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d45174066feddbf13a349bd04cc79e35ceedec64
19835 Commits
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06d99feeea | Add no headless test for Bonsai Snap Target. | ||
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f584a50fbb |
Clear wall-edit gizmos off click targets in plan view
In plan view world-Z collapses to zero on screen, so every wall-edit icon anchored on the floor — the projected 3D cursor, wall endpoints, wall-to-wall corners, IfcRelConnectsPathElements connection points — projects onto the click target it represents. The result on a typical extend / split / unjoin action: the icon sits on top of the cursor crosshair (or the corner the user wants to click), defeating precise positioning. Add shared ``gizmo.top_down_clearance(context, billboard_rot)`` to bim/module/drawing/gizmos.py: returns a screen-up Vector in top-down view (cosine cone around world Z, matching ``is_view_top_down``) and a zero Vector elsewhere, so call sites apply it unconditionally before ``billboarded_at``. Default distance 0.4 m aligns with the inter-icon stack spacing already used by GizmoWallJoinIntersection so single icons and stack bases land at consistent screen-up positions when multiple groups render around the same wall endpoint. Apply at the seven wall-edit anchor sites: * GizmoWallEdition cursor stack (top-down branch only — non-top-down already stacks along world-Z at structural points clear of the cursor). * GizmoWallExtendVertically (single icon at wall origin endpoint, active-object Z elevation). * GizmoWallJoinIntersection corner stack base + merge midpoint. * GizmoWallUnjoinSingle link-toggle pool (one icon per IFC path connection, previously sitting exactly on the connection point). * GizmoWallFilletReedit pen icon at fillet corner. * GizmoWallFilletToggleOpenings. The clearance is a pure visual offset — bound operators still read the world-space anchor (cursor / endpoint / connection point) at execute time, so the action's target is unaffected. Also tighten GizmoWallUnjoinSingle: gate poll on ``props.is_editing`` so the link-toggle icons only surface during the wall edit lifecycle (matching every other edit-row icon), and downsize them via a new ``ICON_SCALE = 0.35`` constant since 16 of them at default scale cluttered the viewport on path-heavy walls. ruff + black clean. Wall gizmos test lane 14/14 pass. Generated with the assistance of an AI coding tool. |
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24a241addc | Use version preprocessor guards for RocksDB unique_ptr API, retain unique_ptr internally | ||
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365be8fb52 |
Support RocksDB shared library and new unique_ptr DB::Open API
Some distributions (e.g. Fedora) ship only a shared RocksDB that exports RocksDB::rocksdb-shared rather than RocksDB::rocksdb. The CMake target selection now falls back to the shared target when the static one is absent. Newer RocksDB also changed DB::Open and DB::OpenForReadOnly to take std::unique_ptr<DB>* instead of DB**. IfcFile.cpp uses SFINAE tag dispatch to build against both old and new APIs without version detection. |
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eacff93945 | Use std::lexicographical_compare in Point_d_4d_Less | ||
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9d956f18b7 |
Fix CGAL 6.x build: add Point_d_4d_Less comparator for std::map
CGAL 6.x deleted operator< from Point_d, so std::map<Point_d, ...> no longer compiles. Adds a custom lexicographic comparator and updates the three affected maps in snap_halfspaces and snap_halfspaces_2. |
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8faf9ff43d |
Consolidate load_post parametric drains
bim/handler.py was importing two feature-module internals (wall_offset_gizmos.clear_caches, preview_base.discard_pending_previews) to drain load-transient parametric state alongside the existing tool.Parametric.heal_stale_edit_flags() call inside _apply_save_file_invariants. Each new parametric drain added one top-level import and one inline call — every load_post drain leaked into handler.py's namespace. Hide all three drains behind tool.Parametric.on_load_post(scene), sited adjacent to heal_stale_edit_flags. The two feature-module imports become late imports inside on_load_post — same pattern as refresh_post_commit's existing `import bonsai.bim.handler` — which sidesteps the tool.parametric -> bim.module.model.preview_base -> bonsai.tool registration-time cycle. The forward-compat AST contract that pinned "every module-scope GenerationKeyedCache + clear_caches MUST be drained on load_post" follows the call site to its new home — the test now walks tool.Parametric.on_load_post instead of _apply_save_file_invariants. No behaviour change. 45/45 affected bim tests pass (test_handler_forward_compat, test_preview_base, test_wall_offset_gizmos, test_parametric_registry). ruff + black clean on all touched files. Generated with the assistance of an AI coding tool. |
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ea24851a51 |
ifcviewer: move section_planes_ + xray_alpha_cap_ + updateFrameUniforms into ViewportCore (#84-m)
Per-frame uniform packing now lives in ViewportCore::updateFrameUniforms, which reads the camera (via the already-migrated buildViewProj), the section_planes_ vector, and the xray_alpha_cap_ scalar — all of which have moved into ViewportCore alongside frame_uniform_buffer_. ViewportWindow keeps reference-aliases on section_planes_ and xray_alpha_cap_ so the section-tool and X-ray toggle (still Qt-input- bound, still living in VW) keep compiling unchanged. The render-path caller in VW::render now does core_.updateFrameUniforms(). Extracted SectionPlane into its own Qt-free header (SectionPlane.h) so ViewportCore doesn't have to include OverlayRenderer.h's QString / QHash. OverlayRenderer.h re-exports it. |
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87bca20df7 |
Relocate feature decorators to their owning modules
Three feature-specific decorators previously lived in bim/module/model/decorator.py despite owning state only their home module reads: * ArrayPreviewDecorator + ArraySelectionHighlightDecorator + draw_array_layer_children_bbox -> array.py (read array edit-state props and walk BBIM_Array psets) * WallGizmoPreviewDecorator + draw_wall_partner_bbox -> wall.py (dereference wall.py-private classes and helpers via lazy imports) decorator.py keeps cross-cutting infrastructure (BoundingBoxDecorator, SlabDirectionDecorator, WallAxisDecorator, WallFilletPreviewDecorator, PolylineDecorator, ProductDecorator) and the shared bbox primitives (bbox_world_edges, draw_polyline_segments, _BBOX_EDGES, _stroke_lines_alpha, _fill_quads_alpha) that several feature files now import. handler.py and gizmos.py update their import paths; the wall-feature lazy imports inside WallGizmoPreviewDecorator methods collapse to direct references now that the decorator lives in wall.py. No behaviour change. Wall lane 37/37, array lane 15/15, wall forward-compat 6/6, parametric-registry 8/8 still pass. Generated with the assistance of an AI coding tool. |
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a30546f1f2 |
Bbox dimensions key, DRY array operators, drop dead code
Three concerns sharing the same architectural theme (collapse inline
bbox / edit-state lookups, drop overrides that re-do base-class work):
== Bbox helpers and array operator DRY ==
* tool/blender.py: add a "dimensions" tuple key to both
get_object_bounding_box and get_object_world_bounding_box return
dicts. The (max - min) per-axis extent — which callers previously
computed via local helpers — is now a key alongside min_x / max_x
/ min_point / max_point / center. Distinct from Blender's built-in
obj.dimensions (which folds object-level scale): the local variant
is the intrinsic mesh bbox extent; the world variant is the
matrix_world-applied AABB.
* bim/module/model/array.py: drop the local _bbox_dims helper; the
two callers now read tool.Blender.get_object_bounding_box["dimensions"]
directly.
