Commit Graph

3409 Commits

Author SHA1 Message Date
Dion Moult 82adf4d18c Fix #7782: Don't allow assigning styles if no styles available.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-15 07:03:48 +11:00
Dion Moult ea64f1b6b9 Fix #7770, #7747, #7572, #7522, #7416, #7086: Bug when first point in poly tool clicked twice
Previous logic always skipped the first point. Instead, it should only
skip when actually closing a loop (i.e. >= 3 points).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 20:35:59 +11:00
Dion Moult 473d689cf2 Fix #7794: Only slice layerset mesh when material layer set usage exists
Without a usage, orientation is undefined so slicing should be skipped.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 13:25:14 +11:00
Andrej730 e9fb6b3c1d Bonsai Makefile - upstream bpypolyskel wheel recipe
Sent PR - https://github.com/prochitecture/bpypolyskel/pull/22
2026-03-13 20:26:23 +05:00
Andrej730 a5e0b3f0e5 Bonsai Makefile - upstream ifcjson wheel recipe
Sent PR - https://github.com/IFCJSON-Team/IFC2JSON_python/pull/8
2026-03-13 20:26:23 +05:00
Andrej730 8fb454bb27 Partially disable old Windows workaround for Bonsai uninstallation 2026-03-13 20:26:23 +05:00
Andrej730 9ed8f3e244 Bonsai - fix missing Bonsai Fatal Error UI
Since we added more data to debug info in fcf5614 Fatal Error itself started to fail and was never displayed due some props being inaccessible during load, should be fixed now.

Possible error that were fixed:
```
  File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 328, in <module>
    print(format_debug_info(get_debug_info()))
                            ~~~~~~~~~~~~~~^^
  File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 117, in get_debug_info
    if bpy.data.is_saved:
       ^^^^^^^^^^^^^^^^^
AttributeError: '_RestrictData' object has no attribute 'is_saved'

Traceback (most recent call last):
  File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
    info = get_debug_info()
  File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 152, in get_debug_info
    bim_props = tool.Blender.get_bim_props()
                ^^^^
NameError: name 'tool' is not defined. Did you mean: 'bool'?

Traceback (most recent call last):
  File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
    info = get_debug_info()
  File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 141, in get_debug_info
    import bonsai.tool as tool
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 355, in <module>
    print(format_debug_info(get_debug_info()))
                            ~~~~~~~~~~~~~~^^
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 141, in get_debug_info
    import bonsai.tool as tool
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py", line 23, in <module>
    from bonsai.tool.attribute import Attribute
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\attribute.py", line 31, in <module>
    import bonsai.bim.helper as helper
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\__init__.py", line 28, in <module>
    from . import handler, operator, prop, ui
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\handler.py", line 36, in <module>
    from bonsai.bim.module.aggregate.decorator import AggregateDecorator
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\__init__.py", line 21, in <module>
    from . import operator, prop, ui
  File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\operator.py", line 32, in <module>
    class BIM_OT_aggregate_assign_object(bpy.types.Operator, tool.Ifc.Operator):
                                                             ^^^^^^^^
AttributeError: partially initialized module 'bonsai.tool' from '\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py' has no attribute 'Ifc' (most likely due to a circular import)
```
2026-03-13 20:26:23 +05:00
Andrej730 298beacef6 Bonsai - remove pyperclip use 2026-03-13 20:26:22 +05:00
Andrej730 eba798c544 typing 2026-03-13 20:26:22 +05:00
Andrej730 0b44e146bd Fix error starting Bonsai (77697aeef) 2026-03-13 11:57:17 +05:00
Andrej730 8bd3fab608 Linked Models - option to isolate selected object
Quick demo - https://files.catbox.moe/6chdx7.mp4
2026-03-12 20:21:10 +05:00
Andrej730 77697aeefc typing 2026-03-12 20:21:10 +05:00
Andrej730 f7bee258c6 Linked models - add description for georeferencing indicator
Example - https://files.catbox.moe/bkn9pn.png
2026-03-11 18:38:25 +05:00
Andrej730 0585f8716a Quick Favorites Manager - support enum items 2026-03-11 18:38:25 +05:00
Andrej730 61ba6a7989 Add operator to run search generic search queries
So it will be easy to add queries to quick favorites.
2026-03-11 18:38:25 +05:00
Andrej730 97f900e62f Quick Favorites Manager - show operators suggestions 2026-03-11 18:38:25 +05:00
Andrej730 594d72d7e1 Quick Favorites Manager
Blender doesn't have it's own quick favorites manager and working with them can be not very flexible - you can add them in context menu and remove them from Quick Favorites menu. But you can't reorder them, you can't rename them and you can't even add a new button to favorites if it's not added by some addon in the UI.

