Changing diffuse color for Blender material now won't change the linked IFC style.
Since now all style parameters for styles are changed through styles UI and users shouldn't use Blender materials tab unless they want to do something advanced (though they are still currently can use it to assign material styles to the specific faces).
PS 1 less thing to sync 🥳
Just to be safe if it got from other Blender session and there is an IFC element with the same id in the current project. I guess we can't check it anywhere but information in "Object metadata" should very accurate as here user might decide to unlink it.
If element is not found then it should always use `should_delete == False`, so we can just hide the popup in that case so users won't get confused about what should they choose.
Example - https://i.imgur.com/7VqIowz.png
This tab is needed only to indicate whether style is linked to some IFC element and to unlink it. Unlinking from Blender material makes much more sense as you can see from this tab what you're actually unlinking.
Unlinking for styles now works very similar to how it works for objects.
`console` type code-block is designed mainly for examples of the console commands with the output.
If it's just a shell script with comments, then `console` only gets in the way - e.g. if you try to select a console code block manually, you won't be able to select comment symbol `#` at the beginning of the command making code unrunnable if you try to copy and run it. I've replaced it with `bash` or `bat` (for Windows) code blocks where `console` wasn't necessary.
I've also removed `$` symbols at the beginning of the commands if it's not a `console` code-block - since otherwise it just breaks "Copy Code Block" because you copy unrunnable code.
We no longer traverse through representations searching for IfcSurfaceStyles and just rely on geometry.materials.
Possible after #4886 since:
- create_shape is now considering inherited materials
- material.instance_id is not returning IfcMaterial's style id instead of IfcMaterial id.