Commit Graph

7473 Commits

Author SHA1 Message Date
Andrej730 61607f9de2 Added IFC override operators to outliner/object context menus #3345
Outliner context menu - https://i.imgur.com/TkJKbLh.png
Object context menu - https://i.imgur.com/JXOEdYH.png
2023-06-28 10:32:33 +05:00
Dion Moult 40b34f6a33 Docs now point to the popular Search IFC Class website. 2023-06-28 13:30:36 +10:00
Dion Moult 89b0674b08 You can now exclude classes from streaming in ifcopenshell.stream 2023-06-28 12:41:50 +10:00
Trashman247 37e4f98857 Implement fully undo/redo with checks
While these actions are short in the backend--taking about 0.01 seconds to run--the Blender UI lags a lot leading to 2-3 second pauses because of the "refresh_brick_viewer" function being slow. This should be investigated.
2023-06-27 13:21:44 -07:00
Andrej730 e89a9cd01c adjust window offset on transoms/mullions for symmetry #3271
Before -  https://i.imgur.com/DbEzJ9H.png
After - https://i.imgur.com/0CERh86.png

Added it for modifier preview and ifc 2d and 3d repr but still need to work some things in 3d representation (L shape lining is not always detected correctly).
2023-06-27 19:30:49 +05:00
Dion Moult 20b63f530a New option to enable streaming IFC data into BBIM.
To test, go into add-on preferences and enable "Should Stream". Then load an IFC-SPF in advanced mode, and disable "Load Geometry" before loading (the geometry iterator doesn't work with streaming).
2023-06-27 21:07:37 +10:00
Dion Moult 183230b7f5 Naive implementation of file stream and Lark based IFC-SPF reader to handle huge IFCs. 2023-06-27 21:03:02 +10:00
Andrej730 7e2b40176c Fixing tests after 2dc9dc200 2023-06-27 15:29:05 +05:00
Andrej730 3aff29dec1 Support for import IfcSurfaceStyleWithTextures
Added UI for adding textures in BBIM shader graph generator

https://imgur.com/a/BI5pOZn
2023-06-27 14:30:30 +05:00
Trashman247 2ce32c6521 Change namespace selector to only show alias 2023-06-26 23:17:11 -07:00
Trashman247 9d84172f15 Add changeset versioning to Brick add/remove 2023-06-26 23:16:52 -07:00
Trashman247 8341931a62 Reformat commenting, remove prints, and remove BrickStore.project 2023-06-26 16:01:26 -07:00
Trashman247 81a4ff711c Implement fully serialize operator
- Turns out, you need the keyword "graph=" in graph_at() to actually select a graph of that name from the collection, otherwise it just returns the entire collection, so I changed that, which correctly isolates the project from the collection for serialization now.
- With this same change, I opted turn BrickStore.VersionedGraphCollection simply into BrickStore.graph and create a new BrickStore.get_project() to return the isolated graph. - This meant I should remove the reload_graph() function because I was actually just loading the entire collection into it still, and its functionality breaks when it isn't the entire collection
2023-06-26 13:59:28 -07:00
Dion Moult 2da86c170f See #3347. Hotfix latest IfcOpenShell SQLite features when making builds. 2023-06-26 22:14:59 +10:00
Dion Moult 41a176cb6d The BlenderBIM Add-on now supports loading IFCSQLite files! 2023-06-26 17:21:01 +10:00
Dion Moult 10e96239a1 You can now toggle loading geometry in advanced mode when loading a project 2023-06-26 17:13:34 +10:00
Dion Moult 897dfb1e33 ifcopenshell.sqlite wrapper now handles JSON fields by default, which is significantly more performant
f attributes holding entity lists are expanded in SQL, this means that you end up with significantly more rows. Also, you cannot have the ifc_id marked as a UNIQUE field / benefit from unique primary key index. So leaving the fields as JSON is actually significantly more efficient (almost 10X faster to load a model into BBIM).
2023-06-26 17:08:50 +10:00
Dion Moult c1d972f7bf Ifc2Sql patch now can store inverses for efficient queries. 2023-06-26 17:08:50 +10:00
Trashman247 d9196882dc Implement early testing for serialize operator (not functional)
All the right code seems to be in place, but it seems the package won't go through with the serialize function because of read/write permissions (ERRNO 13)
2023-06-25 23:56:15 -07:00
Trashman247 580f8f6218 Change graph naming to all caps 2023-06-25 23:21:27 -07:00
Trashman247 e177f5f051 Add Brick.ttl to .gitignore 2023-06-25 23:20:56 -07:00
Andrej730 1a5c501af0 Fixed typo in e3a7f7627 2023-06-26 10:48:50 +05:00
Andrej730 12c10f98a3 Fixing bug after 28cc168
Was causing some tests to fail
2023-06-26 10:33:07 +05:00
Andrej730 e3a7f76276 Avoid ui errors after 2dc9dc200 2023-06-24 10:19:35 +05:00
Trashman247 046ce2b8e7 Update BrickStore.purge()
I wanted to just have a BrickStore.clear() which would so this:

