Register emscripten HTML5 pointer/wheel handlers that translate raw
events into ViewportCore::orbitBy / panBy / dollyBy: left-drag orbits,
middle/right-drag pans, wheel zooms. mousedown binds to the canvas;
mousemove/up bind to the window so a drag keeps tracking off-canvas. A
contextmenu suppressor lets right-drag pan without the browser menu.
Pure callbacks — no Asyncify, no sync spin — so none of the web init
gotchas apply. Pick stays deferred until the async buffer-readback
rewrite. The embedded sample is now navigable on Chrome + Firefox.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Wire up wgpu init + scene load + RAF render so the embedded sample
sidecar paints on the canvas in both browsers.
Root-cause fix: BufferPool::addSubBuffer spin-waited on
PopErrorScope, which resolves via JS microtask on Dawn-web. The
spin blocked the JS event loop, so the microtask never fired and
the first allocation hung the page indefinitely. Skip the
error-scope dance on Emscripten; trust the buffer pointer.
ViewportCore: add initWgpuAsyncWeb (nested-callback adapter→device
chain with AllowSpontaneous mode, no spin) and loadSidecarFromPath
(Qt-free entry point). waitTickInstance becomes a no-op shim on
web; cull-threads / streaming_thread_ / wgpuSurfacePresent gated
off; chunk I/O runs inline.
main_web.cpp: AppState + initWgpuAsyncWeb → buildPipelines (+
HiZ/edge/pick) → loadSidecarFromPath → ready flag → Module._app_ptr
handoff. The RAF loop lives in shell.html (NOT here) because any
RAF helper called from inside Dawn-web's wgpu Promise.then chain
stalls the device callback.
CMakeLists.txt: EXIT_RUNTIME=0 + Module.noExitRuntime=true (shell)
keeps wasm alive past main() so the device promise lands; no
Asyncify; export _raf_tick_c so shell.html's RAF can call it.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
1) Async-wait spin loops in initWgpu / probeAndCreatePool / pick /
screenshot finalize all called wgpuInstanceProcessEvents in a tight
while. wgpu-native drives queued callbacks from there; Dawn-web
queues the callback for an event-loop tick that never happens
because wasm doesn't yield back to JS. Page hung at the first
await (RequestAdapter) and Firefox flagged the tab as slow.
New `waitTickInstance` helper calls emscripten_sleep(0) on
Emscripten (Asyncify unwinds wasm, JS resolves WebGPU promises,
resume) before wgpuInstanceProcessEvents drains completions into
our callback. Desktop path is unchanged. All five
`while (!done) ProcessEvents` sites switch to the helper.
2) streaming_thread_.start() inside initWgpu spawns a std::thread.
On Emscripten that needs -pthread + COOP/COEP headers from the
hosting page. None of that is wired yet, so the start is gated
`#if !defined(__EMSCRIPTEN__)`. The sync chunk-load fallback
already inside driveStreamingLoads carries the load until #88
replaces it with emscripten_fetch.
3) wgpuSurfacePresent at the end of render() aborted with
"wgpuSurfacePresent is unsupported (use requestAnimationFrame via
html5.h instead)" — Dawn-web composites the canvas at the end of
the RAF tick automatically. Call skipped on Emscripten;
WebViewportHost::requestFrame is the RAF-tick driver.
Page now loads, brings up wgpu, configures the surface, and renders
one frame with the configured background. The frame log in the
status overlay shows the first-frame startup spike (~1000 fps from
a 1 ms tick); subsequent frames are paint-on-demand, which on the
empty scene means no frames at all — consistent with the desktop
event-driven model.
Replaces the standalone wgpu-only clear-color spike in main_web.cpp
with a real WebViewportHost implementation: surface creation via the
emdawnwebgpu canvas-selector source, framebufferSize through
emscripten_get_element_css_size + dpr, requestFrame as a deferred
flag the RAF main_loop consumes, quit through emscripten_force_exit.
main_web.cpp now does the same lifecycle the desktop initWgpu shell
does: core_.initWgpu(web_limits=true) → buildPipelines → buildHiz/
Edge/Pick. The render loop runs core_.render() once per RAF tick when
the host has flagged a frame pending, with a surface reconfigure on
size changes.
Builds clean under emcc 6.0 + emdawnwebgpu (1.4 MB wasm, 278 KB JS
glue). Renders an empty scene with the configured background — the
plumbing is end-to-end through the same ViewportCore code path the
desktop build uses. No sidecar load yet: that lands with the
emscripten_fetch streaming backend (#88).
First Emscripten target. main_web.cpp brings up a wgpu instance against
a <canvas id="viewer-canvas">, requests adapter+device asynchronously
via the standard webgpu.h callback chain, configures the surface, and
clears to the BonsaiViewer slate background on each RAF tick. No
sidecar load, no pipelines, no scene state yet — the goal is to end-
to-end verify the build + canvas + wgpu plumbing.
src/ifcviewer-web/ is a separate CMake root (not a subdir under the
desktop cmake/CMakeLists.txt) so the web build doesn't have to opt out
of Qt / OpenCASCADE / IfcGeom find_packages it can't satisfy. It adds
src/ifcviewer EXCLUDE_FROM_ALL and consumes only IfcViewerCore.
src/ifcviewer/CMakeLists.txt now gates the wgpu-native fetch + the
Qt-using IfcViewer target + install commands behind NOT EMSCRIPTEN.
The wgpu_native link target still resolves under Emscripten as an
INTERFACE library that activates --use-port=emdawnwebgpu (Dawn's
webgpu.h, replaces the legacy -sUSE_WEBGPU=1).
Build:
source path/to/emsdk_env.sh
emcmake cmake -S src/ifcviewer-web -B build-web -G Ninja
ninja -C build-web
python3 -m http.server --directory build-web 8080
# open http://localhost:8080/IfcViewerWeb.html in a WebGPU-capable
# browser (Chrome 113+, Edge 113+).
Phase B step 3 of #45.