Commit Graph

2 Commits

Author SHA1 Message Date
Dion Moult 66d558ec2d ifcviewer: rename sidecar transfer/record types; drop unused element hierarchy (sidecar v17)
Rename the streamer/sidecar transfer and record types to describe what
they are rather than how they move:

  MeshChunk         -> StreamedMesh
  InstanceChunk     -> StreamedInstance
  InstanceCpu       -> InstanceInfo
  PackedElementInfo -> ElementTableRecord
  uploadMeshChunk   -> uploadStreamedMesh
  uploadInstanceChunk -> uploadStreamedInstance
  buildMeshChunk    -> buildStreamedMesh

and the two post-index sidecar metadata blocks:

  "critical" metadata -> "geometry" metadata  (meshes/instances/georef/TOC)
  "deferred" metadata -> "element"  metadata  (elements + string table)
  parseSidecarCritical -> parseSidecarGeometryMetadata
  parseSidecarDeferred -> parseSidecarElementMetadata

The one behavioural change: the element hierarchy (parent_id) was
carried through ElementInfo, ElementTableRecord, and the sidecar element
table but never consumed, so drop it and bump SIDECAR_VERSION 16 -> 17.
No back-compat: regenerate sidecars. sample.ifcview is regenerated at v17.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 19:26:31 +10:00
Dion Moult e1be2f208c ifcviewer: v14 chunk-contiguous sidecar + progressive network streaming
Makes large-model streaming over a network actually good — fixing read
amplification, then first-paint latency — building on the byte-range work.

v14 layout + TOC (SidecarLayout, pure + unit-tested)
  The loader chunks meshes by spatial Morton order, but the sidecar stored
  geometry in mesh-id order, so a chunk's meshes were scattered through the
  file: streaming one chunk meant either hundreds of tiny range requests or
  reading (and discarding) everything between them — a 113 MB model fetched
  ~340 MB, a 531 MB model 2.25 GB (4.2x). Fix: at bake, reorder meshes into
  the loader's chunk order and rebuild vertex/index(LOD0+LOD1)/instance
  sections so each chunk is one CONTIGUOUS byte range, and bake a chunk TOC
  ({first_mesh, mesh_count}). The loader builds chunks straight from the TOC
  rather than re-deriving the plan — the float Morton quantisation isn't
  bit-identical across toolchains (x86 baker vs wasm loader), so a re-derived
  plan scatters the chunks. Format bumped to v14 (regenerate sidecars). The
  reorder buckets instances by per-instance mesh_id (the baker never sets
  MeshInfo.first_instance — trusting it scrambled every transform → geometry
  at the origin). Multiset-verified on a 28,900-instance model: every
  instance's placement + geometry preserved. Result: 531 MB fetches 531 MB
  (1.0x) in 72 requests (was 2036).

Progressive streaming (concurrency cap + small chunks)
  Even at 1x, geometry appeared only after ~the whole model arrived: the
  browser multiplexes every in-flight Range request over one HTTP/2 conn, so
  unbounded concurrency (9 in flight) split the bandwidth and nothing finished
  until the end (measured: first paint after 113 of 118 MB / 35 s @ 24 Mbps).
  Cap concurrent chunk loads (kMaxWebInflightChunks=2): the priority-sorted
  top chunks finish and paint first, then the next → first paint 9 s. Chunk
  size dropped 16->4 MB (cheap now that each chunk is one read; matches Cesium
  3D Tiles / xeokit / SVF2) for smoother progression. First-paint is now
  metadata-bound (~10 MB tail) — the next lever.

111/111 unit (new test_sidecar_layout: geometry preserved, contiguous layout,
Morton-identity) + 6/6 web smoke pass; desktop bake (SceneLoader) reorders
before writeSidecar; embedded web sample regenerated to v14.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 21:22:47 +10:00