* Rename _parent_geometry_changed -> _array_children_need_rebuild.
The old name suggested "did the parent change just now", implying
the function was a parent-edit-finish trigger. It actually runs
only inside the array-edit-finish path as a drift safety net (the
upstream-deliberate design — see commit
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fbe6fe5384 |
Fix wall edit lifecycle + drain wall_offset_gizmos cache on load
Bundled bug fixes + the forward-compat AST guard that prevents the
underlying class of bug from coming back.
* bim/module/model/wall.py: FinishEditingWall._execute early-returns
CANCELLED when props.is_editing is False. Without this guard, a
failed enable (e.g. on a wall without IfcMaterialLayerSetUsage)
leaves is_editing False but a press on finish still walked the
sub-ops below, which dereferenced layer-set-dependent state and
crashed.
* tool/model.py: Model.offset_wall now guards against
ifcopenshell.util.element.get_material returning None before
calling .is_a("IfcMaterialLayerSetUsage"). Fixes the pre-existing
test/bim/module/model/test_wall_header_refresh.py crash that has
been the only failing test in the wall lane since this branch
started.
* bim/handler.py: _apply_save_file_invariants drains
wall_offset_gizmos.clear_caches() on load_post. The module-scope
GenerationKeyedCache instance survives the .blend reload; without
the drain the cache may serve entries whose bpy_struct references
point into the freed bpy.data of the previous file.
* test/bim/test_handler_forward_compat.py: AST-walk test that
enumerates every bim/module/model/*.py source declaring both a
module-scope GenerationKeyedCache assignment AND a top-level
clear_caches function, and asserts each module appears as a
<module>.clear_caches() call in _apply_save_file_invariants. Pins
the contract: any future module-scope geom cache that exposes
clear_caches must wire into the load_post drain.
* test/bim/feature/model.feature + test/bim/test_feature.py: wall
edit-lifecycle scenarios switch from "add cube + assign as
IfcWallType" to "load the demo construction library + add an
occurrence of the WAL100 wall type", so the parametric edit runs
against a real LAYER2 wall with IfcMaterialLayerSetUsage rather
than a vanilla-mesh promotion that lacks one. The demo-library
step also picks the schema-matching library file (IFC2X3 /
IFC4 / IFC4X3) so the appended types remain valid across schemas.
Door saved-height assertion updates from 2.5 → 2500 to reflect
that BBIM_Door pset stores project units (METRIC_MM in the
empty-project fixture).
Generated with the assistance of an AI coding tool.
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2b43e6f7e0 |
ifcviewer: move initWgpu + probeAndCreatePool + shutdown into ViewportCore (#84-l)
The instance/adapter/device/queue/pool/surface-format wgpu lifecycle now lives in ViewportCore — including the OOM-scoped pool size probe and the worker-thread startup. ViewportWindow::initWgpu becomes a Qt shell that handles env-var tuning + nav-button preset wiring, then delegates to core_.initWgpu(); the VW-only pipeline builders (HiZ, edge, overlays, pick) still run after. ViewportWindow::shutdown drops the VW-only resources (depth, msaa, hiz, edge, overlays, pick) and lets core_.shutdown() release the shared wgpu handles it now owns. The wgpu-native log callback (wgpuSetLogCallback / WGPULogLevel) is gated on !__EMSCRIPTEN__: it's not part of the W3C spec header, and the emdawnwebgpu port doesn't ship wgpu.h — validation errors there land in the browser console regardless. Drive-by: update test_federation to compare HomeView::target as Eigen::Vector3f (left stale by #79 when QVector3D was retired). |
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bd264f1d85 |
Add missing standard library includes for self-sufficient headers
Fixes builds with newer GCC/libstdc++ that no longer provide <cstdint>, <cstring>, <cfloat>, <memory>, <algorithm> etc. transitively. Also disambiguates visit<> calls in taxonomy.h with the full namespace and casts the character value in IfcCharacterDecoder to uint32_t to silence ambiguous overload warnings. |
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66a21923b8 |
ifcviewer: move buildPipelines + selection-flags wiring into ViewportCore (#84-k)
Move the main render pipeline construction + the selection flags
buffer/bind group lifecycle. Both buildPipelines and the selection
flags methods produce/consume state ViewportCore already owns
(main_pipeline_, frame_bgl_, etc.) plus a handful of "frame
infrastructure" fields this commit also brings across.
State moved (7 fields):
WGPUBuffer frame_uniform_buffer_
WGPUBindGroup frame_bind_group_
WGPUBuffer selection_flags_buffer_
uint32_t selection_flags_capacity_
std::vector<u32> selection_flags_scratch_
SelectionState selection_
VisibilityState visibility_
Methods moved:
buildPipelines (~150 lines + 320-line MAIN_WGSL string)
ensureSelectionFlagsBuffer (~60 lines)
uploadSelectionFlagsIfDirty (~10 lines)
Plus the MAIN_WGSL constant + the svFromCStr helper into
ViewportCore.cpp's anonymous namespace. ViewportWindow.cpp keeps its
own svFromCStr copy (still used by 50+ label fields in the not-yet-
moved pipeline builders + render encoders).
Shared constants extracted to ViewportCore.h:
kMaxSectionPlanes (was OverlayRenderer::kMaxSectionPlanes — assert
in VW.cpp keeps them in sync)
kViewportSampleCount (was SAMPLE_COUNT in VW; VW keeps a static
constexpr alias for the existing callsites)
struct FrameUniforms (canonical layout for the per-frame UBO,
consumed by both core's buildPipelines and
VW's still-in-flight updateFrameUniforms)
Builds: desktop / bonsai / web all green. Tests 100/100.
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8cf7d4346d |
ifcviewer: move volume readout helpers into ViewportCore (#84-j)
Tiny followup to #84-i — move the const-lookup volume helpers used by
bonsai's measurement HUD:
double volumeOfObjects(const std::vector<uint32_t>&) const
vector<pair<uint32_t, double>> volumesPerObject(
const std::vector<uint32_t>&) const
The det3OfPlacement static helper moves with them into ViewportCore.cpp's
anonymous namespace (the original kept its mirror in
ViewportWindow.cpp; ViewportWindow's own internal callers are gone now
since these methods moved).
Pure read of models_gpu_ + mesh_local_volumes — all in core already.
Trivial transplant.
Builds: desktop / bonsai / web all green. Tests 100/100.
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707bb8f5d4 |
ifcviewer: move camera mutators + AABB helpers into ViewportCore (#84-i)
Move the cluster of camera-state mutators + per-object AABB helpers now that the camera fields all live in ViewportCore. CameraState struct is canonical in core; ViewportWindow keeps a `using` alias so bonsai's HomeView round-trip (Commands.cpp setHome / restoreHome) compiles unchanged. Moved: void viewAll() void setCamera(...) — pitch + distance clamping included void setStandardView(yaw, pitch) — bypasses clamp for ±90° void toggleProjection() std::string cameraString() const CameraState cameraState() const void frameAabb(mn, mx, padding) bool computeObjectAabb(id, float[3], float[3]) const bool computeObjectAabb(id, Eigen::Vector3f&, Eigen::Vector3f&) const ViewportWindow keeps thin forwarders for the public ones (bonsai calls them). setCamera additionally flips initial_view_applied_ on the VW side — the auto-viewAll suppression flag isn't in core yet because the trigger for auto-viewAll lives in the still-in-VW applyCachedModel path. The isExposed()+requestUpdate() Qt pattern inside the moved bodies becomes host_->requestFrame(); two viewAll/toggleProjection diagnostic prints become fprintf since Log::info() doesn't reach into core.cpp through the Qt logging surface. Builds: desktop / bonsai / web all green. Tests 100/100. |
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14e7c9fc42 |
ifcviewer: move camera math into ViewportCore (#84-h)
Move the three camera-math methods that compute view/projection
matrices, scene bounds, and per-chunk screen footprint for the
streaming priority signal:
void buildViewProj(Eigen::Matrix4f&, Eigen::Matrix4f&) const
bool computeSceneAabb(float[3], float[3]) const
float chunkScreenAreaPx(const ModelGpuData::Chunk&,
const Eigen::Matrix4f&) const
Plus the orbitEye helper (anonymous namespace in ViewportCore.cpp;
the qDegreesToRadians dep got swapped for an inline M_PI/180 constant).
