Commit Graph

4 Commits

Author SHA1 Message Date
Dion Moult 8074541057 Surface VRAM shortfall to the user and let them unload models
When the geometry in view needs more GPU memory than the cache can
hold, the viewer keeps the largest on-screen chunks resident and streams
the rest as the camera moves. That is the right degradation, but it was
invisible: nothing told the user the scene did not fit, and the only
lever was removing or hiding models, neither of which is "keep it in the
federation but stop spending GPU memory on it".

Viewer core:
- ModelGpuData::unloaded, with drawable() = !hidden && !unloaded now the
  test every cull / draw / pick / streaming pass uses. unloadModel evicts
  every chunk and releases the model's own buffers; loadModel recreates
  them from the CPU mirrors (no disk read) and lets chunks stream back.
  Recompose keeps the CPU instances current while a model is unloaded so
  a reload sees up-to-date transforms. The MeshGpu/InstanceGpu record
  builders are factored out so load and reload share them.
- FrameStats reports the camera's working set: chunks wanted, how many
  of those are not resident, and their bytes.
- modelVramBytes / isModelUnloaded accessors, forwarded by ViewportWindow.

BonsaiViewer:
- Models tree gains a memory column (name | MB | eye) refreshed once a
  second and on load-state changes; unloaded models read "unloaded" in
  italics. The viewport stays the single authority for the state;
  SessionState only carries the modelLoadStateChanged notification.
- Context menu: "Unload Model" / "Load Model", distinct from hide and
  remove, reporting the MB freed in the status bar.
- Status bar notice, independent of the perf-stats toggle, once the
  shortfall has persisted for 3 s (a moment of missing chunks after any
  camera move is normal): "GPU memory full: N of M visible chunks (X MB)
  not loaded", with a tooltip pointing at Unload. The perf label also
  shows "N/M chunks waiting".

Verified on the GPU: unloading a 497 MB model frees it immediately with
the others still rendering; reloading streams all 180 chunks back.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 07:42:13 +10:00
Dion Moult 791ff26697 Update Bonsai viewer licensing docs
Update Bonsai viewer headers to identify Bonsai and GPL licensing, add Bonsai Viewer documentation, and document debug output capture.

Generated with the assistance of an AI coding tool.
2026-07-03 19:20:50 +10:00
Dion Moult 4913b84af7 Add recent projects to Bonsai Viewer
Replace the "Open Recent coming soon" placeholder with a working
most-recently-used project list. RecentProjects persists .ifcfed paths
via QSettings, capped and pruned to existing files. The Open Recent
ribbon button now shows a popup menu of recent projects; every
successful open or save (local or cloud) records an entry.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:19 +10:00
Dion Moult 59e5b2b1b8 Rename IfcViewerFull to Bonsai Viewer
Directory src/ifcviewer-full -> src/bonsaiviewer, CMake target
IfcViewerFull -> BonsaiViewer, namespace ifcviewerfull -> bonsaiviewer,
QApplication / window titles / connector path now use the new brand.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-25 16:34:19 +10:00