(I hope I don't miss anything, no tests seem to fail and performance is increased significantly) but because `subelement_queue` initiated with the `traverse` all `element`'s subelements will be traversed inside `while` loop twice - once as a part of initial queue and another time when `element` is traversed inside the loop and all those elements added to the queue again.
Now we just initiate the `queue` with the `element` and it will be traversed inside the loop like any other element.
1) `do_not_delete` performs best when it's set
2) also_consider when `element` related elements go first, so there will be no need to traverse all other elements to see if they cover `element`'s inverses.
1) replaced walk with traverse(max_levels=1)
2) early return if there total_inverses == 0
3) early return if also_considered_inverses is enough to cover total_inverses
When locked to a plane, the mouse will be loosely locked to and angle
that is divided by 15 degrees. This was not working properly for "XZ"
and "YZ" planes.
check schema version instead of accessing attribute directly (hasattr under the hood is just doing getattr and checking whether it returns AttributeError), so one less IFC access
Similar thing with element.Item to access IFC just once.
As a result if all elements were assigned to sublibrary, it was showing that library itself has 0 assets and wasn't allowing to expand to see the sublibraries.
Previously if there was library A and it had sublibrary B and then some element were directly assigned to library A, UI still wouldn't show this element and would show only elements assigned to the B, the last library in the hierarchy
If a tool.Ifc.Operator updates a prop, the prop update function will
only call _after_ the operator finishes (and therefore adds an undo step
to the undo stack). If the prop update function then calls another
tool.Ifc.Operator, that will result in another "top-level" operator
call. This second operator _won't_ get added to Blender's undo history,
yet the Bonsai history / IfcOpenShell history will have another undo
step added. Yikes!
TL;DR don't call tool.Ifc.Operator from a prop update function.