ViewportWindow.cpp's 9 internal callers (cull, streaming, pick,
render, debug) updated to use core_.buildViewProj() etc. The
buildViewProj forwarder stays out of ViewportWindow.h since no
external caller needs it — bonsai/minimal both go through
public API methods like viewAll which still wrap core_ access
on the VW side.
Builds: desktop / bonsai / web all green. Tests 100/100.
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a0db182d2b |
ifcviewer: move camera + surface-geom state into ViewportCore (#84-g)
Move the camera/projection/clear-color fields that buildViewProj, updateFrameUniforms, the cull screen-area projector, and the bonsai- side cameraState/setCamera/viewAll surface depend on. Same alias pattern; no method bodies move in this commit — the next one moves the camera math methods now that all their state is in core. State moved (12 fields): int configured_w_, configured_h_ float camera_target_[3], camera_distance_ float camera_yaw_deg_, camera_pitch_deg_, camera_fov_y_deg_ float camera_near_, camera_far_ bool projection_ortho_ Eigen::Vector4f background_color_ ViewportWindow keeps reference aliases for each (including a proper `float (&camera_target_)[3]` reference-to-array binding) so the ~150 call sites that touch camera state stay unchanged. Aliases collapse when their owning methods migrate. Builds: desktop / bonsai / web all green. Tests 100/100. |
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8da0993457 |
ifcviewer: move scene mutators + releaseWgpuModelGpuData into ViewportCore (#84-f)
Move the eight scene-mutation methods that drive bonsai's load/unload
and georeference setters, plus the per-model GPU teardown helper.
All are mechanical transplants — no logic change — so behaviour stays
identical; only the owner has changed.
Methods moved (ViewportWindow public-API methods stay as forwarders
to keep the bonsai-side callers compiling):
removeModel / resetScene / hideModel / showModel
setFederatedFalseOrigin
setModelCoordinateOperation
setModelTransformation
recomposeAndUploadModel
State moved:
bool wgpu_initialized_ (storage → core_, alias kept in VW for
the initWgpu call site that still flips
it; goes when initWgpu moves)
Free function moved:
releaseWgpuModelGpuData(ModelGpuData&, BufferPool&) → ViewportCore.cpp
(must live in IfcViewerCore now that ViewportCore.cpp's
removeModel / resetScene call it; ViewportWindow.cpp's remaining
two call sites continue to resolve through ModelGpuData.h's
declaration — same linker view, different definition TU)
The `if (isExposed()) requestUpdate()` Qt pattern inside the moved
bodies became `host_->requestFrame()` since ViewportCore can't see
QWindow; the desktop ViewportHost override at the bottom of
ViewportWindow.cpp continues to translate that into requestUpdate().
Builds: desktop / bonsai / web all green. Tests 100/100.
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b2fe9c4a71 |
ifcviewer: move const-lookup methods into ViewportCore (#84-e)
Move two pure-read methods (no GPU touch, no Qt) that the bonsai measurement / federation-origin paths use: bool findInstance(uint32_t, InstanceLookup&) const bool firstGeometryPointWorldM(uint32_t, Vector3d&) const ViewportWindow keeps both public-API method names — they now forward to core_ for the implementation so existing callers in bonsaiviewer/Measurement.cpp + Federation hooks don't have to change. The InstanceLookup type also stays a `using` alias in ViewportWindow (was added in #74). Both methods were already de-Qt'd (`findInstance` delegates to InstanceCompose; `firstGeometryPointWorldM` is pure Eigen). The move is a straight transplant — no behaviour change. Builds: desktop / bonsai / web all green. Tests 100/100. |
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ad6822ac85 |
ifcviewer: move composeInstanceFromPlacement into ViewportCore (#84-d)
First method-body migration. composeInstanceFromPlacement composes the
federated-false-origin × model-transformation × coordinate-operation ×
placement chain and re-derives the world AABB; it's a small,
self-contained method that only reads scene state and one matrix.
Moved:
Eigen::Matrix4d federated_false_origin_meters_ (storage → core_)
void composeInstanceFromPlacement(InstanceCpu&, ...) (body → core_)
ViewportWindow keeps:
- alias reference to federated_false_origin_meters_ (existing
setFederatedFalseOrigin call site still writes through it)
- no method declaration — internal callers route through core_
Internal caller (recomposeAndUploadModel) now invokes
core_.composeInstanceFromPlacement; once recomposeAndUploadModel
itself moves into ViewportCore the call shortens back.
Pattern for the rest of #84: state moves, then method body moves,
then internal callers update. Each commit leaves desktop / bonsai /
web green and tests 100/100. This is one of many such steps.
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303f903a10 |
ifcviewer: move scene state into ViewportCore (#84-c)
Move the five scene-state fields that drive per-model GPU upload + the
streaming residency loop into ViewportCore:
BufferPool pool_ — vertex+index sub-allocator
StreamingThread streaming_thread_ — background chunk reader
std::unordered_map<uint32_t, ModelGpuData> models_gpu_
— per-model state
uint32_t next_model_id_ — model-id allocator
uint32_t next_object_id_ — globally-unique object-id allocator
ViewportCore.h gains transitive includes for BufferPool / StreamingThread
/ ModelGpuData; ViewportWindow keeps the same names as reference aliases
so existing method bodies that touch them don't have to change.
Same risk profile as #84-a and #84-b: the storage moved but the values
are still set and consumed by the same code paths, so behaviour stays
identical.
Builds: desktop / bonsai / web all green. Tests 100/100.
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d0be7b775a |
ifcviewer: move render pipelines into ViewportCore (#84-b)
Move the 15 pipeline + bind-group-layout + shader-module handles
that buildPipelines / buildEdgePipeline / buildPickPipeline write to.
Same pattern as #84-a: storage lives in ViewportCore, ViewportWindow
keeps reference aliases so existing builder-method bodies don't
have to acquire a `core_.` prefix at every touch point.
Moved fields:
Main render group:
main_shader_module_, frame_bgl_ (group 0), model_bgl_ (group 1),
pipeline_layout_, main_pipeline_, main_pipeline_transparent_
HiZ occlusion-cull group:
hiz_shader_module_, hiz_bgl_, hiz_pipeline_layout_, hiz_pipeline_
Edge silhouette group:
edge_shader_module_, edge_bgl_, edge_pipeline_layout_, edge_pipeline_
Pick pass:
pick_pipeline_ (reuses pipeline_layout_ — same set of bindings)
ViewportWindow's constructor binds 16 new alias references after
the 7 lifecycle ones from #84-a; member-init order matches
declaration order so core_ is constructed before any alias binds.