Have been stumbling upon this for awhile and decided to create an experimental manager UI for this. Things it can do:
- help user create a button with any operator in Blender and properties they prefer to then save it Quick Favorites. Which seems can be very useful in Bonsai, since you can create separate buttons for all kinds of selectors expressions, class assignment or other operators.

- it can import quick favorites from user's actual current quick favorites, so they can just modify them a bit, reorder, rename and then add them again.

- Since quick favorites are not exposed to Python API in Blender, we're using a very hacky way to retrieve them from Blender and don't provide our own buttons for adding and removing quick favorites, as it may be dangerous and even more hacky in implementation. So the workflow for user is to either generate some buttons and add them to quick favorites using Manager or to import it's own quick favorites, then change them how they like, then remove quick favorites using usual quick favorites menu and then add new button one by one.

Small demo - https://files.catbox.moe/vyffp6.mp4
2026-03-11 18:38:24 +05:00
Andrej730 578caaf2cd tool.Blender.update_all_viewports 2026-03-11 18:38:24 +05:00
Andrej730 15ea092ac4 typing 2026-03-11 18:38:23 +05:00
Andrej730 4b12b6dacd bim.hide_queried_linked_element - note known UNDO limitation 2026-03-11 18:38:23 +05:00
Andrej730 584bbe3b83 tool/test_project - remove redundant __init__ 2026-03-11 18:38:22 +05:00
Andrej730 f9486be172 get_linked_element_geom_slice - add tests 2026-03-06 19:07:34 +05:00
Andrej730 3a59425a64 Linked IFC models - hotkey to hide selected geometry
Demo - https://files.catbox.moe/aok74w.mp4
2026-03-06 19:07:34 +05:00
Andrej730 9d0c172a53 bim.select_linked_model_element
Refactored methods for accessing objects in linked models and added a simple operator to select object in linked model by providing guid.

A quick demo - https://files.catbox.moe/sjjw37.mp4
2026-03-06 19:07:34 +05:00
Andrej730 ecc82a52f5 ExtractPropertiesToSQLite - add typing for created columns 2026-03-06 19:07:34 +05:00
Andrej730 adaf33b74f project.operator - reuse ray_cast method 2026-03-06 19:07:33 +05:00
Andrej730 a52a329197 Update note on Blender upstream issue
Fix was included in 4.5.7 (see 141496 bug in https://projects.blender.org/blender/blender/issues/141871)
2026-03-06 19:07:33 +05:00
Andrej730 a26dbe252a bim.append_inspected_linked_element - fix missing UNDO 2026-03-06 19:07:33 +05:00
Andrej730 8743d5643e typing 2026-03-06 19:07:33 +05:00
Andrej730 619848823c Sort out imports 2026-03-06 19:07:32 +05:00
Ryan Schultz 61cfa48c2c docs: add BonsaiPR bleeding edge installation section (#7721)
* Fix #7718: Fix FallDecorator label calculation for all slope annotation types

- Fix wrong dict key type in decoration.py: DecoratorData.data["fall"] is
  keyed by obj.name (str) but was looked up with obj (Object), causing
  object_type to always be None
- Apply obj.matrix_world transform to spline points before computing rise/run
  in both decoration.py and svgwriter.py; local coordinates have Z=0 for flat
  annotations, world coordinates correctly reflect elevation change
- Use hypotenuse (segment_length) instead of run as the denominator for
  SLOPE_FRACTION label display

Generated with the assistance of an AI coding tool.

