Previous logic always skipped the first point. Instead, it should only
skip when actually closing a loop (i.e. >= 3 points).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Since we added more data to debug info in fcf5614 Fatal Error itself started to fail and was never displayed due some props being inaccessible during load, should be fixed now.
Possible error that were fixed:
```
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 328, in <module>
print(format_debug_info(get_debug_info()))
~~~~~~~~~~~~~~^^
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 117, in get_debug_info
if bpy.data.is_saved:
^^^^^^^^^^^^^^^^^
AttributeError: '_RestrictData' object has no attribute 'is_saved'
Traceback (most recent call last):
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
info = get_debug_info()
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 152, in get_debug_info
bim_props = tool.Blender.get_bim_props()
^^^^
NameError: name 'tool' is not defined. Did you mean: 'bool'?
Traceback (most recent call last):
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 366, in draw
info = get_debug_info()
File "\Blender\5.1\extensions\raw_githubusercontent_com\bonsai\__init__.py", line 141, in get_debug_info
import bonsai.tool as tool
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 355, in <module>
print(format_debug_info(get_debug_info()))
~~~~~~~~~~~~~~^^
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\__init__.py", line 141, in get_debug_info
import bonsai.tool as tool
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py", line 23, in <module>
from bonsai.tool.attribute import Attribute
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\attribute.py", line 31, in <module>
import bonsai.bim.helper as helper
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\__init__.py", line 28, in <module>
from . import handler, operator, prop, ui
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\handler.py", line 36, in <module>
from bonsai.bim.module.aggregate.decorator import AggregateDecorator
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\__init__.py", line 21, in <module>
from . import operator, prop, ui
File "\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\bim\module\aggregate\operator.py", line 32, in <module>
class BIM_OT_aggregate_assign_object(bpy.types.Operator, tool.Ifc.Operator):
^^^^^^^^
AttributeError: partially initialized module 'bonsai.tool' from '\Blender\5.1\extensions\.local\lib\python3.13\site-packages\bonsai\tool\__init__.py' has no attribute 'Ifc' (most likely due to a circular import)
```
Blender doesn't have it's own quick favorites manager and working with them can be not very flexible - you can add them in context menu and remove them from Quick Favorites menu. But you can't reorder them, you can't rename them and you can't even add a new button to favorites if it's not added by some addon in the UI.
Have been stumbling upon this for awhile and decided to create an experimental manager UI for this. Things it can do:
- help user create a button with any operator in Blender and properties they prefer to then save it Quick Favorites. Which seems can be very useful in Bonsai, since you can create separate buttons for all kinds of selectors expressions, class assignment or other operators.
- it can import quick favorites from user's actual current quick favorites, so they can just modify them a bit, reorder, rename and then add them again.
- Since quick favorites are not exposed to Python API in Blender, we're using a very hacky way to retrieve them from Blender and don't provide our own buttons for adding and removing quick favorites, as it may be dangerous and even more hacky in implementation. So the workflow for user is to either generate some buttons and add them to quick favorites using Manager or to import it's own quick favorites, then change them how they like, then remove quick favorites using usual quick favorites menu and then add new button one by one.
Small demo - https://files.catbox.moe/vyffp6.mp4
Refactored methods for accessing objects in linked models and added a simple operator to select object in linked model by providing guid.
A quick demo - https://files.catbox.moe/sjjw37.mp4
* Fix#7718: Fix FallDecorator label calculation for all slope annotation types
- Fix wrong dict key type in decoration.py: DecoratorData.data["fall"] is
keyed by obj.name (str) but was looked up with obj (Object), causing
object_type to always be None
- Apply obj.matrix_world transform to spline points before computing rise/run
in both decoration.py and svgwriter.py; local coordinates have Z=0 for flat
annotations, world coordinates correctly reflect elevation change
- Use hypotenuse (segment_length) instead of run as the denominator for
SLOPE_FRACTION label display
Generated with the assistance of an AI coding tool.
* docs: add BonsaiPR bleeding edge installation section
Add new section to installation.rst documenting the BonsaiPR
community build, including why it exists, how the automated
PR-merging system works, installation steps with automated
updates, manual installation, and the PR workflow for
contributors.
Generated with the assistance of an AI coding tool.
* whoops
Objects with hide_select=True could not be selected during
isolation, causing hide_view_set to incorrectly hide them.
Objects with hide_viewport=True had their H-key hide state
modified as a side effect of hide_view_clear/hide_view_set.
Both are now left unaffected by bim.activate_drawing.
Generated with the assistance of an AI coding tool.
Use EPset_Parametric.LayerSetDirection exclusively to
determine horizontal vs vertical layer rendering in type
thumbnails, rather than hardcoding IfcSlabType checks.
Also fix line drawing to use the is_horizontal flag
consistently.
Generated with the assistance of an AI coding tool.
* Enhance AddReferenceImage operator to use file browser instead of independent popup dialogue
* Fix dimensions assertion in TestAddReferenceImage
* Remove error in return in _execute (it is not execute)
* Add IFC2X3 support to AddReferenceImage
* Adde unit="LENGTH" to the x/y properties (every length dimension everywhere in the UI is in project length units. No need to say it explicitly)
* Manually create the texture always, not just for IFC2X3
* Add poll method to AddReferenceImage operator to check for loaded IFC project
* Refactor AddReferenceImage to add representation manually following pattern in root/operator.py's bim.add_element
* Improve File explorer options between new and select from existing project Ifc Reference Images
* Refactor get_existing_reference_images to use selector for filtering image annotations
* No extra args needed after should_add_representation is False
* Doing clean=True deletes everything
* Don't manually add geometry and materials, don't call bpy.ops. Only create IFC data, then use preexisting loading functions to create geometry.
* Black formatting, also now we can start to remove this operator as it becomes obsolete
* Consolidate duplicate UV generation into Loader.load_generated_uv_map
Replace 3 identical XY-UV baking blocks (create_object IMAGE,
bm_add_image_plane, ImageScalingTool) with a single reusable
classmethod in tool.Loader.
* Fix IFC4 texture display in Solid viewport Texture mode
IFC4 IfcTextureCoordinateGenerator Mode=COORD is used, load_texture_maps
falls back to load_generated_uv_map to bake XY-UV data onto the mesh.
* Fix IFC2X3 texture display
* This looks wrong
* Remove legacy override image feature, because we now have a proper styles and texture manager
* Remove legacy override existing image element, because we now have a dedicated styles texture manager
* Remove unnecessary roundtrip to bmesh and mesh
---------
Co-authored-by: Dion Moult <dion@thinkmoult.com>