Builds: desktop / bonsai / web all green. Tests 100/100.
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e37a78f4f5 |
ifcviewer: move wgpu lifecycle state ownership into ViewportCore
First chunk of the #84 ViewportCore extraction. The seven wgpu lifecycle handles (instance, adapter, device, queue, surface, surface_format, surface_configured) now live as ViewportCore members; ViewportWindow keeps reference aliases pointing at ViewportCore's storage so its existing render-method bodies don't need a `core_.` prefix added at every call site — 230+ touches deferred until each method moves across. Member init order in ViewportWindow's constructor: core_(this) → constructs ViewportCore with host_=this instance_(core_.instance_) → binds the alias to core_'s field … same for adapter/device/queue/surface/… Friend declaration on ViewportCore::ViewportWindow lets the references bind to its private fields. The friend bond shrinks each commit as render methods (and their `device_` / `queue_` references) migrate into ViewportCore proper; the goal state is no friend and no aliases. Next #84 chunks (separate commits) move pipelines, models_gpu_, pool_, streaming_thread_, then the render/cull/encode methods. Each leaves the desktop build green. Builds: desktop / bonsai / web all green. Tests 100/100. |
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1a17ba9e6d |
ifcviewer: de-Qt QColor/QPoint/QSet/QElapsedTimer in ViewportWindow
Last round of straight-swap Qt value types in ViewportWindow + its
overlay co-pilot.
setBackgroundColor(const QColor&) → (float r, float g, float b, float a)
QColor background_color_ → Eigen::Vector4f (linear, 0..1)
QPoint {nav_,box_select_,fps_, } → Eigen::Vector2i
{section_drag_start_mouse_}
QSet<int> fps_keys_held_ → std::unordered_set<int>
QElapsedTimer fps_last_tick_, → Stopwatch (new header in
fly_render_clock_, IfcViewerCore — std::chrono-
render_thread_local_ backed, exposes the existing
timers in render() QElapsedTimer .start/.restart/
.elapsed/.nsecsElapsed surface)
Also propagates the QPoint → Eigen::Vector2i change through
OverlayRenderer::encodeMarquee since the marquee corner coords flow
through that interface.
API-level helpers:
toV2i(QPoint) — small inline in ViewportWindow.cpp, isolates
the QMouseEvent→Vector2i conversion at the
five mouse-event handlers
Stopwatch.h — new file, IfcViewerCore. Same call shape as
QElapsedTimer; backed by std::chrono::steady_clock.
QSet method swaps:
.isEmpty() → .empty()
.contains(k) → .count(k) (C++17, no std contains() until C++20)
.remove(k) → .erase(k)
Eigen::Vector2i doesn't have .manhattanLength(); the box-select drag
threshold uses std::abs(diff.x()) + std::abs(diff.y()) inline.
Bonsai side: View.cpp's setBackgroundColor wrapper now decomposes the
QColor into floats at the call site (kept locally so the bonsai UI
keeps its QColor-driven theming).
Closes #81 + the QElapsedTimer half of #83. QTimer
(pivot_indicator_hide_timer_) still uses Qt — it needs the host's
scheduleOnce mechanism that lands with #85.
Builds: desktop / bonsai / web all green. Tests 100/100.
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b62e14a06a |
ifcviewer: de-Qt ViewportWindow public API (QString → std::string)
Take QString out of ViewportWindow's outward-facing surface so it can
eventually move into a Qt-free ViewportCore:
void queueLoadSidecar(const QString&) → (const std::string&)
uint32_t loadSidecar(const QString&) → (const std::string&)
QString cameraString() const → std::string …
void captureNextFrameToPng(const QString&, bool)
→ (const std::string&, bool)
void setHudText(const QString&) → (const std::string&)
Internal members also moved off QString:
std::deque<QString> pending_sidecars_ → std::deque<std::string>
QString pending_screenshot_path_ → std::string
Implementation strategy: convert at the boundary where ViewportWindow
still leans on Qt internals — `loadSidecar` bridges to QString once
for QFile/QDir/QFileInfo path handling; the screenshot save path
constructs a QString locally for QImage::save; the OverlayRenderer's
HUD setter still takes QString so setHudText converts before calling
through. Each of those bridges goes away when ViewportCore lands and
OverlayRenderer / SceneLoader / SidecarBuilder get their own de-Qt
sweeps. cameraString now produces its CSV via snprintf — no QString
ever instantiated.
Bonsai-side updates (compile-only):
ifcviewer-minimal/main.cpp — queueLoadSidecar / captureNextFrameToPng
callers add .toStdString() on the QString
parser result
modules/viewport/View.cpp — setHudText callers add .toStdString() to
their `QString::arg(...)` formatter chains;
two `QString()` empty sentinels become
`std::string()`
Measurement.cpp — same pattern, two setHudText sites
ifcviewer/LengthMeasurement.cpp — same, three sites
The cameraString string-streaming fix-up in ViewportWindow.cpp drops
the temporary .toUtf8().constData() bridge from #82 — Log::Stream's
std::string overload now handles it directly.
Builds: desktop / bonsai / web all green. Tests 100/100. Closes #80.
