First Emscripten target. main_web.cpp brings up a wgpu instance against
a <canvas id="viewer-canvas">, requests adapter+device asynchronously
via the standard webgpu.h callback chain, configures the surface, and
clears to the BonsaiViewer slate background on each RAF tick. No
sidecar load, no pipelines, no scene state yet — the goal is to end-
to-end verify the build + canvas + wgpu plumbing.
src/ifcviewer-web/ is a separate CMake root (not a subdir under the
desktop cmake/CMakeLists.txt) so the web build doesn't have to opt out
of Qt / OpenCASCADE / IfcGeom find_packages it can't satisfy. It adds
src/ifcviewer EXCLUDE_FROM_ALL and consumes only IfcViewerCore.
src/ifcviewer/CMakeLists.txt now gates the wgpu-native fetch + the
Qt-using IfcViewer target + install commands behind NOT EMSCRIPTEN.
The wgpu_native link target still resolves under Emscripten as an
INTERFACE library that activates --use-port=emdawnwebgpu (Dawn's
webgpu.h, replaces the legacy -sUSE_WEBGPU=1).
Build:
source path/to/emsdk_env.sh
emcmake cmake -S src/ifcviewer-web -B build-web -G Ninja
ninja -C build-web
python3 -m http.server --directory build-web 8080
# open http://localhost:8080/IfcViewerWeb.html in a WebGPU-capable
# browser (Chrome 113+, Edge 113+).
Phase B step 3 of #45.
Pull the Qt-free / OpenCASCADE-free files out of the IfcViewer target
into a new IfcViewerCore static lib: BufferPool, ChunkPlanner,
InstanceCompose, SidecarCache, StreamingLoader, StreamingThread,
LodBuilder, plus the header-only InstancedGeometry / ModelGpuData /
VertexQuantization / Selection / Visibility headers. IfcViewer PUBLIC-
links IfcViewerCore so existing consumers see no change.
This is the boundary the Emscripten web target will link against —
keeps Qt, IfcGeom, OpenCASCADE, CGAL, and Boost out of the wasm build.
Explicit file list, not glob, because the boundary is the whole point.
Unit / Geolocation / Placement are schema-agnostic IFC helpers ported
from ifcopenshell.util.{unit,geolocation,placement}. Nothing about
them is viewer-specific: pure IfcParse + Eigen, no Qt, no IfcGeom, no
renderer. Living under src/ifcviewer/ implies an unwanted dependency
direction every time a non-viewer caller (test_federation, the bonsai
SettingsView georef readout, a future standalone IFC tool) wants to
use them.
Move them to a new `src/ifcutil/` static lib (IfcUtil). The lib has
PUBLIC `target_include_directories(${CMAKE_CURRENT_SOURCE_DIR})` so
callers that link IfcUtil can keep `#include "Unit.h"` etc. without
relative-path adjustments — the include dir propagates transitively
via IfcViewer's PUBLIC link.
## Changes
* `git mv src/ifcviewer/{Geolocation,Placement,Unit}.{h,cpp}
→ src/ifcutil/` (history follows the rename).
* `src/ifcutil/CMakeLists.txt`: IfcUtil static lib, PUBLIC links
IfcParse + Eigen3::Eigen, PUBLIC include dir.
* `cmake/CMakeLists.txt`: `add_subdirectory(../src/ifcutil ifcutil)`
before ifcviewer/ so the link target exists when IfcViewer's
CMakeLists runs.
* `src/ifcviewer/CMakeLists.txt`: IfcUtil added to IfcViewer's PUBLIC
link_libraries.
* `src/ifcviewer/tests/CMakeLists.txt`: test_federation drops the
explicit `${IFCVIEWER_SRC}/{Unit,Geolocation,Placement}.cpp`
source list and links `IfcUtil` instead (matches how production
code resolves the symbols).
* `src/bonsaiviewer/modules/models/SettingsView.cpp`: the two
explicit `#include "../../../ifcviewer/{Geolocation,Unit}.h"`
paths swap to `../../../ifcutil/…`. All other callers use bare
`#include "Unit.h"` style and continue to work via the propagated
include dir.
## Verification
* `ninja -C build-viewer` builds clean: IfcUtil + IfcViewer +
IfcViewerMinimal + BonsaiViewer + all four pre-existing
ifcviewer tests + the two from-wgpu tests.
* `test_federation` runs green: 226 assertions in 22 test cases
pass with IfcUtil linked instead of the explicit-source compile.
* `git log --follow` traces e.g. `Geolocation.cpp` back through the
rename to its prior location in src/ifcviewer/.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The GL backend is gone (task #53). The wgpu/non-wgpu folder split and
the Wgpu* class prefix were both disambiguation artefacts from the
overlap period — now pure dead weight.
