Loading enough models drove the chunk pool to the driver's refusal point,
after which the first click aborted: the pick attachments are allocated
lazily, wgpu-native reported their OOM as a validation error nobody
observed, and the invalid views reached wgpuQueueSubmit, which panics
across the FFI boundary. Two policy defects compounding: the cache was
allowed to take the last byte, and nothing but the pool's own growth was
treated as fallible.
GPU memory is now two tiers. Required allocations (per-pixel attachments,
a model's metadata buffers, readback staging) are eager, deterministic
and fallible; the chunk pool is an elastic cache that grows only to a
budget and yields whenever a required allocation fails.
- GpuBudget (pure, unit-tested): desktop derives the budget from the
driver's free-memory report minus a reserve for the attachments at 4K;
web keeps the wasm-heap cap; either lowers it on pressure. The budget's
source differs per platform, the mechanism does not.
- GpuAllocScope: the OOM/Validation error-scope dance in one place,
synchronous on wgpu-native, provisional on Dawn-web. BufferPool's
inline copy now uses it.
- BufferPool::shrinkToCapacity releases whole sub-buffers newest-first
after the owner empties them; growth clamps to the budget instead of
overshooting.
- ViewportCore::allocateRequired runs any required creation under a
scope and, on failure, lowers the budget, evicts and releases cache
sub-buffers, waits for the device to reclaim them, and retries until
it fits or the cache is at its floor. Pick attachments are created with
the other attachments in configureSurface; render() skips a frame
rather than submit invalid views; a model whose buffers cannot fit is
not loaded instead of aborting.
Verified on a 4 GB GeForce: the pool clamps itself at the derived budget
(256+256+67 MB for a 579 MB budget) and, in a standalone check against
the real device, a pool grown to the driver's refusal point observes a
failed required allocation, releases 320 MB and succeeds on retry.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>