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6dd3558db9 |
ifcviewer: replace qInfo/qWarning with a Qt-free logger seam
Add Log.h (in IfcViewerCore) — a tiny stream-style logger that backs fprintf(stderr,...), with overloads for the common primitives + char strings. Mimics qInfo()/qWarning()'s syntax surface enough that mass-replacing qInfo()→Log::info() and qWarning()→Log::warn() keeps existing call sites parsing unchanged; .noquote() / .nospace() exist as compat no-ops so chained qInfo().noquote()<<x<<y patterns survive. QString streaming is a transitional concern — the QString → std::string sweep (#80) hasn't landed yet, so ViewportWindow and friends still construct QStrings for log payloads. LogQt.h (in IfcViewer, not Core) adds the QString / QStringView operator<< overloads so those streaming sites work without source changes during the in-flight Qt removal. When #80 retires QString, LogQt.h drops out. ViewportWindow.cpp: 132 qInfo/qWarning callsites converted. The two printf-style qInfo("fmt %s", ...) callsites get fprintf with explicit [info]/[warn] prefixes to keep the output discoverable. Also de-Qt'd: AreaMeasurement.cpp — 1 qInfo("fmt", …) → fprintf SceneLoader.cpp — 4 qDebug + 1 qWarning printf-style → fprintf GeometryStreamer.cpp — 2 qDebug printf-style → fprintf ifcviewer-minimal/main.cpp — 2 qWarning << → Log::warn Drops <QDebug> from each. Closes #82. Builds: desktop / bonsai / web all green. Tests 100/100 pass. |
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77cf535b45 |
ifcviewer: de-Qt math types (Eigen everywhere)
Replace Qt math wrappers with Eigen across ViewportWindow, OverlayRenderer, Federation, and the bonsai-side viewport modules. Eigen was already the canonical type for the actually-important matrix work (InstanceCompose, ModelGpuData, federation matrices); QVector3D/QVector4D/QMatrix4x4 were leftover from when Qt was the path of least resistance. They offered nothing over Eigen for our use case beyond a few graphics helpers (lookAt / perspective / ortho) which were 30 lines to write. Substitutions: QMatrix4x4 → Eigen::Matrix4f QVector2D → Eigen::Vector2f QVector3D → Eigen::Vector3f QVector4D → Eigen::Vector4f API rewrites: .lengthSquared() → .squaredNorm() .length() → .norm() .isNull() → .isZero() .setToIdentity() → .setIdentity() .constData() → .data() .toVector3D() → .head<3>() .inverted(&ok) → tryInvert4f(M, out) Q::dotProduct(a,b) → a.dot(b) Q::crossProduct(a,b) → a.cross(b) QMat4x4(... row-major) → Eigen::Map<const Matrix4f>(col-major buf) QMat4x4().lookAt(...) → lookAtRH(eye, target, up) QMat4x4().perspective(.) → perspectiveYFovGL(fovy, aspect, n, f) QMat4x4().ortho(...) → orthoGL(l, r, b, t, n, f) Default-init divergence handled explicitly (QMatrix4x4() = identity, QVector3D() = zero; Eigen leaves both uninitialized). Public API (CameraState, HomeView, ViewportWindow::computeObjectAabb, the addSectionPlaneAtSurface / pickSurfaceAt / raycast signatures) follows through to Eigen too; bonsai-side View.cpp and Commands.cpp updated to match. Camera helpers (lookAtRH, perspectiveYFovGL, orthoGL, tryInvert4f) extracted to a new CameraMath.h so OverlayRenderer's gizmo MVP and ViewportWindow's buildViewProj share the same definitions. Federation drops its <QVector3D> include in favour of <Eigen/Dense> (already had the latter for the georef matrices). Builds: desktop IfcViewerMinimal ✓, BonsaiViewer ✓, web IfcViewerWeb ✓. Tests: 100/100 pass. Closes #78 + #79; opens the door for #80-#83. |
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1f2b20fd86 | Fix --convert-back-units on transformation object #8137 | ||
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94fab271cd | Check for empty result after BOPAlgo_MakerVolume and reset manifoldness state #8140 | ||
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8583d0963f | Make faceset duplicate loop detection respect inner/outer #8140 | ||
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77a2284f8a | Re-sew non-manifold operands; interior loop re-orientations affect edge identity #8140 | ||
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4520a72152 | Sane error messages for unsupported items in geometry libs #8106 | ||
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c314dd3ca8 |
ifcviewer: scaffold ViewportHost + ViewportCore (Path A step 1)
Define the boundary the Path-A web-bring-up refactor will move things
across:
- ViewportHost.h is the embedder interface — surface creation,
framebuffer geometry, frame scheduling, quit, and notification
callbacks (onObjectPicked, onToolModeChanged, …). Desktop hosts
forward notifications to Q_SIGNALS; the future web host pushes
them to JS callbacks.
- ViewportCore.{h,cpp} is the platform-agnostic render-core target.
Empty today — the body fills in across the #78-#86 sequence as
each Qt subsystem (matrices, vectors, strings, timers, render
path, input) gets de-Qt'd and moved over.
- ViewportWindow now multiply-inherits ViewportHost alongside QWindow
and implements the host overrides as thin forwarders: createSurface
returns the cached surface_, requestFrame -> requestUpdate, quit ->
QCoreApplication::quit, onObjectPicked -> emit objectPicked.
Renamed the DPR accessor `dpr()` (vs `devicePixelRatio`) to avoid
the inherited-virtual clash with QWindow's qreal-returning version.
No method movement yet — this is purely the architectural scaffold so
subsequent commits have a destination.
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e55a360aa2 |
web: scaffold IfcViewerWeb (Emscripten clear-color renderer)
First Emscripten target. main_web.cpp brings up a wgpu instance against
a <canvas id="viewer-canvas">, requests adapter+device asynchronously
via the standard webgpu.h callback chain, configures the surface, and
clears to the BonsaiViewer slate background on each RAF tick. No
sidecar load, no pipelines, no scene state yet — the goal is to end-
to-end verify the build + canvas + wgpu plumbing.
src/ifcviewer-web/ is a separate CMake root (not a subdir under the
desktop cmake/CMakeLists.txt) so the web build doesn't have to opt out
of Qt / OpenCASCADE / IfcGeom find_packages it can't satisfy. It adds
src/ifcviewer EXCLUDE_FROM_ALL and consumes only IfcViewerCore.
src/ifcviewer/CMakeLists.txt now gates the wgpu-native fetch + the
Qt-using IfcViewer target + install commands behind NOT EMSCRIPTEN.
The wgpu_native link target still resolves under Emscripten as an
INTERFACE library that activates --use-port=emdawnwebgpu (Dawn's
webgpu.h, replaces the legacy -sUSE_WEBGPU=1).
Build:
source path/to/emsdk_env.sh
emcmake cmake -S src/ifcviewer-web -B build-web -G Ninja
ninja -C build-web
python3 -m http.server --directory build-web 8080
# open http://localhost:8080/IfcViewerWeb.html in a WebGPU-capable
# browser (Chrome 113+, Edge 113+).
Phase B step 3 of #45.
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25651a1507 |
Fix demo preset crash + scope header refresh
bpy.ops.bim.new_project(preset='demo') crashed in refresh_bim_tool_headers: the post-commit hook fired for every nested bpy.ops.bim.append_library_element during template loading, and the operator context Blender hands to programmatically-invoked nested operators is stripped of the view-layer attributes the refresh reads. Two changes resolve it. Gate the header refresh in tool.Parametric.refresh_post_commit on operator.bl_idname being one of the EDIT_TYPES finish_op idnames. Only validate-gizmo commits (bim.finish_editing_<name>) now trigger the refresh; demo-loader and other non-edit operators skip it. Querying the registry directly is the canonical signal — string-prefix matching would silently drift if ParametricObject.finish_op changes derivation. Harden tool.Blender.get_active_object so its view_layer fallback also uses getattr; the 150+ callers routed through it now tolerate stripped contexts. _resolve_bim_tool_context applies the same defensive pattern to mode / workspace. Tests: - test_handler_restricted_context covers get_active_object's defensive path and the BimTool-family whitelist (excludes annotation, spatial, structural). - test_handler_forward_compat AST-pins that the gate consults EDIT_TYPES (not a string prefix). - test_wall_header_refresh rewritten — three tests cover the gated-by-registry contract: counter bumps for every commit, finish_op operators refresh headers, others don't. Hotkey-driven in-place edits (S_E / C_E) no longer trigger the refresh — they were caught by the pre-refactor "every commit" design. Left out of scope; the new skip-non-finish test pins this as intentional. Generated with the assistance of an AI coding tool. |
