Ken Arroyo Ohori
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b893f5a3f0
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Take into account extrusion height
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2017-02-22 18:15:27 -06:00 |
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Ken Arroyo Ohori
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c0732f5197
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Trying to find out why placements don’t arrive at Triangulate()
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2017-02-21 15:37:38 -06:00 |
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Ken Arroyo Ohori
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e47d128b18
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Brep and swept solid working now
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2017-02-20 20:14:49 -06:00 |
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Ken Arroyo Ohori
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d9d5f17725
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Should be working now
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2017-02-13 11:45:17 -06:00 |
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Ken Arroyo Ohori
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f4274e4b46
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Skeleton for IfcExtrudedAreaSolid
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2017-02-13 11:12:04 -06:00 |
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Ken Arroyo Ohori
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1755752ab7
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IfcAxis2Placement2D
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2017-02-08 16:56:59 -06:00 |
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Ken Arroyo Ohori
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2894b0cb92
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Nothing is a pointer now. Initialisation is easier…
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2017-02-07 20:37:47 -06:00 |
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Ken Arroyo Ohori
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42b512960b
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Filling in most of the placement code. To check.
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2017-02-07 20:25:04 -06:00 |
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Ken Arroyo Ohori
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96e9c8ecc1
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Skeleton for IfcObjectPlacement and IfcAxis2Placement3D
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2017-02-07 19:51:16 -06:00 |
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Ken Arroyo Ohori
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bae84b6753
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Directions as CGAL Vector_3, more robust points
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2017-02-07 19:50:51 -06:00 |
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Ken Arroyo Ohori
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5724e1ac34
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Face from IfcFace
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2017-02-01 17:53:12 -06:00 |
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Ken Arroyo Ohori
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f2a45b7057
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Fixed pointer bug, wires seem okay now
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2017-02-01 15:57:25 -06:00 |
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Ken Arroyo Ohori
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233aaeaca2
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Points and wires
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2017-01-31 19:03:15 -06:00 |
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Ken Arroyo Ohori
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9c21e05184
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Skeleton reaching all the way up to points, to be filled in
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2017-01-31 18:53:00 -06:00 |
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Thomas Krijnen
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4d12bf7e8d
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Cgal kernel skeleton (#3)
Cgal kernel skeleton
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2017-01-16 14:04:31 +01:00 |
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