Commit Graph

163 Commits

Author SHA1 Message Date
Andrej730 ae0ae76ee6 Fixing bug with changing text size #3159
Bug appeared after 046940f but it was there before - it was just kind of compensated by the other bug.
Because of that bug blender text size value was reupdated before saving it to pset therefore pset never received a new value.

Also added some refactor, planned to write some test to get this error covered.
2024-04-15 09:58:24 +02:00
Andrej730 91387b3aa8 Saving drawing shading styles to ifc #2991
Now shading styles are stored in ifc. It's actually stored in json file (by default it's in projects "assets/shading_styles.json") and the path to it saved in `EPset_Drawing.ShadingStyles`.
Current shading styles is stored in `EPset_Drawing.CurrentShadingStyle`.

This change could potentially cause problems but I've added some temporary fallback to make sure `EPset_Drawing.ShadingStyles` will be set to some default path and default shading styles will be copied to the project's folder.
2024-04-15 09:58:24 +02:00
Dion Moult b8431a8c33 Fix failing tests in preparation for release. 2024-04-15 09:56:38 +02:00
Dion Moult 8b173e5b4d Fix fundamental bug where area and volume units were ignored on new projects. 2024-04-15 09:56:38 +02:00
Dion Moult c615f7469a See #1676. You can now duplicate space boundaries. 2024-04-15 09:56:37 +02:00
Dion Moult 507f03640a Fix #3003. 2024-04-15 09:37:49 +02:00
Andrej730 fcdfa5dd23 Annotation Tool
Added Annotation Tool that allows you create annotation types and their occurences. It will also allow us to get rid of "Annotation" panel in N-panel.

I've recorded bunch of short videos to demonstrate the features:

- bulk tagging - currently works only for "Text" and "Stair arrow" type of annotations, adds annotations to all selected objects, automatically assigns products to the annotations
https://user-images.githubusercontent.com/9417531/231968358-28cbb762-3349-470a-beef-d1ab21882769.mp4

- creating annotation type with representation - all occurences will share the same representation which makes bulk tagging really powerful if you use variables like {{PredefinedType}}, {{GlobalId}}, {{Name}}, {{Description}}, {{ObjectType}}, {{Tag}}

https://user-images.githubusercontent.com/9417531/231970500-333514c6-6406-4ef5-a9e7-fddfcc9a2436.mp4

- creating annotation type without representation - it allows occurences to have unique text or line geometry but still share the same classes from inherited property set

Examples:
  creating text type without representation to create title case annotations
  https://user-images.githubusercontent.com/9417531/231969361-bda5f924-a8c8-4f5a-ba61-461aa7101f73.mp4

  creating type for oblique dimension annotations
  https://user-images.githubusercontent.com/9417531/231969902-38e8c3f4-45a6-4c98-bba4-2956288ce10a.mp4

- readjusting - if you created some annotations using bulk tagging but the products were changed / moved afterwards now you can select those annotations and "readjust" them according to new product's position / measurements
https://user-images.githubusercontent.com/9417531/231968975-ee8d6589-60ee-4575-9be2-b0ce68d43ffa.mp4

PS In this commit I've also moved all icons to 1 .blend file and added instructions how to regenerate them.
2024-04-15 09:37:49 +02:00
Dion Moult c852678437 See #2978. Fix crash upon drawing deletion. 2024-04-15 09:37:49 +02:00
Dion Moult c4c3fc1bfa Fix bug where switching representations didn't update the material checksum, leading to unnecessary material syncs at export time. 2024-04-15 09:37:48 +02:00
Dion Moult 4e94d0dc10 Fix #2516. Add/build/remove/view/rename/copy sheet/drawing/schedule now all references and updates user configurable relative paths. 2024-04-15 09:25:50 +02:00
Dion Moult 2e466ead37 See #2516. WARNING: breaking changes! Restructure drawing system to use relative paths based on IfcDocumentReference Locations. 2024-04-15 09:25:50 +02:00
Andrej730 1ff6f691ac Clever STAIR_ARROW annotation
Now adding STAIR_ARROW annotation is a bit more clever - if you have IfcStairFlight selected when adding this type of annotation it will automatically:
1) define stair as it's parent;
2) add the stair as it's product;
3) place itself along the stair (it's assumed that stair direction is X+)

Example - https://i.imgur.com/Ze9DoK2.png
2024-04-15 09:25:47 +02:00
Dion Moult 0a22714fb8 See #2887. Experimental edit mode toggle override to ensure mesh changes stay in sync and so that you can edit meshes without openings applied. 2023-03-23 21:51:06 +11:00
Andrej730 df95bdb48e Fixing tests after 2003bfe4f 2023-03-23 09:53:02 +05:00
Andrej730 f7181aae8a Multiple literals in 1 Ifc Text + aggregated text annotations
Added option to store multiple literals inside 1 Ifc text object.

If multiple literals share the same `BoxAlignment` then only the first one will be displayed in viewport
to prevent visual clutter (although added small asterisk symbol to indicate that there are still multiple literals).

Added option for aggregated text annotations. Example - "door-tag" symbol.
If you create text, specify "door-tag" symbol in EPset_Annotation.Symbol
\and add two literals to it then they'll automatically will fit to that door-tag in the svg drawing
(https://i.imgur.com/OXaIlWe.png).