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c098146c35 |
Remove Autodesk viewer examples
Remove the bonsaiviewer-autodesk Cargo examples that were used for local UI and dialog experiments. Generated with the assistance of an AI coding tool. |
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fe6a0452bf |
ifcviewer: split out IfcViewerCore static library
Pull the Qt-free / OpenCASCADE-free files out of the IfcViewer target into a new IfcViewerCore static lib: BufferPool, ChunkPlanner, InstanceCompose, SidecarCache, StreamingLoader, StreamingThread, LodBuilder, plus the header-only InstancedGeometry / ModelGpuData / VertexQuantization / Selection / Visibility headers. IfcViewer PUBLIC- links IfcViewerCore so existing consumers see no change. This is the boundary the Emscripten web target will link against — keeps Qt, IfcGeom, OpenCASCADE, CGAL, and Boost out of the wasm build. Explicit file list, not glob, because the boundary is the whole point. |
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cb19f22ee4 |
BufferPool: drop Qt log dependency
Replace qInfo() growth-event logging with fprintf(stderr,...) so BufferPool.cpp has no Qt touchpoints. Lets the test target drop its Qt6::Core link too. Prerequisite for the IfcViewerCore library boundary the web target will link against. |
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1fe4570860 |
ifcviewer: extract ChunkPlanner + InstanceCompose; add Tier-1 test trio
The chunk planner (Morton sort + greedy pack) and instance composition (federation × placement matrix chain + world-AABB derive) were inline helpers in ViewportWindow.cpp. Pulled both out as free-function modules so the math + lookup logic can be exercised without a Qt window or a wgpu device. ViewportWindow now delegates; InstanceLookup is a using- alias to InstanceCompose::InstanceLookup. Also added an addSubBufferForTesting / clearSubPoolsForTesting seam to BufferPool so the sub-allocator invariants can be pinned with fake WGPUBuffer handles. The fakes are never dereferenced; the guard drops the sub-pools before destructor would call wgpuBufferRelease. Three new test binaries under src/ifcviewer/tests/, 33 cases / 173 assertions: BufferPool first-fit + alignment + coalescing + multi- sub-pool isolation; ChunkPlanner Morton split / interleave / stable sort / greedy-pack monotonicity and single-mesh-oversize; InstanceCompose identity / translation / order-of-multiplication / large-placement cancellation against federation false origin / column-major writeback / findInstance lookup paths. |
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94faaa3160 |
Drop dead Geometry.has_material_styles + sanitation sweep
Two related cleanups bundled because each was too small on its own. == Drop dead Geometry.has_material_styles duplicate == Two parallel has_material_styles implementations existed on HEAD: * Geometry.has_material_styles (tool/geometry.py:853, added by |
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749476d1a7 |
docs: rewrite stale GL-era docs (env-vars + viewport_architecture)
Two long-stale docs that described the deleted OpenGL backend are replaced with current-state rewrites under `src/bonsaiviewer/docs/` and wired into the toctree. The originals are removed. ## env-vars.rst (replaces src/ifcviewer/settings.rst) The orphan `src/ifcviewer/settings.rst` was written for the OpenGL backend (`IFC_*` prefix, MDI-specific knobs) and was never wired into any Sphinx toctree — it sat as a one-off file in the C++ source tree, undiscoverable from a normal docs build. * **Dead — dropped entirely.** `IFC_SKIP_MDI`, `IFC_MAX_SUBDRAWS`, `IFC_SUBDRAW_DIAG` were GL-only `glMultiDrawElementsIndirect` instrumentation. wgpu has no MDI. `IFC_FPS_HITCH_MS` no longer exists in source. * **Renamed.** `IFC_HIZ_MOTION` → `WGPU_HIZ_MOTION`, `IFC_CULL_THREADS` → `WGPU_CULL_THREADS`. * **New, previously undocumented.** Ten `WGPU_*` vars added during the port + bring-up (WGPU_HIZ, WGPU_HIZ_TRACE, WGPU_MIN_PX, WGPU_MIN_PX_MOTION, WGPU_FLY_DEBUG, WGPU_NAV_PRESET, WGPU_PRESENT_MODE, WGPU_STREAM_DEBUG, WGPU_STREAM_DEEP_DEBUG, WGPU_STREAM_EVICT_LOG). Descriptions written from each variable's use-site so wording matches actual behaviour. * **LOD-build section kept verbatim.** IFC_LOD_ERROR, IFC_LOD_RATIO, IFC_LOD_MIN_SAVINGS, IFC_LOD_DEBUG — sidecar-bake knobs, backend-agnostic. * **GUI-promoted "old IFC_* graveyard" section dropped.** The file is an env-var reference, not a record of historical spellings. ## viewport_architecture.rst (replaces src/ifcviewer/README.md) The 994-line `src/ifcviewer/README.md` was an archive of the GL-era phase-by-phase perf narrative. ~95% of it described deleted code: OpenGL 4.5 Core, `glMultiDrawElementsIndirect`, VAO/VBO/EBO, `GL_ARB_shader_draw_parameters`, BVH-per-model, sidecar v5/v7/v9 (current is v13), the now-non-existent `./IfcViewer` binary, Phase 3F "static batching next" plans superseded by the chunk-pool architecture, Phase 3E "GPU compute culling removed" since re-added as task #17 pending. Salvaging the ~50 lines of still-correct content would have left a Frankenstein doc internally contradicting itself. Replaced with a focused architecture page covering current reality: consumer split (BonsaiViewer shell vs IfcViewerMinimal standalone), stack (wgpu-native v29, Qt6, IfcOpenShell, IfcUtil, Eigen3, meshoptimizer), five core ideas (unique-mesh instancing, quantized 12 B vertex, chunked streaming on a probed VRAM pool, sidecar v13 fast path, event-driven rendering), per-frame pipeline (cull → upload → streaming → opaque pass → transparent pass → edge → overlay → present), federation + false-origin compose, file map limited to files that actually exist in `src/ifcviewer/` today, build/run via `build_viewer.sh`, cross-refs to env-vars.rst, debug-output.rst, and connectors/. ## Toctree `src/bonsaiviewer/docs/index.rst` gains `env-vars` and `viewport_architecture` entries alongside the existing `connectors/index` and `debug-output`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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ce7d2fa329 |
docs: split Autodesk connector docs into user + developer pages
`autodesk.rst` had grown to mix end-user concerns (where do my tokens live, how do I install the bundle, why isn't sign-in working) with developer concerns (cargo build, fmt/clippy/test, packaging script flow, per-OS toolchain notes, CI). Reorganise into: * **`autodesk.rst`** — Autodesk Connector. User-facing. Bonsai-Viewer- level intro (Forma/APS/Docs, "Add from cloud"); install-from-zip per OS; first-run setup (client ID, OAuth port, browser redirect); where settings / cache / OAuth tokens live; proxy / TLS guidance for corporate installs. * **`autodesk_development.rst`** — Autodesk Connector Development. Developer-facing. Tech stack (FLTK, ureq, keyring, dirs, serde, chrono, webbrowser); `cargo build --release`; `cargo test --all-features` / clippy / fmt-check; protocol probing via stdio pipe; packaging via `packaging/build.py`; per-OS build / keychain / codesign notes; CI workflow overview. Absorbs the entirety of the old `autodesk_packaging.rst`, which is removed. `connectors/index.rst` toctree updated: `autodesk_packaging` → `autodesk_development`. `cloud_sync_protocol.rst` untouched — language-agnostic protocol spec. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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9d9f4054f6 |
bonsaiviewer-autodesk: replace Python connector with the Rust impl
The Python implementation of the Autodesk Forma connector
(bonsaiviewer_autodesk/) is deprecated. The Rust port that's been
maturing under src/bonsaiviewer-autodesk-rs/ is now the connector
and takes over the original folder name.
## File operations
* `git rm -r src/bonsaiviewer-autodesk` — drop the 18 tracked Python
source/test/packaging files. (~6.5k untracked build artefacts in
venv/build/dist/egg-info are removed too, but those were never in
the index.)
* `mv src/bonsaiviewer-autodesk-rs src/bonsaiviewer-autodesk` —
the Rust impl takes over the canonical folder name.
* `rm -rf src/bonsaiviewer-autodesk-rs-egui` — abandoned egui-based
experiment, never committed.