* docs: add BonsaiPR bleeding edge installation section

Add new section to installation.rst documenting the BonsaiPR
community build, including why it exists, how the automated
PR-merging system works, installation steps with automated
updates, manual installation, and the PR workflow for
contributors.

Generated with the assistance of an AI coding tool.

* whoops
2026-03-03 18:48:03 +11:00
falken10vdl d6c782aba5 Add newline handling with add_newline_between_words n SvgWriter for text literals 2026-03-03 18:46:14 +11:00
Andrej730 f8663b5e2b Bump ifcopenshell build
Just because it didn't happened for a while now and we need to test it.
2026-02-27 14:52:56 +05:00
Andrej730 92c979fbbf black . 2026-02-27 14:52:55 +05:00
Andrej730 333b6210a4 black . 2026-02-26 17:12:52 +05:00
Andrej730 ff3933a117 Remove some unused imports 2026-02-26 17:12:46 +05:00
Andrej730 7322082a0d typing 2026-02-26 17:01:48 +05:00
Andrej730 0234809d0b Prefer direct api calls over tool.Ifc.run 2026-02-26 17:01:48 +05:00
falken10vdl 0be348707c Update scale_font_size method to accept a None parameter so it is cleaner the calls from the rest of the code base 2026-02-25 13:28:58 -03:00
falken10vdl 1b784e22af Add decorator font scale property addon setting 2026-02-25 13:28:58 -03:00
falken10vdl c0857c715a Refactor scale_font_size to improve DPI and pixel size handling for better font scaling 2026-02-25 13:28:58 -03:00
falken10vdl ecaea5f776 refactor scale_font_size as per developers feedback 2026-02-25 13:28:58 -03:00
falken10vdl dde6e2d62b black 2026-02-25 13:28:58 -03:00
falken10vdl 8df4b2cd56 Scale font size in PolylineDecorator and BoundingBoxDecorator based on Blender's UI preferences 2026-02-25 13:28:58 -03:00
Dion Moult dcc25038f9 Fix #7646. Bug with layer thumbnail orientation. 2026-02-24 10:03:33 +11:00
Dion Moult 41afaaec0d Revert "Fix #7681: Fix isolate_objects ignoring hide_select/hide_viewport (#7710)"
This reverts commit 7d8c7a2c3d.
2026-02-24 09:53:28 +11:00
Dion Moult f69ea82789 Revert "Fix #7646: Fix layer thumbnail orientation for IFC types"
This reverts commit 514cbb49cc.
2026-02-24 09:53:27 +11:00
Ryan Schultz 7d8c7a2c3d Fix #7681: Fix isolate_objects ignoring hide_select/hide_viewport (#7710)
Objects with hide_select=True could not be selected during
isolation, causing hide_view_set to incorrectly hide them.
Objects with hide_viewport=True had their H-key hide state
modified as a side effect of hide_view_clear/hide_view_set.
Both are now left unaffected by bim.activate_drawing.

Generated with the assistance of an AI coding tool.
2026-02-23 07:09:18 -06:00
Ryan Schultz 514cbb49cc Fix #7646: Fix layer thumbnail orientation for IFC types
Use EPset_Parametric.LayerSetDirection exclusively to
determine horizontal vs vertical layer rendering in type
thumbnails, rather than hardcoding IfcSlabType checks.
Also fix line drawing to use the is_horizontal flag
consistently.

Generated with the assistance of an AI coding tool.
2026-02-22 17:46:10 -06:00
falken10vdl 1751c36c67 AddReferenceImage: implement option to show texture in solid mode (#7689) 2026-02-19 21:02:57 +11:00