The way it works - you define symbol in symbols.svg (or in your own symbols svg file)
and then add the `<text>` fields where text from literals will fit right in.
The imporant note: `<text>` tag must have attribute `data-type="text-template"` for it to work.
For example: `<text text-anchor="middle" dominant-baseline="middle" data-type="text-template"></text>`
2023-03-21 17:37:28 +05:00
Andrej730 c6d3598c52 Fixing tests after e9fdc979d 2023-03-15 19:43:17 +05:00
Dion Moult 0dad93bf00 See #2140. You can now bulk unassign aggregates, and they are auto directly contained in any previous indirect containers. 2023-03-11 16:31:23 +11:00
Dion Moult 51ff2f05bf Fix #2823. Only update colours if you actually change them. 2023-03-03 22:22:47 +11:00
Dion Moult b25233a748 Fix critical bug where duplicate orphaned collections were created in the background. 2023-02-27 20:12:39 +11:00
Dion Moult 2c4a0669ed Fix bug where copying to container might get the wrong coordinates if containers weren't synced. 2023-02-26 22:31:21 +11:00
Dion Moult 855751f026 Fix #2767. Removing representations now cleans up after orphaned Blender mesh data. 2023-02-22 16:24:24 +11:00
Andrej730 d4bbb6e2c7 Added Model/Profile/Elevation_VIEW context as default for new projects #2784
Default Model/Profile/Elevation_VIEW context could be helpful to make openings created with BIM tool more correct.
2023-02-21 11:46:05 +05:00
Dion Moult 007d984baf Fix #2274. You can now purge unused types. 2023-02-13 15:20:56 +11:00
Dion Moult 93d0ffd459 Fix #2520. You can now duplicate drawings with or without annotations. 2023-02-08 21:16:54 +11:00
Dion Moult f118c50d1d Fix bug where removing a drawing didn't remove its references. 2023-02-08 19:08:45 +11:00
Dion Moult 88bddb9531 See #2520. You can now duplicate drawings. 2023-02-08 12:29:49 +11:00
Dion Moult ccd7db06f8 Fix #2611. Address multiple situations in the UI where the users could create invalid material data without an indication that it is invalid. 2023-02-05 17:10:25 +11:00
Dion Moult a7cc58fb50 Update libraries to use Plan/Body/PLAN_VIEW instead of annotations. 2023-02-04 14:09:35 +11:00
Dion Moult d69f6c02b6 See #1636. Fix drawing caching when new voids are added or parametric objects updated. 2023-01-26 12:14:45 +11:00
Dion Moult cb92be2b08 No need to specify SI unit names as they can be derived from the unit type 2023-01-05 17:37:40 +11:00
Dion Moult cbd9c898c3 Fix failing tests 2022-11-04 17:08:41 +11:00
Dion Moult 80020970e1 Purge old dynamic void system as Blender booleans are not sufficient. 2022-10-19 12:32:02 +11:00
Dion Moult b90ab70658 Modeling dimensions now have sensible defaults depending on units and show prior to element creation 2022-10-15 11:06:21 +11:00
Dion Moult 2d37d3c914 More robust type switching of parametric objects 2022-10-13 22:51:06 +11:00
Dion Moult ab31fd7e48 Copying filled openings is now possible. 2022-10-09 22:25:55 +11:00
Dion Moult bdbd874fa8 Fix #2488. Copying objects now copy deep instead of adding afresh (and losing parametric data and openings). 2022-10-09 18:09:22 +11:00
Dion Moult 1db5d3b06c Begin purging old dynamic void feature 2022-10-07 20:47:13 +11:00
Dion Moult 49d3ee2f73 Copying an opening now tracks it as a special objects in the scene 2022-10-05 20:04:19 +11:00
Dion Moult f81b22240c Minor fix 2022-10-04 18:35:01 +11:00
Dion Moult 7cee0a85c6 3D axis representation contexts are now created by default for all new projects 2022-09-23 12:39:23 +10:00
Dion Moult e179070978 New interface to show, select, and remove path connections 2022-09-20 16:25:52 +10:00
Dion Moult ce8da8bd85 An axis context is now added by default for all new projects 2022-09-17 21:41:09 +10:00
Dion Moult b9cb1ab012 Black 2022-09-03 15:34:52 +10:00
Dion Moult 804c0f4a77 Partially write tests for sequence refactor 2022-08-30 11:08:26 +10:00
Dion Moult f50e790b11 Minor fix 2022-08-22 17:02:05 +10:00
Dion Moult 9821c3af67 Fix #2317 add graphical support for viewing and editing referenced structures 2022-08-22 13:52:12 +10:00
Dion Moult d654110fc1 Support removing representations from IFC models that do not correctly follow the convention that mapped representations come from types 2022-08-01 11:23:35 +10:00
Vukas Pajic 29a4f78689 Integrate ifcgroups with selector 2022-07-21 16:10:10 +02:00
Dion Moult 7eac5397cd Run black 2022-07-06 18:29:22 +10:00
Dion Moult 3e1c2c4daf Code review and tests for georeferencing module refactor 2022-05-29 23:44:18 +10:00