* `src/bonsaiviewer-autodesk/.gitignore` extended with `/dist` to
keep packaging output out of the index alongside the existing
`/target` rule.
The Rust binary in Cargo.toml already has `name = "bonsaiviewer-
autodesk"` and `connector.json`'s `exec` field already points at that
name — so the connector loader, build_viewer.sh symlink, and
win/build-all-win.py CONNECTOR_DIR all keep working without edits.
## Packaging shape preserved
`packaging/build.py` is rewritten to:
* shell out to `cargo build --release` instead of pyinstaller,
* copy the produced binary + connector.json into the same
`dist/autodesk/` layout the PyInstaller flow produced,
* zip into `dist/autodesk-<os>-<arch>.zip` with the same
naming pattern (CI artifact uploads keep working).
The Rust binary statically links its deps, so unlike PyInstaller
there's no `_internal/` directory — single executable inside
`dist/autodesk/`. Everything downstream (`build_viewer.sh` symlink,
`win/build-all-win.py collect_connector_files`, the zip step in
`build_rocky.yml`) only cares that `dist/autodesk/` exists, so the
on-disk contract is preserved.
Verified locally: `python3 src/bonsaiviewer-autodesk/packaging/build.py`
produces `dist/autodesk/{bonsaiviewer-autodesk, connector.json}`
(3.9 MB stripped ELF) and `dist/autodesk-linux-x86_64.zip` (~1.5 MB
compressed).
## CI updates
* `.github/workflows/build_rocky.yml` and `build_rocky_arm.yml`:
drop the `pip install ".[build]"` step — `packaging/build.py` is
stdlib-only now, the cargo build wrapped inside it does the work.
* `.github/workflows/build_win.yml`: same — drop pip install,
packaging script handles cargo internally.
* `.github/workflows/build-bonsaiviewer-autodesk.yml`: full rewrite
of the dedicated connector test/build workflow. Replaces the
Python {3.11, 3.13} test matrix with `cargo fmt --check`,
`cargo clippy --all-targets -- -D warnings`, and `cargo test
--all-features`. The OS/arch build matrix is unchanged
(linux-x86_64, macos-arm64, macos-x86_64, windows-x86_64) but
installs a Rust toolchain via dtolnay/rust-toolchain@stable and
caches target/ via Swatinem/rust-cache.
`win/build-all-win.py` and `build_viewer.sh` are unchanged — they
only reference the `dist/autodesk/` path, which the new
`packaging/build.py` populates identically.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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b3fbcd6a66 |
refactor: extract src/ifcutil/ from src/ifcviewer/ (Unit, Geolocation, Placement)
Unit / Geolocation / Placement are schema-agnostic IFC helpers ported
from ifcopenshell.util.{unit,geolocation,placement}. Nothing about
them is viewer-specific: pure IfcParse + Eigen, no Qt, no IfcGeom, no
renderer. Living under src/ifcviewer/ implies an unwanted dependency
direction every time a non-viewer caller (test_federation, the bonsai
SettingsView georef readout, a future standalone IFC tool) wants to
use them.
Move them to a new `src/ifcutil/` static lib (IfcUtil). The lib has
PUBLIC `target_include_directories(${CMAKE_CURRENT_SOURCE_DIR})` so
callers that link IfcUtil can keep `#include "Unit.h"` etc. without
relative-path adjustments — the include dir propagates transitively
via IfcViewer's PUBLIC link.
## Changes
* `git mv src/ifcviewer/{Geolocation,Placement,Unit}.{h,cpp}
→ src/ifcutil/` (history follows the rename).
* `src/ifcutil/CMakeLists.txt`: IfcUtil static lib, PUBLIC links
IfcParse + Eigen3::Eigen, PUBLIC include dir.
* `cmake/CMakeLists.txt`: `add_subdirectory(../src/ifcutil ifcutil)`
before ifcviewer/ so the link target exists when IfcViewer's
CMakeLists runs.
* `src/ifcviewer/CMakeLists.txt`: IfcUtil added to IfcViewer's PUBLIC
link_libraries.
* `src/ifcviewer/tests/CMakeLists.txt`: test_federation drops the
explicit `${IFCVIEWER_SRC}/{Unit,Geolocation,Placement}.cpp`
source list and links `IfcUtil` instead (matches how production
code resolves the symbols).
* `src/bonsaiviewer/modules/models/SettingsView.cpp`: the two
explicit `#include "../../../ifcviewer/{Geolocation,Unit}.h"`
paths swap to `../../../ifcutil/…`. All other callers use bare
`#include "Unit.h"` style and continue to work via the propagated
include dir.
## Verification
* `ninja -C build-viewer` builds clean: IfcUtil + IfcViewer +
IfcViewerMinimal + BonsaiViewer + all four pre-existing
ifcviewer tests + the two from-wgpu tests.
* `test_federation` runs green: 226 assertions in 22 test cases
pass with IfcUtil linked instead of the explicit-source compile.
* `git log --follow` traces e.g. `Geolocation.cpp` back through the
rename to its prior location in src/ifcviewer/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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b123ee69d6 |
viewer: two-pass alpha transparency + Alt+X global x-ray cap
## The bug
FZK-Haus windows rendered fully opaque despite every piece of the
data path carrying alpha correctly: vertex format is RGBA u8x4,
InstanceCpu/InstanceGpu carry color_override_rgba8 with its alpha
byte, fs_main returns vec4(rgb, in.color.a). Cause: the main render
pipeline's color target had `blend = nullptr`, which in wgpu disables
the blend stage entirely — fragment RGBA overwrites the back buffer
unmodified, alpha discarded.
## Why "just enable blend" isn't enough
Two failure modes that don't go away with a one-liner:
1. `depthWriteEnabled = True` on the main pipeline would make a
transparent window-frame pane occlude geometry behind it in
depth, so the wall behind the window then fails the depth test
and never draws — you'd see the silhouette of the window with
whatever colour was in the back buffer before, not the wall.
2. Order-dependent blending across transparent surfaces in arbitrary
cull order — overlapping transparent surfaces would shift colours
as the camera moves.
Standard fix for a BIM viewer is two-pass opaque-then-transparent.
## What this commit adds
### Per-mesh "has any alpha < 255" classifier
* `ModelGpuData::mesh_has_alpha` (uint8_t vector, parallel to meshes).
* Sized in `applyCachedModel`.
* Populated in `applyStreamedChunk` by scanning each in-chunk mesh's
vertex bytes for a vertex's alpha byte < 255 (offset 11 within
the 12-byte vertex record — the 4th byte of the third u32, which
the shader reads as `w2 >> 24`). Single chunk-arrival site covers
both sidecar streaming and the worker-result drain. First-load
IFC-without-sidecar geometry still routes opaque until the sidecar
bake completes; A-path scan is deferred.
### Per-chunk opaque/transparent partition during cull
* `Chunk::opaque_visible_vertices` / `opaque_visible_draws`
(per-frame counts).
* Transient `visible_draws_scratch_transparent` +
`transparent_per_draw_vertex_counts` filled alongside the existing
opaque half during the cull walk. Post-walk concat appends
transparent entries onto the opaque half and continues the
cumulative prefix-sum sequence — single buffer, single bind
group, no doubling.
