Commit Graph

15 Commits

Author SHA1 Message Date
Ken Arroyo Ohori b893f5a3f0 Take into account extrusion height 2017-02-22 18:15:27 -06:00
Ken Arroyo Ohori c0732f5197 Trying to find out why placements don’t arrive at Triangulate() 2017-02-21 15:37:38 -06:00
Ken Arroyo Ohori e47d128b18 Brep and swept solid working now 2017-02-20 20:14:49 -06:00
Ken Arroyo Ohori d9d5f17725 Should be working now 2017-02-13 11:45:17 -06:00
Ken Arroyo Ohori f4274e4b46 Skeleton for IfcExtrudedAreaSolid 2017-02-13 11:12:04 -06:00
Ken Arroyo Ohori 1755752ab7 IfcAxis2Placement2D 2017-02-08 16:56:59 -06:00
Ken Arroyo Ohori 2894b0cb92 Nothing is a pointer now. Initialisation is easier… 2017-02-07 20:37:47 -06:00
Ken Arroyo Ohori 42b512960b Filling in most of the placement code. To check. 2017-02-07 20:25:04 -06:00
Ken Arroyo Ohori 96e9c8ecc1 Skeleton for IfcObjectPlacement and IfcAxis2Placement3D 2017-02-07 19:51:16 -06:00
Ken Arroyo Ohori bae84b6753 Directions as CGAL Vector_3, more robust points 2017-02-07 19:50:51 -06:00
Ken Arroyo Ohori 5724e1ac34 Face from IfcFace 2017-02-01 17:53:12 -06:00
Ken Arroyo Ohori f2a45b7057 Fixed pointer bug, wires seem okay now 2017-02-01 15:57:25 -06:00
Ken Arroyo Ohori 233aaeaca2 Points and wires 2017-01-31 19:03:15 -06:00
Ken Arroyo Ohori 9c21e05184 Skeleton reaching all the way up to points, to be filled in 2017-01-31 18:53:00 -06:00
Thomas Krijnen 4d12bf7e8d Cgal kernel skeleton (#3)
Cgal kernel skeleton
2017-01-16 14:04:31 +01:00