        BrickStore.VersionedGraphCollection = None
        BrickStore.graph = None
        BrickStore.path = None

(aka not also set BrickStore.schema = None, since it should theoretically just load in the same path anyway) but for some reason Blender crashes when clearing a project and loading one again this way.
2023-06-23 16:55:34 -07:00
Andrej730 6dab4501ad Unhide in render for not excluded objects #3338
Objects were hidden in render but never unhidden if they were no more in drawing's .Exlcude
2023-06-23 18:19:33 +05:00
Andrej730 2dc9dc2000 Generating IFC compatible shader graphs
Added new panel. in shader graph N-panel that allows you to create fully GLTF and IFC compatible shader graphs by just tweaking parameters from the panel. Note that it's still saved to IFC only when you hit "Save Current Style", before that it's still just stored in blender.

https://imgur.com/a/vmkoLPH

The premise is that if you want to have non-external style you'd be able to create it entirely from this panel - so there will no need to guess or to remember which parameters from the graph are supported by IFC and which are not.

It's still work in progress, still need to polish it, add support for more reflectance methods and add suport for textures (need to be able to import/export it with .ifc and set them from this panel).
2023-06-23 18:04:32 +05:00
Andrej730 addce9f0ea Fixed #3342 2023-06-23 17:15:10 +05:00
Andrej730 4a368938c3 Set shading flat by default to solve #3336
Before blender 3.6 it was setting flat shading by default, so we just keeping the same behaviour.
2023-06-22 22:00:42 +05:00
Thomas Krijnen a0f68baefc #2805 syntax 2023-06-22 16:23:32 +02:00
Thomas Krijnen 3decb48ed0 #2805 template keyword for gcc 2023-06-22 14:30:11 +02:00
Thomas Krijnen 2d330f4c90 #2805 IFC4X3 codegen 2023-06-22 14:10:55 +02:00
Thomas Krijnen 1c996013b6 #2805 Further fixes for aggregates of select 2023-06-22 14:10:55 +02:00
Thomas Krijnen 65cb47e2d8 #2805 IfcGeom dynamic casting updates 2023-06-22 14:07:34 +02:00
Thomas Krijnen e9d0b8ab66 #2805 IfcGeom updates 2023-06-22 12:07:10 +02:00
Thomas Krijnen 0bb9bcd9fb #2805 Pasta errors 2023-06-22 11:03:06 +02:00
Thomas Krijnen 997ebe48df #2805 template keyword for gcc 2023-06-22 10:48:19 +02:00
Thomas Krijnen 0cdf72fde1 #2805 Rerun codegen 2023-06-22 10:30:57 +02:00
Thomas Krijnen 97c6b99d57 #2805 Use dynamic cast for generalize() due to virtual inheritance of selects 2023-06-22 10:30:42 +02:00
Thomas Krijnen ed5d28de54 #2805 update hierarchy helper 2023-06-22 10:08:58 +02:00
Thomas Krijnen f5c102402f #2805 rerun codegen 2023-06-22 10:07:27 +02:00
Thomas Krijnen 7aa04611a1 #2805 provide aggregate typedef for select types 2023-06-22 10:07:26 +02:00
Andrej730 5c7f14cc3c option to keep the viewport position on activating drawing #3333
currently it works with alt clicking activate drawing button
https://i.imgur.com/lgvP4QA.png
2023-06-22 10:15:39 +05:00
Andrej730 9e1249d8ee Fixed #3335 caused by 36b746d 2023-06-22 09:33:40 +05:00
Bruno Postle 6cb7234cb5 BBIM fix Git panel polling repo on refresh (#3096)
Just scrolling Git panel shouldn't do any Git IO
2023-06-21 21:42:50 +01:00
Thomas Krijnen aab6a21bf3 #2805 rerun codegen 2023-06-21 19:25:05 +02:00
Thomas Krijnen c72f960ed4 #2805 statically typed select types as aggregates 2023-06-21 19:25:04 +02:00
Massimo Fabbro b63b4ce326 Add toggle space visibiity button into spatial tool menu 2023-06-21 18:57:41 +02:00
Andrej730 71113b56bf refactor with SKIP_SAVE option on operator props
Co-Authored-By: Gorgious56 <25156105+Gorgious56@users.noreply.github.com>
2023-06-21 17:49:16 +05:00
Andrej730 ef57c209a0 More options to save .ifc as relative path in blender 2023-06-21 17:39:57 +05:00