* Classifier inside the cull lambda:
`xray_active ? always_transparent
: override_active ? (override.alpha < 255)
: mesh_has_alpha[mesh_id]`
### Per-chunk uniform layout extension
From `[total_draws, total_verts, 0, 0]` to
`[total_draws, total_verts, opaque_verts, opaque_draws]`. The third
slot is what `render()` passes as `firstVertex` to the transparent-
pass draw call so the shader's vid lands in the transparent range of
the same visible_draws_scratch buffer.
### `main_pipeline_transparent_`
Copy of `main_pipeline_` with `color_target.blend = SrcAlpha /
OneMinusSrcAlpha`. depthWriteEnabled stays True (see below).
### Two-pass `render()`
Opaque pass (`main_pipeline_`, firstVertex=0,
vertexCount=opaque_visible_vertices) then transparent pass
(`main_pipeline_transparent_`, firstVertex=opaque_visible_vertices,
vertexCount=total - opaque). Each loop skips empty halves so an
opaque-only chunk costs one draw call, transparent-only one draw,
mixed chunks two.
### depth_transparent.depthWriteEnabled = True (NOT off)
Initially set False (standard "let further-back geometry paint
through transparent front faces" trick) but that broke the edge-
detect pass: edge detection reads the depth buffer to find
silhouette discontinuities, and windows-without-depth meant the
glass had no silhouette at all (panes looked like framed holes) and
the edges of opaque geometry behind the glass painted through at
full intensity. Keeping the write avoids that — trade-off is depth-
test occlusion between transparent surfaces (closer occludes
farther), which for BIM panes that don't overlap in screen space
is invisible. Real fix for the overlap case is OIT or sort-back-
to-front, not depth-write toggling.
## Alt+X global X-ray (drops in basically free)
* `xray_alpha_cap` field on FrameUniforms + WGSL counterpart, default
1.0 (no effect). fs_main clamps `out.a = min(in.color.a, cap)`.
* `ViewportWindow::xray_alpha_cap_` member, default 1.0. Alt+X
toggles between 1.0 and 0.3.
* Cull classifier sees `xray_alpha_cap_ < 1.0` and forces every
instance into the transparent pass so the blend stage actually
fires (an opaque-pass fragment with capped alpha would still
overwrite the back buffer).
* No per-instance state mutation needed — toggle is a single float
in a uniform plus a re-cull. Excluding objects from x-ray later
would mean tagging them so the classifier skips the force-
transparent branch for them, also small.
Stress-tested on FZK-Haus: window glass visibly translucent with
correct silhouette edges; Alt+X turns the whole scene to a tinted
ghost of itself and back without artefact.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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748b4e72a9 |
macOS: re-enable Python wrapper + stage IfcViewerMinimal.app bundle
Three coupled fixes that close the macOS bring-up loop:
## 1. ifcwrap: fix INSTALL_RPATH on Apple
The ifcopenshell_wrapper Python module had `INSTALL_RPATH "$ORIGIN"` set
for "NOT WIN32 AND NOT WASM_BUILD" — but `$ORIGIN` is a Linux ld.so
placeholder, not a macOS dyld one. macOS dyld doesn't expand it; it
bakes the literal string `$ORIGIN` into LC_RPATH, which resolves to
nothing at runtime. The wrapper's hard-link `@rpath/ifcopenshell
.document.rdb.dylib` then fails to load even though INSTALL(TARGETS …
LIBRARY DESTINATION "${python_package_dir}/ifcopenshell") above had
already dropped the plug-in dylib right next to the wrapper.
Split the rpath assignment: `@loader_path` on Apple (the dyld
equivalent of `$ORIGIN`), `$ORIGIN` elsewhere.
This is what
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8ab5c31e75 |
refactor: merge ifcviewer-wgpu into ifcviewer, drop Wgpu prefix
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and the Wgpu* class prefix were both disambiguation artefacts from the overlap period — now pure dead weight. ## Folder + library merge * `src/ifcviewer-wgpu/` → folded into `src/ifcviewer/` (git mv tracks every file as a rename so blame/log history survives). * `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was already named `IfcViewerMinimal`; this just brings the folder + CMake target name into line). * `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` → `src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into the existing `add_ifcviewer_unit_test(...)` helper. * The `IfcViewerWgpu` static library is dissolved — its sources become part of the unified `IfcViewer` static library, which now bundles scene/loader + renderer in one target. The pre-merge circular dependency (IfcViewer linking IfcViewerWgpu just to get the ViewportWindow.h include path that SceneLoader.h needs) goes away. * The wgpu-native FetchContent block, the Cocoa/QuartzCore link on Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime install all move into `src/ifcviewer/CMakeLists.txt` unchanged. ## Type renames (Wgpu prefix dropped from every Wgpu* identifier) WgpuAreaMeasurement → AreaMeasurement WgpuBufferPool → BufferPool WgpuLengthMeasurement → LengthMeasurement WgpuMetalSurface → MetalSurface WgpuModelGpuData → ModelGpuData WgpuOverlayFrame → OverlayFrame WgpuOverlayRenderer → OverlayRenderer WgpuSectionPlane → SectionPlane WgpuSelectionState → SelectionState WgpuStreamingLoader → StreamingLoader WgpuStreamingThread → StreamingThread WgpuViewportWindow → ViewportWindow WgpuVisibilityState → VisibilityState CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was already this since wgpu shipped as default). Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a binding to an external API, not one of *our* types), and the WGPU* enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe` lives in the separate `src/wgpu-mem-probe/` standalone diagnostic project and isn't touched. ## Include-path updates Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`, every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from sibling subdirectories (modules/, etc.) are updated to point at `../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`. ## cmake/CMakeLists.txt simplification The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone block) collapse into a single unconditional `add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the viewer lib). ## Verification * Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe, `BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and the two new-location tests (`test_selection`, `test_visibility`). * No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`, `src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep). * Renames tracked by git as `R` entries — `git log --follow` on ViewportWindow.cpp etc. continues to show history through the move. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com> |
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7f87408b78 |
bonsaiviewer: rework add-models false-origin guess + drop fly-mode input lag
Two independent threads that landed on this branch.
## 1. Federation false-origin guess: arm-on-add + frame-on-origin
The
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0e922074b9 |
Adopt _CommitWallDraftsFirstMixin on 7 wall operators
The 7 multi-wall operators (UnjoinWalls, UnjoinWallPathConnection,
ExtendWallsToUnderside, ExtendWallsToWall, SplitWall, MergeWall,
JoinWallsIntersection) each opened their _execute with an identical
prologue:
_commit_pending_wall_edits_for_selection(context)
# ... operator-specific logic
— flushing any in-progress wall parametric drafts so the operator
acts on committed IFC state rather than the draft preview box.
Extract that prologue into _CommitWallDraftsFirstMixin: its _execute
calls the commit helper, then delegates to a subclass-supplied
_perform. Subclasses inherit the mixin first in their bases tuple so
the mixin's _execute resolves first via the MRO. The IFC transaction
opened by tool.Ifc.Operator.execute still wraps both the commit and
the perform.
Behaviour-equivalent — same call, same order, same selection scope.
Architectural cleanup only: a future multi-wall operator can no
longer forget the commit step. The named helper
_commit_pending_wall_edits_for_selection stays as the single
encapsulation of the names=("wall",) filter; its docstring loses
the stale "every multi-wall operator calls it at the top of
_execute" sentence and now just describes the filter contract.
Matches gizmos-8088's _CommitWallDraftsFirstMixin pattern.
Generated with the assistance of an AI coding tool.
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