## Folder + library merge
* `src/ifcviewer-wgpu/` → folded into `src/ifcviewer/` (git mv tracks
every file as a rename so blame/log history survives).
* `src/ifcviewer-wgpu-minimal/` → `src/ifcviewer-minimal/` (the exe was
already named `IfcViewerMinimal`; this just brings the folder + CMake
target name into line).
* `src/ifcviewer-wgpu/tests/test_wgpu_{selection,visibility}.cpp` →
`src/ifcviewer/tests/test_{selection,visibility}.cpp`, folded into
the existing `add_ifcviewer_unit_test(...)` helper.
* The `IfcViewerWgpu` static library is dissolved — its sources become
part of the unified `IfcViewer` static library, which now bundles
scene/loader + renderer in one target. The pre-merge circular
dependency (IfcViewer linking IfcViewerWgpu just to get the
ViewportWindow.h include path that SceneLoader.h needs) goes away.
* The wgpu-native FetchContent block, the Cocoa/QuartzCore link on
Apple, the OBJCXX-enabled `.mm` source, and the wgpu-native runtime
install all move into `src/ifcviewer/CMakeLists.txt` unchanged.
## Type renames (Wgpu prefix dropped from every Wgpu* identifier)
WgpuAreaMeasurement → AreaMeasurement
WgpuBufferPool → BufferPool
WgpuLengthMeasurement → LengthMeasurement
WgpuMetalSurface → MetalSurface
WgpuModelGpuData → ModelGpuData
WgpuOverlayFrame → OverlayFrame
WgpuOverlayRenderer → OverlayRenderer
WgpuSectionPlane → SectionPlane
WgpuSelectionState → SelectionState
WgpuStreamingLoader → StreamingLoader
WgpuStreamingThread → StreamingThread
WgpuViewportWindow → ViewportWindow
WgpuVisibilityState → VisibilityState
CMake target IfcViewerWgpuMinimal → IfcViewerMinimal (exe name was
already this since wgpu shipped as default).
Deliberately kept: `onWgpuLog` (wgpu-native log callback — names a
binding to an external API, not one of *our* types), and the WGPU*
enum/struct prefixes from wgpu-native's own headers. `WgpuMemProbe`
lives in the separate `src/wgpu-mem-probe/` standalone diagnostic
project and isn't touched.
## Include-path updates
Every `#include "../ifcviewer-wgpu/Wgpu<X>.h"` → `"../ifcviewer/<X>.h"`,
every in-directory `#include "Wgpu<X>.h"` → `"<X>.h"`. Includes from
sibling subdirectories (modules/, etc.) are updated to point at
`../../../ifcviewer/` instead of `../../../ifcviewer-wgpu/`.
## cmake/CMakeLists.txt simplification
The redundant `add_subdirectory(ifcviewer-wgpu)` blocks (one inside
the BUILD_BONSAIVIEWER fan-in, one in the BONSAIVIEWER-less standalone
block) collapse into a single unconditional
`add_subdirectory(../src/ifcviewer ifcviewer)`. The standalone block
keeps only `wgpu-mem-probe` (the diagnostic tool, unrelated to the
viewer lib).
## Verification
* Full build green: `IfcViewer` static lib, `IfcViewerMinimal` exe,
`BonsaiViewer` exe, all four pre-existing ifcviewer unit tests, and
the two new-location tests (`test_selection`, `test_visibility`).
* No stray `Wgpu<X>` identifier remains across `src/ifcviewer/`,
`src/bonsaiviewer/`, `src/ifcviewer-minimal/` (verified by grep).
* Renames tracked by git as `R` entries — `git log --follow` on
ViewportWindow.cpp etc. continues to show history through the move.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bonsai now drives the wgpu viewport for both sidecar and direct-IFC
loads. The GL viewer and its supporting state classes are gone.
SceneLoader rewire:
- Takes WgpuViewportWindow* instead of ViewportWindow*.
- Sidecar path reads metadata only (readSidecarMetadataOnly) and hands
the StreamingSidecar off to the new applyCachedModel. Field accesses
inside applySidecarData go through .meta.
- Direct-IFC path uses the wgpu A-path (upload{Mesh,Instance}Chunk +
finalizeModel). The applyLodExtension call is dropped — wgpu has no
live LOD1 splice; LOD1 still lands in the on-disk sidecar for the
next open.
Bonsai migration:
- ViewportWindow → WgpuViewportWindow across MainWindow, Measurement,
SessionState, and every modules/*/{Commands,Panel,View}.{h,cpp} —
116 sites total. Same s/OverlayRenderer::/WgpuOverlayRenderer::/
rename, 12 sites.
