Sidecar hits skipped opening the underlying .rdb/.ifc, so ifcFile() was
null and the property panel only showed cached name/type/guid. Now, after
a sidecar hit, a background thread opens <stem>.rdb (preferred) or
<stem>.ifc and hands the file to GeometryStreamer via setIfcFile(), with
a dataSourceReady signal so the UI refreshes the current selection.
Gated behind a new AppSettings::loadDataSource toggle (default on) so
users can opt into geometry-only viewing; when off, the sidecar-hit
thread is skipped and the stream-path ifc_file_ is released after
the sidecar write completes.
Also adds *.ifcview to the Add Files dialog filter so a cache can be
opened directly without its source file present.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The viewer can now open a .rdb directory (as produced by
RocksDbSerializer / convert_path_to_rocksdb) anywhere it accepts an
.ifc file. The full GUI gets an "Add Database..." File menu entry
that opens a directory chooser; the streamer lets the file
constructor autodetect the format and opens the store read-only so
multiple viewers can share a database without taking the exclusive
RocksDB lock.
Parallel mapping on RocksDB-backed files still produces
non-deterministic shape counts (the race is outside the instance
cache), so force num_threads=1 for the iterator when the storage is
RocksDB. Serial RocksDB (~2.6s) and parallel SPF (~0.7s) both
produce 107 shapes on AC20-FZK-Haus; @todo in-source points at the
remaining thread-safety work.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Handle streamer success, failure, and cancellation as distinct terminal states so failed or cancelled loads do not finalize as successful models. Clean up partial model/UI state in the full and minimal viewer apps when a load is cancelled or fails.
Generated with the assistance of an AI coding tool.
IFC files routinely have IfcConnectedFaceSets whose faces point
inconsistently within the same shell — the result under per-vertex
normals is dark inside-out patches, and under GL_CULL_FACE it's
swiss-cheese. reorient-shells fixes the face winding at geometry
generation time, which is the only place it can be fixed correctly;
no shader trick can recover from a mesh whose triangles disagree
among themselves.
Off by default in IfcOpenShell because it adds iterator time, but
we cache the result in the sidecar so it's a one-shot cost per file.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Commit A of the instancing migration (Phase 3a). The streamer now runs
the iterator with use-world-coords=false and dedupes by the geometry's
representation id, emitting a MeshChunk once per unique geometry and an
InstanceChunk per placement. The viewport keeps geometry in local
coordinates (28 B/vertex, down from 32) and applies the per-instance
transform in the vertex shader via an std430 SSBO indexed by
gl_InstanceID + a per-draw uniform offset. After streaming finishes
finalizeModel() stable-sorts instances by mesh_id, assigns each mesh a
contiguous range, and uploads the SSBO; render then issues one
glDrawElementsInstancedBaseVertex per mesh.
BvhAccel is reshaped to operate on a generic BvhItem (world AABB +
model_id) so it can drive instance-level culling, but the path is not
wired in yet -- every instance is drawn every frame in this commit.
Progressive-during-streaming rendering is likewise disabled: a model
appears when its SSBO is uploaded, not incrementally. Sidecar cache
is stubbed (reads miss, writes are no-ops); the v4 on-disk format with
MeshInfo + InstanceGpu sections lands in Commit B.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Per-second frame log reports fps/ms, visible/total object & triangle
ratios, VRAM breakdown (VBO+EBO), model count, and pending uploads.
Upload-complete log includes per-model VBO/EBO MB and scene total VRAM.
Streamer runs an instancing analysis keyed on geom.id(): total shapes,
unique representations, dedup ratio, theoretical VBO/EBO/SSBO sizes if
instanced, potential savings, and top-5 most-duplicated representations.
Used to validate whether GPU instancing is worth the architectural
rewrite for a given dataset.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduce ModelHandle and per-model GeometryStreamers so multiple IFC
files can be loaded simultaneously. Object IDs are globally unique
(monotonically increasing across models). File picker is now multiselect.
Each model gets a top-level tree node. Property lookup uses the correct
model's ifcopenshell::file. ViewportWindow supports hide/show/remove
per model via model_id filtering in the frustum cull pass.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>