On older numpy versions, np.ndarray was less forgiving and wasn't allowing passing 1 argument instead of required 2.
And turned out numpy doesn't yet have typing for shapes (https://github.com/numpy/numpy/issues/16544), so all matrices and other shapes specified as `npt.NDArray[np.float64]`.
Fixed type discrepancies for `get_edges` and `get_faces` and also had to fix `import_ifc` as Blender apparently has problems with storing np.int32 in custom attributes (https://projects.blender.org/blender/blender/issues/121072), tested that Blender is okay with np.int32 in other cases we had (addressing BMesh.verts[i] where `i` is np.int32).