- Includes flipped from ../ifcviewer/ViewportWindow.h to
../ifcviewer-wgpu/WgpuViewportWindow.h. OverlayRenderer.h include
dropped (transitively reached via the viewport header).
- BonsaiViewer links IfcViewerWgpu in addition to IfcViewer for the
duration of the migration; the GL-side IfcViewer also publicly links
IfcViewerWgpu so SceneLoader can resolve WgpuViewportWindow.
GL backend deletion:
- src/ifcviewer/ViewportWindow.{cpp,h}, BvhAccel.*, OverlayRenderer.*,
Selection.*, Visibility.* all gone.
- src/ifcviewer-minimal/ removed entirely (MinimalWindow drove the GL
viewport).
- src/ifcviewer/tests: test_bvh_accel, test_selection, test_visibility
removed. The first has no replacement (wgpu doesn't use a per-instance
BVH); the latter two are ported separately. test_lod_builder,
test_sidecar_cache, test_instanced_geometry, test_federation remain
(backend-agnostic).
- IfcViewer's CMakeLists drops OpenGL, Qt::OpenGL, Qt::Widgets — none
of the surviving translation units reach for them.
Build flag plumbing:
- BUILD_BONSAIVIEWER now auto-enables BUILD_BONSAIVIEWER_WGPU since
SceneLoader requires the wgpu lib for its WgpuViewportWindow* arg.
- The wgpu subprojects add_subdirectory ahead of the GL one so
IfcViewerWgpu exists when IfcViewer's link evaluates.
- src/ifcviewer-minimal subdir reference removed from cmake/CMakeLists.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace the old IFC viewer build switch with BUILD_BONSAIVIEWER in CMake, the Linux workflows, and the nix build script.
Generated with the assistance of an AI coding tool.
Covers the pure-logic modules with no Qt event loop or GL context: BVH
build, LOD decimation, sidecar round-trip, instanced-geometry layout
constants, and Federation save/load + relative-path policy. Each test
binary compiles only the production source(s) under test, so the unit
tier doesn't pull Qt/OpenCASCADE/IfcGeom into the test build.
Gated behind BUILD_IFCVIEWER_TESTS=OFF; default builds remain offline.
Catch2 v3.5.4 is fetched on demand via FetchContent.
Turn src/ifcviewer into libIfcViewer.so holding the rendering engine +
geometry pipeline (ViewportWindow, GeometryStreamer, BvhAccel,
InstancedGeometry, SidecarCache, LodBuilder, AppSettings). Move the
existing UI shell (MainWindow, SettingsWindow, main.cpp) into
src/ifcviewer-full as the IfcViewerFull executable. Add a new
src/ifcviewer-minimal target with a MinimalWindow that hosts only the
viewport and reuses the sidecar fast-path for benchmark/debug runs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Use $<TARGET_FILE_DIR:IfcGeom> instead of hardcoded
${CMAKE_BINARY_DIR}/ifcgeom/$<CONFIG> for plugin runtime dirs — the
old path was wrong on non-MSVC generators where $<CONFIG> expands
empty. Add explicit add_dependencies for kernel/mapping plugins so
IfcViewer waits for them to build, and drop the redundant direct link
against ${kernel_libraries}.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Decimate each unique mesh once at sidecar-build time and swap to the
reduced index slice per-instance per-frame when projected sphere radius
drops below IFC_LOD1_PX (default 30). Same VBO, same SSBO, just a
different firstIndex/count in the indirect command.
Extends MeshInfo (48→56 B) with lod1_ebo_byte_offset + lod1_index_count
and bumps the sidecar to v5. buildLods() runs inside
onStreamingFinished, appends decimated indices to sd.indices,
applyLodExtension pushes the EBO suffix to the live GPU state, and the
sidecar is written with LOD1 baked in.
simplifySloppy (voxel clustering) is used instead of the default
edge-collapse meshopt_simplify because BIM brep output is per-triangle-
unwelded and non-manifold after welding — simplify returned the input
unchanged for every mesh tested. Sloppy ignores topology. Knobs
(IFC_LOD_SLOPPY, IFC_LOD_ERROR, IFC_LOD_RATIO, IFC_LOD_MIN_SAVINGS,
IFC_LOD_LOCK_BORDER, IFC_LOD_DEBUG) are available for A/B tuning.
Result on the 128M-tri 10-model test scene (GTX 1650, 2px contribution
cull): 20.2 → 43.2 fps, 40M → 14M visible triangles, no change in
object count. LOD build adds 100–600 ms per model on first open,
cached thereafter.
README Phase 3B section is now a full writeup of pipeline, selection,
decimator-choice rationale, env vars, and measured numbers.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>