Andrej730
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a34be6ae5d
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Getting shader graph nodes by type rather than name #3316
Because relying on names doesn't work for non english users
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2023-06-19 16:17:37 +05:00 |
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Andrej730
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31f6baaf67
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small refactor for Ifc.edit and tool.Ifc
1) replaced IfcStore.edited_objs.add with tool.Ifc.edit
2) updated interface in tool.py
3) removed unlink from tool.Ifc - it was declared there twice
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2023-03-17 17:50:56 +05:00 |
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Dion Moult
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1db5d3b06c
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Begin purging old dynamic void feature
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2022-10-07 20:47:13 +11:00 |
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Dion Moult
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e179070978
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New interface to show, select, and remove path connections
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2022-09-20 16:25:52 +10:00 |
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Dion Moult
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31ddb0f2c5
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#1153 Add support for Annotation3D representations
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2022-04-24 10:00:31 +10:00 |
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Dion Moult
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dd7a47ab99
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Texture support is now compatible with glTF texture maps
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2022-02-09 11:34:59 +11:00 |
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Dion Moult
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3db252bcc0
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Minor fix
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2022-02-08 15:50:55 +11:00 |
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Dion Moult
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d03685abfa
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UV coordinates for triangulated face sets are now saved in IFC.
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2022-02-08 15:32:03 +11:00 |
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Dion Moult
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e9670a6906
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Fix bug where editing then switching to the current representation crashes.
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2022-01-30 14:47:22 +11:00 |
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Dion Moult
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43869c33f6
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Rebuild text annotations to have leaders in the same object and use text literals. See #1153.
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2021-11-16 08:54:29 +11:00 |
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Dion Moult
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2ec3c4c06b
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Swapping a Blender material for another is now auto synchronised.
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2021-11-11 18:21:02 +11:00 |
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Dion Moult
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6f55cd5169
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Optimise object placement change checking, so medium sized project exports are 5 seconds faster at minimum, but can be much higher since false positives are culled.
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2021-11-11 17:31:23 +11:00 |
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Dion Moult
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f5f88f4b97
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Fix #1872. Bug where duplicating an object didn't duplicate its styles.
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2021-11-11 17:31:23 +11:00 |
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Dion Moult
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0992f43f11
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Geometry caching is now enabled for model importing
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2021-11-10 13:52:14 +11:00 |
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Dion Moult
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c1c50f8868
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Minor fix.
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2021-11-10 12:46:07 +11:00 |
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Dion Moult
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66fa3f0096
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Changes are now synchronised prior to switching representations.
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2021-11-09 20:49:25 +11:00 |
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Dion Moult
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7fbf317ad2
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Fix representation where removing a representation left objects with an empty mesh. Now a proper empty is used.
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2021-11-08 21:12:38 +11:00 |
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Dion Moult
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4149292a13
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Fix bug where adding a representation to a type instance didn't share meshes
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2021-11-06 18:51:00 +11:00 |
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Dion Moult
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3e52d93db0
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Fix bug where existing meshes were not deleted when switching representations.
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2021-11-05 17:57:05 +11:00 |
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Dion Moult
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6d817703aa
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Copying parametric geometry from any source now attempts to preserve parametric geometry when possible.
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2021-10-22 18:07:34 +11:00 |
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Dion Moult
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c551275db2
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Fix bug where switching to an object with modifiers applied would double the effect of modifiers.
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2021-10-22 16:23:36 +11:00 |
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Dion Moult
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c1b53859ee
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WIP refactor of geometry for stabilisation and optimisation. Switch representation now done.
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2021-10-19 12:57:29 +11:00 |
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Dion Moult
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4577b7bf60
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Potentially risky refactor of add_representation in preparation of stabilisation and optimization of geometric operators.
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2021-10-18 19:23:40 +11:00 |
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