(I hope I don't miss anything, no tests seem to fail and performance is increased significantly) but because `subelement_queue` initiated with the `traverse` all `element`'s subelements will be traversed inside `while` loop twice - once as a part of initial queue and another time when `element` is traversed inside the loop and all those elements added to the queue again.
Now we just initiate the `queue` with the `element` and it will be traversed inside the loop like any other element.
1) `do_not_delete` performs best when it's set
2) also_consider when `element` related elements go first, so there will be no need to traverse all other elements to see if they cover `element`'s inverses.
1) replaced walk with traverse(max_levels=1)
2) early return if there total_inverses == 0
3) early return if also_considered_inverses is enough to cover total_inverses
It's a naive implementation and very inefficient. Moreover there may be false positives because it's testing overlapping the evaluated mesh element with all openings applied.
Got report that there was an issue with get_parts not returning all parts if there are multiple IfcRelAggregates involved though it is valid ifc. Fixed the same possible issue for ContainsElements, IsNestedBy
Noticed working on #5596 and #5708 a few issue when pset template is changing the prop types.
E.g. prop had string data type and now template suggests that it should be a float.
Previously, it might error trying to cast a string to a float. Now it will show a float until user will set it to null, then next time it will be loaded from the template data type.
Another example - prop was a string and now it's a boolean. Previously, it would be cast to boolean implicitly. E.g. "test" -> bool("test") -> True. And if user wouldn't be paying attention then enabling pset editing and saving it would make them lose "test" value.
Now - https://imgchest.com/p/na7ke99wb78
Before - https://imgchest.com/p/5xy23rr3z4l
I guess by accident in d443c5e I've made this method too strict and it broke get_references using it for IfcPropertySets. Maybe it's a good idea to make it more strict in the future, for now just restoring the previous behaviour.