Added support for external blender styles that will be saved to ifc.
What it basically means that you can append material from external .blend file as a style that can be loaded in your blender material anytime.
1) External style can be added in Material Tab
https://i.imgur.com/BYfesi5.png
Note that you select material name at the right side of file selecting panel:
https://i.imgur.com/mvqaaod.png
2) After adding external style you can switch between external and other surface styles:
https://i.imgur.com/YtCz8an.png
3) There is also option to switch styles to External for all objects in the scene:
https://i.imgur.com/u3zTcX9.png
Some other changes:
- some ui adjustments
- moved functions that create blender shaders to tool.Loader (they also reset shader graph now so it's possible to use them on non-default blender materials)
- some new tools for copying node graph from one material to another, appending data blocks
- new operator for browsing external styles can be reused later to append other data blocks
Now we add some prefix based on drawing id to each id in the drawing and also add this prefix as a class and add it to all css selectors.
Reason for that so each drawing on the sheet can have it's own set of styles that won't be affecting other drawings.
Example - https://i.imgur.com/kqRCwJW.png
* You can now edit profile based representations with TAB
* Minor fix
* Minor fix
* You can now edit parametric railing paths with TAB
Still not sure about the implementation though
* use shortcut instead of direct link to railing edition
* Add utility to check if a mesh is profile based or its representation is a swept solid
* Fix bug when trying to edit an empty object
* Prevent editing door, window and stair modifiers since they're fully parameterized by the modifier properties
* You can now edit roof modifier, railing modifier and various profile based objects
* You can now edit axis profile based objects
Was getting this error at project start:
Traceback (most recent call last):
File "\scripts\addons\blenderbim\bim\module\project\operator.py", line 332, in execute
return IfcStore.execute_ifc_operator(self, context)
File "\scripts\addons\blenderbim\bim\ifc.py", line 410, in execute_ifc_operator
result = getattr(operator, "_execute")(context)
File "\scripts\addons\blenderbim\bim\module\project\operator.py", line 345, in _execute
self.import_type_from_ifc(element, context)
File "\scripts\addons\blenderbim\bim\module\project\operator.py", line 374, in import_type_from_ifc
collection_obj = collection.BIMCollectionProperties.obj
AttributeError: 'LayerCollection' object has no attribute 'BIMCollectionProperties'
Git merges usually transfer the commit history, but when we resolve a
conflict with a 'mergetool' (ie. ifcmerge), this history is lost,
everything is squashed into a single commit. Now a summary of the
merged changes is appended to the merge message.