the others still rendering; reloading streams all 180 chunks back.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The readout showed used over budget, which reads as impossible once the
pool legitimately sits a sub-buffer above a lowered budget (releasing
it would undershoot). Show used/capacity, and the budget only when it
differs from capacity.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A 66-model session oscillated with a ~4 s period — 298 releases in one
log: the pool grew to its ceiling, the next report read ~83 MB free, the
budget dropped and the pool shrank, the reading rebounded, the budget
rose and the pool re-grew, reloading the same chunks each time. Objects
flickered on and off continuously.
The report includes transients the viewer itself creates: the upload
staging behind a burst of chunk loads (~170 MB in that session) and a
released sub-buffer the driver has not yet reclaimed. A budget that
followed every reading fed those straight back into growth decisions.
GpuBudget::update now bounds the cache outright on the first device
report and afterwards moves only on sustained readings: lower when free
memory is below half the margin on two consecutive scheduled reports,
raise when it is above 1.5× the margin on two, and nothing in between.
Transients drain well within a poll interval, so a momentary low never
reaches the pool, while a process that really took memory still does a
second later. A refused allocation (onPressure) is never deferred.
Verified in the saturated regime (working set ~990 MB against a 683 MB
budget, continuous streaming): zero releases over 75 s.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A 66-model session showed the pool reach a 1938 MB ceiling, the next
poll lower the budget to 1756, and the shrink drop 402 MB (73+73+256)
for a 182 MB excess, which the pool then spent seconds re-growing. Two
causes.
The release granularity is whole sub-buffers but the shrink ran "until
capacity ≤ target", so the last 36 MB of excess cost a 256 MB
sub-buffer. shrinkToCapacity now never undershoots — it releases only
while doing so keeps capacity ≥ target, leaving a sub-buffer's worth of
excess for the margin to absorb — and the pressure path uses a separate
releaseAtLeast(bytes), whose contract is the opposite: free at least
what the failed allocation needs, whatever the granularity. Resident
geometry is also only evicted once the pool is over budget by half the
margin (GpuBudget::shrinkTarget), so report jitter does not trigger a
shrink-and-reload.
The ceiling was a second old when the pool grew into it, and the upload
staging that rides on growth had pushed device free memory to ~74 MB —
below the driver's observed refusal point — before the next scheduled
poll. pollDeviceMemory now re-derives the budget immediately after any
sub-buffer is added, so the next growth decision sees the device as it
is.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The budget was derived once at init as device free minus a reserve sized
for attachments at 4K plus margin. On a 1440p surface that idled ~550 MB
of VRAM the user's hardware could have spent on geometry, and it never
followed the device as other processes came and went.
Now, on the same once-a-second device poll that feeds the status bar,
budget = cache capacity + device free - margin
is recomputed and applied: the pool's growth ceiling moves with it, and
the pool yields whole sub-buffers when the device has less to give than
the pool holds. The attachments are eager, so at any poll they are
already inside "used" at the actual surface size; a resize that no
longer fits is answered by the existing pressure path rather than by a
permanent reserve.
The margin is 256 MB for later required allocations plus a learned part:
drivers refuse while still reporting memory free (the original crash
refused 59 MB with 221 MB "free"), so a pressure event records how much
reported-free memory proved unusable and update() stops short of it from
then on, instead of growing straight back into the same refusal.
Web is unchanged: fixed heap cap plus pressure. On the test machine the
idle-device budget goes from 1609 MB to 2212 MB; with another process
holding 1 GB mid-session the budget follows it down and back up without
evicting geometry the device could still hold.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Loading enough models drove the chunk pool to the driver's refusal point,
after which the first click aborted: the pick attachments are allocated
lazily, wgpu-native reported their OOM as a validation error nobody
observed, and the invalid views reached wgpuQueueSubmit, which panics
across the FFI boundary. Two policy defects compounding: the cache was
allowed to take the last byte, and nothing but the pool's own growth was
treated as fallible.
GPU memory is now two tiers. Required allocations (per-pixel attachments,
a model's metadata buffers, readback staging) are eager, deterministic
and fallible; the chunk pool is an elastic cache that grows only to a
budget and yields whenever a required allocation fails.
- GpuBudget (pure, unit-tested): desktop derives the budget from the
driver's free-memory report minus a reserve for the attachments at 4K;
web keeps the wasm-heap cap; either lowers it on pressure. The budget's
source differs per platform, the mechanism does not.
- GpuAllocScope: the OOM/Validation error-scope dance in one place,
synchronous on wgpu-native, provisional on Dawn-web. BufferPool's
inline copy now uses it.
- BufferPool::shrinkToCapacity releases whole sub-buffers newest-first
after the owner empties them; growth clamps to the budget instead of
overshooting.
- ViewportCore::allocateRequired runs any required creation under a
scope and, on failure, lowers the budget, evicts and releases cache
sub-buffers, waits for the device to reclaim them, and retries until
it fits or the cache is at its floor. Pick attachments are created with
the other attachments in configureSurface; render() skips a frame
rather than submit invalid views; a model whose buffers cannot fit is
not loaded instead of aborting.
Verified on a 4 GB GeForce: the pool clamps itself at the derived budget
(256+256+67 MB for a 579 MB budget) and, in a standalone check against
the real device, a pool grown to the driver's refusal point observes a
failed required allocation, releases 320 MB and succeeds on retry.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FrameStats gains the geometry pool's used/capacity bytes and, on desktop,
the device-wide used/total reported by the driver (NVML via dlopen, or
amdgpu/i915 sysfs, matched to the wgpu adapter's vendor/device id so a
switchable-graphics laptop reports the card wgpu actually picked). The
device query is polled once a second, not per frame. Web has no VRAM
query, so the device figure is omitted there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>